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New dev blog: EVE updating - Winter expansion 2011

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Author
Lyrrashae
Hellstar Towing and Recovery
#461 - 2011-10-13 16:26:58 UTC
Endeavour Starfleet wrote:
Danny Centauri wrote:
I've seen a lot of discussion on the removing local in 0.0 front, personally I feel the following should happen:
- You do not appear in local for 30 seconds after you jump into system.

This will mean that a skilled pilot will be able to use directional scanner to find any enemies in system and tackle them, if they are intelligent they will be using directional scanner and run away. If this is too in favor of the pilot jumping into the system then I would also add that:
- Local chat does not appear fot the first 30 seconds after you jump into system.

What this means is that everyone has to rely on the d-scanner for intel initially some other ideas are that the base time should actually be 1 minute but upgraded down towards 30 seconds with sov upgrades then a sov holding body will be paying for their intel effectively.


ANYTHING to change local is of want of free ganks. It is THAT simple. That change you suggest will allow them be on top of you with no warning unless you spam Dscan to hell and back. If I wanted to do that crap I would go into a wormhole.

There is not going to be some fantasy dreamworld for "skilled pilots" The pirates and solos are going to get free ganks then people are going to leave in droves then the big alliances will be able to name the terms even more.

DO NOT Delay local

DO NOT remove local

The bot argument doesn't work here. If you see a bot hit the report bot function. Killing nullsec to give people free ganks in the name of bot control is just silly. The Bots will just start going in highly defended system and the big alliances will get even more power and free isk.

You call us carebears yet you wont bring your fleet to destroy our POS and systems. Why is that? You want free ganks that is why. Please don't pretend otherwise. The pirates claimed to "need" to be able to get free ganks in hisec yet CCP responded by buffing concord.

Leave local alone or make it better.


Stop posting?

Will you please just stop posting?

Ni.

Bluebear8
Divine Power Industries
Brothers of Tangra
#462 - 2011-10-13 18:53:07 UTC  |  Edited by: Bluebear8
Industrial pilots fly ships, too!

So, it is hard to see why they don't get a few improvements to counter all these improved fighters.

How about one of these changes:

Pick either one!

A. Since cyno pilots can fly cloaked, why can't you add a cloaking feature for ratting ships, the HULK and other industrial type support ships so they can all rat and mine cloaked? This would somewhat equalize the ability for small alliance members, as well as large alliance members holding "safe backwater areas", to earn an income from ratting and mining so everyone can buy a capital ship. RIght now, only big alliances field supers due to the simple NULL SEC game mechanics. [There's more to life than level 4 missions....]

B. Put a timer on the cloaking device. ATM, cloaked alts/afk cyno pilots can grief a system 24/7, except they have to log back in after down time. Hot drops are fine, but permitting AFK alts to sit cloaked and threaten hot drops 24/7 seems a bit much.


Note: Option A was a joke. But ... Option B is serious spaceship business.



On further reflection... you could do option A. Just add 3 new ships - T3 versions of hulk, hauler and ratting ship which have ability to maintain cloak while mining and/or ratting in NULL SEC. You just pay extra for the T3 cloaky miner/ratter ship and T3 equipment.
ArmyOfMe
African Atomic.
#463 - 2011-10-13 19:40:19 UTC
Lyrrashae wrote:


Stop posting?

Will you please just stop posting?

Glad im not the only one feeling thisBig smile

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Endeavour Starfleet
#464 - 2011-10-13 22:20:13 UTC
Sorry, I will not. Removing local will destroy nullsec and as a result I and many others will just up and quit. Instead of that I will continue to push back against the "remove local" talk with the cold hard fact that its removal will mean loss of players to serve a few wanting some new shiny "SOLO KILL!" marks on their killboard.

I refer you to the Forum TOS BTW.

http://wiki.eveonline.com/en/wiki/Forum_rules
Mariner6
The Scope
Gallente Federation
#465 - 2011-10-14 01:05:26 UTC  |  Edited by: Mariner6
Fixing Hybrids! Thank you CCP!

But I don't think just tweaking the numbers on the guns will solve things as the platforms they are welded to are also flawed as discussed in many other posts. They need a paradigm shift. All other weapons have unique characteristics: missiles don't miss (mostly) and lasers no ammo etc.

