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The "Thousand Papercuts" Project by Akita T (Continued)

Author
Simon Victor
The Hornet's Nest
#1 - 2011-10-11 09:52:51 UTC
I couldn't stand by and let this thread die so this is the continuation of the "Thousand Papercuts" project created by Akita T on the old forums. Akita T did an excellent job of organizing the EVE community in creating this list of minor annoyances involved in everyday EVE game-play. Original message below:

Quote:
I honestly have no idea where to put this, so I decided to put it (for now) in EGD.
I hope the mods will see fit to leave it in EGD.
Why ? Because it doesn't really belong in Features and Ideas Discussion (it's not exactly a set of suggestions but more of a collection of multiple personal annoyances, and then FID is kind of like an elephant graveyard) and it doesn't exactly belong in the Assembly Hall either, because it's more of a brainstorm thing than a "let's do this specific stuff".


SO, WHAT IS THE "THOUSAND PAPERCUTS" PROJECT ?

It's an attempt to gather intel a lot of really small things that you put up with easily for some reason (usually because you got used to it after a while, short or long), but it still kind of bothers you to some tiny (or not so tiny) degree.
Each and every one of those things might not even really be annoying in itself (and at least for some, changing them might probably NOT be really worth CCP's time yet, to be honest), but there might be so many that they end up giving you an overall feeling of discomfort, or stress, or whatever you'd like to call it.


WHAT DO I WANT FROM YOU ?

If you have one such minor inconvenience, whenever you encounter it, please describe it in here. THE SMALLER THE INCONVENIENCE, THE BETTER.
You know, the small things... those you'd feel embarrassed to file a bug report for since they're so insignificant, or even never really bother to start a thread about it for fear of being laughed at for being too whiny about something most people don't even consider that much of an inconvenience.
Things like:
* "I wish the use/trash options on the menu would have more distance between them"
* "I'd love if the timer for switching between ships was shorter than 30 seconds"
* "I hate that nebula background images are so low resolution, I see nasty colorbands and blocks on my monitor at high resolutions"
* "I don't like waiting 5-10 minutes for the remote asset list to reload"
* "I'd like it if when I create a fleet I'd be made squad commander by default"
* "I want more font options"
* "It would be great if I could select a default showinfo tab"
* "The blinking of the character sheet icon after claiming certificates annoys me, why do I have to open it again for it to stop blinking, I was just there"
* "The [location] turret position on the [shipname] model annoys me because [reason]"
* "Why do I have to stop training a skill when I clonejump, can't it pause and resume automatically?"
...and so on and so forth.


WHAT IS THE PURPOSE OF THIS ?

Well, there are several.

First off, maybe that minor annoyance you always had has some way to be sidestepped that somebody else found but you weren't aware of (hey, weirder things have happened).
If you think you have a solution to one of the issues presented, don't be shy, say it.

Second, some of those things might be trivial to fix/change, and merely the fact they're brought forth will trigger their fix/change.
Yeah, a bit of too much wishful thinking, but you never know.

Finally, after enough of these minor annoyances are collected, hopefully the most commonly perceived as annoying ones that so far were deemed not worth the time will hopefully get some attention from CCP when they're brought up as individual items.
However, they would have to be common to quite a few people before they even deserve to be elevated to that particular status.

Arguing with strangers on the internet is a sucker's game because they inevitably turn out to be, or are indistinguishable from, self-righteous sixteen-year-olds possessing infinite amounts of free time.

Simon Victor
The Hornet's Nest
#2 - 2011-10-11 10:08:42 UTC

  • When my ship goes into warp, it should be an impressive sight especially when we are moving many times the speed of light. That would be one heck of a light show.

  • I can warp through solid objects in a very unimpressive, unrealistic manner. That includes accelerating through a station (Doesn't that equal explosion?) This is one of the first things a non-subscribing friend will mention when I show them the game.

  • Missile bays need the same attention given to turrets. Currently, all missiles fly out of the center of a ship, and ram into the center of another ship resulting in an unrealistic explosion.

  • Bouncing off of things in space is not harmless (never been there for real, but just a guess), and would result in damage one way or another.

  • Missed shots from guns and missiles still visually hit their target. Poor shots still hit dead center. Maybe some visual misses and grazes would be sweet effects.

  • Grouped missile launchers fire in one giant blob. Cluster pattern, or missiles flying from multiple tubes would look much better.

  • Turrets and missiles only hit one focused point on the ship, and there's no big gratifying explosion when it happens.

  • Ships should visually take damage. Whether it's an attack to shields or armor it should look like the ship is being damaged, parts flying off, etc.

