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Changing the Nature of Hisec Warfare

Author
Mara Villoso
Long Jump.
#1 - 2011-10-12 19:50:55 UTC  |  Edited by: Mara Villoso
GM Karidor recently posted a change to how customer support handles wardec-related petitions. TL;DR--if you can do it with the current mechanics, its permitted, no matter what was said in the past.

Wardec mechanics have long been a problem and much of the discussion surrounding them digs deep into underlying issues of fairness, concerns about griefing, concerns about 'easy mode,' and the fundamental principles of EVE. Whatever any particular player thinks, however, the reality is that there is a very large contingent of players who don't want anything to do with PvP. Simply saying that those people should man up or leave EVE is unrealistic and ignores the fact that CCP wants to keep subscriptions, not lose them. So how to balance them?

My proposal approaches hisec warfare in a different way than the current wardec mechanic. It allows those who don't PvP a measure of safety at a very steep price and it gives those who do want PvP greater freedom to engage in it but they can never evade it.

This is my first attempt and it relies on "fixing" the way in which corporations/alliances calculate their collective security status and faction standings. Standings need to be handled in such a way that they pass downwards from the alliance to corp to player; the reasons will become clear as you read through it. It also completely does away with wardecs and the idea of "paying for war."

Corporation/Alliance Types

Upon the creation of a corporation, the Founder will receive an option to choose one of 3 types of corporations. Each has benefits and drawbacks.

Pacifist Corporations/Alliances

Benefits:
* System security 1.0 type response from Concord everywhere in hisec.
* Attacks on pacifist corps/alliances get triple the current security status hit. (Fix current mechanics so that it is impossible for criminals to jump clone, reset medical clones, or enter in any way, shape or form systems of the prohibited security level)

Penalties:
* Members cannot use weapons, drones, or modules that target other ships, including remote rep. Corp members can’t fit them or board a ship that has them.
* Can’t anchor POS’s anywhere in EVE.
* Pacifist corporations can only join pacifist alliances and pacifist alliances can only have pacifist corps.
* Cannot hold system sovereignty.

Faction Ally Corps/Alliances

Benefits:
* Faction navy responds to criminal aggression against Faction Ally corps/alliances instead of Concord. Attackers receive standings hit for the faction, but no security status hit. Faction Navy doesn’t respond to attacks on the same grid with a Faction Ally corps/alliance POS, but the attacker still gets a faction standings hit.
* Can attack opposing Faction Ally corps/alliances anywhere in EVE without faction navy response.
* Can anchor POS in aligned faction’s hisec; however, the corp/alliance must have positive sec status.

Penalties:
* The corp/alliance security status determines system access for all members (after fixing current mechanics so that it is impossible for criminals to jump clone, reset medical clones, or enter in any way, shape or form systems of the prohibited security level).
* Faction Ally corps/alliances that attack an aligned faction’s navy or aligned Faction Ally corps/alliances receive triple faction standings hit.
* Faction Ally corporations can only join Faction Ally alliances of the same faction and Faction Ally alliances can only have Faction Ally corps of the same faction.
* Cannot hold system sovereignty.
* Cannot anchor POS anywhere other than aligned faction space.

Warrior Corps/Alliances

Benefits:
* Can attack any other warrior corp/alliance anywhere in EVE without Concord response or sec status penalty.
* Can anchor POS anywhere in EVE, provided they have the appropriate faction standing and a positive security status for hisec POSs.

Penalties:
* The corp/alliance security status determines system access for all members (after fixing current mechanics so that it is impossible for criminals to jump clone, reset medical clones, or enter in any way, shape or form systems of the prohibited security level).
* Can be attacked by anyone, anywhere in EVE without Concord response or security status hit.
* Warrior corporations can only join warrior alliances and Sovereign Entities. Warrior alliances can only have warrior corps.

Sovereign Entities

(while the other three selections are choices, this category is automatically assigned as soon as the alliance holds a system. It overrides all other categories.)

Benefits:
* Can attack any Warrior corp/alliance or Sovereign Entity anywhere in EVE without Concord response or sec status penalty.
* Receives no sec status penalty or gate/station gun aggression in losec.
* Can anchor a POS anywhere in EVE, provided they have the appropriate faction standing and a positive security status for hisec POSs.
* All the current sov mechanics apply.

