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Non Minmatar T1 cruiser vs. multiple assault frigs

Author
Mutant Caldari
Caldari Provisions
Caldari State
#21 - 2012-08-27 00:38:38 UTC
Hrett wrote:
Vexor fit is
Small neutrons, medium neut
Web, scram, mwd (or can do AB if you know where you are going to fight)
DCU II, EANM II x2, 1600
ACR, Trimark x2

Thorax is:
Small neutrons
Web, scram, mwd (or AB)
1600x2 (yes 2!), EANM II x 2, DCU II

ACRx2, Trimark

Can swap one 1600 for an 800 and drop an ACR for another Trimark. 2 x 1600s werea better tank with RTP. That might change with the new steel plate IIs, but I haven't tried it yet. Might drop a gun on the thorax for a neut, to flavor.

EDIT: and no, Imeant don't use the Caracal, but s 1600 plate one sounds interesting. I'm gonna try it. Twisted

In order to fit 2 1600 plates, you need 2 ACRs(If you intend on fitting a MWD, otherwise you'll have a bit less than 5k more EHP with an AB + 2 1600s) which makes your tank less than that of a 1600 + 800 plate Thorax since they can fit 3 Trimarks without fitting mods. The small gun + buffer Thorax really shined before the web nerf but it is still quite viable.

[Thorax, Bait lolol]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Warrior II x5

294 DPS, 53,684 EHP and 1,111m/s.

[Thorax, AB + 1600s]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

10MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Warrior II x5

Same DPS, 58,145 EHP and 442m/s(Unaffected by scrams though).
Katran Luftschreck
Royal Ammatar Engineering Corps
#22 - 2012-08-27 00:52:20 UTC
I don't pretend to be a PvP expert, or even an amature (and I'm sure the pros will no doubt leap into troll mode to "correct" everything I'm about to say here before they even finish reading it), but IIRC missiles are probably not your best bet against assault frigates. Missiles do less damage as the targets get smaller (lower sig) and faster - two traits that assault frigates are notorious for having in abundance. Also going to assume that they'll be fitted to tackle you (web, scramble), which also means they'll be trying to rush into point-blank range (where they excel) and if so then adjust your optimal range & tracking speed scripts accordingly. No point in bringing a mega-cannon if it can't actually hit them.

I'm going to go out on a limb but considering that destroyers are the ship of choice in dealing with normal frigates, then l'd theorize that for dealing with assault frigates you'll want to make your cruiser work just like a bigger, badder destroyer. High tracking guns with DPS done by sheer volume of fire rather than going for the "uber shot" (read: go gatling, avoid artillery). If you're in nullsec don't be afraid to use smart bombs. Don't discount the lower DPS of light drones - at least they'll be able to keep up with your target and actually hit it. That's all I got.

http://youtu.be/t0q2F8NsYQ0

Liang Nuren
No Salvation
Divine Damnation
#23 - 2012-08-27 02:03:40 UTC
Katran Luftschreck wrote:
I don't pretend to be a PvP expert, or even an amature (and I'm sure the pros will no doubt leap into troll mode to "correct" everything I'm about to say here before they even finish reading it), but IIRC missiles are probably not your best bet against assault frigates. Missiles do less damage as the targets get smaller (lower sig) and faster - two traits that assault frigates are notorious for having in abundance. Also going to assume that they'll be fitted to tackle you (web, scramble), which also means they'll be trying to rush into point-blank range (where they excel) and if so then adjust your optimal range & tracking speed scripts accordingly. No point in bringing a mega-cannon if it can't actually hit them.

I'm going to go out on a limb but considering that destroyers are the ship of choice in dealing with normal frigates, then l'd theorize that for dealing with assault frigates you'll want to make your cruiser work just like a bigger, badder destroyer. High tracking guns with DPS done by sheer volume of fire rather than going for the "uber shot" (read: go gatling, avoid artillery). If you're in nullsec don't be afraid to use smart bombs. Don't discount the lower DPS of light drones - at least they'll be able to keep up with your target and actually hit it. That's all I got.


