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Rookie System Page Update

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Author
Natsett Amuinn
Caldari Provisions
Caldari State
#181 - 2012-08-28 21:57:00 UTC
New guy starts playing.

For whatever reason he decides that mining is fun, and that's what he chooses to do.

After a couple of days, he gets frustrated flying from belt to belt in the starter system, only to find them all gone because they were mined out by older players flying barges and exhumers in the starter systems. Some of these older players, look just like new players in retreivers because it takes very little time to get into one.

1) That guy in the retriever gets popped and reoports it under the premise that he's a new player, even though it's an alt of a guy that's been playing the game for 6 years. Guy that popped him had a legit kill because the guy ins't really a new player, but gets banned because an older player took advantage of a rule he was aware of and gamed the system.

2) New player decided he wants to see what it's like to shoot another player, or maybe someone was telling him about can flipping and tried to give it a go. He's only a few days old and in the rookie system, he has no idea that he's about to break a rule. Guy he baits is familliar with the rule, and reports him. There have actually been insidences of new players getting into trouble for doing these things, and on an almost daily basis I'm telling people in NPC corp chat, with my alt, that they can't engage in pvp or can flipping in the starting system; new and old players alike.

3) The new guy I was talking about, who got tired of not finding any belts to mine in the rookie system, he decides, like a good EVE player, to move. He gets blown up the following day in a high sec, nonrookie system, and quits.


This is why you code rules. Stating rules and expecting people to follow them, or even know about them when you don't tell them the rules, is not the way to do it.

Code in a designation for each new ACCOUNT, that expires after a set amount of time, or when the player does something specifically to cancel the new player tag. Have a warning pop up that proceeding with such action will eliminate the tag. The tage doesn't have to prevent new players from getting shot at, you don't actually have anything locked out. It would only be a tag that other players will see, so that they know it's a person they aren't supposed to shoot at.

It is not hard. Other games use it for exactly the same reason CCP has the stated rules, so new players have a fair chance of learning mechanics without being harrassed. The thresholds for removing the tag are not complicated, they aren't infinite, they aren't even abundant.

A) enter a low sec system.

B) Target, and then aggress another player

C) Put X amount of estimated ISK worth of cargo into a ship and undock.

D) 30 days pass.

The problem is not "who is a rookie" it's who is a rookie in a rookie system. Get rid of the rediculous system wide designation, and just make a stupid tag that each new account gets. New players do not stay in just the designated systems, they don't know abou the rule, and the rule allows older players to get other people in trouble that aren't aware fo the rule.

A tag that says "this guy is off limits for now" is much easier to see, and understand. People who shoot them, bait them, or harrass them in any way will do so knowing that they aren't supposed to. It doesn't leave room for peopel to do something accidentally that everything in the game allows you to do, and what most people think they're supposed to be able to do.

^^^ Dissagreeing with this is simply moronic. If CCP's emphasis is to create an enviroment that will allow new players to get adjusted to the game, then stating rules is not the way to do it. If you're putting effort into improving the new player experience, then do it right, and stop half assing it with this stupid "don't touch a new player in these systems" that most people aren't even aware of.

New players need to be protected for a PERIOD OF TIME, not an undefined period of time in specific systems that people aren't aware of.
Tippia
Sunshine and Lollipops
#182 - 2012-08-28 22:01:02 UTC  |  Edited by: Tippia
Jorma Morkkis wrote:
Could you give a link to your "newbie protection scheme" because for some reason I can't find it.
Maybe you should read the thread before responding to it.

