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Specialized Ships(pilgrim/curse/etc) vs new Battery behavior

Author
Kitanga
Lowsec Border Marshals
#1 - 2012-08-31 16:31:47 UTC
recently a change was made to how capacitor batteries behave. see below...

"Provides defense against Energy Leech and Energy Neutralizer effects."

i want to open a discussion about this change and how it affects specialized ships such as the pilgrim/curse, legion, cruor, sentinel (there maybe be a few more)

these ships have a bonus to "energy vampire and energy neutralizer transfer amount". and some of these ships take a good amount of training to fly.

i feel that these ships, especially those that take a while to train such as the curse and pilgrim, should be immune to this new battery behavior. much like the way a heavy interdictor is immune to the affect of a warp core stabilizer if the dictor points the ship with this mod fitted (not talking about dropping a bubble).

the fact that a tech 1 battery can effectively cripple a pilgrims behavior of neuting a target just seems unfair. this was my personal experience recently in tackling a target in lowsec. i found myself cap-less very quickly. I found this to be frustrating mainly because i spent the time to train for a pilgrim, and now find it to be somewhat of a crippled ship in that its bonus attribute is strongly hindered by a tech 1 mod that anyone can use.

TLDR; i am proposing that specialized ships be immune to the new battery behavior.

i am hoping that a dev will read this post and provide his/her opinion on the matter.

Thank you
Kitanga
Jim Era
#2 - 2012-08-31 16:32:54 UTC
rrewr

Wat™

MIrple
Black Sheep Down
Tactical Narcotics Team
#3 - 2012-08-31 16:34:16 UTC
Wow really? Batterys are fit rarely at best and yet everything has a counter. Now your Cap drain has a counter deal with it
Kalen Pavle
Brutor Tribe
Minmatar Republic
#4 - 2012-08-31 16:34:29 UTC
Kitanga wrote:


Someone fit a mod which effectively countered my ship, this is unbalanced as my ship should have no effective counter. Please nerf the thing which caused me hardship.
Kitanga

Bullz3y3
Republic Military School
Minmatar Republic
#5 - 2012-08-31 16:34:37 UTC
Posting in a my iWin button doesnt work anymore thread.
Ranger 1
Ranger Corp
Vae. Victis.
#6 - 2012-08-31 16:40:01 UTC  |  Edited by: Ranger 1
MIrple wrote:
Wow really? Batterys are fit rarely at best and yet everything has a counter. Now your Cap drain has a counter deal with it


Well, not that I disagree with you entirely, but Cap drain already had an effective counter in Cap Injectors. Still, I like it that there is now an incentive to use Cap batteries, albiet a small incentive.

The Pilgrim really does need a boost though.

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Swordfingers
The Swollen Horse Society
#7 - 2012-08-31 16:41:56 UTC  |  Edited by: Swordfingers
You do know that they don't provide total protection, but reflect just a portion a the nuet?
James 315
Experimental Fun Times Corp RELOADED
CODE.
#8 - 2012-08-31 16:43:24 UTC
Energy neuts shouldn't cost cap. X
Kitanga
Lowsec Border Marshals
#9 - 2012-08-31 16:44:53 UTC
Swordfingers wrote:
You do know that they don't provide total protection, but just some % chance of reflecting one cycle back?



looking at my logs, it was triggered often..
Swordfingers
The Swollen Horse Society
#10 - 2012-08-31 16:46:44 UTC
Kitanga wrote:
Swordfingers wrote:
You do know that they don't provide total protection, but just some % chance of reflecting one cycle back?



looking at my logs, it was triggered often..

I know I read the description of the module incorrectly (and I feel bad for it), but it's still just about 12% reflected back with a large battery.
Karl Planck
Perkone
Caldari State
#11 - 2012-08-31 16:52:49 UTC
Honestly, people wont waste a mid to reduce the effects of one of the most powerful forms of ewar in the game (ECCM to counter ECM) and you think that people are going to now waste a mid to fit a cap battery?

Yea, im sure this is going to happen often. Roll

If anything else at least it makes it possibly viable on a pvp ship, though i am still pretty certain the km will just get laughed off the internet.