For the most part, you're deilvering good advice. I'd make the following small corrections:
- Missiles are generally pretty decent in frig fights because they have decent range and you can't get under them completely. But, their overall DPS is kinda low.
- AFs are kinda slow and have a fairly large sig radius by the standard of frigates.

But overall: yeah, good advice.

-Liang

I'm an idiot, don't mind me.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#24 - 2012-08-27 02:13:57 UTC  |  Edited by: Templar Dane
There's also the small gun + neut epic-buffer maller. Not actually tried it myself [too obvious for my taste] but I've seen it used to good effect....and actually died to one but that was mostly because I was laughing my ass off and didn't run when I had the chance.

Also want to add that Medium Pulse IIs are excellent on a cruiser when you have a web and afterburner....as long as you aren't encountering too many wolves/jags. When you're being dogpiled by frigates you'll have so many webs on you that you won't be able to keep up with your current target. If you're using blasters and the target decides he's going to try to bail, you'll be hard pressed to kill him if he has any significant EHP left if you're using blasters or autocannons. Though, with the small lasers you can always switch to scorch while he's trying to slowboat out.
Corina Jarr
en Welle Shipping Inc.
#25 - 2012-08-27 03:06:34 UTC  |  Edited by: Corina Jarr
If any of the t1 cruisers can reliably do this, it would be the EWAR ones.

Blackbird can be pretty nasty, and fit a decent tank.
Arbitrator can fit a very good active tank and surprising drone DPS.
Celestis can use damps to make non missile frigs be forced into close (blaster and web) range.

Not sure about the Minmatar one... or even what it is called. But since they speciallize in TPs... I doubt it.



Also, some possibles:
Stabber speed fit.
Thorax gank fit (with webs to hold whatever you catch down)
Vexor (great tank and drones)
Maller (small guns and nuets with mega tank)
Cpt Branko
The Scope
Gallente Federation
#26 - 2012-08-27 06:09:52 UTC  |  Edited by: Cpt Branko
The best way to do it is some combination of (dual) webs and neuts. The neuts aren't a surefire thing these days with ASBs, though - since you can't shut down tanks that well, but they still help and render things like blaster-frigs unable to shoot and all frigs unable to use AB - even tackle tends to shut off under extreme neuting. Dual webs are going to be typically enough to lay out near-full DPS on target, which will break them quite quick.

The second thing you need is some buffer, unless you plan to kite the frigs (which is a nontrivial task), since - especially AFs - do quite a bit of damage. Fighting multiple - say 2 or 3 - means you'll be taking 500-700 DPS which is quite a lot. Your best bet for that is a specifically fitted BC really.*

All the anti-frig counters are combine in a T1 cruiser hull which is also fit for generic roaming (that is, it has MWD and stuff). However, specific anti-frig counterfit is not hard. Since you want non-Minmatar, there's the small gun Vexor which is probably the best at that sort of thing, and the Arbtirator, Thorax, Celestis, etc.

*Hurricane is with a dual-web dual-neut fit (with 220s, since 425s don't fit sadly) + 6x Warrior II quite awesome at this. Here's a funny one from the time T2 frigs were popular after web nerf: massacre
Garresh
Mackies Raiders
Wild Geese.
#27 - 2012-08-27 09:54:52 UTC  |  Edited by: Garresh
[Caracal, RAGE]

Damage Control II
Ballistic Control System II

10MN Afterburner II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
X-Large Ancillary Shield Booster, Navy Cap Booster 400

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Medium Bay Loading Accelerator I
Medium Anti-EM Screen Reinforcer I
Medium Warhead Flare Catalyst I


Warrior II x2


This is based on quite of a bit of EFT warrior-ing, but hear me out. Assault frigs tend to be slower than other frigates. This loadout does *full* damage on any frig that doesn't have a base speed of higher than 1400 m/s. Webs bring the speed down low enough to do full damage, and the scram prevent MWD-ing. unless you're fighting some kind of heavily nano'd out jag, you will be putting out full "pure" damage on every volley. That equates to 241 DPS when overheating, which is much MUCH better than any other loadout I've experimented with, due to tracking concerns/explosion velocity concerns. The Caracal's bonuses work to downsized guns which makes it the ideal weapon platform for this. You will actually almost match a Harpy's tanking ability on an overheated ASB, WITH it's massive kinetic resistance. Of course, carry multiple ammo types and switch based on what you're facing. If you load Mjolnir Rage you'll wipe the floor with that hypothetic Harpy, even if it has a DCU and 2 anti-em screens on it.