Natsett Amuinn wrote:
New players need to be protected for a PERIOD OF TIME, not an undefined period of time in specific systems that people aren't aware of.
That's one way of mechanically defining it, but it would require a whole lot of extra work to function properly. Some of the more expensive stuff in the game has no estimated ISK, for instance, and there are ways of hiding or suppressing that calculation. It certainly is one way of doing it, but this kind of automated de-flagging requires pretty careful thought to cover all the actions that would qualify someone as a not-newbie — which rather coincides with the exact thing that they're unwilling to codify… Straight

That was one of the reasons behind the geography suggestion: because they wanted to see an idea that required zero dev time —something that was just a policy.
Jorma Morkkis
State War Academy
Caldari State
#183 - 2012-08-28 22:02:56 UTC
Natsett Amuinn wrote:
Code in a designation for each new ACCOUNT, that expires after a set amount of time, or when the player does something specifically to cancel the new player tag. Have a warning pop up that proceeding with such action will eliminate the tag. The tage doesn't have to prevent new players from getting shot at, you don't actually have anything locked out. It would only be a tag that other players will see, so that they know it's a person they aren't supposed to shoot at.


Trial account...
Natsett Amuinn
Caldari Provisions
Caldari State
#184 - 2012-08-28 22:09:52 UTC
Jorma Morkkis wrote:
Natsett Amuinn wrote:
Code in a designation for each new ACCOUNT, that expires after a set amount of time, or when the player does something specifically to cancel the new player tag. Have a warning pop up that proceeding with such action will eliminate the tag. The tage doesn't have to prevent new players from getting shot at, you don't actually have anything locked out. It would only be a tag that other players will see, so that they know it's a person they aren't supposed to shoot at.


Trial account...

Who gives a ****. You don't half ass it because of trial accounts. Trialls have a finite time period, that would count towards the tag timer.

And like I said, the tag shoudln't prevent you from being shot at, only designate you as a new account that isn't supposed to be shot at.

You can not tell the difference between a rookie player and a vet. This guy is 6 years old, you have no idea who my alt is, or that my alts are asssociated with a 6 year old account. My alts are not rookies, but I as an older player familliar with the rules can use those rules to get someone banned in a rookie a SoE system, because the GM's don't know that my alt is an alt of an older player either.

GM's are not checking IP adresses against every other IP adress to make sure that the guy that looks like a new player isn't actually an old of an older player.

Just tag every new account, trial or othewise, and stop with half assing rules to protect new players. Do it right.
What we have now should only be for the time being, it shouldn't stay this way.

It is assinine to have a game like EVE, and then put a rule in a wiki that most people don't see, sayng you can't do something that every other aspect of the game says you can. If you don't want somene to do something, you need to make sure there is a visible deterant against it.

A simple tag is all it takes.
Natsett Amuinn
Caldari Provisions
Caldari State
#185 - 2012-08-28 22:12:41 UTC  |  Edited by: Natsett Amuinn
Tippia wrote:
Jorma Morkkis wrote:
Could you give a link to your "newbie protection scheme" because for some reason I can't find it.
Maybe you should read the thread before responding to it.

Natsett Amuinn wrote:
New players need to be protected for a PERIOD OF TIME, not an undefined period of time in specific systems that people aren't aware of.
That's one way of mechanically defining it, but it would require a whole lot of extra work to function properly. Some of the more expensive stuff in the game has no estimated ISK, for instance, and there are ways of hiding or suppressing that calculation. It certainly is one way of doing it, but this kind of automated de-flagging requires pretty careful thought to cover all the actions that would qualify someone as a not-newbie — which rather coincides with the exact thing that they're unwilling to codify… Straight

That was one of the reasons behind the geography suggestion: because they wanted to see an idea that required zero dev time —something that was just a policy.


Nothing is perfect. It's code, code is exploitable, it happens all the time. You can't just say, no we're not going to do it because of this or that that someone might find a way around. If that was the case you might as well just turn EVE off.

And it's not hard, and CCP is putting effort forth already to improve the new player experience. It's an ongoing developmental process. If they're working on improving that aspect of the game, than stuff like this should be a part of it.

Edit: What they're doing now is fine for NOW. It can't remain as the ongoing policy. It's not effecitve enough, WAY to exploitable, AND NO ONE KNOWS ABOUT IT.

Coding it is how you make sure EVERYONE is aware.
Mara Rinn
Cosmic Goo Convertor
#186 - 2012-08-28 22:19:49 UTC
Natsett Amuinn wrote:
1) That guy in the retriever gets popped and reoports it under the premise that he's a new player, even though it's an alt of a guy that's been playing the game for 6 years. Guy that popped him had a legit kill because the guy ins't really a new player, but gets banned because an older player took advantage of a rule he was aware of and gamed the system.


