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chance *dice roles* have no place in eve

Author
Alara IonStorm
#21 - 2012-08-29 18:01:24 UTC
Muad 'dib wrote:
Dorian Wylde wrote:
EVE isn't a fighting game. Just like every MMO, you don't win just because you hit the right buttons in the right order the fastest. Chance makes things more fun, more interesting, and more balanced.

are you saying that fitting experience with pvp and a good ship dont matter at all if you click the correct order of stuff?

No he is saying literally the opposite.

It is a good thing you asked to clairify that before jumping to conclusions...
Muad 'dib wrote:

stupid.

Oh.
Muad 'dib
State War Academy
Caldari State
#22 - 2012-08-29 18:20:26 UTC
Alara IonStorm wrote:
Muad 'dib wrote:
Dorian Wylde wrote:
EVE isn't a fighting game. Just like every MMO, you don't win just because you hit the right buttons in the right order the fastest. Chance makes things more fun, more interesting, and more balanced.

are you saying that fitting experience with pvp and a good ship dont matter at all if you click the correct order of stuff?

No he is saying literally the opposite.

It is a good thing you asked to clairify that before jumping to conclusions...
Muad 'dib wrote:

stupid.

Oh.


please clarify i am retardentious

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Dessau
The Scope
#23 - 2012-08-29 18:55:36 UTC
notha atfast wrote:
If all of their ECM drones are on you...they are not using DPS drones and they are not on anyone else in your fleet. Call it taking one for the team :D

...and if you're solo?

I was asked about this on reddit, how I would replace RNG with jamming and still maintain balance between jammer and jammee. While the mechanic chafes badly, I couldn't present a more workable alternative other than introducing new ECCM skills to mitigate the impact of RNG on jamming.

Maybe someone will come up with a better suggestion here.
Exploited Engineer
Creatively Applied Violence Inc.
#24 - 2012-08-29 18:56:36 UTC
Dessau wrote:
...and if you're solo?


Smartbomb 'em.
Dessau
The Scope
#25 - 2012-08-29 20:11:09 UTC
Exploited Engineer wrote:
Dessau wrote:
...and if you're solo?


Smartbomb 'em.

Ubwaa, a whole new realm of fitting challenges. Looks like it would take about 8 cycles to chew them down, not sure if I will last that long.

Good answer, though. +1
Noisrevbus
#26 - 2012-08-30 10:50:52 UTC  |  Edited by: Noisrevbus
Muad-dib, it's terminology time again...

You seem to be working two angles at once, and that's a very inefficient way to argue a point (though we all fall into that trap quite often). Let me break it down for you:

Are you arguing the chance-based effect per definition?

or

Are you arguing the scalability issues inherent in the system?



It feels like you are trying to argue the second on the basis of the first.

What you should do is separate them, define them properly on their own and analyze the related issues.

Once you do that you're likely to reach the same conclusion as i have.

Don't nerf the system into impracticality because you dislike it. Don't overtly re-design the system. Re-balance it!

1. Limit active modules per target to 1 (down).
2. Turn the racial modules into scripts (up).

That would result in a positive end-effect that balance the current system, all existing modules (including ECCM), scalability and counteract any percieved abuse as well as everything else that was intended by the original design. It does it all without massive workload, re-creating the entire system or risk of ruining either the system itself or any affected peripherals. Imbalances do not necessarily imply a faulty core design.

The problem isn't the chance itself. The problem is the ability to brute-force around it, as you mention, while the system is pre-nerfed and inflexible (so it's powerful upperhanded and weak underhanded). It just need to be smooth, more powerful when less specialized and less powerful when overstacked. Those two simple mutually balancing fixes do that.
Muad 'dib
State War Academy
Caldari State
#27 - 2012-08-30 11:58:10 UTC
To the guy above yes, thats exactly what im getting it!

I do lack some explaining skills but i know the game well :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Dorian Wylde
Imperial Academy
Amarr Empire
#28 - 2012-08-30 19:29:02 UTC  |  Edited by: Dorian Wylde
Muad 'dib wrote:
Dorian Wylde wrote:
EVE isn't a fighting game. Just like every MMO, you don't win just because you hit the right buttons in the right order the fastest. Chance makes things more fun, more interesting, and more balanced.


are you saying that fitting experience with pvp and a good ship dont matter at all if you click the correct order of stuff?

stupid.



Yes, your statement was incredibly stupid, and had nothing to do with what I said.

Fitting knowledge should be one factor, wallet size should be another, but a person who has a basic knowledge of fitting and can only afford T2 modules should still have a chance against someone who spent hours ekeing out every iota of performance from their ship, and who can happily drop officer mods into every slot.

Noisrevbus wrote:
it's terminology time again...
.



That is a very interesting idea!
Noisrevbus
#29 - 2012-08-30 19:59:00 UTC  |  Edited by: Noisrevbus
Dorian Wylde wrote:

That is a very interesting idea!


Not mine, i should be honest and point that out.

It was hatched over on FHC ages ago. I guess you could say that relating it to scripts is my amendment, but that is such an obvious way to deal with the inflexibility so it can hardly be argued unique or interesting. They do make a nice pair together though, give and take.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#30 - 2012-08-30 20:35:41 UTC
Tl;DR: Op got Falcon'ed... GET OVER IT second part Op didnt get a good salvage drop... GET OVER IT

I'm not really in the mood to put up with people who are going to do nothing but ***** especially over game mechanics that are that way for a reason... without RNGs programming becomes fairly damn buggy if you cant handle this dont play a freaking game with coding much longer than pong.

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

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