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THE RIDICULOUS FAIL WHICH IS EVE'S PVP

First post
Author
Luminus Mallus
Haul Chill And Kill All
#1 - 2012-09-01 07:27:29 UTC  |  Edited by: Luminus Mallus
My point is easy, and everybody learned it the hard way after their first ship losses in each category.
NOTE: frigates are used as example of the smallest ship accessible to 100% of the playerbase, and battleships as the biggest, accessible to 60% of the playerbase [the others being trials and new accounts])

frigates. less than circa 50 meter long ships: can fit small high slots, up to 8 in number (counting destroyers in the category, by size)
battlecruisers, up to TEN TIMES bigger than frigates: can fit medium slots, up to 8 in number. can fit small, too... but only in the medium high slot.
Medium size weapons fail to properly defend the ship against a frigate, unless the ship is equipped to fight frigates only.
FAIL.
battleships, up to FIFTY TIMES BIGGER THAN FRIGATES (counting dreadnoughts and carriers): can fit large high slots, up to 8 in number.
Large size weapons fail to properly defend the ship against battlecruisers, unless the ship is specifically equipped to fight battlecruisers. FAIL 2.
Large size weapons are completely unable to defend the battleship against frigates. specific fittings are only barely efficient.
FAIL 3.
If the battleship is specifically equipped to fight against frigates or battlecruisers, it becomes completely useless as a battleship.
FAIL 4.

FIX: In all of history, the bigger the vessel, the more weapons it carried.
Battleships SHOULD have additional medium and small slots, that should obviously only fit THOSE specific weapons in them, but they don't have them.
A battleship, 1000+ meters long, has at maximum 8 weapons systems.
EVE IS A FAILURE, where a battleship (eve's name could not be more sorely misused) has as little weapons systems as a frigate.

FIX: Basically, the bigger the ship class, the more additional lower class weapon systems it should have.
Even without the bonuses, it would suffice.

To the miserable ccp team idiot that thought about misusing the 'battleship' term to identify the actual joke that the ship represents: how a battleship armament present itself (armament section on the right column)

Gotta love how much low sec null sec whiners there are, and how they cry their pussies out about the fact that lowsecnullsec is 'nerfed' or 'has no love',
you idiots obviously expect that a highsec player that can raise 20 million isk and more an hour risk his billion isk ships going to a place where not only he will be outnumbered, but where even his biggest ships can offer no sufficient deal of confidence or security or protection.

Additionally, what about SCRAMBLERS and WEBBERS?
a frigate scrambling and webbing power is COMPLETELY unaffected by target ship size difference.
frigate vs battleship scramble/ web? no problem, 100% efficiency. whichever the excuse you elaborate for this retardedness, in your deluded and idiotic mind, it would not stand, even under the scrutiny of the most ******** of the sci-fi loving fans. no electronics, no physics, no magic could, would and should allow this. FAIL 5.
FIX: introduce ship size based web and scramble efficiency

Anyhow since it's obvious that eve is lasting because of a small number of 'white whales' that dump their salaries into cpp's pockets, to fuel such fail,
I gloat at the fact that dust's smoldering wreckage of fail will associate ccp to the actual fail that is eve, so that eventually the hordes of trials that are brought in by the banners will stop coming, to fuel the pathetic idea that's behind eve's PVP:
you don't need real human skill when you have isk (and/ or just dumped four real time years of real cash into training your character)

The '$ replaces human skill' phylosophy should never have existed in the first place in an online game, and time has come for it to die, possibly with its physical creators and supporters, to never come back.
Tomcio FromFarAway
Singularity's Edge
#2 - 2012-09-01 08:00:22 UTC
Luminus Mallus wrote:

FAIL.
.
.
FAIL 2.
.
.
FAIL 3.
.
.
FAIL 4.
.
.
EVE IS A FAILURE
.
.
miserable ccp team idiot
.
.
low sec null sec whiners .... they cry their pussies
.
.
you idiots

retardedness
.
.
deluded and idiotic mind
.
.
FAIL 5.
.
.
such fail
.
.
smoldering wreckage of fail
.
.
actual fail that is eve
.
.
pathetic idea that's behind eve's PVP
.
.
and time has come for it to die, possibly with its physical creators and supporters, to never come back.


Quality posting in it's finest form.

Also - you are wrong on all accounts.
Clearly you don't understand reasons beyond the mechanics.
In other words - you are....not too bright.

TLDR :
OP is an idiot, move along please, idiocy can be contagious ( I feel dirty already Ugh ).
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#3 - 2012-09-01 08:03:42 UTC  |  Edited by: NiGhTTraX
Let me reply in the same manner you've written your post. You're an idiot.

