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Is EVE in maintenance mode? Lack of tangible progress is somewhat frustrating.

Author
Myxx
The Scope
#81 - 2012-08-30 00:51:16 UTC  |  Edited by: Myxx
Pipa Porto wrote:
oldbutfeelingyoung wrote:
Kryss Darkdust wrote:
The problem with Wis was never the concept. Had they released it with the features they promised it would have gone down in Eve's history as one of the best new features in the game, hell even The Mittani liked it and he doesn't like anything.

The problem was that after spending unreasonable amounts of time building it and ignoring the rest of the game it was released without any of the promised features. It was effectively a character creator.

Development in games past their 5 year mark is insanely slow, much much slower typically than Eve is right now, so in a way we are very lucky with what we get.

I say it in my sig but its worth repeating. If you don't love Eve as it is , you might as well quit.



I love EvE as it is now ,but the addition of WIS would make it even greater

and those few haters can repeat the same words over and over again , WIS can add to EvE a lot .



We're forced to repeat the same words over and over again because you never answer the simple question:

oldbutfeelingyoung wrote:
WIS can add to EvE a lot .

Like what? Be specific.


I'd love to go walking around an abandoned mining outpost or a sleeper station, more specifically the data sanctuary or the oruze construct. Why, you ask? Because I've spent about 70 percent of my eve career wanting to walk around a station, and becoming familiar with the lore. I think it would be interesting to see what some places actually look like.

Also addendum: Your statement is a fallacy in that its saying, "my gameplay is the only legitimate gameplay and eve should cater to me". Look at my EVE start date. This character was created significantly before any plans were even rumored to exist for incarna/WiS. Some of the rest of us have been around so long that being able to walk around and do stuff out of capsule would be a welcome change of pace.

No-one, not myself, not oldbutfeelingyoung, not anyone, needs to justify it to anyone else, especially you.
Pipa Porto
#82 - 2012-08-30 01:04:24 UTC  |  Edited by: Pipa Porto
Myxx wrote:
Pipa Porto wrote:
oldbutfeelingyoung wrote:
Kryss Darkdust wrote:
The problem with Wis was never the concept. Had they released it with the features they promised it would have gone down in Eve's history as one of the best new features in the game, hell even The Mittani liked it and he doesn't like anything.

The problem was that after spending unreasonable amounts of time building it and ignoring the rest of the game it was released without any of the promised features. It was effectively a character creator.

Development in games past their 5 year mark is insanely slow, much much slower typically than Eve is right now, so in a way we are very lucky with what we get.

I say it in my sig but its worth repeating. If you don't love Eve as it is , you might as well quit.



I love EvE as it is now ,but the addition of WIS would make it even greater

and those few haters can repeat the same words over and over again , WIS can add to EvE a lot .



We're forced to repeat the same words over and over again because you never answer the simple question:

oldbutfeelingyoung wrote:
WIS can add to EvE a lot .

Like what? Be specific.


I'd love to go walking around an abandoned mining outpost or a sleeper station, more specifically the data sanctuary or the oruze construct. Why, you ask? Because I've spent about 70 percent of my eve career wanting to walk around a station, and becoming familiar with the lore. I think it would be interesting to see what some places actually look like.

Also addendum: Your statement is a fallacy in that its saying, "my gameplay is the only legitimate gameplay and eve should cater to me". Look at my EVE start date. This character was created significantly before any plans were even rumored to exist for incarna/WiS. Some of the rest of us have been around so long that being able to walk around and do stuff out of capsule would be a welcome change of pace.

No-one, not myself, not oldbutfeelingyoung, not anyone, needs to justify it to anyone else, especially you.



That kind of stuff is specifically the part of Team Avatar's new direction with Incarna that's awesome. Because that's significant gameplay and new content.

It's the "CCP needs to multiplayer CQ" crowd from the other thread who has never answered the question of "What will that add to the game?"

And if you want to engage in public debate on a subject, you do have to justify your position to your critics. That's how public debate works.

