These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Alliance & Corporation Recruitment Center

 
  • Topic is locked indefinitely.
12Next page
 

Stealth Syndicate: Be the Tip of the Iceberg

First post
Author
Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#1 - 2012-08-26 19:34:50 UTC  |  Edited by: Praxis Astra
Looking for Corporations and Players.

The Stealth Syndicate was chartered with very specific goals in mind.

Sovereign Pact: The Holding Corporation of the Stealth Syndicate and an accord between the Stealth Syndicate and other Alliances.

* Training new players. Training old players.

* Daily mining ops.

* Daily pvp small gang roams in hi sec (when there is a war dec) low sec nullsec (usually Geminate)

* Daily hi sec mission running ops.

* Spy v Spy ops in hi, low and null sec.

The Two Goals of the Stealth Syndicate

An alliance created to maintain and defend its autonomy and the autonomy of the individual players who are its members. We do not wish to be the puppets of some larger organization and we do not want any puppets in our alliance.

We also want an alliance that has a structure and a situation that forces us all to constantly play better.

How we will do this.

1. We will create a network of influence using industrial PvP, Military PvP and Spy Vs Spy.
2. An alliance without expensive infrastructure to defend so members can keep their ISK in their pockets.
3. An alliance where a three pronged approach Fleets, Spies, and Economy are used, and everyone respects players who play the game differently than they do.
4. An alliance where the rules are clear.
5. An alliance where geographic dispersion is balanced out by a strong Alliance govt.
6. An alliance that consistently demands better play from its members.
7. An alliance with a strategy.


Economic PvP (Industrial) Players

We need Merchant Princes. The wheels of Industry can't ever stop turning. This alliance is being run by people intelligent enough to value and respect economic pvp. If we aren't able to produce better cheaper and faster than our opposition they win. We will be creating a flexible economy with production in hi sec with trade routes into nullsec. In other words we want you to have the absolute highest profit margins the game permits. You will be expected to support the Alliance with goods and cut rates, but the markets will be all yours.

PvP Players

This alliance is designed for small gang pvp with an emphasis on the black ops fleet, the stealth bomber, recon ship, and black ops battleship. That's emphasis. Not requirement. We will need all types of pilot except one. We will not need cap and supercap fleets to protect fragile infrastructure. (If people want them though, they can have them.) Mobility and quality over quantity and strength.

You will be in NPC nullsec and nearby areas, nonstop pvp. You will never have to look for people to fight with. They will be waiting for you, every time you undock. Yet you will have the flexibility to leave and take a breather. Using jump clones in our targeted areas of influence in different regions around the map, the entire fleet can decide to be somewhere else, whenever we want.

All Players

You will be part of a team where everyone is respected for the game they play. Lack of alliance infrastructure means we all keep our ISK to buy our own ships and play the game of our choice. And we'll have made something that will demand better EVE play from all of us, right through to the top. Now that's saying something.

EVE Online And Your Central Nervous System

https://forums.eveonline.com/default.aspx?g=posts&t=153013&find=unread

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#2 - 2012-08-29 02:40:03 UTC
Another busy day. As to why me and the Certified Koffee Klatch find doing this kind of work so entertaining, your guess is as good as mine.

All I can say is any day I'm called a "gloomy goat" is a great day!

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#3 - 2012-08-31 16:21:53 UTC
Hey you guys!

We got PHILOSOPHY going on in the Vomitorium Emporium. You oot philosophy going on in your public channel? How about socciobiology? Huh? Huh?

I thought so.