Do you have any evidence that this has actually happened? You're assuming that CCP doesn't have access to the customer records, and that it wouldn't occur to CCP to check at least the other characters on the same account, much less the other accounts owned by the same player (matched by IP address, credit card number, playing time, TPM serial number, etc).

How will adding more rules to the ones already in existence help the new player read them? The new player just needs to be pointed at the rules in the first place.

Natsett Amuinn wrote:
This is why you code rules. Stating rules and expecting people to follow them, or even know about them when you don't tell them the rules, is not the way to do it.


Formally writing up the rules would only be of use if the people reading the rules had access to all the information. As players, we do not have access to all the information, and have to make a judgement call. As such, people will poor judgement (or judgment impaired by their desire to grief people who are incapable of fighting back) will get winnowed out of the game. Everyone wins.

Natsett Amuinn wrote:
A tag that says "this guy is off limits for now" is much easier to see, and understand.


This would simply spawn a new griefer sport. New player gets befriended by griefer who start telling new player how wonderful their null sec alliance is. As soon as the rookie tag expires, offer the guy membership of the alliance for 1 PLEX. Rejoice as new guy calls you every day wondering why you don't call back anymore. Yup, no way that such a tag could be exploited.
Natsett Amuinn
Caldari Provisions
Caldari State
#187 - 2012-08-28 22:25:05 UTC
I have a recipe for everyone now.

This is how you make non-uniform cookies.

Take one part individual and mix it with one part discresion, and a sprinke of 1st and 2nd party. Bake for a bit and enjoy.

What you get is a rule that isn't uniform, because individuals are responcible for translating the rule.

One guy gets popped by another guy.
One GM says ok, it's a ban.
Another GM says ok, it's a warning.

One GM says, well it was out of the rookie system, but you're only a few days old so ban.
Another says, well you're not in the rookie system, but you're only a few days old so I'll warn him.
Another says, well your not in the rookie system so I can't help you.

A coded rule means the devs don't decide based on what they feel is justifiable under the rules.
blow someone up with a tag, and you get banned. Period.
Tippia
Sunshine and Lollipops
#188 - 2012-08-28 22:27:50 UTC
Natsett Amuinn wrote:
Nothing is perfect. It's code, code is exploitable, it happens all the time. You can't just say, no we're not going to do it because of this or that that someone might find a way around. If that was the case you might as well just turn EVE off.

And it's not hard, and CCP is putting effort forth already to improve the new player experience. It's an ongoing developmental process. If they're working on improving that aspect of the game, than stuff like this should be a part of it.
Yes, my point is that it's not me saying it — it's CCP, unfortunately. When the topic was up for discussion the last time, what they said was that they were thoroughly unwilling to codify the rules and they asked us to come up with a policy that required no dev time.

If they could put some dev time into it as part of the NPE effort, then that would indeed be great, but somehow, I'm feeling pessimistic… Straight

Education would go a long way, but when the underlying philosophy is that they don't want people to know this stuff, it suddenly becomes… let's call it “tricky”.
Natsett Amuinn
Caldari Provisions
Caldari State
#189 - 2012-08-28 22:37:45 UTC
Mara Rinn wrote:


Do you have any evidence that this has actually happened? You're assuming that CCP doesn't have access to the customer records, and that it wouldn't occur to CCP to check at least the other characters on the same account, much less the other accounts owned by the same player (matched by IP address, credit card number, playing time, TPM serial number, etc).

Joke?
Do you know how many people live in the rookie systems?
On average only 40 people at any given time mine the same system as my alt, and belts are gone by the evening. You thnk no one is mining in a rookie system? You can into them in the monrings and see the barges and exhumers eating the belts. WTF.

Quote:
How will adding more rules to the ones already in existence help the new player read them? The new player just needs to be pointed at the rules in the first place.