EvE: Everyone vs Everyone

-RubyPorto

Myxx
The Scope
#83 - 2012-08-30 01:16:09 UTC  |  Edited by: Myxx
Pipa Porto wrote:
Myxx wrote:


I'd love to go walking around an abandoned mining outpost or a sleeper station, more specifically the data sanctuary or the oruze construct. Why, you ask? Because I've spent about 70 percent of my eve career wanting to walk around a station, and becoming familiar with the lore. I think it would be interesting to see what some places actually look like.

Also addendum: Your statement is a fallacy in that its saying, "my gameplay is the only legitimate gameplay and eve should cater to me". Look at my EVE start date. This character was created significantly before any plans were even rumored to exist for incarna/WiS. Some of the rest of us have been around so long that being able to walk around and do stuff out of capsule would be a welcome change of pace.

No-one, not myself, not oldbutfeelingyoung, not anyone, needs to justify it to anyone else, especially you.



That kind of stuff is specifically the part of Team Avatar's new direction with Incarna that's awesome. Because that's significant gameplay and new content.

It's the "CCP needs to multiplayer CQ" crowd from the other thread who has never answered the question of "What will that add to the game?"

And if you want to engage in public debate on a subject, you do have to justify your position to your critics. That's how public debate works.


Multiplayer social enviroments need to happen. They need to happen pretty much because ship spinning isn't something everyone enjoys doing (though I do it sometimes) and if during those moments of downtime where you're not doing much else, it would be nice to be able to get out of my ship and go hang out somewhere. There are plenty of purely social channels in EVE where groups of people gather to share information and generally talk to each other. Why NOT give them a common space within incarna? Is there a single, legitimate reason as to how it detracts from the game, if done well? I can't find one.

How about instead of demanding a reason from us, you defend your own stance on it, because as of -right now-, 'EVE IS JUST SPACESHIPS ALL THE TIME!!!!11!!!11!! NO SOCIAL EVER!!!11!!!!' is old and overused.

Also, I'm pretty sure you're an alt. Try posting on your main, please?
Ghazu
#84 - 2012-08-30 01:59:25 UTC
Myxx wrote:
Pipa Porto wrote:
Myxx wrote:


I'd love to go walking around an abandoned mining outpost or a sleeper station, more specifically the data sanctuary or the oruze construct. Why, you ask? Because I've spent about 70 percent of my eve career wanting to walk around a station, and becoming familiar with the lore. I think it would be interesting to see what some places actually look like.

Also addendum: Your statement is a fallacy in that its saying, "my gameplay is the only legitimate gameplay and eve should cater to me". Look at my EVE start date. This character was created significantly before any plans were even rumored to exist for incarna/WiS. Some of the rest of us have been around so long that being able to walk around and do stuff out of capsule would be a welcome change of pace.

No-one, not myself, not oldbutfeelingyoung, not anyone, needs to justify it to anyone else, especially you.



That kind of stuff is specifically the part of Team Avatar's new direction with Incarna that's awesome. Because that's significant gameplay and new content.

It's the "CCP needs to multiplayer CQ" crowd from the other thread who has never answered the question of "What will that add to the game?"

And if you want to engage in public debate on a subject, you do have to justify your position to your critics. That's how public debate works.


Multiplayer social enviroments need to happen. They need to happen pretty much because ship spinning isn't something everyone enjoys doing (though I do it sometimes) and if during those moments of downtime where you're not doing much else, it would be nice to be able to get out of my ship and go hang out somewhere. There are plenty of purely social channels in EVE where groups of people gather to share information and generally talk to each other. Why NOT give them a common space within incarna? Is there a single, legitimate reason as to how it detracts from the game, if done well? I can't find one.

How about instead of demanding a reason from us, you defend your own stance on it, because as of -right now-, 'EVE IS JUST SPACESHIPS ALL THE TIME!!!!11!!!11!! NO SOCIAL EVER!!!11!!!!' is old and overused.