Why are you an idiot, you ask? Because you have yet to comprehend one of EVE's most important rules. Bigger ships and/or bigger guns does not make you king of the castle.

Let's delve even deeper. Even though a battleship is bigger than the frigate, so are the guns. The proportion stays the same. Specifically, the bays that house the weapons are proportionally bigger, so even if you fit them with frigate class lasers or behemoth artillery, you'll still get the same number of guns.

Luminus Mallus wrote:
you idiots obviously expect that a highsec player that can raise 20 million isk and more an hour risk his billion isk ships going to a place where not only he will be outnumbered, but where even his biggest ships can offer no sufficient deal of confidence or security or protection.

You're the idiot, once again, f you take your billion isk in a system where it can be 'legally' attacked. You're inviting people to shoot you, and yet, you somehow feel wronged?

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Pinky Denmark
The Cursed Navy
#4 - 2012-09-01 08:24:56 UTC
The only thing being fail is tier 2 and 3 battlecruisers and strategic cruisers being too dominant while game mechanics makes it far too easy to avoid combat in many situations (and at the same time does very little to encouage pvp)
James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-09-01 08:33:37 UTC
tl;dr: OP doesn't understand how PVP works, whatsoever.

Enjoying the rain today? ;)

A Soporific
Perkone
Caldari State
#6 - 2012-09-01 11:33:39 UTC
I have to say that changes (the addition of bonus smaller sized high slots and turret/missil bays or utility of large sized ships against smaller ones) proposed would simply break the way that ship progression goes in EVE. It means that once you train medium sized ships then there is no longer a valid reason to ever take a frigate anywhere. And once you train battleships then all medium sized ships become functionally irrelevant.

As it stands, bigger weapons do reduced damage against smaller sized ships. Normally this means that you can fight "down" a step about as easily as you can "up". It's hard, but not impossible. But it makes two steps rather difficult.

Might I suggest using drones, or making a friend who can support with a complementary ship? I mean, an Interceptor or Assault Frigate fit to tackle would complement a damage-oriented battleship quite nicely.




Additionally, with the introduction of the Dreadnought and the modern Battleship we removed secondary armaments altogether, anti-aircraft armament doesn't really count here largely because we already have an analogue in smart bombs against drones. This made the ship better because it didn't have to carry multiple classes of ammunition, increased overall weight of fire, and made centralized targetting possible. At the same time, it made that class of ship more vulnerable to smaller classes of hostile ship. Still, the historical use of a secondary armaments was not a design feature to help the ship fight off smaller attackers, but rather because wooden ship hulls were significantly weaker towards the top, and you can't fit the big guns up there. Given a choice between putting half the guns you could, puttting half the firepower you could, or mixing cannon types they simply mixd the cannon types.

Also, while I agree that Battleships are really more akin to Heavy Cruisers than modern Battleships, their choice of names isn't necessarily a "fail". Mostly because people by and large do not care and it is the largest class of ship that isn't restricted (for good reason) from high security space.

I do have to point out that scamblers and webbers are always the same size. Why would they magically work worse when strapped to a frigate all of a sudden?

It sounds to me that you lost a battleship and are simply upset that the design allowed it to happen. I have to say, I prefer playing smaller ships. Those very things you mentioned, namely making bigger ships better and largely invulnerable to smaller ships would force me to stop playing altogether or adopt a play style I don't like. As it stands things are "working as designed". In this case, the design is that there are reasons for people to use smaller ships and a reason to use drones or a friendly small ship to protect yourself against the stronger hostile frigates.



Finally, I totally agree with the notion that dollars shouldn't replace player skill. But wouldn't doing what you suggest do exactly that? Battleships, the associated skills, and the associated modules are already more expensive. If the rules were rewritten that those who train those skills and buy those modules win by default against those who haven't had an opportunity to train the skills or haven't spent the money on the battleship, then you will have created precisely the situation you decry. As it stands, a player who knows what they are doing in a quality frigate can defeat a player who doesn't in a battleship. It's just difficult at a Frigate's damage output. Still, that frigate doesn't have much of a chance if the battleship has the correct drones or a friend on the way.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2012-09-01 12:28:18 UTC
What a facinating display of intelligence here.

Holy **** this breaks all records for badness.

Stop.. being.. so.. BAD..

BYDI recruitment closed-ish

Nicoli Voldkif
Legion of the Obsidion Star
#8 - 2012-09-01 15:11:27 UTC
Luminus Mallus wrote:

FIX: In all of history, the bigger the vessel, the more weapons it carried.
Battleships SHOULD have additional medium and small slots, that should obviously only fit THOSE specific weapons in them, but they don't have them.
A battleship, 1000+ meters long, has at maximum 8 weapons systems.
EVE IS A FAILURE, where a battleship (eve's name could not be more sorely misused) has as little weapons systems as a frigate.