When did I say add more rules.
It IS the rule. If you've followed what GM's have been saying, you'd know that the rule isn't just applied to stated systems. They have the right to use their descretion in all high sec systems when it comes to rookies. Blow a new player up in a system not listed and you can be banned. It's entirely up to the GM.

All I'm saying is, instead of stating on a webpage that no one sees, put a frigging tag on new players that everyone sees.

Crime watch is already working on new rules for high sec agression, this should be a part of it.


Quote:
Formally writing up the rules would only be of use if the people reading the rules had access to all the information. As players, we do not have access to all the information, and have to make a judgement call. As such, people will poor judgement (or judgment impaired by their desire to grief people who are incapable of fighting back) will get winnowed out of the game. Everyone wins.

How do you make a judgment call when you don't know a rule exists? This isn't life, it's a game. People do what mechanics allow them to do, and new players are allowed to shoot other players, and some have gotten in trouble for shooting other rookie players.

On an almost daily basis, while playing my alt, some new guy asks how can flipping works after it happens to them. It's suprising how many of them end up going, Oh, I can use that to shoot other people without getting blown up by concord? Or just the new guy that wants to see if they can blow up another player before concord gets them, not knowing they can't do that in the system they're in.

PEOPLE DON'T KNOW THE RULE EXISTS.
I don't give a **** if it's a greifer or not. It's not right to penelize people for NOT KNOWING that they can be banned for doing something the game provides them all of the mechanics to do.

It's the equivilent of CCP putting a rule on the wiki that says it's now a bannable offense to shoot a POS in high sec. All the mechanics are there to do so.
Quote:
This would simply spawn a new griefer sport. New player gets befriended by griefer who start telling new player how wonderful their null sec alliance is. As soon as the rookie tag expires, offer the guy membership of the alliance for 1 PLEX. Rejoice as new guy calls you every day wondering why you don't call back anymore. Yup, no way that such a tag could be exploited.

Sorry, but that's a really weak excuse to NOT do something.

How often do you think people get conned into going into low sec?
Natsett Amuinn
Caldari Provisions
Caldari State
#190 - 2012-08-28 22:38:51 UTC
Tippia wrote:
Natsett Amuinn wrote:
Nothing is perfect. It's code, code is exploitable, it happens all the time. You can't just say, no we're not going to do it because of this or that that someone might find a way around. If that was the case you might as well just turn EVE off.

And it's not hard, and CCP is putting effort forth already to improve the new player experience. It's an ongoing developmental process. If they're working on improving that aspect of the game, than stuff like this should be a part of it.
Yes, my point is that it's not me saying it — it's CCP, unfortunately. When the topic was up for discussion the last time, what they said was that they were thoroughly unwilling to codify the rules and they asked us to come up with a policy that required no dev time.

If they could put some dev time into it as part of the NPE effort, then that would indeed be great, but somehow, I'm feeling pessimistic… Straight

Education would go a long way, but when the underlying philosophy is that they don't want people to know this stuff, it suddenly becomes… let's call it “tricky”.

They never said they would never code it, but that they didn't have the time to do it NOW. They needed a solution that can be applied this moment that doesn't require code.

My best answer to this.

CRIMEWATCH.
Tippia
Sunshine and Lollipops
#191 - 2012-08-28 22:46:56 UTC  |  Edited by: Tippia
Natsett Amuinn wrote:
They never said they would never code it, but that they didn't have the time to do it NOW. They needed a solution that can be applied this moment that doesn't require code.
Not code — codify, and they did indeed say that they would never codify it, and that was separate to the lack of dev time. Unfortunately, the rules need to be codified to be turned into something that can be put into code.

…the play on words is not intentional and rather unfortunate, but that was the gist of it.