Hybrids: need ZERO time to reload/switch ammo (just like a script) as the balance for having to carry ammo, burn cap and have no ability to change damage type. Then improve the ammo so that the platforms can actually control range via ammo and deal correspondingly decent damage at range or melt your face crushing DPS in close.(similar to the T1 ammo concept but actually effective) In close targeting should be boosted by the ammo, not reduced. Yes many of the numbers and fitting requirements need to improved/changed but there needs to be a reason that makes Hybrids cool and match them to the pigs they are on. Their overall performance should outmatch all others due to the extra management needed in switching ammo in a fight/plus managing drones/trying to deal with kiting etc. This would make Gallente the hardest to fly but if done properly, produce the highest performance. Also make it the hardest via skill points as a further price to pay for the performance.



Time for CCP to prove they don't hate us!
Lyrrashae
Hellstar Towing and Recovery
#466 - 2011-10-14 09:10:14 UTC
Endeavour Starfleet wrote:
Sorry, I will not. Removing local will destroy nullsec and as a result I and many others will just up and quit. Instead of that I will continue to push back against the "remove local" talk with the cold hard fact that its removal will mean loss of players to serve a few wanting some new shiny "SOLO KILL!" marks on their killboard.

I refer you to the Forum TOS BTW.

http://wiki.eveonline.com/en/wiki/Forum_rules


Which part of the ToS is that, hon? The one about allowable maximum size of images in signatures Blink? Hey, that's where your link "lands" on, after all, just sayin'...

No, removing local won't destroy nullsec, except (theoretically, anyway) for the botters, and I for one, am absolutely A-OK with that.

The legit players on the other hand, would simply have to, you know, pay attention, and work together to protect themselves and each other.

I spend a lot of time in wormholes, and we get on just fine without a local, and we do it without sov, without blues, without intel channels, without being able to bat-phone in a Titan-bridged mum-blob drop on demand, and without DICTOR-camps watching our (fixed) entry-points 23.5/7 so....And the last NPC'ing op we did, I (1 of 5 pilots) made ca. ISK 150mn in less than 90 minutes.

I guess you zerosec carebears could maybe, you know, like...stop being whinging little victims, and be pro-active and assertive in your game-play, along with your friends...You know, what an emergent MMOG is kinda supposed to be about--or as CCP itself puts it: HTFU!

Ni.

Shingorash
School of Applied Knowledge
Caldari State
#467 - 2011-10-14 11:25:06 UTC
Mariner6 wrote:
Fixing Hybrids! Thank you CCP!

But I don't think just tweaking the numbers on the guns will solve things as the platforms they are welded to are also flawed as discussed in many other posts. They need a paradigm shift. All other weapons have unique characteristics: missiles don't miss (mostly) and lasers no ammo etc.

Hybrids: need ZERO time to reload/switch ammo (just like a script) as the balance for having to carry ammo, burn cap and have no ability to change damage type. Then improve the ammo so that the platforms can actually control range via ammo and deal correspondingly decent damage at range or melt your face crushing DPS in close.(similar to the T1 ammo concept but actually effective) In close targeting should be boosted by the ammo, not reduced. Yes many of the numbers and fitting requirements need to improved/changed but there needs to be a reason that makes Hybrids cool and match them to the pigs they are on. Their overall performance should outmatch all others due to the extra management needed in switching ammo in a fight/plus managing drones/trying to deal with kiting etc. This would make Gallente the hardest to fly but if done properly, produce the highest performance. Also make it the hardest via skill points as a further price to pay for the performance.



Time for CCP to prove they don't hate us!


This goes with the argument I made in the CSM forum regarding some ships having a armor / shield boost bonus and some have resists bonus'. It makes no sense!

Myrm / Brutix atm is pretty much poor in fleet encouters, they are okay for PVE because of the boost bonus. My argument was why not just give them all a resist bonus' as this affects PVP and PVE.

That way all ships can be used for all things, you never know more tactics might be developed and people will stop flying the flavour of the month stuff all the time.

The Cyclone for example, hardly ever EVER used in PVP because it doesnt have enough mid slots to support the boost bonus. If it was a resist bonus though it would be like a much better version of the Ferox. Faster, more dps etc. (Only reason the Ferox blows is because the Hybrid system is sh!te but that is getting fixed).
Lyrrashae
Hellstar Towing and Recovery
#468 - 2011-10-14 11:25:50 UTC  |  Edited by: Lyrrashae
Endeavour Starfleet wrote:
No don't remove local. There are many ways to deal with the issue of the incentive of walking away while cloaked but local needs to stay. No need for giving people free ganks for the few months that people would stay in EVE before giving up.

