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Bomber cargo hold problem

First post
Author
Dedaf
United Brothers Of Eve
#1 - 2012-08-30 09:03:20 UTC
i send a petitioned for this issue some days ago.

Hi
when im using, for-example the Nemesis with a T2 bomb launcher. Then I am unable to reload other bomb types or offload the already loaded bombs, when in space.
This is because the Nemesis can only hold 2 bombs in its cargo, but the launcher can hold 3.
I dont know if its possible when using a fitting service at a POS or carrier.

Its an issure when you have a container in hostile space, with different bomb types. Then you can not offload the bombs, as long as you have 3 bombs in the T2 bomb launcher.

Same issue is seen on the other bombers, exccept the purifire, be cause it can carry 3 bombs in its cargo.



This is the answer i got

2012.08.27 22:45:00 GM Smiley

Hello Dedaf,

Thank you for bringing up this issue regarding the Stealth Bomber cargo holds, but I am afraid we are unable to address potential changes to the game systems through the petition system. We recommend such suggestions be posted to the Features & Ideas Discussion part of the EVE Online forums, as the developers frequently read that forum section for feedback on existing systems as well as ideas for new ones. I have linked the relevant forum section below.

https://forums.eveonline.com/default.aspx?g=topics&f=270

Please let us know if you have any further questions.

Best regards,
GM Smiley
The EVE Online Customer Support Team


As i wrote above, i haven't tested if I could offload the 3 bombs from the T2 bomb launcher, if i was at a POS or Carrier, using the fitting service. Maybe someone could inform us if its possible to do so or not?




Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/

Doddy
Excidium.
#2 - 2012-08-30 09:20:42 UTC
Working as intended, where is the issue?
Dedaf
United Brothers Of Eve
#3 - 2012-08-30 09:24:40 UTC
Doddy wrote:
Working as intended, where is the issue?

As i write, if you have a T2 launcher with 3 bombs loaded, then you can not offload them to your cargo when in space, because the 3 out of the 4 bombers can only hold 2 bombs in the cargo.

Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/

Hazen Koraka
HK Enterprises
#4 - 2012-08-30 12:26:00 UTC
Fire one, then you only have 2 bombs in the launcher \o/ problem solved.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Dedaf
United Brothers Of Eve
#5 - 2012-08-30 12:47:27 UTC
Hazen Koraka wrote:
Fire one, then you only have 2 bombs in the launcher \o/ problem solved.

hehe yep, thats what i have done till now, but its a bit of a waist.

Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/

GeeShizzle MacCloud
#6 - 2012-08-30 13:11:52 UTC
tbh ive always thought the increased bomb space in a t2 bomb launcher was a dumb idea for a t2 bonus. id prefer a set of t2 bombs with a 0.25% bonus to bomb racial resists.

fyi that allows 10 bombers to bomb at once instead of 8... means u dont have to **** about with squad numbers and trying to make sure a full squad has a few void bombers. so that bombs dont start popping each other.


tl;dr t2 bombs for t2 bomb launcher letting 10 bombers bomb at once = easier life for bombers and bomber fc's
CCP Soundwave
C C P
C C P Alliance
#7 - 2012-08-30 14:06:53 UTC
The cargospace I'd spend on bombs always annoyed the **** out of me.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#8 - 2012-08-30 14:16:58 UTC
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


How about each Stealth Bomber getting a special "Bomb Hold"?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

GeeShizzle MacCloud
#9 - 2012-08-30 14:20:03 UTC
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


lol the hell were u putting in ur cargo soundwave? cap construction components? platinum technite? =)

always found it easy to have 2 bombs in launcher 2 in cargohold and enough for nanite paste, maybe a booster and enough torps for a lil anti-bs pew pew!

after all most fail bombers die b4 theyve released 2 bombs anyways, so having the option for 3 isnt exactly going to affect bomberfleets all that much

also.. soundwave, is there another weapon system other than the bomb launcher that doesnt have t2 ammo?
Ieldan
Tea Tactics
#10 - 2012-08-30 14:40:52 UTC
GeeShizzle MacCloud wrote:
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


lol the hell were u putting in ur cargo soundwave? cap construction components? platinum technite? =)

always found it easy to have 2 bombs in launcher 2 in cargohold and enough for nanite paste, maybe a booster and enough torps for a lil anti-bs pew pew!

after all most fail bombers die b4 theyve released 2 bombs anyways, so having the option for 3 isnt exactly going to affect bomberfleets all that much

also.. soundwave, is there another weapon system other than the bomb launcher that doesnt have t2 ammo?




Cos the rest of us dont use the low slots for cargo expanders :P
MIrple
Black Sheep Down
Tactical Narcotics Team
#11 - 2012-08-30 14:41:58 UTC
GeeShizzle MacCloud wrote:
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


lol the hell were u putting in ur cargo soundwave? cap construction components? platinum technite? =)

always found it easy to have 2 bombs in launcher 2 in cargohold and enough for nanite paste, maybe a booster and enough torps for a lil anti-bs pew pew!

after all most fail bombers die b4 theyve released 2 bombs anyways, so having the option for 3 isnt exactly going to affect bomberfleets all that much

also.. soundwave, is there another weapon system other than the bomb launcher that doesnt have t2 ammo?