Also, I'm pretty sure you're an alt. Try posting on your main, please?


so basically you also want to emote with a bunch of dudes. it is what it is.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Frying Doom
#85 - 2012-08-30 02:03:19 UTC
Ghazu wrote:

so basically you also want to emote with a bunch of dudes. it is what it is.

Some people may want too and who are you to tell people how they should play. Hell you probably like getting in a blob with a pile of sweaty guys.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Natsett Amuinn
Caldari Provisions
Caldari State
#86 - 2012-08-30 02:45:58 UTC
Pipa Porto wrote:


oldbutfeelingyoung wrote:
WIS can add to EvE a lot .

Like what? Be specific*.



*By the way, the cool dungeon adventure shoot-em-up that Team Avatar's prototyped at player meets isn't the contentious part of Incarna. We're all on board with that one. It's the social interaction rooms that I can't see adding anything to EVE.

The same gameplay could be extended to existing stations.

Misconception, EVE is a spaceship game. Nope, it's a sci-fi game. Even CCP has stated that they want EVE to be more than just a spaceship game.

Misconception, people play EVE because it's a spaceship game. Wrong. Some people play EVE because it's a spaceship game. Some people play EVE because it's the best sci-fi MMO on the market. Some people play EVE because it's entirely player driven. Some people play EVE for the market stuff.

I leave a station twice a month to pick up salvage from other stations, that's it. I didn't train skills to fly ships, I trained skills to manufacture and market. All of my time is spent in a station. It would be nice if I could actually do something else in EVE, because I don't want to just fly a spaceship.

And there are a LOT of people just like me.


It's just like another poster commented, CCP suffers from severe ADD. The one thing they are truelly spectacular at, is coming up with great ideas, putting work into those ideas, and then doing nothing with it because they got another great idea and decided to switch to it.

It's like they never know what to do at any given time.
We're going to work on this, well maybe we'll do this instead, actually let's just do this, er...maybe this would be better.
EVE is the only MMO I've ever played or followed, where they tell us they're doing something, show it to us, and then never actually do it.

Seriously, it's like if CCP was Blizzard and they gave everyone all this information and showed them great work in progress video of pandas, and then said "nevermind, we're just going to rebalance the classes...again."

New content is going to bring in more people. No one decides to play something they weren't really interested in before because it got new shaders. LOTS of people who aren't really interested in all the FiS stuff, would be likely to give EVE a shot if it had WiS with stuff to do, and those people would end up FiS. Updating graphics and balance changes only appeal to people already playing, in order to grow an MMO, you have to create new content that will appeal to people not already playing it, as well as people already playing.

WiS would apeal, not just to a lot of people playing now, but a lot of people not playing now. It would benefit EVERYONE, especially CCP.
Ghazu
#87 - 2012-08-30 02:52:14 UTC
Frying Doom wrote:
Ghazu wrote:

so basically you also want to emote with a bunch of dudes. it is what it is.

Some people may want too and who are you to tell people how they should play. Hell you probably like getting in a blob with a pile of sweaty guys.

Why yes I do but I can set no-chatter and I don't have to smell them. The main difference is the purpose for getting into a blob.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Myxx
The Scope
#88 - 2012-08-30 03:26:48 UTC
Ghazu wrote:
Myxx wrote:
Pipa Porto wrote:
Myxx wrote:


I'd love to go walking around an abandoned mining outpost or a sleeper station, more specifically the data sanctuary or the oruze construct. Why, you ask? Because I've spent about 70 percent of my eve career wanting to walk around a station, and becoming familiar with the lore. I think it would be interesting to see what some places actually look like.

Also addendum: Your statement is a fallacy in that its saying, "my gameplay is the only legitimate gameplay and eve should cater to me". Look at my EVE start date. This character was created significantly before any plans were even rumored to exist for incarna/WiS. Some of the rest of us have been around so long that being able to walk around and do stuff out of capsule would be a welcome change of pace.

