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Ship spinning feedback

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-10-14 11:41:42 UTC  |  Edited by: CCP Guard
Ship spinning is going up on SiSi. Please leave your test server feedback right here!

CCP Guard | EVE Community Developer | @CCP_Guard

Simvastatin Montelukast
DUST Expeditionary Team
Good Sax
#2 - 2011-10-14 11:45:56 UTC
Cant wait to see it.
CCP Legion
#3 - 2011-10-14 12:23:49 UTC
Greetings,

If you do run into any problems with ship spinning, do let us know and include as much detail as you can. Let us know what you were doing, what settings you might have on (stations loaded or not for example), if you have a fresh or patched installation, if clearing your cache solves the problem, etc.

Feel free to report minor issues here, but if you crash/hang or have anything more major please file a bug report with the prefix "ShipSpinning" in the Title, preferably with logserver logs and a crash dump if you crashed.

Thanks!

@CCP_Legion | Producer

Lyrrashae
Hellstar Towing and Recovery
#4 - 2011-10-14 14:31:38 UTC  |  Edited by: Lyrrashae
SiSi AutoPatcher hanging up on 3/7, "Downloading Recipes/Initialising"...um...Halp, pls?

Ni.

Josefius
13th Tribe of Kobol Expeditionary
#5 - 2011-10-14 14:54:36 UTC
Yes, sounds promising.

You have enemies? Good, that means you stood up for something, sometime in your life.

-Winston Churchill

Commissar Kate
Kesukka
#6 - 2011-10-14 15:06:53 UTC
Lyrrashae wrote:
SiSi AutoPatcher hanging up on 3/7, "Downloading Recipes/Initialising"...um...Halp, pls?



Recopy your TQ folder to the SiSi folder and download and install this patch. http://content.eveonline.com/test/evepremiumpatch292761-304168_m.exe




To CCP: What happened to the nifty little blue button on the neocom to switch between the hanger and CQ view that was on a previous sisi build?
KurotsuchiMayuri
KarmaFleet
Goonswarm Federation
#7 - 2011-10-14 15:21:24 UTC
I'm getting the same hang on SisiLauncher during 3/7, "Downloading Recipes/Initialising", so I guess it's not an isolated issue.
Vincent Athena
Photosynth
#8 - 2011-10-14 15:29:57 UTC
Im having problems.

Mac Client

The Patch for Sisi gets into an endless loop, patching, running the client, then saying its incompatible, the patch has been downloaded, and asking to go patch again.

Id just download a complete new sisi client, but that does not seem to be available. As we are getting new Mac stuff, it would be nice to test before this build goes live.....

Know a Frozen fan? Check this out

Frozen fanfiction

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#9 - 2011-10-14 15:30:34 UTC
We have one serious bug and two very major visual issues.

Window Resizing

This is the most urgent bug.

Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture.

Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this.

CQ Positioning

You've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony.

This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors).

This is a shot from the opposite side of the docking ring in ship spinning mode.

I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring.

Perspective Issues

CCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent.

This is what a Rokh looks like in a Caldari hangar when viewed from the CQ balcony.

This is what a Rokh looks like in a Caldari hangar when viewed from an orbiting camera drone.

My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

CCP Legion
#10 - 2011-10-14 15:55:23 UTC
Andreus Ixiris wrote:

Window Resizing

Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture.


Thanks, we are having a look. Does this happen every time for you or only under certain circumstances? Some people are experiencing this, but not everyone it seems. I've had no luck trying to reproduce this myself yet.

@CCP_Legion | Producer

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#11 - 2011-10-14 15:59:30 UTC
CCP Legion wrote:
Thanks, we are having a look. Does this happen every time for you or only under certain circumstances? Some people are experiencing this, but not everyone it seems. I've had no luck trying to reproduce this myself yet.


It just happens every time I undock and redock in ship-spinning mode, but never in CQ mode.

Can I have some commentary on the two visual design issues too? I really think just a little tweaking in these areas would make everyone a lot happier.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#12 - 2011-10-14 16:00:45 UTC
Windows 7 both 32 and 64 bit are having the initializing hanging bug. Once i got to the down load initilizing part and it hung there to.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Aporia
C C P
C C P Alliance
#13 - 2011-10-14 16:05:55 UTC
Andreus Ixiris wrote:
CCP Legion wrote:
Thanks, we are having a look. Does this happen every time for you or only under certain circumstances? Some people are experiencing this, but not everyone it seems. I've had no luck trying to reproduce this myself yet.


It just happens every time I undock and redock in ship-spinning mode, but never in CQ mode.

Can I have some commentary on the two visual design issues too? I really think just a little tweaking in these areas would make everyone a lot happier.