Arguing with strangers on the internet is a sucker's game because they inevitably turn out to be, or are indistinguishable from, self-righteous sixteen-year-olds possessing infinite amounts of free time.

mxzf
Shovel Bros
#3 - 2011-10-11 16:21:48 UTC
I've got another one. Some ships, especially cap ships, require skills that are also required by their prereqs. It would be nice if redundant skill requirements could be removed.

Examples:a
Capital Industrial Ships requires Advanced Spaceship Command 5 and Capital Ships 2 (which requires ASC 5 also)
Carriers and Dreads require Capital ships 1 and Racial Carrier/Dread (which requires Cap Ships 1/3)

It's not a huge thing, but it's a little pet peve of mine that I'd like to see fixed.
Angelica Dominus
The Farmer's CO-OP
#4 - 2011-10-12 00:43:53 UTC

  • Asteroid belts are very low detail (a bunch of rocks floating in space). My vision of an asteroid belt is something scary and full of debris.
  • Warping through objects (as stated above) is sacrificing realism.
  • My windows change positions sometimes when undocking.
  • Fleet broadcasts don't make a sound when made. I often miss broadcasts.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2011-10-12 02:08:01 UTC
One of my biggest daily annoyances:

When swapping laser crystals, the "used" option uses new crystals, resulting in a pile of barely-used crystals if you keep a spare set in your ship. This used to work properly and changed with Incursion (I think) and has never been fixed.

Example:

I have 12 scorch crystals and 6 IN multis in my cargo. I load scorch, shoot something, load multis, shoot something, then choose to load "Scorch M (used)" it loads the unused scorch crystals, leaving me with two partially-used sets of crystals. In the long term this can result in the system mixing and matching crystals so that you shatter some of the stack and your guns won't fire even though the group shows to have ammo loaded.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2011-10-12 02:09:40 UTC
Angelica Dominus wrote:
[list]
Fleet broadcasts don't make a sound when made. I often miss broadcasts.

They should also do more to visually alert those of us who play with the game audio muted or on low volume. Right now you have to be actively looking for a broadcast, which conflicts with my definition of the term "broadcast".

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2011-10-12 02:13:57 UTC
Simon Victor wrote:

Bouncing off of things in space is not harmless (never been there for real, but just a guess), and would result in damage one way or another.


Yes but if bumping does damage, it would have to give aggression and trigger concord responses. Imagine the number of Concord actions on the Jita undock, or in an ice field when an orca lands in the right spot. While the chaos would be a great show, this isn't a practical idea.

Founding member of the Belligerent Undesirables movement.

Angelica Dominus
The Farmer's CO-OP
#8 - 2011-10-12 02:30:01 UTC  |  Edited by: Angelica Dominus
FloppieTheBanjoClown wrote:
Simon Victor wrote:

Bouncing off of things in space is not harmless (never been there for real, but just a guess), and would result in damage one way or another.


Yes but if bumping does damage, it would have to give aggression and trigger concord responses. Imagine the number of Concord actions on the Jita undock, or in an ice field when an orca lands in the right spot. While the chaos would be a great show, this isn't a practical idea.


The whole bumping thing would have to be changed for it to work. I personally think that if you warp into a gate at full speed it's going to hurt, bad. I think bumping shouldn't happen at all. Although a ship that destroys its targets by mauling it to death would be cool. Why are guns and missiles the only weapon? Ramming speed! But anyway, yeah, I think if you warp to something you shouldn't bounce off of it unharmed. It just doesn't make sense.

I also thought of the following:

  • When the rorqual transforms during industrial mode it is awesome. I want the same for siege mode and triage mode.
  • The sun should be bigger. Also, warping to it would be bad. Entering the sun's corona would be deadly right?
Frank Graden
Axiom Navy
#9 - 2011-10-12 17:23:40 UTC
Having a way to save overview settings and share them with the corp, like the corp fittings would be great.

Sending voice in mail would be cool.

Having a better system for trading bookmarks, and doing it remotely. Maybe add something to the People and Places window, or at the very least make it easier for a corp to trade them inside their rented office and POS.

Corp owned PI, with grantable roles for collections and management of them.

My little things are probably a bit of work for CCP, sorry boys but you got to admit that it they would be pimp, and not unbalance the system.

mxzf
Shovel Bros
#10 - 2011-10-12 17:43:40 UTC
Frank Graden wrote:
Having a way to save overview settings and share them with the corp, like the corp fittings would be great.


You can already do that. If you export the overview and you know where you saved them to, you can send them the XML file (or upload it somewhere and provide a link). An in-game method wouldn't be bad either though.