No-one, not myself, not oldbutfeelingyoung, not anyone, needs to justify it to anyone else, especially you.



That kind of stuff is specifically the part of Team Avatar's new direction with Incarna that's awesome. Because that's significant gameplay and new content.

It's the "CCP needs to multiplayer CQ" crowd from the other thread who has never answered the question of "What will that add to the game?"

And if you want to engage in public debate on a subject, you do have to justify your position to your critics. That's how public debate works.


Multiplayer social enviroments need to happen. They need to happen pretty much because ship spinning isn't something everyone enjoys doing (though I do it sometimes) and if during those moments of downtime where you're not doing much else, it would be nice to be able to get out of my ship and go hang out somewhere. There are plenty of purely social channels in EVE where groups of people gather to share information and generally talk to each other. Why NOT give them a common space within incarna? Is there a single, legitimate reason as to how it detracts from the game, if done well? I can't find one.

How about instead of demanding a reason from us, you defend your own stance on it, because as of -right now-, 'EVE IS JUST SPACESHIPS ALL THE TIME!!!!11!!!11!! NO SOCIAL EVER!!!11!!!!' is old and overused.

Also, I'm pretty sure you're an alt. Try posting on your main, please?


so basically you also want to emote with a bunch of dudes. it is what it is.

Once a month, I log in *specifically* to put in my maximum of ten production jobs and talk to people I've played this game with for many years. To sum up what I've said like that is rather insulting and misleading. Again, the "NO SOCIAL ASPECT OF EVE EVER!!!!!!!" argument is dumb and overdone, it means NOTHING at all and is not valid. Just because ANYONE wants that does NOT mean what you seem to think it means.

Again, if you want to say it adds NOTHING to the game, explain why or STFU and HTFU.
Paul Oliver
Doomheim
#89 - 2012-08-30 03:44:22 UTC  |  Edited by: Paul Oliver
Said it before feel like saying it again, ambulation is a great idea, just don't force me out of the game because it's mandatory and it's graphics requirements are so high it lags and overheats my computer unless I run it on some ugly looking low setting. I admit when I see people asking for more of a CQ demo environment that only runs at 20fps for me with a single character in it I get worried. I start to wonder how WIS would run with fifty or more people in the same environment, and if someday sooner or later I might be pushed out of this game after months of paying my monthly fee and training up a character just because I can't afford to buy a new gaming computer to keep up with a new mandatory gameplay element. When I think about that I wonder if I should even spend my money in the first place, and that depresses me because I really like this game.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#90 - 2012-08-30 03:55:23 UTC
EvE has the market cornered on sandbox, player driven and spaceship MMOs. It simply crushes in those respects. There are players out there that haven't heard of eve yet that can be brought in and are being brought it. But to keep growing, Eve needs to appeal to new types of player that will fit within the existing space that the developers and community have created. Getting those new types of players require that new priorities be maintained alongside current priorities.

Expanding appeal is not code for "selling out". Here's a hint. You do something creative that you share with others that brings them enjoyment, and their enjoyment brings you enjoyment as well. You will do your best to share your creativity to all who would enjoy it too. It doesn't hurt if you make money off the deal. Every wants to be successful doing the thing they love to do. It is natural to want to share that experience with as many people as you can.

If the game is not growing, it is dying. You can only entertain some portion the playerbase so long before your audience begins to get bored. The beatles didn't just sing "I want to hold your hand" for 20 years. The made new songs as they got better and explored new ways of making musics. And they didn't sing "I want to hold your hand" the exact same way over those years. Its the same thing for game development. The game has to evolve, especialy games that require a monthly subscription and require a critical mass just to run the servers, nevermind continue development. And that means adding new content, and new ways to play to appeal to newer players as well as older players. And sometimes that may mean changing things that were previously "sacred".

Good game developers no that there is no sacred cow. If you want a good game, you have to be willing to revise or remove somethings that you thought were great in the beginning.

