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Mortar

Author
Renier Gaden
Immortal Guides
#1 - 2012-08-30 18:10:05 UTC
Hakaimono gave me the idea with one of his posts, although my implementation is different. I thought I would post this and see what people think of the idea.

A Mortar would be like a Bomb except that you could set the distance (time) it travels before it explodes, and the explosion radius would be smaller than a bomb (maybe 5km). The smaller area of effect would be to offset the increased targeting versatility.

Hakaimono’s suggestion was for a module that could be used from off grid. My version of the Mortar could be used off grid as well by using the Align To option to align to a fleet member in a cloaky ship near your target in order to aim, and use your directional scan to get the distance. If they don’t notice your incoming mortar shell show up on their overview you might get a hit even from off grid.

Hakaimono also suggested a new Destroyer class to use this module. I was thinking of just giving Destroyers a class bonus to allow them to equip 1 of these modules. The idea would be for it to be like a real life mortar: easy to take out if you get close to it, tricky to aim, but devastating if it hits. Instead of whistling through the air when incoming, it would show up on people’s overview.

I think a manually targeted weapon like this would be fun to play with. Granted the effect on a non stationary target might be more psychological than physical, but it would be fun to make a gate camp take evasive manoeuvres, and if someone is siting still and not watching their overview, it could be deadly.
To mare
Advanced Technology
#2 - 2012-08-31 09:49:07 UTC
oh yeah we really need more way to kill other people w/o risking our ships.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-08-31 10:19:34 UTC
To mare wrote:
oh yeah we really need more way to kill other people w/o risking our ships.


QFT

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Le'Mon Tichim
Hedion University
Amarr Empire
#4 - 2012-08-31 13:08:39 UTC
And suddenly there's an influx of "let's make Eve space WWII." What's next, removing tracking from artillery? Make it to where you have to sight in your guns?


Little German dudes in spacesuits firing my guns.


Yeah.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Darius Brinn
The Scope
Gallente Federation
#5 - 2012-08-31 13:24:20 UTC
Le'Mon Tichim wrote:
And suddenly there's an influx of "let's make Eve space WWII." What's next, removing tracking from artillery? Make it to where you have to sight in your guns?


Little German dudes in spacesuits firing my guns.


Yeah.


Taking into account that XX century railguns hit harder, further and with more accuracy than EvE railguns from a gazillion sci-fi years past our time, and that many of our spaceships are decorated with forest and urban camo paintjobs, I wouldn't dismiss any rumours about naval ramming spikes and other ancient crap being implemented in the future.

In fact, XXI century GROUND vehicles can already cloak out of "D-scan"

http://www.youtube.com/watch?v=jkkWya-oun0

So, I wouldn't be surprised if things got out of hand up to the point where we see loinclothed barbarians wielding wooden clubs in Dust and they retconned the universe up and down to make them fit.
CorInaXeraL
The Dresdeneers
#6 - 2012-08-31 14:55:49 UTC
Only jumping on this bandwagon if I can launch my mortars to nearby solar systems.
mama guru
Yazatas.
#7 - 2012-08-31 15:23:42 UTC
Remote Doomsdays were removed for a reason.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Renier Gaden
Immortal Guides
#8 - 2012-08-31 17:10:17 UTC
Quote:
oh yeah we really need more way to kill other people w/o risking our ships.

This is a valid point. But Bombs launched from Stealth Bombers now don’t seem to be too big of an issue. Mortars would have a smaller area of effect, and would be used on non-cloaky ships.


Le’Mon, while WWII may have inspired the idea, I think you overstating things a bit. I am proposing a tactical weapon that requires carful thought and positioning to use, not some reflex based point and shoot weapon. Also, science fiction often draws inspiration from history. This does not mean the authors/designers are trying to reproduce it. New devices are often named after older devices that perform a similar function.

Quote:

Only jumping on this bandwagon if I can launch my mortars to nearby solar systems.

At the speed they travel it would take thousands of years to hit something in the next solar system.

Quote:

Remote Doomsdays were removed for a reason.

I am sure they were. Would you care to elaborate? Bombs are still in the game, and Mortars would do about the same damage, but with a smaller area of effect.
CorInaXeraL
The Dresdeneers
#9 - 2012-08-31 18:40:30 UTC
Renier Gaden wrote:


CorInaXeraL wrote:

Only jumping on this bandwagon if I can launch my mortars to nearby solar systems.


At the speed they travel it would take thousands of years to hit something in the next solar system.