with a slightly condescending wink and a slightly self important wave

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#4 - 2012-09-01 18:17:03 UTC
SEVENTH METAGAMING EXERCISE: Concentration. Effective spies operate in states of intellectual and emotional uncertainty that would normally be crippling. One of the only actual defenses against this is concentrating on what you are doing at the moment. Concentration, as opposed to say, bitching and whining, is in itself an adaptive habit and it serves as an excellent distraction. You can get into the habit of encouraging a heightened state of concentration as soon as you log on, for example.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#5 - 2012-09-03 17:34:32 UTC
SIXTH VERBAL EXERCISE: Practice getting information from your conversational partner while giving as little as possible in return. Note: this is the exact opposite of our usual pattern where we are blabbing about ourselves while ignoring everyone else as much as possible. A very light touch with this or anyone paying the slightest bit of attention to you can become suspicious.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Mitsuhide Akiga
Perkone
Caldari State
#6 - 2012-09-05 18:08:53 UTC
sounds interesting, good to see a thought out alliance as opposed to the usual impromptu ones, which fall apart faster than you can say 'nullsec'
Blake Gates Heleneto
Science and Trade Institute
Caldari State
#7 - 2012-09-05 18:11:08 UTC
Stay Stealthy my friends :-)
Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#8 - 2012-09-07 20:00:09 UTC
The one thing more than any other I'd recommend to any player or corporation that's heading out to nullsec is research. Lots and lots of it. Before you go out there. About the alliance, the corp, the coalition of alliances if there is one. And most of all about the Alliance Executor. In this fantasy MMO world its even easier for organizations to magnify and multiply the faults of their leader than in Real Life and we know how easy it is in RL. Do not make the mistake of thinking that you are moving to your new home and these are your new friends. That may very well be so and usually in fact is so. But there's no reason to accept that on face value. Every alliance is an old boy's network and that is as it should be. Just be very very clear about your place there. They don't care that you are such great guys. They want to know if you are useful. And you need to know that about them. As much as you can before you join them. And to you CEOs entering nullsec for the first time, please try not to lose sight of the nagging little detail that your new Alliance Executor buddy would sacrifice you and your corp in a New York minute if that's what he has to do in order to keep his position. And, 9 times in 10, your Alliance Executor is bought and paid for by another still yet larger alliance and Alliance Executor. But its OK. Even the biggest of the big doesn't get to stay there for long.

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#9 - 2012-09-08 13:44:35 UTC
What to Expect In Nullsec
Nullsec is fun. Nullsec is where 10% of the players of EVE live and its the place where 90% of the stuff that happens in the game happens.
Its also a lot more challenging than hisec; and more exciting and interesting. Its where almost all the hardcoriest players play at least part of the time.
I was one of the people who was completely intimidated by nullsec and now I feel silly just remembering it.
What are you giving up when you leave hisec? Well mostly you are giving up the luxury of Playing EVE with only half your attention. People as a rule don't attend mining ops while watching movies in nullsec. You simply do not use autopilot in nullse. You don't get to play on mental autopilot either.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#10 - 2012-09-08 13:45:04 UTC
What to Expect In Nullsec
Nullsec is fun. Nullsec is where 10% of the players of EVE live and its the place where 90% of the stuff that happens in the game happens.
Its also a lot more challenging than hisec; and more exciting and interesting. Its where almost all the hardcoriest players play at least part of the time.
I was one of the people who was completely intimidated by nullsec and now I feel silly just remembering it.
What are you giving up when you leave hisec? Well mostly you are giving up the luxury of Playing EVE with only half your attention. People as a rule don't attend mining ops while watching movies in nullsec. You simply do not use autopilot in nullse. You don't get to play on mental autopilot either.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#11 - 2012-09-09 17:18:22 UTC
OK. So some of you have already read my comments in New Players: Very First Steps on EVE being a gerontocracy. Its true. The pace of training and constancy of one's progression as you go about your other activities mimics RL in a very real way. I wouldn't change it. I'm the kind of twisted obsessive that doesn't mind taking years to build a character, lay my Secret Evil Plans and yadda yadda. To me its just part of what makes it so easy to react to EVE as we do to RL, especially after we've been playing for a while. Just part of what makes the game so intense.

But there's a flip side to this that you as a new player can exploit once you stop being so worried about being new.

Since EVE is so similar to RL, it takes a lot of RL skills to play it especially to play it well. Look at the clues CCP themselves give us. There's a notepad, calculator, and evemail groups.

So what are the short cuts that make the edge that the more experienced players have even thinner?

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#12 - 2012-09-11 23:36:49 UTC
New Players Have More Power Than You Think

https://forums.eveonline.com/default.aspx?g=posts&t=152207&find=unread

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#13 - 2012-09-14 21:52:50 UTC
In the case of Industry, the situation is not so simple. If you like playing the markets, for example, hi sec is the only place to be. Alliances frown on anyone outside of their leadership inner circle who plays market games in nullsec, and usually the volume just isn't there. The raw materials necessary for manufacturing are located in both hisec and nullsec. At the corp or alliance level, you will be involved with a hisec to nullsec logistics pipeline complete with jump freighters, jump bridges, blocade runners. For the top tier. Manufacturing in nullsec is much more difficult, with limited starbase manufacturing slots usually going to the leadership inner circle. Prices in nullsec are higher, but often not high enough to justify the trouble.
In nullsec you no longer have the luxury of having a CEO who is not politically savy.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#14 - 2012-09-19 02:43:28 UTC
Assembly of Conscious Thought

A Breakaway faction of the Society of Conscious Thought. The issue that caused the schism was over the importance of players. The Assembly accepts only applicants who are players. No NPCs.