Also, it's buffer is in the range of 32,000 EHP after first cycle, so it'll last a while.

Just don't blame me when you lose this lulz fit.

Edit: Christ now I wish I could use Caldari Cruisers with any degree of effectiveness. This fitting looks funny as hell for faction warfare.

This Space Intentionally Left Blank

Deena Amaj
Native Freshfood
Minmatar Republic
#28 - 2012-08-28 03:17:03 UTC  |  Edited by: Deena Amaj
I would say stick to Caracal. It is a good ship in this case because you WILL find the fight (or people hunting you), unlike flying something else that has a neon sign saying "Will kill you instantly". On the other hand, a hostile gang of frigs is likely to have killhungry zerglings in the bunch.

I prefer Stabber for the job, but let us stick to Caracal.


Garresh actually posted a decent fit. I don't see a problem at all with EFT-warrior'ing since this is about theorycrafting.

Unfortunately, ASB is quite FOTM at this moment, so when somebody talks about shield tank, it wil linvolve it. I'm not sure if it shuold be used here, but assuming a lot of people are using it, you'll likely have no other choice. Just remember that it is a limited tool.


Rocket Caracal seems solid to me, at least making sure that you will be doing nice damage. However, range will still be a problem unless you are messing with in-yo-face AF brawlers. In that case, a dual-web/scram is ideal.

My take would be to try using Rapid Light Missile launcher spam after all, but trying to utilize target painters. However, it all depends on how your opponents are tanking. It is very situational in this case.


Unfortunately, a Caracal is quite slow, so any frig will catch up on you. To be precise, you might really be better off with full-facemelting fits, letting them come to you as you smartly time overheated missiles.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Voi Lutois
Vonkell
#29 - 2012-08-28 14:04:24 UTC
Use one of those wexor fits, they're nasty.
Ieldan
Tea Tactics
#30 - 2012-08-28 14:19:08 UTC
Get your self a Gila, drones + blaster power will really do in an assault frig, but your problem isnt been able to defeat one or two, its the blob that will almost definatly get you after, regardless of your ship.

So my advice to you would be to try n split them up before you get a new ship and go balls deep.
Im guessing you dont have T2 guns either? maybe a few t2 tank mods and equipment?

Your best bet would to be get some corp members together in small fast ships and just try and run havok.
Katalci
Kismesis
#31 - 2012-08-28 17:20:57 UTC  |  Edited by: Katalci
lol

[Celestis, BUSHIDO]
Reactor Control Unit I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

Warrior II x5
Warrior II x3
Hrett
The Scope
Gallente Federation
#32 - 2012-08-28 17:30:25 UTC
Katalci wrote:
lol

[Celestis, BUSHIDO]
Reactor Control Unit I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Adaptive Invulnerability Field II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

Warrior II x5
Warrior II x3


Ahh thanks. I'm building this tonight. Perhaps swap in small blasters and medium neut? Or keep medium blasters and swap in a TE? Shooting at frigs here.

It will be fun for the shame of getting killed by a celestis anyway. Worth a shot.

spaceship, Spaceship, SPACESHIP!

Katalci
Kismesis
#33 - 2012-08-28 17:34:12 UTC  |  Edited by: Katalci
Hrett wrote:

Ahh thanks. I'm building this tonight. Perhaps swap in small blasters and medium neut? Or keep medium blasters and swap in a TE? Shooting at frigs here.

It will be fun for the shame of getting killed by a celestis anyway. Worth a shot.

Keep medium blasters, and don't use a TE. You have plenty of tracking (slightly better than a standard-fit Vagabond's)-- you should hit for full damage with the two webs. Remember to not sit still -- align to the sun or some other object, or just start burning in some random direction. When they try to bail, of course, hit approach.

The only way to fit a medium neut without crippling the rest of the fit is to have AWU 5, take off the anti-em rig for an ancillary, and use a +3% powergrid implant.

