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Another reason why new players quit the game...

Author
Draze Vetlok
Viziam
Amarr Empire
#21 - 2012-09-01 08:14:24 UTC  |  Edited by: Draze Vetlok
I've already put a week into drone skills...I can only imagen that CCP nerfed drones since the idea I am following seems weak. Which means that I've either got to invest more time into the way I'm going...or just put that week behind me and go back to conventional ships...

Yet that still leaves me with boring level 1 missions...or too hard to do level 2 missions...

I suspect CCP will lose another player, and you the community will still stay small...which isn't what you want as you need more players if you are going to blow the crap out of each other in the "fun part".
Draze Vetlok
Viziam
Amarr Empire
#22 - 2012-09-01 08:16:54 UTC
In a nut-shell...if a game makes you feel like this...walk away...and take your money with you Big smile
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#23 - 2012-09-01 08:17:51 UTC
Draze Vetlok wrote:
In a nut-shell...if a game makes you feel like this...walk away...and take your money with you Big smile


Have you read my post on the 1st page? Stop moaning and get it sorted Blink

Plus ça change, plus c'est la même chose

Abel Merkabah
Caldari Provisions
Caldari State
#24 - 2012-09-01 08:19:30 UTC
Draze Vetlok wrote:
In a nut-shell...if a game makes you feel like this...walk away...and take your money with you Big smile


Bye!

Generic response #1: WoW is that way ------------------->

James315 for CSM 8!

Xiode
Nemesis Logistics
Goonswarm Federation
#25 - 2012-09-01 08:20:07 UTC
Quick, someone nerf lvl 2 missions!
Frying Doom
#26 - 2012-09-01 08:23:12 UTC
Draze Vetlok wrote:
In a nut-shell...if a game makes you feel like this...walk away...and take your money with you Big smile

EvE is one of the few games where you must crawl before you can walk, it is a lot easier than it used to be but it takes time.

You could join a player corp they will help you on your way, and as you seem interested in missions might I suggest EvE University. It will take a couple of days to get into but they will teach you all you need to know and help you on your way.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Jonah Gravenstein
Machiavellian Space Bastards
#27 - 2012-09-01 08:24:56 UTC  |  Edited by: Jonah Gravenstein
The Arbitrator is a good ship, lousy laser DPS but the drones make up for it, your problem with the 30km range is solvable in 3 ways, drone link augmentor in a utility high slot, drones skills (5km increase in drone control range per lvl) and believe it or not electronic warfare drone interfacing (3km increase in control range per lvl iirc) which affects all drones

With regards to drones, ignore the Amarr and Caldari ones, the Minmatar and Gallente drones are pretty much the best overall, although the damage output on all tech 1 drones leaves a lot to be desired, drones 5 gives you access to tech 2 drones and the ability to field 5 at once, both of which give you a boost in damage.

With your current skills an afterburner is a good idea just so that you can stay in drone control range of NPCs, as your skills increase it will get easier.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Abel Merkabah
Caldari Provisions
Caldari State
#28 - 2012-09-01 08:25:11 UTC
Xiode wrote:
Quick, someone nerf lvl 2 missions!


Or buff drones. I mean he trained for a whole week and they didn't insta win the level 2 missions. I know, a week! Can you imagine what kind of dedication it must have taken to train in one skill group for a week? How is this guy not beating L4s yet?

James315 for CSM 8!

Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2012-09-01 08:29:52 UTC
Abel Merkabah wrote:
Xiode wrote:
Quick, someone nerf lvl 2 missions!


Or buff drones. I mean he trained for a whole week and they didn't insta win the level 2 missions. I know, a week! Can you imagine what kind of dedication it must have taken to train in one skill group for a week? How is this guy not beating L4s yet?


heh wait till he sees the training time for cruiser 5.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Abel Merkabah
Caldari Provisions
Caldari State
#30 - 2012-09-01 08:35:34 UTC  |  Edited by: Abel Merkabah
Jonah Gravenstein wrote:
Abel Merkabah wrote:
Xiode wrote:
Quick, someone nerf lvl 2 missions!


Or buff drones. I mean he trained for a whole week and they didn't insta win the level 2 missions. I know, a week! Can you imagine what kind of dedication it must have taken to train in one skill group for a week? How is this guy not beating L4s yet?


heh wait till he sees the training time for cruiser 5.


And that is not even that bad...lol...

Guy would probably go crazy if he ever tried cap and supercap...

