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The Case for Removing Learning Implants

First post
Author
Josef Djugashvilis
#141 - 2012-08-30 15:49:55 UTC
Ivy Romanova wrote:
well the thing is
CCP is trying to split the gamer population.. giving it a more defined definition.
High sec : Safe zone for the anti-social and timid nerds
Low sec : Low life that gets bullied in school and now is trying to make up for it, and incursion runners too.
Null sec : For the gladiators and intellectuals of the society , trying to make a name for themselves by exploring the riches of the unknown.

So... EVEN if people buys your argument, the very aim of it alone would make the chances of it actually being implemented VERY slim


I take it you are a hi-sec player thenSmile

This is not a signature.

Osabojo
Brutor Tribe
Minmatar Republic
#142 - 2012-08-30 15:58:54 UTC
AdmiralJohn wrote:
I heard in an ~unnamed news source~ that OP is an idiot.


I read that, too, and there was quite a lot of evidence. Here's the link.
Marlona Sky
State War Academy
Caldari State
#143 - 2012-08-30 15:59:49 UTC
Another **** article by a **** website nonshocker. Nothing to see here, move along.
TheGunslinger42
All Web Investigations
#144 - 2012-08-30 16:00:10 UTC
James Amril-Kesh wrote:
I still think that allowing people to clone jump within the same station without a timer would be a better way of taking care of the "risk averse PVPer" problem.


Or at least reduce the timer to 12 hours instead of 24. 24 is way too long.
Lord Zim
Gallente Federation
#145 - 2012-08-30 16:04:47 UTC
Marlona Sky wrote:
Another **** article by a **** website nonshocker. Nothing to see here, move along.

Another **** post by a **** NCdot poster nonshocker. Nothing to see here, move along.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#146 - 2012-08-30 16:05:12 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
Nope it was not that article

Which one, then?

I will try to find it for you as I cannot remember the title at the moment. I read a lot of articles.

Hey, so, we're still waiting.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mocam
Aliastra
Gallente Federation
#147 - 2012-08-30 16:18:10 UTC
I agree that removal of attributes from implants is a good idea but not with the removal of those 5 slots -- that would be problematic. As such, the "remove attribute implants" part of the article I do disagree with - there is another option.

The best idea I've seen on it would be to convert those 5 slots into hardwire slots. So you'd have 10 hardwire slots vs 5 attribute + 5 hardwire.

Many can afford what others consider a fortune in ships/fittings to fly and even lose them with no more than a shrug - we can buy more. What no one can buy is even 1 SP they didn't train and PvP players catch it in the short hairs the earlier they get into PvP vs those who "play it safe". I've always found these training benefits for PvP avoidance to be onerous. (if anything, PvP players should train skills *FASTER* than PvE players as a benefit - not slower.)

I find no logic for why a station trader should train weapon and ship skills faster than a PvP player who uses them daily yet that is the case due to implants being used - in complete and total safety from any risks at all.

*VERY* few heavily involved in PvP fit higher end learning implants - the KB's bear this out pretty plainly. The bulk of learning implants are fairly exclusively in PvE - those are the ones that fit the higher end attribute implants.

The net effect would help PvP players. Non-PvP types gain virtually nothing from this but those involved in PvP gain benefits from it. Be they veterans from 2003 or newbies heading off into dangerous space, they'd gain.

"dumbing down" - I've yet to meet a player that found it difficult to grasp +1 attribute implants aren't as good as +5's for training. It doesn't take a stellar intellect to figure that out. Now remaps - I know many that struggle with how to use them but implants? No.

If a conversion to hardwires was done, it would be adding more complexity vs removing it and a hell of a lot more would be filling up their heads with implants vs just dropping a couple +3's or +4's in (to favor their current remapping). As such, for the KB huggers it would more than likely INCREASE the value of pod-kills vs freaking you out about any potential KB worries.
Roime
Mea Culpa.
Shadow Cartel
#148 - 2012-08-30 16:59:15 UTC
If you can't afford replacing two +4s, you will probably struggle replacing your ships as well.

.

James Amril-Kesh
Viziam
Amarr Empire
#149 - 2012-08-30 17:03:32 UTC
Roime wrote:
If you can't afford replacing two +4s, you will probably struggle replacing your ships as well.


I can't think of a single corp with a SRP that also replaces implants.

Enjoying the rain today? ;)

Polly Oxford
Deep Core Mining Inc.
Caldari State
#150 - 2012-08-30 18:13:33 UTC
Eternal Error wrote:
A few things, in no particular order:

1. Stop pretending like people are proposing this change for newbies. Everyone understands it's for nullsec guys.



+3 implants are 40m, nobody besides new players cares about that amount of money.
Andski
Science and Trade Institute
Caldari State
#151 - 2012-08-30 18:42:28 UTC
Polly Oxford wrote:
Eternal Error wrote:
A few things, in no particular order:

1. Stop pretending like people are proposing this change for newbies. Everyone understands it's for nullsec guys.



+3 implants are 40m, nobody besides new players cares about that amount of money.