Members of the Assembly of Conscious Thought pledge themselves to the following principals:

We like to be aware that we can do more with an MMO than just entertain ourselves. In addition to having fun playing the game for the sake of the game we enjoy being alert to opportunities to learn. These opportunities to learn are inherent in how the central nervous systems of we gamers interact with the virtual worlds we inhabit.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#15 - 2012-09-20 23:37:43 UTC
EMOTIONAL INNOCULATION #1: Any time anybody says (or does) anything that causes you to be angry--stop. Assume it is a trap. Breathe deeply. Consider the options. (This is especially fitting in instances where someone in your group tells you something that causes you to be angry at anyone other than them.)

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#16 - 2012-09-22 19:40:09 UTC
ELEVENTH METAGAMING EXERCISE: Separation of the map from the territory. The thing is not the words that describe the thing. The menu is not the meal. What you believe about the world is not the same thing as the world. Every single time you are confronted with someone who disagrees with you, with information that is in contravention with your current information, especially beloved cherished longheld beliefs, monitor how upset the particular incident makes you and exactly what it was. This includes personal insults and accusations. These are particularly instructive because as we all know, you don't get upset at anything anyone says unless they have touched a nerve. A good agent can tell far more about someone than that person knows about themselves in a relatively short conversation just by tracking these reactions. Bonus Insight: It is awesome, really truly awesome, how much information you suddenly get access to once you can see past your own reflexive reactions. Second Free Bonus Insight: This is really just an elaboration of the Golden Rule exercise.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#17 - 2012-09-23 14:10:24 UTC
SEVENTH METAGAMING EXERCISE: Concentration. Effective spies operate in states of intellectual and emotional uncertainty that would normally be crippling. One of the only actual defenses against this is concentrating on what you are doing at the moment. Concentration, as opposed to say, bitching and whining, is in itself an adaptive habit and it serves as an excellent distraction. You can get into the habit of encouraging a heightened state of concentration as soon as you log on, for example.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#18 - 2012-09-27 21:31:53 UTC
Only one lasting, immortal and eternal truth stands above us and the welter of our philosophies like the Colossus of Rhodes over the white waves: God is irrelevant. My task is identical if there be a God or not. I must live as a moral human being. Only a child would believe that killing the creator of the universe would free them from that responsibility. If the world is indeed merely a random fleeting flaw in the Nothing. If everything we are and everyone we love will slip into death's dateless night beyond the bleeding hands of love or memory or myth. If above the ecstatic lights and agonies within me there is only nothing. Nothing nothing nothing nothing at all. It is all the more essential to remain myself. And what I am is a human being. And if I let go of that I lose the only thing I have in the face of the nothing and I become part of the nothing myself.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#19 - 2012-09-29 16:43:50 UTC
Uh oh. Rant coming on. OK. I'm going to say this once and only once and then get back to being "reasonable."

I don't want to hear it because this is EVE. I know you've played other MMOs. I've played those too. And they were great. But they were made for kids. EVE is made for grownups. You play it the way a grown up plays. With patience. For the long term. And you have the option to play EVE almost entirely for the metagame, and that puts it in a class by itself. It takes a lot of real life skills to play EVE well. Kids don't have a lot of real life skills so they don't like EVE. They need ingame skills. They need to be a 500 Level cybermage and they need it in 3 weeks. They can tell you a lot about how their Sword of the Biggest Male Member works but they haven't got a plan further away than the next 2 hour adventure because in their MMO they don't need one and that's great.

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#20 - 2012-10-01 11:43:29 UTC
Most of the people who never make it past their trial accounts are people who don't want to play EVE. What I am concerned with is that smaller but critical group of people who just need to hear a friendly voice to explain to them, "There's not much you can do right now in the game." This how a trainer in the first corp I was a member of with my first character in my first month put it to me when I asked him why I kept getting killed whenever I tried anything but mission running. Suddenly the light bulb lit. It was my expectations, my timeline that was off. Not my playing ability. So I asked if I could do any volunteer work to help run the corp. I was told that there was nothing someone with my skill points could do to help run the corp. Now, as someone who had spent much of his adult life running volunteer organizations in the real world, I immediately understood that this was just not true.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

12Next page