To the miserable ccp team idiot that thought about misusing the 'battleship' term to identify the actual joke that the ship represents: how a battleship armament present itself (armament section on the right column)


Knowledge of history of Naval ships of OP... FAIL

Battleships usually had LESS or EQUAL guns as a smaller ship when you look at the guns that were used to actually hit other ships.. They mounted bigger guns in 2-4 "slots" and a bunch of other smaller guns that were silent unless aircraft came around. Modern naval ships, like EVE ships, are built with even less of a mixed bag of weapons as AA guns tend to be a waste when you have your own air cover.
Michael Loney
Skullspace Industries
#9 - 2012-09-01 16:14:05 UTC  |  Edited by: Michael Loney
The OP also forgets that in the early navel fleet times on Earth that there was only one size on cannon and one size of ammo. A bigger ship meant you could put more on. In EvE the guns and ammo get bigger as you go up in ship size.

Imagine trying to hit a fly with a baseball.... is hard to do due to the size difference involved.

Same goes the other was, try being a fly hitting a baseball, you lack the mass to make anything happen.

You can take a battle ship and put 125mm railguns on it, you will hit frigates no problem but the DPS won't touch another battleship
Kusum Fawn
Perkone
Caldari State
#10 - 2012-09-01 16:31:44 UTC
yes this is all correct. however you forget that this is a game. and of course, that on real battleships there are many more people operating them then a single capsuleer.

I would like for my kronos to be able to fit 4 large guns, 6 mediums and 12 smalls. plus an assortment of light missile and rocket launchers. 20+ drones and be immune to frigate ewar.

however it would unbalance the game.

Im glad that you have spent so long on the wikipedia page learning about history. It makes me happy that someone is still willing to take the time to research his rant before posting it on a public forum. Bravo good sir.

I just have a question, is "white whales" supposed to be a racist reference?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Vakr Onzo
Caldari Provisions
Caldari State
#11 - 2012-09-01 19:59:17 UTC  |  Edited by: Vakr Onzo
A Soporific wrote:
Additionally, with the introduction of the Dreadnought and the modern Battleship we removed secondary armaments altogether, anti-aircraft armament doesn't really count here largely because we already have an analogue in smart bombs against drones. This made the ship better because it didn't have to carry multiple classes of ammunition, increased overall weight of fire, and made centralized targetting possible. At the same time, it made that class of ship more vulnerable to smaller classes of hostile ship. Still, the historical use of a secondary armaments was not a design feature to help the ship fight off smaller attackers, but rather because wooden ship hulls were significantly weaker towards the top, and you can't fit the big guns up there. Given a choice between putting half the guns you could, puttting half the firepower you could, or mixing cannon types they simply mixd the cannon types.

I should point out that when the Dreadnought was first introduced it showcased the concept of uniformatty of the main armament. They still carried smaller guns for defense against small ships. The battleships from then on after HMS Dreadnought still retained the secondary armament and even some classes continued to use tertiary armament. What happened was that at onset of the 20th century the navies realized an uniformed main armament would give them more consistent results than the archaic layout of having 12, 11, 10, or 9" guns being mixed in for the main armament. It was never about removing the smaller guns used as secondaries/tiaries.
Inquisitor Kitchner
The Executives
#12 - 2012-09-01 20:28:57 UTC

HTFU.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#13 - 2012-09-01 20:55:40 UTC
this post is full of stupid, please see a neurologist
tankus2
HeartVenom Inc.
#14 - 2012-09-01 21:52:11 UTC
I'm grateful that there were at least eight others who had jumped in with at least a decent post to prove this village idiot wrong. The cookie, however, has to go to Mr fly v baseball example.

Bottom line OP, if you do not want your battleship to get it's arse torn by a gnat tank it up, use smartbombs/drones, or get a frigate-sized friend to tag along. That is all.

Where the science gets done

Mars Theran
Foreign Interloper
#15 - 2012-09-01 22:08:25 UTC
You guys really don't understand the difference between realism and sci-fi EVE PvP do you. The OP is saying that the system of PvP is flawed in EVE, in that larger ships are unrealistically balanced against smaller ships. He's right. There is no way any military force in the modern or even ancient world would spend so much more on a larger fighting vessel, then leave it incapable of defeating smaller vessels.

Do you think a Galleon in the 15th century couldn't defend itself from a single Caraval? Of course it could, and with only a minimum of effort; that's how it works in the real world.

PvP isn't realistic in video games, that much is true, and neither should we expect it to be, but don't call a person a sodding idiot because he points out the truth of the situation and makes some argument about how unrealistic it is.