I can live with that. Then no one will know who dunnit.
Marcus Ichiro
IchiCorp
#10 - 2012-08-31 23:08:11 UTC
Renier Gaden wrote:
I am sure they were. Would you care to elaborate? Bombs are still in the game, and Mortars would do about the same damage, but with a smaller area of effect.


With the ability to choose your range and possibly use from from offgrid large fleets of ships using them would be able to spread massive amounts of damage over a large area with virtually no risk to themselves.

Awful idea.
Kelhund
State War Academy
Caldari State
#11 - 2012-09-01 05:18:52 UTC
Bad idea. Last thing we need is to be blown up from off grid when doing...well...ANYTHING, really. Think about the havoc this would wreak just about anywhere. Would turn EVE into a 64 person M320 match on Metro in BF3....ever been in one of those? dying randomly every 3.4 seconds? not fun. Horrible, horrible idea.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#12 - 2012-09-01 06:32:07 UTC
I agree that this is a terrible idea.

The major points of why have allready been discussed.

The less offgrid bullcrap we have in the game the better. You want to use something, bring it to the field !
To mare
Advanced Technology
#13 - 2012-09-01 08:00:23 UTC
Renier Gaden wrote:

This is a valid point. But Bombs launched from Stealth Bombers now don’t seem to be too big of an issue. Mortars would have a smaller area of effect, and would be used on non-cloaky ships.

when you launch a bomb with a SB you commit your ship to a fight because the range is short and you have to be aligned to the target, if there is a fast locker your bomber will probably die.
shooting stuff from where the enemy cant even see you (offgrid) its just plain bad for the gameplay.

if we have to take inspiration from old ww2 stuff i would like to see dive bombers introduced to the game something like the old cavalry ravens, that was fun.
Elli M0o
Doomheim
#14 - 2012-09-01 20:33:50 UTC
Op, what will happen is a good chunk, say 100 of those ships sitting off grid and lobbing 4-5 volleys, then warp to another safespot. Rinse and repeat until there is no one left to kill.

You cant fire 100 bombs cuz they will kill each other off. But with nothing to counteract these 'mortars' it will become the fotm in no time. As much as I like a ship with indirect fire capacity, it'd be bad for the game unless they have some vulnerability.
Tolrok Qorte
Republic Military School
Minmatar Republic
#15 - 2012-09-01 21:20:16 UTC
Elli M0o wrote:
Op, what will happen is a good chunk, say 100 of those ships sitting off grid and lobbing 4-5 volleys, then warp to another safespot. Rinse and repeat until there is no one left to kill.

You cant fire 100 bombs cuz they will kill each other off. But with nothing to counteract these 'mortars' it will become the fotm in no time. As much as I like a ship with indirect fire capacity, it'd be bad for the game unless they have some vulnerability.


The ship that fires such a mortar cannot move for 30 seconds, and is able to be warped to from the overview during that time. Also, the range on it has to be limited so that, even if offgrid, a tackler can land on it in that time.

Just to clarify, I dislike this idea, but something along those lines would really be interesting.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#16 - 2012-09-02 17:54:46 UTC
A mortar is a gun that fires up. Which way does a mortar fire in space? Is this like some sort of hyper-dimensional weapon?
Katalci
Kismesis
#17 - 2012-09-03 17:39:44 UTC
Renier Gaden wrote:
...a new Destroyer class to use this module

Why does this seem to be the centerpiece of nearly every terrible idea?
Tarn Kugisa
Kugisa Dynamics
#18 - 2012-09-03 19:00:14 UTC
Katalci wrote:
Renier Gaden wrote:
...a new Destroyer class to use this module

Why does this seem to be the centerpiece of nearly every terrible idea?


Because people want more dessies
I for one love dessies

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Ashimat
Clandestine Services
#19 - 2012-09-04 09:41:41 UTC
Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad.

But lets say we run with this. Lets also say that

  • it also long time for the round to travel (or 'warp' as it was), we talking minutes, not seconds
  • the mortar ship is rendered imobile while the round travels to its target
  • as soon as the round is fired, any ship that is in its aim gets a indication that theres incoming and a option to warp to its source


Still want that mortar? Did not think so.

Got blog: http://thecloakedones.blogspot.com

CorInaXeraL
The Dresdeneers
#20 - 2012-09-04 20:39:26 UTC
Ashimat wrote:
Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad.

But lets say we run with this. Lets also say that

  • it also long time for the round to travel (or 'warp' as it was), we talking minutes, not seconds
  • the mortar ship is rendered imobile while the round travels to its target
  • as soon as the round is fired, any ship that is in its aim gets a indication that theres incoming and a option to warp to its source


Still want that mortar? Did not think so.


It would be the best bait-ship ever if these rules applied.

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