Expanding the things that the avatars can do in the game is a step in the right direction I think. The ground game is going to help bring in a whole new slew of players to the community. I think the easiest places to expand the game are lateral expansions like these. They also stave off power creep, which can make things become nonsensical over time. EvE has traditionally been great in this regard, but every little bit that can help mitigate it is good.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Ghazu
#91 - 2012-08-30 04:42:19 UTC
I mean I keep on repeating that phrase and you guys keep on writing out walls of text which can be tl;dr as literally a bunch of dudes emoting each other.

Tell me how you are going to fix power creep or even anything with useless avatars and enthusiastic emoting.

If I can't make isk or inflict isk loss it's meaningless.
And before you bring up and whine about v3 textures, nebulae and new effects they differ in
1. they add to existing gameplay don't tell me you don't enjoy them.
2. seem to be rolling out in a timely fashion has a good result per resource ratio. is actually 'doable'

Look if wis was easy, and TA have all their concepts ready, full of murder profit and fun activities hells yeah release it I would eat my words and get my freak on wit yall.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Pipa Porto
#92 - 2012-08-30 04:44:35 UTC  |  Edited by: Pipa Porto
Myxx wrote:
Once a month, I log in *specifically* to put in my maximum of ten production jobs and talk to people I've played this game with for many years. To sum up what I've said like that is rather insulting and misleading. Again, the "NO SOCIAL ASPECT OF EVE EVER!!!!!!!" argument is dumb and overdone, it means NOTHING at all and is not valid. Just because ANYONE wants that does NOT mean what you seem to think it means.

Again, if you want to say it adds NOTHING to the game, explain why or STFU and HTFU.



In what way does adding avatars add to the "social aspect" of EVE?

Talking to other people is the "social aspect" of MMOs. Currently, you can easily do that through Voice (EVE Voice or TS3/Mumble), Text (EVE Chats or Jabber/IM), or face to face (Skype). Adding Avatars to let you dance around with only the subset of people you want to talk to that happen to be in the same station with you doesn't add anything to the "Social Aspect" of EVE.

In addition, it distracts development time away from actual gameplay (whether FIS or Incarna Dungeons).

EvE: Everyone vs Everyone

-RubyPorto

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#93 - 2012-08-30 06:07:42 UTC  |  Edited by: Matriarch Prime
Pipa Porto wrote:

In what way does adding avatars add to the "social aspect" of EVE?


I find that texting, or even talking on the phone to be a less personal experience. Especially in business, I alway prefer to speak face to face. Avatars add a sense of visual personality, otherwise, what would be the point of even the old avatars? They add personalization to the experience. Personalization creates a sense of ownership. Ownership is a buzzword in a sense, but what it means is that it allows the player to feel closer to said object emotionally.

Our avatars are really objects. Bit of code running on computers. But i don't see a bit of code when I look at your avatar. I see how you have chosen to represent yourself. And that speaks emotionally, which conveys lots of information that I may not even be completely aware of consciously. It is a very dense (high bandwidth) communication method.

Its why we all dress differently. We all have our own sense of self, and we project that sense of self onto the objects that are important to us. Otherwise, why would be bother? Why would we paint a room blue, rather than white, or another color. It fills an emotional rather than logical need to our psyke. And games are about psychology and culture.

From a mechanical perspective. more avatar functionality opens up new modes of plays that can be explored. The most simple would be a bar or meeting room that allows players to occupy the same space, move around freely and communicate on a different level than is currently possible in game. Simple examples is the silly thing that happens in MMOs that have a /dance emote is that you see players dancing all the time. When they are bored or just want some playful chatter, they start using the dance emote. Jumping is another common passtime, the expresses playfulness and excitement. Simple emote allow players to express more than just what the text on thier screen says. So, yes, emoting is important, despite some players minimization of it in arguments about WiS.

All of that is the basic functionality of a ground combat system. you can't have hostile ship or station boarding without functional avatars and spaces to move them in. And some potential players may not be intrigued by ships, but there is certainly a lot of players that like pointing guns at other players and shooting. So you got dust players that cross over into the space game that wouldn't otherwise. It is also a prerequisite for dust players to crossover at all mechanically, while still maintaining their avatars identity. Which should be an important feature.