It's completely daft that a Battleship can't pick off a Frigate in one or two shots, but it wouldn't be particularly fair gameplay if it could given the game. Not to say that a game built on similar principles but with the system scaled to suit realistic expectations of combat capability and survivability wouldn't work just fine.

It would have to start that way though, so players wouldn't have unrealistic preconceptions of how things should be.
zubzubzubzubzubzubzubzub
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#16 - 2012-09-01 22:23:29 UTC
tankus2 wrote:
I'm grateful that there were at least eight others who had jumped in with at least a decent post to prove this village idiot wrong. The cookie, however, has to go to Mr fly v baseball example.

Bottom line OP, if you do not want your battleship to get it's arse torn by a gnat tank it up, use smartbombs/drones, or get a frigate-sized friend to tag along. That is all.



get a friend?

what a crazy idea
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#17 - 2012-09-01 22:27:59 UTC
Mars Theran wrote:
You guys really don't understand the difference between realism and sci-fi EVE PvP do you. The OP is saying that the system of PvP is flawed in EVE, in that larger ships are unrealistically balanced against smaller ships. He's right. There is no way any military force in the modern or even ancient world would spend so much more on a larger fighting vessel, then leave it incapable of defeating smaller vessels.

Do you think a Galleon in the 15th century couldn't defend itself from a single Caraval? Of course it could, and with only a minimum of effort; that's how it works in the real world.

PvP isn't realistic in video games, that much is true, and neither should we expect it to be, but don't call a person a sodding idiot because he points out the truth of the situation and makes some argument about how unrealistic it is.

It's completely daft that a Battleship can't pick off a Frigate in one or two shots, but it wouldn't be particularly fair gameplay if it could given the game. Not to say that a game built on similar principles but with the system scaled to suit realistic expectations of combat capability and survivability wouldn't work just fine.

It would have to start that way though, so players wouldn't have unrealistic preconceptions of how things should be.


Pointing out that a sci-fi game where we have spaceships, lasers, missiles, and a complete disregard for the laws of physics is unrealistic is dumb and anyone who does so on the premise that the game should be balanced for realism is a mongoloid moron and should be shot down accordingly.

Hth.
CaleAdaire
Deep Core Mining Inc.
#18 - 2012-09-01 22:30:01 UTC
No no no, in today's world frigates can harass a battleship and a destroyer is needed to defend the BS. It's the same in EvE.

Trust in God, Have Faith in Fusion.

Gerrick Palivorn
Caldari Provisions
Caldari State
#19 - 2012-09-01 23:25:34 UTC  |  Edited by: Gerrick Palivorn
Mars Theran wrote:
You guys really don't understand the difference between realism and sci-fi EVE PvP do you. The OP is saying that the system of PvP is flawed in EVE, in that larger ships are unrealistically balanced against smaller ships. He's right. There is no way any military force in the modern or even ancient world would spend so much more on a larger fighting vessel, then leave it incapable of defeating smaller vessels.

Do you think a Galleon in the 15th century couldn't defend itself from a single Caraval? Of course it could, and with only a minimum of effort; that's how it works in the real world.

PvP isn't realistic in video games, that much is true, and neither should we expect it to be, but don't call a person a sodding idiot because he points out the truth of the situation and makes some argument about how unrealistic it is.

It's completely daft that a Battleship can't pick off a Frigate in one or two shots, but it wouldn't be particularly fair gameplay if it could given the game. Not to say that a game built on similar principles but with the system scaled to suit realistic expectations of combat capability and survivability wouldn't work just fine.

It would have to start that way though, so players wouldn't have unrealistic preconceptions of how things should be.


So using your theory, a Nimitz class carrier would be fine sailing by itself with no support ships. All that money that the US spends on smaller ships is completely wasted. Carrier groups are just a nice concept with no basis in realism or facts.

The fact is that smaller elements can easily outflank and outmaneuver larger forces with ease. You see this with the fly vs the baseball example and you also see this in actual warfare where much of the fighting forces are broken up into small teams of 15-20 men that are extremely flexible in combat situations. The modern navies are going forward with smaller carriers and support ships due to cost and ease of logistics, and if the larger ships don't have support elements they can easily be destroyed by lighter/stealthier ships without much trouble.

MMOs come and go, but Eve remains.  -Garresh-

Marcus Ichiro
IchiCorp
#20 - 2012-09-02 03:36:59 UTC
Luminus Mallus wrote:
EVE IS A FAILURE, where a battleship (eve's name could not be more sorely misused) has as little weapons systems as a frigate.


If you're correct please link me to a fitting for a Vigil with 8x800mm Repeating Artillery II. I fly it often and find it's really lacking in DPS.
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