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Destroyer Tatics

Author
Az Tek
Overheat.Everything
#21 - 2012-08-30 06:22:47 UTC
Check this fit out. Now keep in mind its more for the destroyer fanatic. I myself and some friends of mine fly this fit, with its boosters and implants, quit regularly. We have most deff had some adventures with these setups. A bit situation specifc but its great.

Fight, Fly, Crow... Bangerang

Bad Messenger
Rehabilitation Clinic
#22 - 2012-08-30 08:21:54 UTC
Christine Peeveepeeski wrote:
AC thrashers are full of win. Arty thrashers are nice but Ac is so much more flexible.

My tip is rather than standard gyro+dc lows or twin gyro.. go gyro+TE

The extra range makes massive differance if you are good at flying that little thing around.


:D AC does not make it any flexible, it is arties that makes it flexible.

With ac you always have to go to tackle range and then it is do or die, with arties you can shoot out of tackle range and get out if things does not go so well,

BolsterBomb
Perkone
Caldari State
#23 - 2012-08-30 13:26:38 UTC
Cromwell Savage wrote:
BolsterBomb wrote:
Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser



As opposed to your personal reshipping to a drake take on my thrasher? P

LOL - gawd I love you squids, never changes Lol



@OP - dessies are fun ships. A lot of "bang for the buck". Just as with any ship/fit, they have their strengths and weaknesses.



Huh?

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

jjohnpaul xvii
Caldari Provisions
Caldari State
#24 - 2012-08-30 13:33:12 UTC
Cynthia Nezmor wrote:
Do not fit neut on Thrasher. I had at least 3 Thrasher 1v1 fights that I barely won in low structure. 1 rocket launcher can be the difference. Bear


(sadly) ^ this. Small neuts an absolute waste. Fight will be over before it comes into play. Fit rocket launcher.
Lili Lu
#25 - 2012-08-30 18:45:01 UTC  |  Edited by: Lili Lu
BolsterBomb wrote:
Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser

Coercer - best fleet dessy

Thrasher - all around great ship.

Cormorant - ultimate sniping /kiting dessy

catalyst - amazing close range ship


Yeah, honorable space invertibrate mollusks would never do such a dishonorable thing. And space amphibians do it all the time. You could never be presenting your subjective opinion, only the true facts.

Always it's the Caldari militia with their lesser numbers http://evemaps.dotlan.net/npc/State_Protectorate of smaller ships purposely engaing huge Gallente blobs http://evemaps.dotlan.net/npc/Federal_Defense_Union in class larger ships. Filthy Gallente they suck ass. pthpt ! pthpt !

As for the meat of your post it is rather thin on detail, or "tactics" as the op requested.Straight Anyway, op there is a whole thread on destroyers and where they are going. Have fun reading it all Phttps://forums.eveonline.com/default.aspx?g=posts&t=142102&find=unread
BolsterBomb
Perkone
Caldari State
#26 - 2012-08-30 18:58:40 UTC
Lili Lu wrote:
BolsterBomb wrote:
Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser

Coercer - best fleet dessy

Thrasher - all around great ship.

Cormorant - ultimate sniping /kiting dessy

catalyst - amazing close range ship


Yeah, honorable space invertibrate mollusks would never do such a dishonorable thing. And space amphibians do it all the time. You could never be presenting your subjective opinion, only the true facts.

Always it's the Caldari militia with their lesser numbers http://evemaps.dotlan.net/npc/State_Protectorate of smaller ships purposely engaing huge Gallente blobs http://evemaps.dotlan.net/npc/Federal_Defense_Union in class larger ships. Filthy Gallente they suck ass. pthpt ! pthpt !

As for the meat of your post it is rather thin on detail, or "tactics" as the op requested.Straight Anyway, op there is a whole thread on destroyers and where they are going. Have fun reading it all Phttps://forums.eveonline.com/default.aspx?g=posts&t=142102&find=unread


I see you did name your character by throwing silverware down a flight of steps.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Lili Lu
#27 - 2012-08-30 19:04:09 UTC
BolsterBomb wrote:
I see you did name your character by throwing silverware down a flight of steps.

It's good to be a little slow I guess. As I presently cannot figure out your insult.

So it doesn't hurt and I am not emotionally devastated by the harsh and clever put down. LolBear
Zarnak Wulf
Task Force 641
Empyrean Edict
#28 - 2012-09-01 01:07:24 UTC
I have some views on Destroyers that are not commonly shared. I will share those views as well as a couple of my favored fits.

