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Destroyer Tatics

Author
Zyrus C87205
Sebiestor Tribe
Minmatar Republic
#1 - 2012-08-28 03:17:44 UTC
Just looking for some fittings and pointers out there for destroyers for pvp.

I've been using a thrasher and training up the skills to prefect the dps on it but heard something about it not being the best for pvp and what not. Any suggestions on fits and builds for the thrasher or different destroyers for pvp.
Vordak Kallager
Descendance.
GoonSwarm.
#2 - 2012-08-28 04:55:03 UTC
Thrasher is probably still the best Destroyer with some fringe cases like Rail Cormorants and what not.

Sa souvraya niende misain ye.

Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2012-08-28 05:59:51 UTC
The 125mm rail Catalyst is really good. I recently discovered the medium pulse Coercer too. 400 DPS at 20km is awesome.
Stalking Mantis
School of Applied Knowledge
Caldari State
#4 - 2012-08-28 07:34:04 UTC
I strongly suggest you look into Agony unleashed's (google agony unleashed) pvp classes. The basic and 'fly by' classes are very heavy on destroyer tactics.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Voi Lutois
Pator Tech School
Minmatar Republic
#5 - 2012-08-28 14:16:32 UTC
[Thrasher, Thrashers Online]

Damage Control II
Gyrostabilizer II

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Scrambler II

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Energy Neutralizer II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

[Thrasher, Armor Trasher]

Damage Control II
400mm Reinforced Steel Plates II

Limited 1MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Energy Neutralizer II

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Bad Messenger
Rehabilitation Clinic
#6 - 2012-08-28 15:21:23 UTC
thrasher is good, but auto cannons suck on it.

With auto cannons you have to get close enough to target, but thing is that trasher is usually too slow for that.

Condor with mwd and td will kill ac trashers easily.
Zarnak Wulf
Task Force 641
Empyrean Edict
#7 - 2012-08-28 15:52:18 UTC
Bad Messenger wrote:
thrasher is good, but auto cannons suck on it.

With auto cannons you have to get close enough to target, but thing is that trasher is usually too slow for that.

Condor with mwd and td will kill ac trashers easily.


And Slicers. And Hookbills. AC Thrasher looks great on paper but an MSE vatriant only does 70 DPS at 10km with faction and 170 DPS at the same range with Barrage. It's damage projection is horrible.
Xolve
State War Academy
Caldari State
#8 - 2012-08-28 16:11:29 UTC
Arty Thrashers are boss.

Land.
Point.
F1.
Princess Nexxala
Zero Syndicate
#9 - 2012-08-28 17:33:32 UTC
Anyone that says the AC fit thrasher is bad is so ******* dumb they should probably biomass their toon.

Like any other fit it can be counter fit, however it is FAR superior to the Arty thrasher in 75% of all situations. As someone who spends a lot of time in one and does not typically use boosts, ACs rock. Think I loss once to an Arty thrasher (because he was boosted) and occasionally to a td hookbill. But even with a TD and being kited @scram range your can do things to win.

Now if you never undock without your loki booster then yeah from that perspective they are terrible. Loki boosters allow you to do wonders with kite fits. But people wont tell you that, they actually think they are awesome when it's all in the boosts.

Of grid boosting is the bane of solo pvp, I would rather be falcon'd

nom nom

Pulgy
Doomheim
#10 - 2012-08-28 17:49:08 UTC
Princess Nexxala wrote:
Anyone that says the AC fit thrasher is bad is so ******* dumb they should probably biomass their toon.

Like any other fit it can be counter fit, however it is FAR superior to the Arty thrasher in 75% of all situations. As someone who spends a lot of time in one and does not typically use boosts, ACs rock. Think I loss once to an Arty thrasher (because he was boosted) and occasionally to a td hookbill. But even with a TD and being kited @scram range your can do things to win.