I has all the eve inactivity

Ranger 1
Ranger Corp
Vae. Victis.
#12 - 2012-08-31 16:58:11 UTC
Karl Planck wrote:
Honestly, people wont waste a mid to reduce the effects of one of the most powerful forms of ewar in the game (ECCM to counter ECM) and you think that people are going to now waste a mid to fit a cap battery?

Yea, im sure this is going to happen often. Roll

If anything else at least it makes it possibly viable on a pvp ship, though i am still pretty certain the km will just get laughed off the internet.


Well, actually, the fact that it also benefits the overall cap level available (although inefficiently comparted to other means) that tends to help in terms of benefit.

But yes, it won't be mounted often unless you are fitting vs a specific opponent or tactic you know will be involved.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#13 - 2012-08-31 17:03:19 UTC
Karl Planck wrote:
Honestly, people wont waste a mid to reduce the effects of one of the most powerful forms of ewar in the game (ECCM to counter ECM) and you think that people are going to now waste a mid to fit a cap battery?
The difference is that cap batteries actually provide a benefit — ECCM does not. And anyway, people already tend to spend a midslot on fitting the standard anti-cap warfare module… so it doesn't seem all that unlikely.
Xiode
Nemesis Logistics
Goonswarm Federation
#14 - 2012-08-31 17:04:51 UTC
Got 105 kills and 0 losses with my Pilgrim this month. I didn't encounter anyone using a battery though.
Kitanga
Lowsec Border Marshals
#15 - 2012-09-03 15:25:04 UTC
to address the ECCM mod argument: the battery mod has been in the game forever, with the purpose of increasing the cap of a ship. it is not a specialized 'counter' mod. This new attribute has been added to batteries instead of adding a NEW mod whose sole purpose is to "Provide defense against Energy Leech and Energy Neutralizer effects." if a new mod was added whose sole purpose was to provide protection to cap neutralizing ships then your argument would have weight, and i would not have made this post.


to address 'my iWin button doesnt work anymore' comments: the cap neutralizing ships are inherently PVP ships. you do not run missions in these ships. and with the affective killing off of empire war decs(R.I.P. war dec corps), you care-bear highsec types will not even see ships like this on your grid. so stop cheering when CCP dumbs down the game.. Let a PVP ship do what they are designed to do, without a tech 1 mod disabling it.
Danny John-Peter
Blue Canary
Watch This
#16 - 2012-09-03 15:31:43 UTC
Can't say I have really seen people fitting Cap Batteries much, too many more useful things in those mids (And to be honest if you want a Mid Slot Module on a PVP ship, Cap Boosters are still a better choice).

Also, if you are really worried, fit an Injector on your Curse/Piglrim etc (Most do anyways afaik, and also yes the Pilgrim needs a boost).

The only ships I can really see it causing a problem too is like Shield Tanked Neuting boats, so basically the Hurricane, which needs a nerf anyhow tbh, the Tempest shouldnt have issues as its Injected as standard.


Doddy
Excidium.
#17 - 2012-09-03 15:37:41 UTC
No one really uses the battery because its defence is so feeble (it is effectively 1 med neuts worth of counter neuting). All it really does is requires the neuter to be a bit more sensible when they have the enemy neuted down. Its most definately not dumbing down, quite the opposite.

Defence against neuting has always been the primary purpose of batteries anyway (for cap regen recharger is better unless you have all that fitting to spare with an oversize), all cpp has done is make them a bit better at it.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#18 - 2012-09-03 15:43:24 UTC
You haven't seen many of them fitted because they only reflect 12.5% of the neut. This "protection against neuts" is so small it may as well not exist
Cede Forster
Deep Core Mining Inc.
Caldari State
#19 - 2012-09-03 17:06:56 UTC
Karl Planck wrote:
Honestly, people wont waste a mid to reduce the effects of one of the most powerful forms of ewar in the game (ECCM to counter ECM) and you think that people are going to now waste a mid to fit a cap battery?

Yea, im sure this is going to happen often. Roll

If anything else at least it makes it possibly viable on a pvp ship, though i am still pretty certain the km will just get laughed off the internet.


why waste a midslot if you can complain on forums and blogs in the hope that it will be nerfed?
Marcus Ichiro
IchiCorp
#20 - 2012-09-03 17:11:20 UTC
You know you could have just turned your neuts off?

Posting in a "my win fight butan does not work 100% of the time" thread.
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