A couple of +4s cost that much and it works if you're remapped to train a specific set of skills. They're fairly cheap at the individual level for anybody who isn't new/poor.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kunming
Viziam
Amarr Empire
#152 - 2012-08-30 19:34:55 UTC
Who cares about skillpoints... nerf the ISK flux in empire, inflation pisses off null dwellers, seriously who cares how many skillpoints anyone has ffs.
DarthNefarius
Minmatar Heavy Industries
#153 - 2012-08-30 19:46:06 UTC
rodyas wrote:
^ Wouldn't that mostly affect new players, or incursion runners, or not incursion runners.


I recall CCP Soundwave wanting Sansha Incursion NPC's to POD but it was shot down as a bad idea
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#154 - 2012-08-30 19:48:43 UTC
Kunming wrote:
Who cares about skillpoints... nerf the ISK flux in NULL & fix the TECH moons too, passive mega moon farming riches pisses off HI dwellers, seriously who cares how many skillpoints anyone has ffs when T2 mods & ships are inflating due to the OTEC cartels.


FIXED
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Sirane Elrek
Garoun Investment Bank
Gallente Federation
#155 - 2012-08-30 21:06:27 UTC  |  Edited by: Sirane Elrek
DarthNefarius wrote:
Kunming wrote:
Who cares about skillpoints... nerf the ISK flux in NULL & fix the TECH moons too, passive mega moon farming riches pisses off HI dwellers, seriously who cares how many skillpoints anyone has ffs when T2 mods & ships are inflating due to the OTEC cartels.


FIXED

Guess what, "OTEC" is currently shooting each other. You would know that if you had any clue about what happens in Nullsec at all. Or looked at Dotlan. Or Kugutsumen. Or EN24. Or anywhere outside of your tiny little missioning/market hub. This isn't a new thing either.

Alternatively you could start reacting PT from Cobalt, but I guess that's more effort than just buying the stuff off the market. Easier to just forums warrior.
Acac Sunflyier
The Ascended Academy
#156 - 2012-08-30 21:49:09 UTC
You're also talking about removing a tradeoff. In null sec there are benefits such as higher bounties, free pvp, ship replacement funds, moon harvesting, capital and super capital ships, etc. None of which are available in high sec. It's one of those inequalities that CCP Soundwave loves so much. Empire gets faster training times, null gets other fun things in its place.
Arec Bardwin
#157 - 2012-08-30 22:07:46 UTC
James Amril-Kesh wrote:
I still think that allowing people to clone jump within the same station without a timer would be a better way of taking care of the "risk averse PVPer" problem.
A sensible proposal. +1
Ivory Kantenu
Apotheosis.
#158 - 2012-08-30 22:34:41 UTC  |  Edited by: Ivory Kantenu
Kunming wrote:
Who cares about skillpoints... nerf the ISK flux in empire, inflation pisses off null dwellers, seriously who cares how many skillpoints anyone has ffs.


The only way to really stop the 'flux' is to remove Incursions. Missions are actually in a decent place, and loot is much better than it used to be, especially since the removal of meta 0.

I would say, though, that before any changes that are this potentially disrupting to the market, CCP should wait to see how the alchemy changes effect it

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

Kethry Avenger
Ministry of War
Amarr Empire
#159 - 2012-08-31 02:09:44 UTC
So get rid of learning implants.
Keep the faction implants with ship bonuses minus the attribute bonuses.
Add learning boosting programs:
-Purchased for LP and isk.
-Give +1 to +5 bonus to some or all attributes
-Only work for a month or so.
-Keep working after being podded.

This would keep or improve the isk sink, and removes the penalty for certain kinds of PvP. Rich people who play more can afford better ones but that's how it should be.

I would also implement this with a change to clone costs that are dramatically reduced and with the option upon being podded to auto buy the clone you need to cover your current skill points.
Jimmy Gunsmythe
Sebiestor Tribe
#160 - 2012-08-31 02:38:56 UTC
Ivy Romanova wrote:
well the thing is
CCP is trying to split the gamer population.. giving it a more defined definition.
High sec : Safe zone for the anti-social and timid nerds
Low sec : Low life that gets bullied in school and now is trying to make up for it, and incursion runners too.
Null sec : For the gladiators and intellectuals of the society , trying to make a name for themselves by exploring the riches of the unknown.

So... EVEN if people buys your argument, the very aim of it alone would make the chances of it actually being implemented VERY slim


Do you believe the crap you are shoveling? Or do you get a personal high out of servicing those you idolize?

John Hancock