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allow ships to stop in warp/allow ships to engage warp without a destination

Author
Bobo Cindekela
Doomheim
#1 - 2012-08-30 23:47:23 UTC
nuff said.

You are about to engage in an arguement with a forum alt,  this is your final warning.

Nestara Aldent
Citimatics
#2 - 2012-08-30 23:53:50 UTC  |  Edited by: Nestara Aldent
Warp without a destination, no.
Stop warp, yes.

I think we should have much more choice when setting a destination. However, in Eve there are no orbits (when you warp to celestial at zero you arent orbiting or moving whatsoever), so Eve in fact isnt a space game at all (and many have compared Eve spaceships to submarines because of that). Too much would have to change Eve to have proper orbits and space feel.
GeeShizzle MacCloud
#3 - 2012-08-31 00:04:38 UTC
played a game that was a tad like what the OP is talking about (called Independance war II) and good god was it ridiculously hard to land on grid with something manually.

as nestara said.. stop in warp maybe (as the end result is possible already with bookmarks, but with bubble mechanics and changeable tactical situations, it would take away from legit traps and fun moments where u grit ur teeth knowing the inevitable is about to happen and ur gonna be in a bit of a bind.
Ayame Yoshida
Republic 1st Fleet
#4 - 2012-08-31 00:17:33 UTC
Warping without a destination would negate the point of MWD. MWD are not meant for battle, their increased signature radius often offsets any speed bonus to tanking, with the exception of a few ships and interceptors of course. MWD are meant for fast(er) travel. Stopping in warp... I don't know. It seems like a cool idea too but again it would have a knock on effect of not having to warp to fleet members or scanning down things to a set point. I think the implications of being able to stop warp are a lot greater than they may first seem.

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

Joelleaveek
Center for Advanced Studies
Gallente Federation
#5 - 2012-08-31 02:10:50 UTC
Ayame Yoshida wrote:
Warping without a destination would negate the point of MWD. MWD are not meant for battle, their increased signature radius often offsets any speed bonus to tanking, with the exception of a few ships and interceptors of course. MWD are meant for fast(er) travel. Stopping in warp... I don't know. It seems like a cool idea too but again it would have a knock on effect of not having to warp to fleet members or scanning down things to a set point. I think the implications of being able to stop warp are a lot greater than they may first seem.


This is silly. Of course MWDs are meant for pvp. You run down your target and shut it off.

Also silly because a MWD doesn't allow you to cover distance at a rate anywhere close to what the warp drive allows. Its silly to think the MWD is meant solely make off grid bookmarks.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#6 - 2012-08-31 02:49:30 UTC
Instead of stopping warp of warping with no destination, I say let us "warp to within" more distance away, off grid. So like warp to within 1au or 2au.

ANd then let us have a module that does a 1/2AU warp straight ahead that takes like 50% of capacitor to use.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2012-08-31 04:11:41 UTC  |  Edited by: Gizznitt Malikite
Loius Woo wrote:
Instead of stopping warp of warping with no destination, I say let us "warp to within" more distance away, off grid. So like warp to within 1au or 2au.

ANd then let us have a module that does a 1/2AU warp straight ahead that takes like 50% of capacitor to use.


These features already exist in game.... moreless

1.) Dump your cap prior to warping to a destination.... When you don't have enough cap for the warp, you do a partial warp and will come out of warp several AU from your destination.... The more you practice with this maneuver, the closer you can get your destination without reaching it....

2.) You can warp to any distance between 0 and 100 km's by changing your default warp to distance to your desired distance, and then warp to your destination...

3.) You can warp to a bookmark.... If you want an offgrid spot near object, it takes prior planning. Simply get in a fast ship, power off grid (1-3k km's), and bookmark it.... Alternatively, warp to any object, log out... log in and immediately bookmark the spot... you'll be about 1m km's from the object... Note: It really helps if you have a naming scheme for your bookmarks....

Bobo Cindekela wrote:
nuff said.

Op, Not really....

If you made it so anyone could drop out of warp anytime they want, or if you made it so you could warp to a celestial at some random offgrid location, you will pretty much undermine one of the major uses of bubbles in nullsec. You don't deserve a "get-out-of-jail-free-card". Either you warp to gates with caution, Either you prepare ahead of time when traveling through an area, or you RISK losing your ships to a bubble trap, gate camp, or whatever.....

Finally, if you could initiate warp in any direction you chose, you'll run into major major problems with deep safes and the like.... For example... Any pilot could then just warp their ship off into space.... and leave it warping forever.... no one could catch it, because you couldn't pull it out of warp until it chose to be ready... Do this with your cyno ships, and you can suddenly have cyno locations that can't be reached in the 10 minutes it takes for the cyno to go down...