Also, the same reasoning for not making the internal policies official is applicable for not turning them into game mechanics, and since they're so opposed to the former, it seems rather unlikely that they'd go for the latter. Yes, it's a pretty BS stance, but that's the hand we've been dealt and why the discussion has focused on providing them with a better policy that still lets them retain the same degree of GM discretion.
Natsett Amuinn
Caldari Provisions
Caldari State
#192 - 2012-08-28 22:54:27 UTC
Tippia wrote:
Natsett Amuinn wrote:
They never said they would never code it, but that they didn't have the time to do it NOW. They needed a solution that can be applied this moment that doesn't require code.
Not code — codify, and they did indeed say that they would never codify it, and that was separate to the lack of dev time. Unfortunately, the rules need to be codified to be turned into something that can be put into code.

…the play on words is not intentional and rather unfortunate, but that was the gist of it.

And it's bullshit.

People need to stop argueing the stupid **** surrounding the rules and start demanding CCP stop half assing it.

CCP has already stated that they're working on overhauling the new player experience. One of the first steps was the redo of the tutorials, but that wasn't the end of it. They're actively looking for ways to improve how new players are introduced to EVE.

The stated rule is one of those things, and it amounts to redoing the tutorials by removing them from the game and sticking them on the wiki, and then expecting the players to go to the wiki to do them. It ain't happening.

Remember,
They said if people didn't stop messing with new players they would extend the number of systems the rule applies to. What a shock, they extended it. And you know they did it because people are still messing with new players. It takes very little common sense to know that in a game like EVE, that lets you do what they say they don't want you to do, that people will keep on doing it.

The vast magority of people don't know there is such a rule.
That is a fault of the way they're addressing the issue.

THERE IS NO OUT OF GAME SOLUTION TO THIS PROBLEM.
It's simply not possible. You don't have to be the sharpest tool in the shed to figure that one out.
James Amril-Kesh
Viziam
Amarr Empire
#193 - 2012-08-29 01:31:39 UTC
I demand CCP codify rules properly. GM discretion is a joke, especially when GMs often don't even understand the mechanics of the game properly.

Enjoying the rain today? ;)

Jorma Morkkis
State War Academy
Caldari State
#194 - 2012-08-29 04:58:51 UTC  |  Edited by: Jorma Morkkis
Natsett Amuinn wrote:
Who gives a ****. You don't half ass it because of trial accounts. Trialls have a finite time period, that would count towards the tag timer.

And like I said, the tag shoudln't prevent you from being shot at, only designate you as a new account that isn't supposed to be shot at.


And how exactly your "coded rule" would protect new players?

Actually that would tell you, the griefers, who are the actual newbs so you know who you want to kill next.

James Amril-Kesh wrote:
I demand CCP codify rules properly. GM discretion is a joke, especially when GMs often don't even understand the mechanics of the game properly.


When was shooting rookies in rookie systems allowed?
Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#195 - 2012-08-29 14:53:46 UTC
Jorma Morkkis wrote:

When was shooting rookies in rookie systems allowed?


It's the shooting of rookies outside of the declared rookie systems that are being enforced at the moment. That is what he is referring to, not the killing of rookies in labelled systems.

Member of the Pink Pony Killboard Padding Alliance

Pipa Porto
#196 - 2012-08-30 00:43:46 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Natsett Amuinn wrote:
Who gives a ****. You don't half ass it because of trial accounts. Trialls have a finite time period, that would count towards the tag timer.

And like I said, the tag shoudln't prevent you from being shot at, only designate you as a new account that isn't supposed to be shot at.


And how exactly your "coded rule" would protect new players?

Actually that would tell you, the griefers, who are the actual newbs so you know who you want to kill next.


And Ding, off goes a light at The Hall of Justice GM HQ, allowing them to look into the situation, ban the bad guy, and help the newbie, limiting griefers to one bite at the apple and likely making their lives so miserable that they quit screwing with rookies.

The problem in a coded label is that automatically determining who is a rookie is next to impossible, and once older players figure out what it takes to keep that label, they'll exploit it for their own gain. It'll work fine to protect actual rookies, the problem is that it'll protect a bunch of people who don't need protection.

Quote:
James Amril-Kesh wrote:
I demand CCP codify rules properly. GM discretion is a joke, especially when GMs often don't even understand the mechanics of the game properly.


When was shooting rookies in rookie systems allowed?


Learn to read the OP. GMs are enforcing the nebulous rookie protection rules in systems that are not rookie systems.