Players are always asking to personalize the look of their ships. Why is that? They have the avatar pictures? The ships are our other avatars as well. Remember this bit about ownership above? The more you let a player own their experience, the more they will feel connected to the experience that eve offers, and that a good thing. Happy players, happy game, happy community.

edit:

And before any decides to write off this touchy feelly emotional crap. Just know that every single human plays to fulfill an emotional, rather than logical needs. While it is true from an objective viewpoint that games are essentially learning tools and it is simply a requirement for a healthy brain function, it also true that just about any time you are playing, you could probably be doing something more "obectively" productive. So, the better explanation for playing is the same reason you bothered posting. Games, just like the vast majority of communications, are an emotional experience.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Ghazu
#94 - 2012-08-30 06:30:11 UTC  |  Edited by: ISD Dosnix
*snip*

Off-Topic Content deleted! Fixed your Post
Have a nice day
ISD Dosnix

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Myxx
The Scope
#95 - 2012-08-30 06:35:59 UTC
Its clear Ghazu isn't interested in saying anything of worth so now just plainly blocking Ghazu outright, but yeah, I think thats possibly one of the best well put points of the entire purpose of it. Matriarch.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#96 - 2012-08-30 06:39:24 UTC  |  Edited by: Matriarch Prime
I'm not sure where you are going with that, Ghazo, but personally, I'm published physist. My research is in fullerene, more specifically a class of molecules call metalic nitride fullerenes. I say that because I am decidely not the touchy feelly right brain type. If there was such a thing. :)

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Ghazu
#97 - 2012-08-30 06:55:14 UTC
Matriarch Prime wrote:
I'm not sure where you are going with that, Ghazo, but personally, I'm published physist. My research is in fullerene, more specifically a class of molecules call metalic nitride fullerenes. I say that because I am decidely not the touchy feelly right brain type. If there was such a thing. :)

Oh ok, I just hate internet shrinks.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Frying Doom
#98 - 2012-08-30 07:12:16 UTC
Matriarch Prime wrote:
I'm not sure where you are going with that, Ghazo, but personally, I'm published physist. My research is in fullerene, more specifically a class of molecules call metalic nitride fullerenes. I say that because I am decidely not the touchy feelly right brain type. If there was such a thing. :)

Apparently there are just find a hippy they will tell youSmile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

oldbutfeelingyoung
Perkone
Caldari State
#99 - 2012-08-30 17:11:01 UTC
Pipa Porto wrote:
oldbutfeelingyoung wrote:
Kryss Darkdust wrote:
The problem with Wis was never the concept. Had they released it with the features they promised it would have gone down in Eve's history as one of the best new features in the game, hell even The Mittani liked it and he doesn't like anything.

The problem was that after spending unreasonable amounts of time building it and ignoring the rest of the game it was released without any of the promised features. It was effectively a character creator.

Development in games past their 5 year mark is insanely slow, much much slower typically than Eve is right now, so in a way we are very lucky with what we get.

I say it in my sig but its worth repeating. If you don't love Eve as it is , you might as well quit.



I love EvE as it is now ,but the addition of WIS would make it even greater

and those few haters can repeat the same words over and over again , WIS can add to EvE a lot .



We're forced to repeat the same words over and over again because you never answer the simple question:

oldbutfeelingyoung wrote:
WIS can add to EvE a lot .

Like what? Be specific*.



*By the way, the cool dungeon adventure shoot-em-up that Team Avatar's prototyped at player meets isn't the contentious part of Incarna. We're all on board with that one. It's the social interaction rooms that I can't see adding anything to EVE.



There were enough discussions about WIS recently, first starting of good ,until the same troll remarks are made and you ask now to be specific ?

i guess you do some EvE -search and you see that enough good reasons for WIS were discussed.

R.S.I2014