First - I like ranged destroyers. You have a variety of adversaries out there with different engagement ranges. Being able to cover those ranges is important - especially if you wish to solo. This is even more important due to the recent influx of kiting frigates. Second - you cannot in most cases control range. Your frigate adversaries will come to you. If you fail to kill them quickly enough, they will escape due to being faster. A point is not necessary for most of my kills. And many will laugh at me for that. Shrug. Third and finally, a destroyer is a gun boat. Everything about it should scream DPS. Everything else is secondary and steals from the DPS. With that in mind, here are my fits and thoughts:

Arty Thrasher:
High:
280mm II x 7
Mid:
Limited MWD
TC II
SB II
Low:
Gyro II x 2
Rigs:
Projectile Collision
Ancillary Current x 2

This is old faithful. It will lock out to 54km. With damage implants and close range faction - 1873 alpha. 13km optimal and 14km falloff. With midrange ammo - 1298 alpha and 26km optimal. Tremor - 1129 alpha and 46km optimal. You quite simply try to kill something in 2-3 shots. I like it because it locks far. There are alot of badguys using dual SD or dual TD these days. The condor can lock at 37.5km. You can get at least one shot off before it applies any e-war to you. Sometimes that's enough.

Rail Catalyst:
High:
125mm II
Mid:
Limited MWD
SB II
Low:
MFS II x 2
TE II
Rigs:
Ancillary Current Router
Hybrid Burst
Ionic Field Projector

Warrior II

First - 66km lock range. It is completely immune to dual sensor dampner boats. It's range varies from 418 DPS at 11.6km (12km falloff) to 251 DPS at 46km. I love it's rate of fire - 1.53 seconds. You have some options a thrasher doesn't give you. You can start firing as early as possible. You have a long range gatling gun. In an arty thrasher - you need to hold fire until you're as close to optimal as possible. You won't get to shoot again for 5-6 seconds. The rate of fire also makes it alot more forgiving. In a thrasher it's on you to kill a target before it gets under your guns. In a rail cat - the urgency is more on the target to get there before you kill it. Lastly, if you get kited by someone using a TD and shortening your range - long range ammo is only five seconds away. In a thrasher you pretty much have to ride the horse that brought you. Anyways, those are my thoughts.
Dorian Tormak
RBON United
#29 - 2012-09-01 03:09:26 UTC
Although I use a different fit on my Catalyst, I agree 100% with Zarnak about how to operate a Destroyer. Damage damage damage, and projection.

Holy Satanic Christ! This is a Goddamn Signature!

Christine Peeveepeeski
Low Sec Concepts
#30 - 2012-09-01 21:50:04 UTC  |  Edited by: Christine Peeveepeeski
Bad Messenger wrote:
Christine Peeveepeeski wrote:
AC thrashers are full of win. Arty thrashers are nice but Ac is so much more flexible.

My tip is rather than standard gyro+dc lows or twin gyro.. go gyro+TE

The extra range makes massive differance if you are good at flying that little thing around.


:D AC does not make it any flexible, it is arties that makes it flexible.

With ac you always have to go to tackle range and then it is do or die, with arties you can shoot out of tackle range and get out if things does not go so well,



You are quite wrong. Yes i have to get in tackle range but then that's what i want. If I have chosen to allow myself in tackle range then i am pretty sure I'll pop the target.

The TE allows me to shoot out far enough that even if someone tries to kite out my guns I can still pump bullets into them at scram range. If they are using disrupter web then i switch to barrage and **** them up. If they lose web then you slingshot the target into your guns.

Arties are screwed if you get engaged at face melt range, I have lost count of the arty thrashers I've killed because of this. I've also killed MANY target in my ac thrasher because they thought 'it's ok, I'm at 10k with an OH'd scram... what could possibly go wrong'.

The only thing I can't kill is something that can kite me at 15km+, the arty thrasher has the same issue but it's range goes out to 20km+

Please bare in mind that I've flown the AC thrasher for a long, long time. My killboard has it as my fave ship with the most kills in it. I've tried arties lots of times over but the Gyro/TE ac thrasher is more flexible in my opinion.

With boosts I think the arty thrasher wins. What the boost does is give you that extra buffer of kite range with longer webs and faster, more agile kiteyness. The AC thrasher is still strong but that lack of web means boosted Arty thrasher comes out on top.

Edit* The thing that does scare me is if someone has the balls to roll an arty thrasher and faction the web out to a 14km web. I am sorely tempted to make one myself simply for the lolz.
IbanezLaney
The Church of Awesome
#31 - 2012-09-03 05:42:45 UTC
I prefer rail sniper Cormo with speed rigs - It usually out runs and massively out ranges Thrashers.
If they have boosts/implants then they will be faster.

As long as you don't land in an AC thrashers face - you will be able to call the shots.