Prior to the release of dominion, there were several people that had broken safe spots, I think the farthest of which was 3,000+ au away from the edge of the solar system... CCP moved all safe spots to be within 20 au of the system edge, and has made it a point to remove most of the tricks and techniques for making deep safes.... They certainly aren't going to create this infinite warp bullshit.... Besides, the capacitor you use for entering warp is calculated based on your end point destination... they would have to do a serious redesign of warp mechanics to implement your warp-into-space mechanic!
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#8 - 2012-08-31 12:35:34 UTC
GeeShizzle MacCloud wrote:
played a game that was a tad like what the OP is talking about (called Independance war II) and good god was it ridiculously hard to land on grid with something manually.


It's not that hard considering the distances involved. I used manual LDS all the time, in both independence wars. There was even one mission where you had to LDS to something which you couldn't see, all you had was a number telling you how far away it was, and even that didn't take too long. You've just got to scale down the throttle each time the distance reaches a couple of seconds from zero
Balanah
Quebec's Underdog League
Quebec United Legions
#9 - 2012-08-31 13:30:28 UTC
Go wherever you want, I will catch you with combat probes and some friends in dictors.

Wormhole animal.

MushroomMushroom
State War Academy
Caldari State
#10 - 2012-08-31 14:42:18 UTC
Being able to drop out of warp would make it far to easy to escape pursuers. While prep work can provide you with safe spot bookmarks, without that prep work you are talking about one, maybe 2 shots for a persuer to tackle you while you try to create safes, and that is a good thing.

Being able to warp in an arbitrary direction would be cool, but would create a lot of unintended consequences for game play, none of which would be very good.
Obsidiana
Atrament Inc.
#11 - 2012-08-31 17:43:26 UTC
Stopping warp I wish we had, but this treads on the effectiveness of Interceptors. If you can see the gate, station, or planet (don't warp to moon!) you can get ahead of them with the Interceptor. It takes some skill to do, and it less effective with warp-to-zero-and-jump, but it still works. If the Interceptor decides to go though the gate, they may catch them on the other side... which could also be a bad idea.

In any case, I am for it, but know it makes a person much harder to catch.

As for warp w/o direction, they are doing that. It's called a Micro Jump Drive and uses fuel and a new navigation skill.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#12 - 2012-08-31 18:01:43 UTC
Gizznitt Malikite wrote:
Loius Woo wrote:
Instead of stopping warp of warping with no destination, I say let us "warp to within" more distance away, off grid. So like warp to within 1au or 2au.

ANd then let us have a module that does a 1/2AU warp straight ahead that takes like 50% of capacitor to use.


These features already exist in game.... moreless

1.) Dump your cap prior to warping to a destination.... When you don't have enough cap for the warp, you do a partial warp and will come out of warp several AU from your destination.... The more you practice with this maneuver, the closer you can get your destination without reaching it....

2.) You can warp to any distance between 0 and 100 km's by changing your default warp to distance to your desired distance, and then warp to your destination...

3.) You can warp to a bookmark.... If you want an offgrid spot near object, it takes prior planning. Simply get in a fast ship, power off grid (1-3k km's), and bookmark it.... Alternatively, warp to any object, log out... log in and immediately bookmark the spot... you'll be about 1m km's from the object... Note: It really helps if you have a naming scheme for your bookmarks....



1. No, why would you do that? How would you do that? What would be the point?
My thought was to be able to "Warp to within 2AU" so that you can use D-scan within range of something specific and have more control over where you are going. What you suggest is to gimp your ship in some way (assuming that your ship doesn't do full warps with even 1%cap which some do) to guess at a distance that is not controlled. That is supremely stupid.

2. I know that, I think it would be nice to allow arbitrary distances to be put in in the "Warp to within" in both KM units and in AU.

3. Bookmarks are all good... Now, without a bookmark, warp straight ahead 0.5AU from your current spot. Then turn 90 degrees and do it again... Oh you can't?? Oh My Gosh! Oh yea, thats what I was asking for and you can't do that with bookmarks.

Thank your for a totally useless post.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#13 - 2012-08-31 18:21:37 UTC  |  Edited by: Loius Woo
Obsidiana wrote:


As for warp w/o direction, they are doing that. It's called a Micro Jump Drive and uses fuel and a new navigation skill.


Except the MJD isn't planned to let you jump off grid, only like 150km or something straight ahead...