Penalties:
* The corp/alliance security status determines system access for all members (after fixing current mechanics so that it is impossible for criminals to jump clone, reset medical clones, or enter in any way, shape or form systems of the prohibited security level).
* Can be attacked by anyone, anywhere in EVE without Concord response or security status hit.
* Only Warrior corps/alliances can join a Sovereign Entity.
Mara Villoso
Long Jump.
#2 - 2011-10-12 20:16:26 UTC
This system has a lot of benefits and solves a number of problems in one fell swoop.

Consider:
1. There is no longer any such thing as "neutral" remote repper.
2. For fighting corps, there is no difference between hisec or losec. So at last losec will become populated.
3. Wardecs, dec timers, war payments, dec evasion, etc. are all obsolete. If you can fight, you're a valid target and always will be.
4. Hisec PvP corps can no longer hide behind Concord. If they want to fight, they're going to get one.
5. No more invulnerable hisec POS setups. You want a POS? You better be ready to defend it.
6. No more waiting to attack. See a target? Kill it now. Including POS.
7. Ganking is always an option, so Pacifists aren't immune. If you don't care about sec status, they're still valid targets. Same goes for Faction Allies. If you don't care about your faction standing, they're still valid targets.
Malken
Sleiipniir
#3 - 2011-10-12 20:33:25 UTC
lol pacifist corps... in eve.
so you are suggesting that they will be able to compete in the market-pvp also but not with a 50% pacifist tax then?

just fix wardec system properly to add timers for leaving a corp that has been wardecced to 48h or something so they will atleast have 24h pvp, if they choose to stay docked then thats it.

wardecced corps should not be able to join a alliance while having a active wardec alternatively leave a alliance with a active wardec until they have stayed the 48h period.
ive always seen targets who jump to a alliance as giving me a free 1week war with lots more targets.

also the limit of 3 wardecs should be removed as to stop the 4corps exploit wich apparently now is not a exploit, silly GM's

dont start overcomplicate things, if people dont want wardecs then you have the npc corps wich one cannot wardec already at the cost of a corptax, cant have cake and eat it you know.

☻/ /▌ / \

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#4 - 2011-10-12 21:50:08 UTC
Your idea would essentially shard the server, without also sharding the market. You would give botters an entirely free pass at botting. This can't possibly be a good thing. If we adopt this system, then aside from a few "warrior corp/alliance" holdouts, all empire space pvp will be conducted by disposable alts via artillery Thrashers. The penalties you propose for any form non-consensual pvp are simply too extreme.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Montevius Williams
The Scope
Gallente Federation
#5 - 2011-10-14 02:14:43 UTC
Malken wrote:
lol pacifist corps... in eve.
so you are suggesting that they will be able to compete in the market-pvp also but not with a 50% pacifist tax then?

just fix wardec system properly to add timers for leaving a corp that has been wardecced to 48h or something so they will atleast have 24h pvp, if they choose to stay docked then thats it.

wardecced corps should not be able to join a alliance while having a active wardec alternatively leave a alliance with a active wardec until they have stayed the 48h period.
ive always seen targets who jump to a alliance as giving me a free 1week war with lots more targets.

also the limit of 3 wardecs should be removed as to stop the 4corps exploit wich apparently now is not a exploit, silly GM's

dont start overcomplicate things, if people dont want wardecs then you have the npc corps wich one cannot wardec already at the cost of a corptax, cant have cake and eat it you know.


Just curious why there should be a 50% tax? I mean if a warrior corp is station trading and a Pacifist cirp is station trading, whats the difference?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Covert Kitty
SRS Industries
#6 - 2011-10-14 06:36:52 UTC
There's so much wrong with the OP.

The whole corp fragmentation idea is broken from many angles. Firstly often corps are not very focused, some members pvp others don't, some mine, some do wormholes, some go roam solo, etc. Putting corp/alliance wide stuff in place like that makes it hard for friends of all stripes to still play together.

Secondly the pacifist benefits you list don't have any place in eve. Eve is fundamentally risk vs reward, it's important that there is some risk in highsec for highsec gameplay. Such benefits would be grossly abused by pvp alliances to move stuff around without risk to help facilitate their war efforts.

Fragmentation is not the way to go. Eve needs to focus on it's strengths, not create weaknesses. Part of that is understanding that Eve is, and always will be a niche game. That fact is why Eve is as successful as it is.

These days it seems every company is trying to make "the next WoW" chasing after a broad customer base. Most fail, or reinvent themselves as free to play games. However thanks to digital distribution it's easy to target a subset of players and make a good business out of it, that's the path for Eve in my opinion.
Vio Geraci
Viziam
Amarr Empire
#7 - 2011-10-14 10:40:39 UTC
The OP is a bit convoluted and is a very rough idea, but I do think that having multiple kinds of corporate models is one possible way to improve the war experience. I would prefer fewer benefits that matter more, with more elastic modifications.