Even more than that I would like to be able to {im|ex}port my windows positions/sizes/colors. I hate having to backup the game's files and manually overwrite them to keep everything from being reset when I reformat my machine or install on a new machine. And if you need to delete the local data, those are completely gone anyways. Just give us a nice json file with window information or something, it's not that hard.
Frank Graden
Axiom Navy
#11 - 2011-10-12 17:57:31 UTC
mxzf wrote:
Frank Graden wrote:
Having a way to save overview settings and share them with the corp, like the corp fittings would be great.


You can already do that. If you export the overview and you know where you saved them to, you can send them the XML file (or upload it somewhere and provide a link). An in-game method wouldn't be bad either though.

Even more than that I would like to be able to {im|ex}port my windows positions/sizes/colors. I hate having to backup the game's files and manually overwrite them to keep everything from being reset when I reformat my machine or install on a new machine. And if you need to delete the local data, those are completely gone anyways. Just give us a nice json file with window information or something, it's not that hard.


I'm talking about getting an in-game method to save time and energy. It would be nice if you got a new computer to be able bring up the settings without dealing with backing everything up and playing the upload game.
Endovior
PFU Consortium
#12 - 2011-10-12 18:39:49 UTC
I tend to like listening to music while playing Eve, and I've created a custom playlist for just that purpose. Accordingly, I really wish that Eve didn't automatically switch to a pre-selected track from the default soundtrack whenever you go through an acceleration gate, or at least that that's a 'feature' you could manually disable, since the transition is particularly jarring.

I wish that probe launchers would auto-repeat, since you need four probes to be able to do anything worthwhile anyway, and having to wait to reactivate the thing on each cycle is somewhat annoying.

I really wish that mining lasers would automatically deactivate when the asteroid in question is depleted. I really really wish that they'd do so automatically as soon as they reach the point in their cycle on which the asteroid would automatically deplete if you deactivated them anyway. In fact, it's just that kind of annoyance that led me to sell my Hulk and be done with the business.

I wish that the process of re-tasking 19 Advanced Industry Facilities to use a different schematic could be streamlined a bit; there's an obscene and RSI-inducing number of clicks required to do that.

I especially wish that the most useless of these clicks be removed; the launchpad's 'storage' section should not auto-minimize after each routing. Having it vanish each time you're finished using it (forcing you to wait a second for it to go away completely), and then re-click it to bring it up again (forcing another second of wait) fifty-seven times is the most rage-inducing part of an already lengthy process, and one which happens for no reason.
Tyrhineld Malukker
Games Inc.
#13 - 2011-10-12 19:27:46 UTC
1 - Probe launcher not actually cycling

2 - Better epic warp effect needed

3 - Missiles not launching in clusters when more than 1 missile is shot (just keep them as one body for the game to handle but change the graphic!)

4 - Asteroid belts only vary between a few set formats and NEVER look as large as one should be, going off into the distance.

5 - Better wrecks and debris aren't produced when things of all sizes blow up, just a generic "wreck" shows up.

6 - User interface needs much work (see https://forums.eveonline.com/default.aspx?g=posts&t=20578&find=unread)

7 - Drones should have more commands/versatility and ease of use.

8 - When you loot drone npc wrecks the damn alloys should STACK

9 - If you (for example mining) drag ore thats too large for your cargohold directly onto your cargohold icon from a can, it should pop up a window that says "cannot fit, do you want this much placed in there?" It does that when you have both open but not when you drag to the cargohold icon.

10 - When salvaging the salvager puts the items in the wreck into a can INSTEAD of into your hold where it would be logical to go.

11 - A mining laser dosen't stop the moment it finishes with an asteroid.

12 - A mining laser (and salvagers) often bug up and continue to cycle when the item in question is already gone.

13 - A mining drone often bugs up after I tell it to mine repeatedly and comes back to idle around my ship

14 - Mining drones propulsion system and way of maneuvering don't seem to make sense

15 - When an item is anchored, why does it stay there if i bump it? It should stay in place via some opposite propulsion instead of being anchored to a piece of space for no reason.

16 - The map has a rather bad user interface although it has much depth

17 - When selling to the market, if an item is unpackaged it should give you the option to repackage it right then and there instead of making you go and do it yourself.

18 - Ship's sizes are often unrealistic based on their drone bay, cargohold, etc

19 - Missile launchers need some sort of visual representation on the ship like turrets do

20 - Probes/laser crystals/myriad of other items I use do NOT automatically stack after I switch them out of whatever I used them for (damage to them should have them stack separately)

21 - Engine trails don't exist yet

22 - Tutorials REALLY help lead you on after the career agents are over

23 - Better pve storylines and more epic arcs are needed

Yeah I know it's a lot and given more time I think I could come up with more, but I don't feel like it.