A nullsec where people line up in your crosshairs for you is a fantasy land. We will just leave.



Oh, Mother of All Gods, you are such--a CAREBEAR!

Seriously, what the f are you even doing in EVE?

Stop being such an entitlement-minded little victim, and then putting your victim-hood up on some kind of pedestal for the real players to genuflect around, this game does not revolve around you!

Oh, and the 23.5/7 entry-point DICTOR-camp isn't lining people up into your crosshairs, is it...

CCP: Please stop listening to the nullbears, and, at least in its' current form, put the CSM to bed--they are everything that's wrong with this game.

Ni.

Lyrrashae
Hellstar Towing and Recovery
#469 - 2011-10-14 11:32:50 UTC
Jareck Hunter wrote:
Daemon Angel wrote:
Endeavour Starfleet wrote:

Lots and lots of crap

Wow, you really are cluelessShocked


Remove local!
Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so...

Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk!

It can only be good for PvP if People can hide in Station or at Deepsafes, it's also good, cause logintraps will work better.
If you can't hit D-scan every 2 seconds while orbiting different targets, managing ammo and listening to your FC, then you simply fail at life and shall go back to WoW.


You lot have clearly never lived in a wormhole, have you--we get on just fine without a local, blues, sov, stations, or even knowing where our "out-gate" is (without probing it out first), let alone where it goes.

Try some real end-game content, mate, and PvP based on real hunting, not that happy fluffy warm--and yes, it must be said, because it's true--easy--known-space zerosec circle-jerk sometime...

Ni.

Shingorash
School of Applied Knowledge
Caldari State
#470 - 2011-10-14 12:48:04 UTC
Lyrrashae wrote:
Jareck Hunter wrote:
Daemon Angel wrote:
Endeavour Starfleet wrote:

Lots and lots of crap

Wow, you really are cluelessShocked


Remove local!
Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so...

Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk!

It can only be good for PvP if People can hide in Station or at Deepsafes, it's also good, cause logintraps will work better.
If you can't hit D-scan every 2 seconds while orbiting different targets, managing ammo and listening to your FC, then you simply fail at life and shall go back to WoW.


You lot have clearly never lived in a wormhole, have you--we get on just fine without a local, blues, sov, stations, or even knowing where our "out-gate" is (without probing it out first), let alone where it goes.

Try some real end-game content, mate, and PvP based on real hunting, not that happy fluffy warm--and yes, it must be said, because it's true--easy--known-space zerosec circle-jerk sometime...


Too true, local in 0.0 should be removed unless you have a scanning module on a POS or something (wasnt there one once and CCP removed it?).

Perhaps in NPC 0.0 there would be local but I would imagine a lot of the large 0.0 alliances would rather it wasnt there (myself included although I am not an alliance!).
Archetype 66
Perkone
Caldari State
#471 - 2011-10-14 16:05:18 UTC
Local should not be removed but...you should not be spoted in local if you're not entered by gates.
As soon as you appear on the grid of an Outpost, gate, TCU or eventualy an NPC you're spotted in local.

In that way, local in High sec will remain the same , Black Ops find a reson to be. A hotdrop will gain a suspens etc...

So if you're bridged by a Titan, a Black Op or a Jump Bridge you can stay hiden as long as you do not warp uncloacked to a gate, a station, a belt with rats or a TCU.

I ******* love my idea :p
Tetragammatron Prime
Pink Sockers
#472 - 2011-10-15 10:59:01 UTC
Something I would love to see is an autopilot warning if your route takes you through space where you have -5 standing vs empire faction. Is pretty annoying having to check who is owner of each region on your route to see if is safe for your freighter to go (yes..I should have turned down all those vs gallentel lvl5s).
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#473 - 2011-10-17 04:40:43 UTC
CCP Zulu wrote:
It‘s time to get serious about these spaceships.

Arnar Hrafn Gylfason

Senior Producer of EVE Online
Your user community has been serious about spaceships for years. Where have you been?

More importantly, when will you stop making flip remarks in forum posts ("rabble") regarding paying subscribers who care enough to write feedback on and ask questions about CCP's endeavors?