Only problem is you need to approach them to get a scram on at the right time. You wanna do it just before they realize the Cormo is gonna eat them but not to early that the AC's will end up in your face chewing you a new one.

I admit I fail at getting point - they always get away.
But I don't die as often anymore. :)

Zyella Stormborn
Green Seekers
#32 - 2012-09-03 21:07:59 UTC
Love the dps on my Coercer, but I have to admit, it is not good for solo. I can never finish them.
90% of the fights I have had so far in mine tend to be:

1) We engage
2) We fire off a couple of volleys
3) They realize I am hitting MUCH harder and warp out
4) I break out a hammer and chisel, and try to figure a way to carve another mid slot onto my ship for a point. :(

When I am with a few others in a small group, one of which has a point though, myself and a friend (also in a Coercer) are definitely the dps pounders in the group.

Thrasher does seem to be much more versatile.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Mike Adoulin
Happys Happy Hamster Hunting Club
#33 - 2012-09-11 12:25:16 UTC
So what are the various opinions on a beam-fit Coercer?

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Marsan
#34 - 2012-09-11 18:19:41 UTC
Zyella Stormborn wrote:

4) I break out a hammer and chisel, and try to figure a way to carve another mid slot onto my ship for a point. :(


Must have worked as the new dev posts say they are moving a low to mid for solo pvp;-)

Former forum cheerleader CCP, now just a grumpy small portion of the community.

inVictu5
Cruisers Crew
The Initiative.
#35 - 2012-09-11 21:44:58 UTC
Duel web 75II rails Cormo is what I use. Hit em at 15-40km for decent dps. They have blasters and get in your face duel web them. Switch to Jav and face melt. Bump if they align.

I tried many ships and T2 variants. But T1 cormo is what I always come back too. There so fun to fly solo. Only thing you have to watch out for is certain assault frigs and other dessies. Duel web rail cormo will eat any pirate faction/navy frig. Om nom nom

highs-
7x75mm 2 w/ Javelin, Caldari anti-matter, Calari uranium
1 Arb Rocket launcher w/ Caldari Nova

mids-
MASB
2 x fleeting webs
10mn AB (cruiser AB)

lows-
MSII

Im pretty sure this requires a EG-603 implant without ancillary rigs though

With Spike you shoot farther than you can target. I tried thrasher but everyone runs from you. Catalyst is nice but I prefer the extra mid for web. Even with all that tracking a kiting corm will get owned by any duel prop faction frig. I dropped the MWD in favor of the 10MN to dictate range, keep them at 7-9km for optimal dps with jav.

Dessies still need a buff imo. A merlin fitted with 3x150's or 3xNeutron blaster w/ void and MSEII has 10k ehp and does over 230 DPS. And will smoke a properly fitted dessie.
Cearain
Plus 10 NV
#36 - 2012-09-11 23:08:20 UTC
All destroyers are good.

coercer is my favorite. You may think people will get away because I have no point. But when you fly one with 400 plate dcu and 2 heatsinks with a mwd you will find that people generally comit to fights. And the amount of damage you will do will happen too fast for them to change there mind and decide to warp. The fights are close everyone wants to win no one wants to bail. I lost very few kills due to no point.

I like ac thrasher. But I agree with what princess said. The whole loki boosted kiting fits are really killing solo. I started experimentsing a bit with the fit for concern of tds and such.


To the op. I would say don't fight hookbills with destroyers. I hookbills are the king of minor plexes.

Other than that they are all good - except maybe the catalyst. But my corpmate is having sucess with that so I can't even say its bad.

Corm is very nice. Scram ab td and shield extender lows put on a dcu and use 75 rails. You will have winning chances against everything pretty much. Drams that are piloted smart and get under you guns with an ab will win. Thats the downside. But the upside is huge - drams piloted foolsihly die. Keep the different types of ammo. Know what ranges they will hit and what they will hit if you are tded. Use the buff to hybrids that allow a 5 second reload. enjoy it before they nerf it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Creedling
#37 - 2012-09-17 12:07:50 UTC
It worth fitting a web on a thrasher? Despite tracking bonus and Destroyers IV I miss a lot of Frigates whilst in an AC thrasher (200mm guns).
Lavitakus Bromier
WTF Bunnies
#38 - 2012-09-17 16:20:26 UTC
IM all in for the coercer
And by winter it's ganna have a second mid can't wait to start face melting ppl.
What I find fun to fly is a gatling coercer. It pushes constant damage and as long as you have t2 guns it's pretty decent dps.
it may not have the alpha as medium lasers or duals. But that constant damage is worth it.
Not to mention how pimp it's looks streaming lasers at so poor soul.
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