My frig only (pre yarr days) skill plan was 2 years out...lol...that was just frig skills and related support/fitting skills...

OP point being patience is a virtue in this game.

James315 for CSM 8!

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#31 - 2012-09-01 08:36:10 UTC
Has it never occurred to him that this is a multiplayer game and he probably could have gotten some help by asking in local?

Benny Ohu
Royal Amarr Institute
Amarr Empire
#32 - 2012-09-01 08:37:27 UTC
Lilianna Star wrote:
Also, the Arbitrator is actually the best T1 cruiser so you made a good buying decision. Just need to learn how to fly it and you're set.

The Maller is probably the worst.

The arby is the only good choice Amarr have for mission running, it's true. And while all the ships after the arby are laser boats, the drone skills you train to fly it are pretty much essential for larger ships.

The Maller isn't the worst, though - the Omen is too hard to fit for young players, and for some reason the fact that the Augoror even exists is completely forgotten by most.
Sturmwolke
#33 - 2012-09-01 08:38:35 UTC
Joined a largish corp (The Pheonix Group) in an alliance after 4 days, left it after about 2 days. Do these guys really take 4 days old characters?
(killboard isn't spectacular, evewho indicates a small spike noob joins for the last few months, no active wars for almost a year)
Then posted on GD, complaining stating about how difficult it was to do a mission, which by the looks of it could be a L2 or L3 (since it wasn't stated) based on the hull used.

Perchance, perhaps, in the remotest possibility, that the OP didn't do any sort of prior reading whatsoever with regard to how to succesfully survive and complete a mission in EVE?
Was there any sort of perceived notion that the game was simple enough for any lay person to jump into and not expect any "bad things" to happen?

I can't decide if this is a good troll or not.
Alpheias
Tactical Farmers.
Pandemic Horde
#34 - 2012-09-01 08:39:45 UTC
New player complains about PVE being too hard? Yup, sounds like a WoW player to me.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ghazu
#35 - 2012-09-01 08:47:20 UTC
evesurvival.com
battleclinic (only the recommended fittings)
google

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Ottersmacker
Genos Occidere
HYDRA RELOADED
#36 - 2012-09-01 08:55:14 UTC
I remember PVE newbing around in an arbitrator, it was great.
Nowadays, it would be even more so, because of drone damage amplifier + medium rigs are rather affordable.

i just locked an open door.. strange, yet symbolically compelling.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#37 - 2012-09-01 08:56:48 UTC
This is really basic but

[Arbitrator, missions]
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
Medium Armor Repairer I
Drone Damage Amplifier I

10MN MicroWarpdrive I
Cap Recharger I
Cap Recharger I
Cap Recharger I

Drone Link Augmentor I
Drone Link Augmentor I
Gatling Pulse Laser I, standard S
Gatling Pulse Laser I, standard S

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

This is what a mission Arbitrator looks like. Don't permarun the MWD. The lasers are only there to draw aggression from the rats before you launch your drones, otherwise the rats would shoot the drones.
Something Random
Center for Advanced Studies
Gallente Federation
#38 - 2012-09-01 09:21:46 UTC
Dont know what to make of you - Troll i suspect... but ever the optimist.

You say you got bored of insta win Level 1 missionary position then move on to Level 2 for a better challenge and less boredom - ok so i paraphrase a bit... but its all basically like that.

Now you are here complaining about the challenge, refusing to rise to it - so presumably you want boring insta win missionary positions ?

Where you going ? ah.... yeh your pointing out this is why Eve loses players. Seems to you it loses players because those players dont actually want to PLAY a game they just want to roam around picking things up ?

Anyway.

Skill Up and PLEASE ask around for corps, local helpfuls (watch out for those scammers....) - oh your gonna freak when you meet the scammers.

Best advice for early players is that your skill choices are REALLY counting right now, decide your weapon of choice - please base this around future weapons and the items they also need. YES - Eve has serious PATHS of CHOICES you can make much easier by reading, learning, trying and talking.

Good Luck o7

"caught on fire a little bit, just a little."

"Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangs all here!"

I love Science, it gives me a Hadron.

Ishtanchuk Fazmarai
#39 - 2012-09-01 09:36:30 UTC
Draze Vetlok wrote:
I think I have found another reason why new players quit the game.
Take this experience of mine (been playing a month).

I was saving to buy a Maller, when I noticed the Arbitrator was cheaper and has a very large drone bay. So I read a guide about drones that told me about bandwidths, ranges, etc...