Denuo Secus wrote:
I was not able to break the Hawk fast enough.

Hawks can have up to a 1400 DPS burst tank.
Mavnas
The Scope
Gallente Federation
#34 - 2012-08-28 20:42:35 UTC
Riot Girl wrote:
Personally, I'd take Heavy Missiles and use the range to my advantage. I wouldn't bother with a web, I'd take a MWD and kite like my life depended on it. Also, if you're in friendly space, it's nice to have a few little sniper BMs set up.


Would heavies apply any DPS to assault frigs? How do you prevent them from escaping when they get low (and comming back the second they rep up to full)?
Liang Nuren
No Salvation
Divine Damnation
#35 - 2012-08-28 21:01:23 UTC
Mavnas wrote:
Riot Girl wrote:
Personally, I'd take Heavy Missiles and use the range to my advantage. I wouldn't bother with a web, I'd take a MWD and kite like my life depended on it. Also, if you're in friendly space, it's nice to have a few little sniper BMs set up.


Would heavies apply any DPS to assault frigs? How do you prevent them from escaping when they get low (and comming back the second they rep up to full)?


Yeah, they deal damage to frigs as long as you aren't using Furies. Gotta be careful about AF resist holes though. Check out the kinetic tank available to Gallente/Caldari T2 frigs. :)

-Liang

I'm an idiot, don't mind me.

Maeltstome
Ten Thousand Days
#36 - 2012-08-28 21:52:51 UTC
Liang Nuren wrote:
BobFenner wrote:
Dude, I very much doubt that ANY T1 Cruiser no matter how expensive the fit could take on a bunch of AF's and win.

My advice is don't even try.....


Heh, I'm willing to take that bet. ;-)

-Liang


Maller with small guns will shred a set of frigates. People seem to forget that is a beast of a cruiser...

Also i've seen an osprey DEGRADE frigates... they just don't see it coming.
Dibblerette
Solitude-Industries
#37 - 2012-08-30 05:15:44 UTC
Hehehe, this all sounds very fun! The current problem with cruisers is that most people see them as bad, so when I actually stumble across one on a older pilot, I've come to assume it's fit to troll frigates.

The best advice I've seen here is to really pay attention to the resist holes. At best, they'll probably be patched to ~50%, whereas the strongest resists can hit 90%.

Unless you're fighting a Jaguar, of course.

But in all seriousness, remember that they are still frigates, so neutralizers can really rain on their parade. Anything you can do to abuse your extra fitting resources is a good idea. Finally, try to remember to start a fight with your webs pre-heated, so you can begin to slow a target as it closes range and would be slowing down a bit anyways to get a good orbit.
Barrak
The Painted Ones
#38 - 2012-08-30 11:16:33 UTC
So.... just to be clear, you want to fly a solo cruiser and kill a small gang of things that have been designed to kill you?

That is not going to be easy. Unless it's a really small gang, and by small I mean two! then you will almost certainly die. The only style of fitting that might work for this would be a nano Rupture or something else that can kite well at speed.

If you choose this method then I'd stick with the short range combat guns with long range ammo as you will almost certainly get caught at some point and you'll need to be able to remove close range threats.

Also, neuts are great a must too.... .if you want to live. They can turn off guns and also turn off points when you do get caught.

I know you ask for non minmatar ships, however, if fighting AF's is a continual plan of yours, I'd really suggest training them.

If you stick with the Caracal, then you really want to be using Rapid launcher (assults). Do NOT use Heavy missiles.
Mysa
EVIL PLANKTON
#39 - 2012-08-30 18:56:23 UTC
why not?

[Caracal]
Damage Control II
Overdrive Injector System II

10MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Large Ancillary Shield Booster, Navy Cap Booster 150
Large Ancillary Shield Booster, Navy Cap Booster 150

'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Assault Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I


Hornet II x2

Genos implants makes the fitt
Exploited Engineer
Creatively Applied Violence Inc.
#40 - 2012-08-30 20:19:38 UTC
Mysa wrote:
why not?

[Caracal]
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Assault Missile


Because that thing will only kill a frigate if the pilot dies from a laughing fit ...
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