Something like pacifist corporations cost 25% more to declare war against, while warrior corporations can declare war for 25% less. Approach things from an economic model.

Related: I am unsure how to fix the "we all leave our corporation for an NPC corp when it gets in a war" problem, but I am convinced it is a problem. In a more perfect world, wars would follow people even when they change corporations.
Freyh
Tribal Liberation Force
Minmatar Republic
#8 - 2011-10-14 12:05:34 UTC
There are no pacifists in eve. There are only sinners, and the brothers and sisters that try to give them salvation by blowing their ships up.

The filthy sinners have enough protection. They can dock up in station and all we can do is sit outside and preach to them in the hope that they will abandon their wrongful life and join us in our crusade.

Instead, i propose that each time you mine, there is a certain chance that your ship will explode, and your pod will go squish. Good idea no?
Mara Villoso
Long Jump.
#9 - 2011-10-14 15:07:21 UTC
I'm surprised how many people have misunderstood the Pacifist model. You're stuck on the word Pacifist.

Currently if a player stays in an NPC corp, he can't be wardecced. This is precisely, 100% the same as the Pacifist corp model. But in this model, they're being penalized for being pacifists. They can't participate in about 90% of EVE activities. They can't mission, they can't rat, they can't form POS farms, they can't fight, they can't fight back, they can't change or affect their standings. Currently, I can join an NPC corp and do all of those things (well, ok not POS). I pay no penalty for the convenience.

As for assertions that somehow wardecs are what makes EVE dangerous, you're fooling yourself. Wardecs are quite possibly the most pointless game mechanic in EVE. Everyone who doesn't want to be decced just drops corps and goes to NPC corps. The only way to get to them is by ganking. And even in my proposal, ganking is still a danger. The sooner CCP and everyone else gets it through their head that people who don't want to fight aren't going to fight under any model, the better off we'll all be. If you really want to kill them, you know what to do: thrasher gank FTW.

If the dec follows individual players, griefing will be rampant. Do you really believe that by deccing an individual he'll come fight you? What then? He has to keep on fighting you? Where does it end? Underlying that idea is a mechanic in which one player is forcing another player to do what he wants. How many players would willingly pay for the privilege of being virtually bullied? I feel fairly confident that whatever they do, the wars won't follow individuals.

At its heart, the wardec discussion is really a discussion about the underlying psychology of the play styles.

My attempt (and its rough I admit) is to adhere to a couple of basic principles:
* If you want to play as a pacifist in hisec, you can, but that's all you can do. And it doesn't exempt you from ganks.
* If you want to fight and make war on people, great. But you can't run to hisec to hide. You're a target everywhere.

reamau
Aliastra
Gallente Federation
#10 - 2011-10-14 15:48:34 UTC
What is the real problem that this is trying to solve?

Most wardecs that I've seen involve an aggressor looking for (usually easy) targets- "Hey, lets go wardec that mining corp" .

Then said mining corp either gets blown up by the bullies, or suspends operations, or leaves to a different corp (npc or alt corp). Very rarely have I seen them welcome the opportunity and say "lets go fight for a week instead of doing what we want to do, which is shoot rocks".

What I perceive as the "real problem" is that some players wish that other players are forced to play the way that THEY want- the aggressors want the helpless miners to have to fight, the "victims" want the game to protect them from bullies.

The popular mantra that everyone seems to chant on the boards is "Eve is dangerous, there is risk for everything" yet the developers realize the need to cater to multiple play styles, if they want to keep subscribers.

I don't see how the OP's ideas address the real problem- they are interesting but seem to add complexity that doesn't really solve the issues.

On the other hand, the idea of different corp type having diifferent benefits & limitations is great, just don't think its really a wardec issue.

Inferno: almost as fun as chewing used medical syringes.

Astrid Stjerna
Sebiestor Tribe
#11 - 2011-10-17 23:17:59 UTC  |  Edited by: Astrid Stjerna
Mara Villoso wrote:
This system has a lot of benefits and solves a number of problems in one fell swoop.