So I bought the Arbitrator, fitted out with Hammerhead 1 drones, beam laser, quad laser and salvager; and started up on level 2 missions.

My first mission took me up against a bunch of ships. I destroyed all but one, which turned out to be a cruiser (Moa type) with a love of missiles.

It matched speed away from me keeping me at 40km, and my drones could only go to 30km. Two choices, train and wait, or quit and do other missions.

I choose to quit and took other missions.

I then got a mission where I had to destroy more pirates. So off I go and destroy all but one frigate (Merlin type). This one frigate kept at 16km range and I could only hit it with my beam laser, while my 4 Hammerheads kept flying around it doing nowt.

I got on the help channel and was told to use light scout.

So I go back to base, grab some light scout drones (acolytes and hobgoblins), and after a drawn out boring battle, destroy it.

I now have a mixture of medium and light drones in my hanger.

I take another mission, whereby I activate a warp gate and appear in the middle of a disco...no, not a disco, those are a hell of a lot of lasers...on me...I warp out and away from about 7 ships which have torn down to my hull in seconds.

I quit that mission and I go buy 1600mm, boosting my armour from around 1800 to 6000. I have to lose the beam laser as a result.

I then take another mission...hey it's exactly like the one against the Merlin. I destroy all the other ships with ease, except now I don't have a beam laser, but that's okay I have 4 drones on it....hmm, except after 4 minutes they've only just got half its shields down...well, hopefully when the shields are down they'll tear through it...except suddenly the enemy frigates start regenerating and in no time its back to full shield strength.

In disgust I fly back to base, where I could re-quip, but instead quit the mission...then decide to write this...

Looking back I wish I had bought the Maller...

Also I can't help but want to state the obvious...CCP - is this your idea of fun?


As a rule of thumb, get all the recommended certificates for the ship you're flying. I bet that you will be shocekd to see that your'e missing skills you didn't even knew that existed, which is hy EVE is EVE. Also, you will not be "good" flying any ship until you get the involved skills to 4. With the skills to 4, you will get enough performance from Tech 1 stuff and will be ready to go for T2 if something goes wrong.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sevastian Liao
DreamWeaver Inc.
#40 - 2012-09-01 09:38:08 UTC
Not so long ago I was a wee newb to EVE, and used to only have skills mainly in mining and industry. Was getting pretty bored with mining/distribution missions, so I decided to go try out some level 2 missions in a Coercer with the basic combat skills everyone starts with. I mean, how bad could it be right?

I think I got The Blockade - Wow, that's quite a big ISK/LP reward compared to the missions i'm used to running! So I warp in, and there's only maybe 6 or 7 frigates on the radar. This is going to be easy! I pop them, more frigates arrive. I pop those, more frigates arrive....Oh wait, that one's taking a lot longer to go down, and it's chewing through my last bit of armour. As I warp off, I notice that it's a cruiser. Oh crap.

Ok, so maybe I can outrange it. I swap my pulse laser for beams and come back with longer range crystals. Despite nearly using up all my cap shooting and reparing armour, I manage to kill it. That was pretty hard, so this must be the end, right?

...And the final wave comes in with 3 cruisers and a motley of frigates. I'm really in for it this time. Frigates go down relatively easy, but no way I'm taking down 3 cruisers when I was already capped out with just one. I also misjudge my tanking ability and am soon warping back to station in my pod.

I'm annoyed, but figure that there's definitely got to be something I can do besides quitting the mission/ stopping my indy skill plan to train up combat skills. I remember reading about transversal and angular velocities a while back, and how bigger guns have lower tracking and have trouble hitting smaller sized ships who are orbiting them at close range. Might as well give it a try, I guess.

Reship to a new pulse Coercer, put on a MWD, and fit tank on almost every other spare slot I have available. I plan on just making a beeline straight for the gaggle of cruisers (This was before I learned you could manual pilot a Death Spiral into range) then hitting orbit and hoping my tank holds out long enough to take down one of the cruisers. I figure that if this tactic works when there's three of them, I should have no trouble with the remaining two. I go for it - My tank barely holds out until I get into close range, and I barely make it out with ship intact, but one of the cruisers is now a smoking wreck. I then went back for the other two and managed to complete the mission.

...Point is, there's always something you can do. Even if it takes more time and effort at your current skill level. Welcome to EVE -You're only a victim if you believe yourself to be one.