EvE: Everyone vs Everyone

-RubyPorto

Natsett Amuinn
Caldari Provisions
Caldari State
#197 - 2012-08-30 01:34:25 UTC
Pipa Porto wrote:
Jorma Morkkis wrote:
Natsett Amuinn wrote:
Who gives a ****. You don't half ass it because of trial accounts. Trialls have a finite time period, that would count towards the tag timer.

And like I said, the tag shoudln't prevent you from being shot at, only designate you as a new account that isn't supposed to be shot at.


And how exactly your "coded rule" would protect new players?

Actually that would tell you, the griefers, who are the actual newbs so you know who you want to kill next.


And Ding, off goes a light at The Hall of Justice GM HQ, allowing them to look into the situation, ban the bad guy, and help the newbie, limiting griefers to one bite at the apple and likely making their lives so miserable that they quit screwing with rookies.

The problem in a coded label is that automatically determining who is a rookie is next to impossible, and once older players figure out what it takes to keep that label, they'll exploit it for their own gain. It'll work fine to protect actual rookies, the problem is that it'll protect a bunch of people who don't need protection.

They couldn't use it to protect themselves any more then they already do.

Tagging every new account under 30 days isn't a big deal, it's effectively what they're currently doing with the stated rule, except that most people aren't even aware of it. Nor does the rule only apply to the rookie systems and SoE systems, a GM has already stated that they use their descretion outside of those systems as well.

I don't think people understand what's happening here.

The GM's said that if the harrasment of rookie players didn't stop, they would expand the number of systems the rule applies to, and they did. That means that there wasn't sufficient adhearence to the rule, and they felt they needed to expand it to provide more protection to new players, exactly like they said they would.

This is not an issue of judment.
I have never done the SoE missions. I could, if I wanted, start a new account and do those missions. I am not a rookie, even with a new account. It is not possible for any player to know if any other player with a new account is a rookie, or an alt of a someone that has been playing for some time. Not even a GM has the means to determine this.

I could actually get people in trouble by reporting them if they messed with one of my alts, that's not really cool.

People already use disposable alts to do things in high sec, it's a moot point to worry about. There's nothing a vet can do with an alt that is taged as a new player that can't be compensated for.

Along the way they should change some things with the way trials work. If you have an active account, you shouldn't be able to register a trial account with the same email. There's simply no reason that anyone playing already needs a trial period other than to get a couple extra weeks of free playtime. If people want 30 disposable alts to get themselves rookie protection to do inconsiquential crap in high sec, fine, make them create 30 different emails.


Now, I keep seeing people say that a rookie tag would be easy to expoit, no one says how.
Please, explain to me what good it would do a vet player?
Pipa Porto
#198 - 2012-08-30 04:57:56 UTC
Natsett Amuinn wrote:
Pipa Porto wrote:
Jorma Morkkis wrote:
Natsett Amuinn wrote:
Who gives a ****. You don't half ass it because of trial accounts. Trialls have a finite time period, that would count towards the tag timer.

And like I said, the tag shoudln't prevent you from being shot at, only designate you as a new account that isn't supposed to be shot at.


And how exactly your "coded rule" would protect new players?

Actually that would tell you, the griefers, who are the actual newbs so you know who you want to kill next.


And Ding, off goes a light at The Hall of Justice GM HQ, allowing them to look into the situation, ban the bad guy, and help the newbie, limiting griefers to one bite at the apple and likely making their lives so miserable that they quit screwing with rookies.

The problem in a coded label is that automatically determining who is a rookie is next to impossible, and once older players figure out what it takes to keep that label, they'll exploit it for their own gain. It'll work fine to protect actual rookies, the problem is that it'll protect a bunch of people who don't need protection.

They couldn't use it to protect themselves any more then they already do.

Tagging every new account under 30 days isn't a big deal, it's effectively what they're currently doing with the stated rule, except that most people aren't even aware of it. Nor does the rule only apply to the rookie systems and SoE systems, a GM has already stated that they use their descretion outside of those systems as well.