Now if you never undock without your loki booster then yeah from that perspective they are terrible. Loki boosters allow you to do wonders with kite fits. But people wont tell you that, they actually think they are awesome when it's all in the boosts.

Of grid boosting is the bane of solo pvp, I would rather be falcon'd


I...I actually I agree with everything Nexx said. brb sticking finger down my throat.
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Bado Sten
Republican Guard
Shadow Cartel
#11 - 2012-08-28 20:28:25 UTC
Zarnak Wulf wrote:
The 125mm rail Catalyst is really good. I recently discovered the medium pulse Coercer too. 400 DPS at 20km is awesome.


Would it be possible to ask for a fit for that Coercer? I've (after 6 years or so) finally started training for something not Minmatar or ORE. Had to be Amarr ofc, as it's a pre-req for those sexy Sansha ships.

Back to topic, the AC fit for thrasher is good, but exchange an extender rig for a collision rig if you are fighting solo. The thrashers tank is decent enough to make the extra damage pay for it.

Oh, and never ever fly without a DCU II. Don't panic when you see your shield gone and armor start to peel off. With a DCU II and overloaded guns, you can still win. Hull tanking is something you'll get used to with a solo dessie.

And that brings us to skills; Thermodynamics - train it up to 4, and then 5 as soon as you can. That extra damage you get is what keep you from entering hull, for a while. Kill them before they kill you. And yes, should train Destroyers 5. It does not take to long. You'll even get to fly dictors if you want, but I've found an AC thrasher usually kill them all (including Sabre).

Have fun with your destroyer!. Don't believe the nay-sayers. Solo PVP is not dead, and the destroyer is a fun part of it. It used to be easier before when *everyone* underestimated it, but it's still very viable now that the dessie has become more known.
Zyrus C87205
Sebiestor Tribe
Minmatar Republic
#12 - 2012-08-29 02:32:49 UTC
I'm actually running the shield buffer tank AC build. Didn't even think of the nuet. I wonder if running with a partner in the armor thrasher build would be a good idea. Still training up the skills for max dps, still have a handful to go before I remap attributes to fast train and perfect all the navigation skills before I move on to the Int/memory ****.

I would like to hear about the builds for the other destroyers as well.

Also I would like to know the difference in running MWD and afterburner. That's probably the only difference I have in the build is that I'm running an afterburner instead of an MWD. What's the pro and cons of it. From what I know, MWD increase sig radius and decrease capaciter capacity plus it's shut off by scrambles. Even if it's not shut off, it increase the sig radius to such an amount that your sig radius to speed ratio is actually lower so I imagine it's something to just dash you into range to tackle quickly and set you on top of them ASAP. Afterburner have none of those disadvantages of the MWD but doesn't have that high speed bonus that the MWD gives. Any opinions on what is better to run?

Also what are the thoughts of running thrashers in a group of thrashers? Does it tend to work well and is it feasible to take out larger and more 'itiminating' ships.

I noticed something that hinted that the t2 counterpart for the thrasher is not as good. Any reason why I'm seeing subliminal message on the Sabre?
Bad Messenger
Rehabilitation Clinic
#13 - 2012-08-29 03:34:36 UTC
Zyrus C87205 wrote:
I'm actually running the shield buffer tank AC build. Didn't even think of the nuet. I wonder if running with a partner in the armor thrasher build would be a good idea. Still training up the skills for max dps, still have a handful to go before I remap attributes to fast train and perfect all the navigation skills before I move on to the Int/memory ****.

I would like to hear about the builds for the other destroyers as well.

Also I would like to know the difference in running MWD and afterburner. That's probably the only difference I have in the build is that I'm running an afterburner instead of an MWD. What's the pro and cons of it. From what I know, MWD increase sig radius and decrease capaciter capacity plus it's shut off by scrambles. Even if it's not shut off, it increase the sig radius to such an amount that your sig radius to speed ratio is actually lower so I imagine it's something to just dash you into range to tackle quickly and set you on top of them ASAP. Afterburner have none of those disadvantages of the MWD but doesn't have that high speed bonus that the MWD gives. Any opinions on what is better to run?