The way I see it, the game is lacking in scope and the feeling of the immensity of space because we are not free to move about in space. We are only free to:

1. Warp to some location and able to land within 100km or less of it in a straight line.
2. Create BM's along straight lines that become locations that are warp able.
3. Move incredibly slowly (relatively speaking) in 3 dimensions freely.

This makes the incredibly large systems like Gultraten (over 100 AU across) which should be over 4.1 million cubic AU more like a couple dozen grid sized pockets (268,000,000 cubic KM)

So in percentage terms, first convert 4,100,000 cubic AU to cubic KM using this site which says that 1 cubic AU is equal to 0.0334x10^26 Km^3... which written out is
3,340,000,000,000,000,000,000,000 Cubic Kilometers..

Then take all the grids possible to warp onto, being generous call it 60, and multiply by the volume of each grid..

Divide one by the other
(60 x 268,000,000)/(4,100,000 x 3,340,000,000,000,000,000,000,0000)= 0.00000000000000000011%

So less than 2/10ths of 1 in a pentillion (1 million billion)... of one system....

Space is big, really big...

And because of the way CCP had to code Eve, we are not even coming close to scratching the surface of how big the game could truly be. And so any thing that opens up our ability to use more space and really get lost in it, is IMO a good thing.

TL:DR CCP, please give us more freedom to move in the universe...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2012-08-31 18:25:23 UTC
Loius Woo wrote:
Gizznitt Malikite wrote:
Loius Woo wrote:
Instead of stopping warp of warping with no destination, I say let us "warp to within" more distance away, off grid. So like warp to within 1au or 2au.

ANd then let us have a module that does a 1/2AU warp straight ahead that takes like 50% of capacitor to use.


These features already exist in game.... moreless

1.) Dump your cap prior to warping to a destination.... When you don't have enough cap for the warp, you do a partial warp and will come out of warp several AU from your destination.... The more you practice with this maneuver, the closer you can get your destination without reaching it....

2.) You can warp to any distance between 0 and 100 km's by changing your default warp to distance to your desired distance, and then warp to your destination...

3.) You can warp to a bookmark.... If you want an offgrid spot near object, it takes prior planning. Simply get in a fast ship, power off grid (1-3k km's), and bookmark it.... Alternatively, warp to any object, log out... log in and immediately bookmark the spot... you'll be about 1m km's from the object... Note: It really helps if you have a naming scheme for your bookmarks....



1. No, why would you do that? How would you do that? What would be the point?
My thought was to be able to "Warp to within 2AU" so that you can use D-scan within range of something specific and have more control over where you are going. What you suggest is to gimp your ship in some way (assuming that your ship doesn't do full warps with even 1%cap which some do) to guess at a distance that is not controlled. That is supremely stupid.

2. I know that, I think it would be nice to allow arbitrary distances to be put in in the "Warp to within" in both KM units and in AU.

3. Bookmarks are all good... Now, without a bookmark, warp straight ahead 0.5AU from your current spot. Then turn 90 degrees and do it again... Oh you can't?? Oh My Gosh! Oh yea, thats what I was asking for and you can't do that with bookmarks.

Thank your for a totally useless post.



1.) I do that when I need to check out a gate and I don't have a bookmark near it.... I dump cap until my cap level is below the "You need X cap to warp to that destination" and then warp to it.... You fall short, and if you get good at it, you can easily warp within 1-5 au of your destination so you can scan it.... You do it so you don't LAND in a bubble when you fear there is a bubble there..... It's a common tactic used by people that know how to fly their ship in dangerous areas....

2. & 3.) Why do you want to warp to "within" 2-3 au's of an object? Oh that's right, to avoid a potential bubble camp, or to safely get recon on a gate.... In 1.) I already explained how to do this... and as for avoiding the bubble camp... NO... You need to prepare ahead of time by making bookmarks around that destination, or test your luck by warping to the destination from an off-kilter celestial/position (if you know how bubbles work, you'll realize this will allow you to avoid most bubble traps).

If you can chose a random direction and warp 0.5 au's, I can make deep safes in every system by repeating this process 30 times.... I guarantee you people will do this...

Why do you need the features you suggested? You DO NOT need them to get within scan range of a gate and recon it.... you just need to dump cap to accomplish that...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2012-08-31 18:30:39 UTC
Loius Woo wrote:

So less than 2/10ths of 1 in a pentillion (1 million billion)... of one system....

Space is big, really big...

And because of the way CCP had to code Eve, we are not even coming close to scratching the surface of how big the game could truly be. And so any thing that opens up our ability to use more space and really get lost in it, is IMO a good thing.