I´ll forward the visual design issues but they are unlikely to be dealt with for October 18th, given the short amount of time and the scope of the change there.

Friend of walking avatars, currently hibernating until he gets to open that door.

Callidus Dux
School of Applied Knowledge
Caldari State
#14 - 2011-10-14 16:06:01 UTC  |  Edited by: Callidus Dux
First of all: Thank you CCP, for the new (it was already there before Incarna Blink ) hangar. I am very happy, that you have implemented this feature again. I can't wait to see this online.Smile

I would also thank Andreus Ixiris for his analysis of the current release of this hangar on SiSi. You are right, Your described visual issues looks very irritating. But It will not depreciate my personal happiness for the renewed effective and prior usable hangar.
I will use the hangar as before the, for me, unpleasant Incarna. I do not care about the view from the balcony in ship spinning mode or from the Captains Quarter. I even do not have an imagine, how it looks from the balcony in CQ-Mode. With the upcoming other CQ's, I will have a look at it. But I doubt, that the CQ-Mode will be my standard view.

I think that we can give CCP a little bit more time to resolve the optical issues of this hangar. I can imagine, that this issue was the real matter, why "THE DOOR" was implemented with incarna. The problem with the sizes of the ships from two different views is a problem, which could not be solved in a proper timeframe, when CCP wanted to bring Incarna online.

Good work for the useable hangar. But CCP should have a look at the optical issues. Maybe not today or tomorrow, but I hope; NO I believe, that CCP will find a solution which will make booth groups of the community happy.

Group one - I love the hangar and will have a look at the CQ Smile
Group two - I love CQ. Smile

P.S.: Oh yeah! The problem with this "Window Resizing" should be resolved soon. But CCP will make it.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#15 - 2011-10-14 16:08:19 UTC
CCP Aporia wrote:
I´ll forward the visual design issues but they are unlikely to be dealt with for October 18th, given the short amount of time and the scope of the change there.


OK, that's understandable. All I want to know is that they've been noted and taken into consideration. In the past, it was really hard for testers to get CCP to pay attention to small details like this - something I'm hoping has changed with the recent shakeups Hilmar was talking about. As long as I know that CCP are aware of these issues I'm fine with them not being fixed in the October 18th release.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Saadeera
Arts Masters
#16 - 2011-10-14 16:46:29 UTC
Cannot resist to say this - thanks a lot guys! Finally, this is the change I needed since you've disabled it.
bassie12bf1
Republic Military School
Minmatar Republic
#17 - 2011-10-14 17:16:35 UTC
I personally think the Fog should match the race's station in a similar or the same way as before CQ was introduced.

For example in the gallente station the fog is very white in the current build.
Cedric deBouilard
The Scope
Gallente Federation
#18 - 2011-10-14 17:36:01 UTC
Andreus Ixiris wrote:
We have one serious bug and two very major visual issues.

CQ Positioning

:good points:

I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring.

Perspective Issues

CCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent.

:MOAR good stuff:

My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore.


I wholeheartedly support this argument/suggestions. The perspective issues irritate me to hell as well.
XrizZ
Slow Match
#19 - 2011-10-14 17:57:44 UTC  |  Edited by: XrizZ
I like it, exactly like the old view..
I never understood though, why you can't go below 0° with the tilt? I wanna see the belly of my ship too.. and whats on the ceiling of the station :D
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#20 - 2011-10-14 18:28:06 UTC  |  Edited by: Andreus Ixiris
XrizZ wrote:
I like it, exactly like the old view..
I never understood though, why you can't go below 0° with the tilt? I wanna see the belly of my ship too.. and whats on the ceiling of the station :D


There's a method for being able to see the station ceiling, at least. Click and hold the left mouse button to orbit your camera "up" as far as it will go, until you're looking straight down at the dorsal surface (top) of your ship. Then click and hold the right mouse button to rotate the facing of your camera until you can see the ceiling.

The right mouse button's use in camera control is a surprisingly well-kept secret in EVE Online. No tutorial talks about it and there's very little discussion of its uses on the forums.

Here's another trick for you to try: click and hold the left mouse button and then click and hold the right one, and you'll move your camera closer or further away from your ship (or camera target, if you're in space and looking at something else). But if you click and hold the right mouse button first, and then click and hold the left mouse button, you'll zoom your camera in and out while staying in the same relative position to the ship. This can be useful if you want to see the fancy new guns up close on large ships.

Also, if you're feeling adventurous, try enabling the "Advanced Camera Controls". These allow you to get really interesting, cinematic camera shots by giving you the ability to designate a "parent" and a "target" for your camera, letting you set up some really dynamic angles.

Hope that helps!

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

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