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Player Features and Ideas Discussion

 
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Integrity; a health below structure hp.

Author
Lucjan
Deutzer Freiheit
#1 - 2012-08-31 17:10:11 UTC
A health below structure.

An extra % of structure at which the ship is not yet destroyed.



The % you are into this health the % of all ships systems lose.


As an example we are 40% in into this extra health:
we are now 40% slow, we accelerate 40% slower, our shield resistances are 40% lower, etc


Compared to current combat will barely notice the additional health as resistances, hp and other things that keep you alive also deplete. More significant on Capital ships.


Because these can be rare it probably wont happen every engagement.


It will add to the complexity and richness of the eve universe.
If they can make the ship models fall apart during this phase it would be really cool to see in a fleet.
One thing this will create is fleet members may become a liability and you either stand together and protect them or you leave them to be caught.
A career path would create a new class of ships[Medic?], new modules and skills.
...
...
...


OPTIONAL : When you are in this state your ships is breaking apart. LARGE pieces should be missing off the ship model.

OPTIONAL : Create a whole new career path for integrity repair. Skills, Missions etc.

OPTIONAL : Whole set of modules for this purpose. [Integrity Control: +80% res to all integrity resistance : like damage control etc.

OPTIONAL : Any damage taken it activates increases number of debilitated systems. So not all are affected at once : shield systems may have been reduced 40% but armor systems still ok.

Obsidiana
Atrament Inc.
#2 - 2012-08-31 17:25:26 UTC
An interesting idea for another game, but not EVE. BTW, "shield resistances are 40% lower" when you are past shield, armor, and structure? That doesn't make sense. As for module shut down, heat can already do that. As for medic ships, we have those too: Logistics.

There is a long requested system of targeting subsystems (warp drive, sub-warp drive, weapons, etc.). I think this would do a lot of the other things you want.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#3 - 2012-08-31 17:26:47 UTC
Load on the engine is a concern.

Also, I don't see a lot of added value, just additional complexity.

Founding member of the Belligerent Undesirables movement.

Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2012-08-31 18:08:01 UTC
Someone must never have heard of "Structural Integrity". Simply put they are one and the same.

If you don't follow the rules, neither will I.

NiGhTTraX
Deep Core Mining Inc.
Caldari State
#5 - 2012-08-31 21:16:12 UTC
If you say that it won't add to the overall EHP, why bother with it? If I'd bleed into this new structure I'd just self destruct. I would've been dead anyway. Honestly, seems to me like you just want some extra buffer so you can make dramatic exits from a fight.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

serras bang
Caldari Provisions
Caldari State
#6 - 2012-09-01 11:14:31 UTC
we have shields stregnth
armour dmg
and hull integraty

yeah maybe not best example far as armour gose but listen to what i just said hull integraty your hull is things like bulk heads internal shield systems to stop your ship from breaking apart and your crew flyng of into space.
Mars Theran
Foreign Interloper
#7 - 2012-09-01 22:17:35 UTC
Structure is Superstructure. The second you start damaging it, you are breaking up the ship. Normal situation, the ship is already fdropping pieces before you get through armor, but may still have the structural integrity to remain primarily in one piece. A heavy enough hit that doesn't destroy armor, could concievably damage the structure or even split up the ship if the Superstructure was poorly engineered or simply didn't account for stresses that occured in the impact.

I think EVE ships are generally considered to be engineered with virtually ever potential occurence in mind. Even today, thaere is much more likelihood of a ship surviving what would have been certain destruction in the days of the Titanic.
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serras bang
Caldari Provisions
Caldari State
#8 - 2012-09-01 22:31:09 UTC
Mars Theran wrote:
Structure is Superstructure. The second you start damaging it, you are breaking up the ship. Normal situation, the ship is already fdropping pieces before you get through armor, but may still have the structural integrity to remain primarily in one piece. A heavy enough hit that doesn't destroy armor, could concievably damage the structure or even split up the ship if the Superstructure was poorly engineered or simply didn't account for stresses that occured in the impact.

I think EVE ships are generally considered to be engineered with virtually ever potential occurence in mind. Even today, thaere is much more likelihood of a ship surviving what would have been certain destruction in the days of the Titanic.


essentialy what i was saying then :P
Astroniomix
School of Applied Knowledge
Caldari State
#9 - 2012-09-02 04:02:40 UTC
Mars Theran wrote:
Structure is Superstructure. The second you start damaging it, you are breaking up the ship. Normal situation, the ship is already fdropping pieces before you get through armor, but may still have the structural integrity to remain primarily in one piece. A heavy enough hit that doesn't destroy armor, could concievably damage the structure or even split up the ship if the Superstructure was poorly engineered or simply didn't account for stresses that occured in the impact.

I think EVE ships are generally considered to be engineered with virtually ever potential occurence in mind. Even today, thaere is much more likelihood of a ship surviving what would have been certain destruction in the days of the Titanic.

Actualy once armor gets low damage starts to bleed through to the structure. (shields do the same thing but you can train a skill that prevents this)
Weasel Juice
Mayhem and Destruction
#10 - 2012-09-02 11:46:01 UTC
Lucjan wrote:
A health below structure.

An extra % of structure at which the ship is not yet destroyed.



The % you are into this health the % of all ships systems lose.


As an example we are 40% in into this extra health:
we are now 40% slow, we accelerate 40% slower, our shield resistances are 40% lower, etc


Compared to current combat will barely notice the additional health as resistances, hp and other things that keep you alive also deplete. More significant on Capital ships.


Because these can be rare it probably wont happen every engagement.


It will add to the complexity and richness of the eve universe.
If they can make the ship models fall apart during this phase it would be really cool to see in a fleet.
One thing this will create is fleet members may become a liability and you either stand together and protect them or you leave them to be caught.
A career path would create a new class of ships[Medic?], new modules and skills.
...
...
...


OPTIONAL : When you are in this state your ships is breaking apart. LARGE pieces should be missing off the ship model.

OPTIONAL : Create a whole new career path for integrity repair. Skills, Missions etc.

OPTIONAL : Whole set of modules for this purpose. [Integrity Control: +80% res to all integrity resistance : like damage control etc.

OPTIONAL : Any damage taken it activates increases number of debilitated systems. So not all are affected at once : shield systems may have been reduced 40% but armor systems still ok.



How about.. you massively simplify your suggestion into "Let hull damage have an impact on ship performance". Wew. No new HP needed, HUD doesnt need changing, no EHP re-balancing for *ALL* ships, no new modules that require balancing, no change to the fitting screen layout or anything. Simple, isn't it?
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2012-09-03 05:15:17 UTC
Hull tank much?

I don't think we need anything past hull HP, but I'm kind of interested to see modules become damaged or break outright any time you take hull damage, with increasing rate of module damage the lower your hull HP is. So then if you barely survive an encounter with just a shred of hull HP, you'll have a bunch of red all over your HUD.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."