Hilmar writes with some measure of humility. I do not believe that you share that sentiment in the least.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Alto Hopix
Kiith Naabal
#474 - 2011-10-17 18:15:39 UTC
Removing local completely is so unnecessary. Just alter it so players don't appear in the list automatically or whatever.
Rhapsodae
Bedlam Escapees
Apocalypse Now.
#475 - 2011-10-19 01:11:41 UTC
I can't help but not noticing the door to CQ opening. Will the CQ end up in other areas this winter ? Or is it stalled ?
BoneEater
Sebiestor Tribe
Minmatar Republic
#476 - 2011-10-19 04:05:53 UTC
Faction Warfare blog, can i have? Question
Ammath
Viziam
Amarr Empire
#477 - 2011-10-19 15:26:57 UTC  |  Edited by: Ammath
Honestly there are a few major problems I see with 0.0 right now and they come down to fundamentals not specifics. CCP seems focused on a bottom-up fixing of a certain weapon system or module, or whatnot and this is not the right approach.

1. Define roles for each class of ship, or if multiple ships in a class variances on those roles.

2. Stick to a methodology in terms of combat relationships. supers beat caps beat battleships beat cruisers beat frigs, and inside a ship class ships have some level of parity. The previous is an example, but stick to something and don't jump around.

3. EvE should be about Corporations not alliances. Corporation mechanics should be strengthened, Alliance mechanics weakened. An alliance in the real world implies peers working together for a goal and these tend to run fairly democratically. Doing things at an alliance level should be beurocratic and time consuming. Get rid of dictatorial alliances. Make most alliance actions require CEO votes via mechanics like adding/removing corps, standings changes (although allow a 24hr temp standings change), alliances fees/tax mechanics should be put in the game and be voted on as well.

Alliances have become what corporations once were and that in my opinion is not a good thing. I am not saying do away with them but we already started with Sov mechanics such as TCUs being onlined by corps not alliances. Examples would be whoever holds the TCU is the only corp allowed to hold outposts, ihubs, customs thingys, etc. Let a corporation set a tax level for a system set on the TCU that applies to those not in the corp who use the space. Yes alliances can still work around this with holding corps etc if they so choose but there is much that can be done to strengthen corporations from better divisional tools, better member management tools, direct control of systems under their TCUs and many many other things.

4. Moons / True-Sec - These things should vary with player action. On a moon you find a vein of Tech.. cool.. when its mined out it randomizes a new mineral vein for you. Easy peasy... again this puts finances back in the hands of corporations and out of the hands of alliance elites. True-sec as well should either degrade with heavy ratting/plexing or improve with a lack thereof, if this is too complicated it should be randomized all this stuff quarterly or something as a less elegant solution. Also, moon minerals should appear at the Planetary Customs Office and be subject to tax just like planetary resources now that this will be a player mechanic. It also encourages raiding PCOs that should drop a chunk of the goods they have inside if popped.

5. The ihub nerf - For a brief period in EvE history small alliances and corps could grab a chunk of space spend billions of isk and upgrade even crappy 0.0 space to be semi-decent space. This was PRO small alliance, PRO small corporation and good for the game. Of course RMT and other factors ruined this. ihubs should not in any way have their efficacy tied to system true-sec, this change once again reduced vast stretches of 0.0 to garbage compared to the handful of pockets occupied by the already wealthy and powerful.

Thanks for your time, I am just putting ideas out there.
E man Industries
SeaChell Productions
#478 - 2011-10-24 16:14:21 UTC
Great news.

I just resubbed.

I would just like to point out this does not address my main reason for leaving.

What can I do in a 2h play period that feels productive and fun?
Tetragammatron Prime
Pink Sockers
#479 - 2011-10-24 20:27:38 UTC
T2 bomber launcher with that do 2 charge per cycle would be awesome. And have t2 bombs which have 1.5x/2x the hp of normal bombs (same resists vs only bomb of same type though).

T2 sphere launcher for dictors which can shoot bubble like a bomb!
Cron Moonvexor
Halloween Mining Party
#480 - 2011-10-25 16:29:25 UTC  |  Edited by: Cron Moonvexor
1 idea about Gall ships and hybrid rebalance:
What if we need not a blasters rebalance but a litl gall's ships boost: I mean to give some ships like Brutix and Mega bonus on Stasis Web's Range and SpeedPenalty.
Imagine Brutix that webs you at 20km and kills 60-70 percnt of your 'some hundred' m/s ;) *

*with standard t2 stasis web