TL:DR CCP, please give us more freedom to move in the universe...


I agree, that EvE uses a very small amount of the space available.... but so what... most of that space is empty, with nothing to do in it. If you want to experience all that emptiness, get in a fast frigate and just try to manually fly the ship from planet 1 to planet 2..... I'm sure the enormous amount of time it takes you to visit every grid in between is worth it to see all the empty space.... This is an MMO, and player and ship interaction is incredibly important... empty space is not...
Loius Woo
Sebiestor Tribe
Minmatar Republic
#16 - 2012-08-31 19:16:41 UTC
Gizznitt Malikite wrote:
Loius Woo wrote:

So less than 2/10ths of 1 in a pentillion (1 million billion)... of one system....

Space is big, really big...

And because of the way CCP had to code Eve, we are not even coming close to scratching the surface of how big the game could truly be. And so any thing that opens up our ability to use more space and really get lost in it, is IMO a good thing.

TL:DR CCP, please give us more freedom to move in the universe...


I agree, that EvE uses a very small amount of the space available.... but so what... most of that space is empty, with nothing to do in it. If you want to experience all that emptiness, get in a fast frigate and just try to manually fly the ship from planet 1 to planet 2..... I'm sure the enormous amount of time it takes you to visit every grid in between is worth it to see all the empty space.... This is an MMO, and player and ship interaction is incredibly important... empty space is not...



It is only empty useless space because no one is able to go there effectively...

If people could, people would...then others would go after them to kill them...

Busta Rock
The DawnSoarers
#17 - 2012-09-01 01:55:22 UTC  |  Edited by: Busta Rock
As a former Independence War (I and II) player, I WISH eve had the ability to just pick a direction and warp. to all the naysayers:


  • having this ability does NOT mean a return of the ability to create broken deep safe spots. a simple explanation would be that no vessel currently available to capsuleers is able to survive in interstellar space beyond the Heliopause of the star system it is in, due to intense cosmic radiation. for practical purposes, CCP could simply say that for 'safety' reasons, capsuleer ships are not permitted to travel more than 20AU beyond the farthest planetary orbit per CONCORD treaty (unless and until there is possible new content that might take place way out there), and that said limitation is hard-coded into the navigational computer systems of all capsuleer vessels, with no possibility of removal or hacking (treat the navcomps as CONCORD issued black boxes, and leave it at that).

  • making use of a 'point the ship and warp' would require some means of determining HOW FAR to warp. obviously, a ship can only warp as far in a single warp as far as its' capacitor permits, and that number is modified by pilot skills. CCP would have to make some option that would allow a pilot to specifiy how far or how much cap would be used in the custom warp, and that course plotting would potentially take significantly longer than just picking a destination and clicking 'warp to x km'. due to this, a custom warp would be difficult to use as a split-second defensive tactic. it might even require the use of the System Map, with a nav system similar to that used in the Homeworld games, which would be AWESOME.

  • ships would be plenty easy to find if the hunters were given better tools for the job. interceptors in particular should be able to warp directly to a target found via the D-Scanner instead of having to wait for a probe ship to find a target or predict where a target will warp to (only useable against player ships with signature radius being an important factor) . similarly, a page could be taken from the I-War book in the form of the warp-scrambler missile, an interceptor-only (perhaps recon ship as well) missile which would be able to follow a ship into warp, forcibly terminate the targets warp, and activate a beacon allowing the pursuers to actually PURSUE and INTERCEPT (of course, actual success in pursuit would not be guaranteed).


I've posted before along a similar train of thought, and am all for making eve a more dynamic combat environment. I loathe the current nav-point exclusive model.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#18 - 2012-09-01 08:49:02 UTC
Bobo Cindekela wrote:
nuff said.


Give this man a bells.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

serras bang
Caldari Provisions
Caldari State
#19 - 2012-09-01 11:03:52 UTC
1.) not really viabe as warpin has typicaly not always but typicaly needs a destination warp without a warp out point could in theory even rl put you anywere in the galaxy.

2.) warp bail out again isnt that easy a thing to sudenly stop warp could cause things like your ship to break apart or reversing the thrust quickly could upon up a blackhole or rip a whole i sub space none of witch are good. then there minor things such as engines being dmged from it ect.
A Soporific
Perkone
Caldari State
#20 - 2012-09-01 11:46:01 UTC
I would classify this as a neat idea, but not a necessary change and would require a complete redesign of EVE to function as imagined. Given that it's totally optional and it's not addressing a fundimentally issue in gameplay... I'm going to say that I don't support it.
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