Scan Probes

Also Im not Soundwave I am way cooler then that :)
GeeShizzle MacCloud
#12 - 2012-08-30 14:43:54 UTC
Ieldan wrote:
GeeShizzle MacCloud wrote:
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


lol the hell were u putting in ur cargo soundwave? cap construction components? platinum technite? =)

always found it easy to have 2 bombs in launcher 2 in cargohold and enough for nanite paste, maybe a booster and enough torps for a lil anti-bs pew pew!

after all most fail bombers die b4 theyve released 2 bombs anyways, so having the option for 3 isnt exactly going to affect bomberfleets all that much

also.. soundwave, is there another weapon system other than the bomb launcher that doesnt have t2 ammo?




Cos the rest of us dont use the low slots for cargo expanders :P


and thankfully neither do i! o/ \o
Doddy
Excidium.
#13 - 2012-08-30 14:54:18 UTC
Dedaf wrote:
Doddy wrote:
Working as intended, where is the issue?

As i write, if you have a T2 launcher with 3 bombs loaded, then you can not offload them to your cargo when in space, because the 3 out of the 4 bombers can only hold 2 bombs in the cargo.


So? Isn't that the point? You can use the extra space if you want but with limitations, seems like good design to me.
GeeShizzle MacCloud
#14 - 2012-08-30 15:09:39 UTC
think the issue is if u need to swap out damage bombs for void for example you cant, u have to waste a bomb then swap out by putting the 2 in ur cargohold in a jetcan, unload to cargo, add to the jetcan, then move the bombs u want to ur cargo, reload ur bomb launcher and then scoop the other bombs.

now i dont have anything inherently wrong with that besided having to throw a bomb around every time i load 3 rather than 2 bombs in my bomb launcher. but as an annoyance, id rather undock with just 2 bombs in my launcher and save the wasted bomb for another time when its less likely to hit someone cloaked up.
Gogela
Epic Ganking Time
CODE.
#15 - 2012-08-30 15:56:51 UTC
Tor Gungnir wrote:
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


How about each Stealth Bomber getting a special "Bomb Hold"?

This seems like a really reasonable solution. The only question I have is how many bombs does a stealth bomber get before it becomes unbalanced? That I have no idea about...

Signatures should be used responsibly...

Morwen Lagann
Tyrathlion Interstellar
#16 - 2012-08-30 16:10:24 UTC
Gogela wrote:
Tor Gungnir wrote:
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


How about each Stealth Bomber getting a special "Bomb Hold"?

This seems like a really reasonable solution. The only question I have is how many bombs does a stealth bomber get before it becomes unbalanced? That I have no idea about...


Give it six in the specialized hold maybe? Two reloads for a T2 launcher, three for a T1.

And people who've commented on the lifespan of a bomber are right - unless you're really lucky or really smart, you won't even need that much space - but I also personally don't see how a flimsy ship having space for more ammo than will likely get to be used over the course of a single roam is a bad thing. Smile

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

GeeShizzle MacCloud
#17 - 2012-08-30 16:38:33 UTC
six? woahhhh sum1s been at the glue today!

the reason why bombs are large is so that bombers have to rely on cloaked support bomb trucks for extended periods of bombing. otherwise cloaked haulers become relegated to POS duties, throwing down sbu's/tcu's and the like. at least this way they have a combat support role.

anyways... wouldnt mind seeing a bomb bay to hold 3 bombs and the cargo size reduce to 140m to possibly accomodate an extra token bomb. that way the t2 will have a space to unload and somewhere to load a different type.

...or just make all bomb launchers hold 1 bomb as reloading isnt much of an issue in a covert ops frigate operating in masses of space. its not like u have a quick re-fire option available!
Kusum Fawn
Perkone
Caldari State
#18 - 2012-08-30 17:03:22 UTC
I think the problem that you outlined wasnt "bombers are too powerful" or " I need more bombs"
but
"the mechanics of the game do not allow me to unload a weapon system in space"

which is a valid issue.
225 m/3 is required for three bombs (75 x3) to be unloaded form the launcher, because you cannot unload part of the ammunition, all bombs must be able to be present in the ships cargo.

Cargo space
Manticoure - 185
Nemesis - 215
Purifier - 260
Hound - 195

I like the idea of a desperate bomb bay. but with the UnIv issues, with disappearing right click options/buttons and tree navigations to get to important windows, i can only see a CCP intervention on this ending in tears and even more unused ships. ( ie. the launcher cant seem to find the bomb bay and thus must be reloaded one bomb at a time through transferring them to the cargo first, and since there is no button to get to specialized cargo bays, a tree view must be opened and navigated ect al. )

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#19 - 2012-08-30 18:13:27 UTC
GeeShizzle MacCloud wrote:


anyways... wouldnt mind seeing a bomb bay to hold 3 bombs and the cargo size reduce to 140m to possibly accomodate an extra token bomb. that way the t2 will have a space to unload and somewhere to load a different type.


You can't reduce the already limited Cargo Hold for a Stealth Bomber, even if we get a Bomb Hold.

Torpedoes are friggin' huge!

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Sigras
Conglomo
#20 - 2012-08-30 18:24:30 UTC
Tor Gungnir wrote:
CCP Soundwave wrote:
The cargospace I'd spend on bombs always annoyed the **** out of me.


How about each Stealth Bomber getting a special "Bomb Hold"?

seeing as how, bombers are the only ship to use the bomb launcher, it would be simpler to reduce the size of the bomb than add a special "bomb bay"
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