I don't think people understand what's happening here.

The GM's said that if the harrasment of rookie players didn't stop, they would expand the number of systems the rule applies to, and they did. That means that there wasn't sufficient adhearence to the rule, and they felt they needed to expand it to provide more protection to new players, exactly like they said they would.

This is not an issue of judment.
I have never done the SoE missions. I could, if I wanted, start a new account and do those missions. I am not a rookie, even with a new account. It is not possible for any player to know if any other player with a new account is a rookie, or an alt of a someone that has been playing for some time. Not even a GM has the means to determine this.

I could actually get people in trouble by reporting them if they messed with one of my alts, that's not really cool.

People already use disposable alts to do things in high sec, it's a moot point to worry about. There's nothing a vet can do with an alt that is taged as a new player that can't be compensated for.

Along the way they should change some things with the way trials work. If you have an active account, you shouldn't be able to register a trial account with the same email. There's simply no reason that anyone playing already needs a trial period other than to get a couple extra weeks of free playtime. If people want 30 disposable alts to get themselves rookie protection to do inconsiquential crap in high sec, fine, make them create 30 different emails.


Now, I keep seeing people say that a rookie tag would be easy to expoit, no one says how.
Please, explain to me what good it would do a vet player?


Quote:
I could actually get people in trouble by reporting them if they messed with one of my alts, that's not really cool.


That's how.

If you limit the protections geographically, then you can adjust the geography to prevent abuse (not much you can do in a dead end system with stripped out belts and no good agents) from being useful. If you protect everyone who meets some criteria, players will quickly figure out what those criteria are and abuse those criteria to do useful things (risk free transport of non-market goods, etc.).

EvE: Everyone vs Everyone

-RubyPorto

Tesal
#199 - 2012-08-30 05:09:03 UTC
I rather like the current system, although it could use some coding as the Goon suggested. GM's need the flexibility to ban people who break the rules. For example, a newb a week old starts can flipping and killing the day old newbs. The GM can give him a warning and let him know he will get banned if he does it again. Likewise, if a newb hauls 40 plex and gets suicide ganked, the GM can look at the character and the circumstances and decide that its a clean kill, that the person is really not a newb. The GM can also ban people who can flip and should know better. Its a matter of discretion that is needed. GM's can look at patterns of behavior too. They can see if someone is blowing up multiple newb ships and can get a good idea as to whether or not to ban them.

I know I got blown up ratting in a starter system. I took from a can dropped by another player and he killed me. I also shot back to no effect. No big loss, I just got back in another rookie ship and kept playing. For me, the GM didn't need to do anything because I didn't know what a petition was, which is a problem. I was mad for a minute and kept playing. Luckily for me I didn't have a multimillion isk ship which was a huge amount of isk to me back then.

Jorma Morkkis
State War Academy
Caldari State
#200 - 2012-08-30 05:24:59 UTC  |  Edited by: Jorma Morkkis
Tah'ris Khlador wrote:
It's the shooting of rookies outside of the declared rookie systems that are being enforced at the moment. That is what he is referring to, not the killing of rookies in labelled systems.


Problem: you don't know all SoE epic arc systems.
Solution: go and do that epic arc and write down all systems you run missions.
Solution for griefers: force noobs or older players to tell you all the systems related to SoE epic arc "or else..."

Problem solved!

Pipa Porto wrote:
And Ding, off goes a light at The Hall of Justice GM HQ, allowing them to look into the situation, ban the bad guy, and help the newbie, limiting griefers to one bite at the apple and likely making their lives so miserable that they quit screwing with rookies.


Yeah, like creating trial accounts is difficult solution for the ban you just got...

Pipa Porto wrote:
Learn to read the OP. GMs are enforcing the nebulous rookie protection rules in systems that are not rookie systems.


Problem: you don't know all SoE epic arc systems.
Solution: go and do that epic arc and write down all systems you run missions.
Solution for griefers: force noobs or older players to tell you all the systems related to SoE epic arc "or else..."

Problem solved!

Btw, SoE epic arc is part of tutorial process.