“…no man ever understands quite his own artful dodges to escape from the grim shadow of self-knowledge.” - Joseph Conrad

CaleAdaire
Deep Core Mining Inc.
#14 - 2011-10-12 21:21:53 UTC
1. I wanna blow up asteroids. It would be so much more fun if I could swoop in and shoot the rock my buddy is mining when I know he is AFK.

2. I want some amazingly cool warp effects. I'm goin the freakin' speed of light!

3. Why do turrets get to have all the cool effects, and their shots aren't grouped into one cluster. Do the same for missiles.

Trust in God, Have Faith in Fusion.

Vertisce Soritenshi
The Scope
Gallente Federation
#15 - 2011-10-12 22:36:15 UTC  |  Edited by: Vertisce Soritenshi
This is my current beef with EvE.

Static annom and sig ID's! Stop changing them on downtime.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2011-10-13 01:50:12 UTC
Someone else brought up d-scan in another thread. Posting here that dscan needs some love. My suggestion is to make it a cone or wedge in the solar system map so that we can see exactly where it's pointed and where its range stops. Give it left and right arrow controls to manually adjust it. "Look this direction and scan" doesn't really seem to have the precision I would expect out of a space ship.

(But don't take away the current method of d-scanning, just add in the SS map support)

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#17 - 2011-10-13 13:44:25 UTC
Yes...this was a topic of conversation as to if Local were to be removed from Nullsec than D-Scan would need some major love and improvement. Remove the clickfest that is D-Scan, make it autoscan and improve the scanning process of D-Scan.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Reaver Glitterstim
The Scope
Gallente Federation
#18 - 2011-10-14 05:09:02 UTC
I agree with the missiles grouping thing. I think it'd be neat to have the missile volley graphic look like as many missiles as are in it. Since they're only blips of light, that shouldn't be hard to implement. Also, missiles are just blips of light. Of course viewing them from the rear, that's all you're going to see. But from the side or front-on, you should see a missile heading that bright blip. It's most noticeable when missiles are fired at you. You should see a dark object silhouetted in front of the bright dot.

I miss the old mining sounds. When I was in my first week, I was mining away when I discovered a mining barge. The strip miners seemed to awesome, it made me really want to have a mining barge of my own. For months, every time I got bored, I would pull out my mining barge and let the soothing roar of the strip miners lull me to sleep in front of my computer. Or if I wanted something a bit more gentle, the ice miners did nicely. Great way to make some isk while just passing time. And if I ever didn't want to hear them, of course I could just zoom the view out till the sound stopped. So please bring the old strip miner sounds back!!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sidius Dragonis
The Farmer's CO-OP
#19 - 2011-10-14 07:33:11 UTC

  • Agreed on the new mining lasers. Not enough umph where the old ones were obviously ripping roids to bits.
  • I'm not sure how to fix bouncing. Maybe a little more precision to ship movement. It can be annoying.
  • Why can't I sort local by sec status, standings, and whatever else?
  • Bombs! Bomb effects from stealth bombers are boring! I expected an explosion, and got crap.
  • Missiles need the attention that turrets got.
  • I want to log with an alt without completely logging out of my account.
  • Modular POS's are a great idea! Don't screw them up, and make them dockable!
  • Some ship models need revisited... Make that a lot of ship models.
  • Using 3rd party programs to skill plan works, but shouldn't that be in-game?
  • Warp effects are boring as stated above I believe.
  • I want my ship to have a crew! I don't want to be so lonely in my space ship. Ships should have lots of people involved in making them go.
  • Undocking from station can sometimes leave you inside or colliding with another ship. That's just not right. Either manage undocking better, or make it so there aren't ships inside of ships when undocking.
Frank Graden
Axiom Navy
#20 - 2011-10-14 16:47:13 UTC
Sidius Dragonis wrote:

  • Undocking from station can sometimes leave you inside or colliding with another ship. That's just not right. Either manage undocking better, or make it so there aren't ships inside of ships when undocking.


What if they put more then one undock point on a station. Like Jita 4-4 could have 4 undock points and it cycles through them so ships arent coming out on top of each other. That would also make it harder to be station camped by a couple of guys, but it also makes the undock insta-warp very difficult. That is thinking that the undock points are pointed in different directions, but you could probably have them point the same direction on one side. You would just have to stack the undock points on each other and the undock insta-warp and station camping wouldn't be disrupted.
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