Also what are the thoughts of running thrashers in a group of thrashers? Does it tend to work well and is it feasible to take out larger and more 'itiminating' ships.

I noticed something that hinted that the t2 counterpart for the thrasher is not as good. Any reason why I'm seeing subliminal message on the Sabre?


AB is too slow to catch anything really, It might be better when you are close but how to get close with AB is the question.

Sabre is good in 0.0 for popping bubbles up, but for fights without bubbles thrasher is as good and much cheaper.
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2012-08-29 11:30:24 UTC  |  Edited by: Zarnak Wulf
Bado Sten wrote:
Zarnak Wulf wrote:
The 125mm rail Catalyst is really good. I recently discovered the medium pulse Coercer too. 400 DPS at 20km is awesome.


Would it be possible to ask for a fit for that Coercer? I've (after 6 years or so) finally started training for something not Minmatar or ORE. Had to be Amarr ofc, as it's a pre-req for those sexy Sansha ships.



I need a Genolution Implant set to fit it and damage implants enhance it:

High:
Medium Pulse II x 8
Mid:
MWD
Low:
HS II x 3
TE II
Rigs:
Ancillary Current Router
Overclocking x 2

I get 397 DPS with Scorch. I get 497 DPS with faction MF and 555 DPS with conflag. I think my most shocking kill in it was getting ambushed by a dual rep vengeance at scram range. I had MF loaded. I hit the fire key expecting to die in short order and was shocked when I blew the vengeance away. I think he hit the reps late and I killed him before they finished a cycle. The entire fight was over in less then 15 seconds.
Cynthia Nezmor
Nezmor's Golden Griffins
#15 - 2012-08-29 11:34:22 UTC
Do not fit neut on Thrasher. I had at least 3 Thrasher 1v1 fights that I barely won in low structure. 1 rocket launcher can be the difference. Bear
Zarnak Wulf
Task Force 641
Empyrean Edict
#16 - 2012-08-29 11:53:34 UTC
With regards to AC thrashers:

You charge at a point PAST them. Overheat your MWD if you have time. Start shooting at optimal + falloff x 2. Rail Cat - 37km. Blaster Cat - 21km. Coercer above - 25km. When you see your distance to the Thrasher hit the teens, veer off by 45 degrees. He will land a scram and turn off your MWD - but you're flying past eachother at 4.5km/s. So 9 times out of 10 the Thrasher is doing a Dukes of Hazzard fishtail to come after you - and you're shooting him at perfect optimal the whole time. Most of the time I have the opportunity to turn my MWD back on as I coast out of scramble range. Most of the time I don't as the Thrasher is about to fireball. Kill AC Thrashers e'ry day.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#17 - 2012-08-29 13:19:09 UTC
As long as you have t2 guns, 75mm rail catalyst is vastly superior to the 125mm rail catalyst.
BolsterBomb
Perkone
Caldari State
#18 - 2012-08-29 13:52:31 UTC
Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser


Coercer - best fleet dessy
Thrasher - all around great ship.
Cormorant - ultimate sniping /kiting dessy
catalyst - amazing close range ship

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Christine Peeveepeeski
Low Sec Concepts
#19 - 2012-08-29 17:42:27 UTC
AC thrashers are full of win. Arty thrashers are nice but Ac is so much more flexible.

My tip is rather than standard gyro+dc lows or twin gyro.. go gyro+TE

The extra range makes massive differance if you are good at flying that little thing around.
Cromwell Savage
The Screaming Seagulls
#20 - 2012-08-29 20:59:33 UTC
BolsterBomb wrote:
Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser



As opposed to your personal reshipping to a drake take on my thrasher? P

LOL - gawd I love you squids, never changes Lol



@OP - dessies are fun ships. A lot of "bang for the buck". Just as with any ship/fit, they have their strengths and weaknesses.
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