Consider:
1. There is no longer any such thing as "neutral" remote repper.
2. For fighting corps, there is no difference between hisec or losec. So at last losec will become populated.
3. Wardecs, dec timers, war payments, dec evasion, etc. are all obsolete. If you can fight, you're a valid target and always will be.
4. Hisec PvP corps can no longer hide behind Concord. If they want to fight, they're going to get one.
5. No more invulnerable hisec POS setups. You want a POS? You better be ready to defend it.
6. No more waiting to attack. See a target? Kill it now. Including POS.
7. Ganking is always an option, so Pacifists aren't immune. If you don't care about sec status, they're still valid targets. Same goes for Faction Allies. If you don't care about your faction standing, they're still valid targets.



No, no, no, and another thousand 'no's.

Can you imagine what kind of chaos that would cause? EVE would become almost unplayable -- you'd have pirates ganking new players en masse, camps at every gate and station in highsec, the economy would flatline because nobody could safely transport anything, anywhere, and nobody would fly anything bigger than a T1 frigate because every single bounty hunter, pirate, gatecamper and neg-standing pilot would swarm anything larger and pod anything smaller.

Trust me, if you give someone a chance to be a jacka** in a game like EVE, they're going to take you up on the offer lock, stock and barrel.

I can't get rid of my darn signature!  Oh, wait....

Iam Widdershins
Project Nemesis
#12 - 2011-10-29 05:35:36 UTC
This effectively reduces Hisec to 2 corps: NPC corp guys with no corp taxes who can basically trade and make isk completely for free and have extra security benefits (most of hisec currently wants this), and "giant TK FFA ClusterF***".

You are just splitting hisec into 2 completely different games, in one of which Hisec is the new 0.0

In the end, this is a terrible idea. Good try though!

Lobbying for your right to delete your signature

Ostraka Kadesh
Doomheim
#13 - 2011-10-29 06:13:53 UTC
Wouldn't it just be easier for a corp to pay increasingly more expensive (based on member count) "protection money" to CONCORD to flag and maintain themselves as a "cannot be war-decced and cannot war-dec" corp? This of course would only apply to where CONCORD actually operates, and the corp has their HQ, i.e. High-Sec.

Individual pilots in said corp could still be shot at in High-Sec and Low-Sec, without changing the current sec-status hit or criminal flagging for the aggressor(s).

It's apple pie all the way down.

Mara Villoso
Long Jump.
#14 - 2011-10-31 18:19:20 UTC  |  Edited by: Mara Villoso
Iam Widdershins wrote:
This effectively reduces Hisec to 2 corps: NPC corp guys with no corp taxes who can basically trade and make isk completely for free and have extra security benefits (most of hisec currently wants this), and "giant TK FFA ClusterF***".

You are just splitting hisec into 2 completely different games, in one of which Hisec is the new 0.0

In the end, this is a terrible idea. Good try though!

I'm not sure I understand your objection (the giant TK etc. I'm sorry acronyms not my strong suit!).

I'm not married to any particular system, but one of my long running objections to wardecs is that while people who don't want to fight are forced into all kinds of procedural contortions to avoid wardecs, hisec pvp'ers are essentially hiding in hisec under the protection of Concord. Its ironic that, in effect, the people who benefit most from the protections of hisec are those who make it unsafe. So, I'm aiming for a solution that has the result of making it so that if you want pvp you can have it, but you can't hide from it. I'm willing to support any change to mechanics that accomplishes that primary goal. I'm not for ending ganking in hisec or a 100% "Hisec is Candy Land" approach, but sooner or later everyone needs to get it through their head that the people who don't want to fight aren't going to. If you force the issue on them, you'll lose them.

I'm willing to bet 1 billion isk that if CCP conducts true market surveys on gamers, the overwhelming number of them will be found to have rejected EVE on the basis of non-consensual pvp alone. Does that mean nerf the hell out of the game? No. Think about it: the current group who doesn't want to fight, still plays, even though they don't like this aspect of the game. I think thats a sign that as long as they aren't forced into perpetual warfare, they're willing to put up with hisec not being 100% safe.
Ostraka Kadesh wrote:
Wouldn't it just be easier for a corp to pay increasingly more expensive (based on member count) "protection money" to CONCORD to flag and maintain themselves as a "cannot be war-decced and cannot war-dec" corp? This of course would only apply to where CONCORD actually operates, and the corp has their HQ, i.e. High-Sec.

Individual pilots in said corp could still be shot at in High-Sec and Low-Sec, without changing the current sec-status hit or criminal flagging for the aggressor(s).

At the end of the day, people will just leave the wardecced corp and form a new one or ride it out in an NPC corp. That's precisely why I've taken this approach. You will never get these people to fight, so why build a mechanic that pretends such a thing is possible? Eliminate wardecs. Period. You are free to continue ganking to your heart's content. I used this model to try and find some sort of balance. A significant reward for being a risk taker (POS anchoring) and a significant penalty for being risk averse (85% of the game is closed to you).

EDIT: after giving it some thought, I have to say to anyone that makes the argument that somehow the Pacifist setting would make you wealthy, consider that without a POS almost all advanced production is not available to you. Hisec and even losec don't have sufficient research slot capacity.
Aesiron
Viziam
Amarr Empire
#15 - 2011-10-31 18:48:30 UTC
I disagree with the weapons and no POS building, because pirates in 0.0 don't need to follow the law.
Iam Widdershins
Project Nemesis
#16 - 2011-11-01 00:03:20 UTC
Mara Villoso wrote:
Iam Widdershins wrote:
This effectively reduces Hisec to 2 corps: NPC corp guys with no corp taxes who can basically trade and make isk completely for free and have extra security benefits (most of hisec currently wants this), and "giant TK FFA ClusterF***".

You are just splitting hisec into 2 completely different games, in one of which Hisec is the new 0.0

In the end, this is a terrible idea. Good try though!

I'm not sure I understand your objection (the giant TK etc. I'm sorry acronyms not my strong suit!).

...

Its ironic that, in effect, the people who benefit most from the protections of hisec are those who make it unsafe. So, I'm aiming for a solution that has the result of making it so that if you want pvp you can have it, but you can't hide from it. I'm willing to support any change to mechanics that accomplishes that primary goal. I'm not for ending ganking in hisec or a 100% "Hisec is Candy Land" approach, but sooner or later everyone needs to get it through their head that the people who don't want to fight aren't going to. If you force the issue on them, you'll lose them.

I'm willing to bet 1 billion isk that if CCP conducts true market surveys on gamers, the overwhelming number of them will be found to have rejected EVE on the basis of non-consensual pvp alone. Does that mean nerf the hell out of the game? No. Think about it: the current group who doesn't want to fight, still plays, even though they don't like this aspect of the game. I think thats a sign that as long as they aren't forced into perpetual warfare, they're willing to put up with hisec not being 100% safe.

...

TK FFA = Team-Killing Free-For-All.

There are no bluelists and redlists and blue-on-blue fighting in hisec. If two or more groups are going to duke it out, they're gonna do it in a highly restricted way and it's going to be virtually politics-free. Politics are horrible. The lack of politics is one of the best things about PVP in hisec, and your proposal takes that away entirely.

I would probably take you up on your billion-isk bet; the vast majority of people I talked to who quit eve did so relatively early on, due to its staggering complexity and the long wait-time to get into it fully. A new player comes in hoping to jump right into Pantheon combat after a week of fun grinding and find themselves struggling to buy a Cyclone, etc.etc.

Many people, in fact, quit the game simply BECAUSE they are not aware of the PVP options available to them. The fact is that PVP is fun, challenging, and in the right environment with the right people you won't end up quitting because you ended up just mining all day listening to music. No kidding, about half of the people that I know quit the game because all they did was boring mining; they never saw a lick of PVP here or there, save the occasional hilarious jump into lowsec.

I would argue that it is BECAUSE the game does not push people strongly enough into the PVP side of the game that people quit without ever realizing that this is an intrinsic aspect of EVE. Some of the new tutorials have made strides in the right direction but I think we need something more rigorous, either as players or by CCP, or both. A CCP mandated PVP university corporation might make great strides towards this end, for example.

There are certain people who prefer to mine in peace and will complain anytime and any way this peace is interrupted; these people should HTFU. These are the people who will make a big whiny fuss no matter what game they play.


Giving it another look over, you say that your proposal will protect bears while allowing them to play the game; the fact is, this cannot be balanced at all without the more dangerous option being the more profitable one. People will join the game and stay in pvp-free corporations, then be unable to get into the more profitable portions of the game without sacrificing all that they have learned to like and become good at in hisec, because now hisec will be a PVP-striven hellhole of big fleets and camps as all the other warrior corps dash about blowing each other up in large numbers... just like nullsec, only probably worse.

As for the serious PVPers, like me, it's not that we want to avoid PVP... we want MORE of it. But as soon as you give it to everyone who wants it, all the time, one of the best venues in the game for small gang warfare turns into, as I mentioned previously, a god-forsaken hellhole with big roaming fleets and politics. It might be fun for a while, but it would be a drastic, sweeping change that could easily ruin EVE in the long run.

I frankly don't see how this fixes anything, in the end.

Lobbying for your right to delete your signature