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Let's Fix This Plexing Issue in FW

Author
Cearain
Plus 10 NV
#41 - 2012-08-27 14:35:21 UTC
Trinkets friend wrote:

Place a stasis tower in all Majors.


I have no problem if gunless frigates want to orbit buttons and cap off minor and medium plexes. But a Major has a lot greater influence on system control, ...



All plexes regardless of size have the same influence on system control.

Stasis control towers make it so you kill solo fights in plexes. The defending side will always be able to disengage and warp off if he is losing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Trinkets friend
Sudden Buggery
Sending Thots And Players
#42 - 2012-08-28 10:58:41 UTC
If anyone is in a major solo, it will be a dude in a perma-mwd Slasher who won't stick around. So, yes, you will lose the hero-tanked Apocs and Machariels who I see solo-pvping in majors on an hourly basis, but you will also effectively lose the farmers. No one else - ever - will solo PVP in Majors aside from, maybe, a Cynabal.

Plus, who gives a fflying fornication about losing solo PVP, there's so much of this game set against solo PVPers they will hardly complain - after all, real PVPers (unlike you) won't complain they they can't easily enter a Major alone to farm. See the point? No, of course not.
Cynthia Nezmor
Nezmor's Golden Griffins
#43 - 2012-08-28 11:28:26 UTC
Trinkets friend wrote:
If anyone is in a major solo, it will be a dude in a perma-mwd Slasher who won't stick around. So, yes, you will lose the hero-tanked Apocs and Machariels who I see solo-pvping in majors on an hourly basis, but you will also effectively lose the farmers. No one else - ever - will solo PVP in Majors aside from, maybe, a Cynabal.

Plus, who gives a fflying fornication about losing solo PVP, there's so much of this game set against solo PVPers they will hardly complain - after all, real PVPers (unlike you) won't complain they they can't easily enter a Major alone to farm. See the point? No, of course not.


This guy is really hilarious. Lol Battleships can't even use the gate. Real ships can solo all plexes of their size. Yes this means shooting at rats, so you can "pvp" later without interference.
Hidden Snake
Inglorious-Basterds
#44 - 2012-08-28 12:46:58 UTC
u trying to fix the whole in guts (which is good) , but patient is terminally ill (low sec/FW) .... they should come with concept which will be well thougt and will mean something. So far we are guinea pigs :(
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#45 - 2012-08-28 23:14:24 UTC  |  Edited by: Bizzaro Stormy MurphDog
Lucy Ferrr wrote:
I believe all of us that are really in Factional Warfare agree that the countless masses of farming alts in FW is a bad thing. I think we all agree that hundreds of gunless frigs speed tanking plexes brings nothing positive to the game. What we can't agree on is how to fix it. I've heard horrible ideas and then I have heard some bad ideas, but no real good ideas yet. Hopefully this idea is good, but I am not entirely sold on it yet. Right now I am just brainstorming, and hopefully collectively we can refine it into a good idea or agree that it's trash and move on.

So without further ado:
Change the LP handed out from plexes from a flat rate to a rate multiplied by the amount of wartargets in system. Currently for a major you get 25k LP, regardless if you are alone in system or there are 40 enemy militia members. I propose we change it so for a major you get something like 10,000(x) LP, where x = number of wartargets in system. So if there are zero wartargets in system to defend, then you get zero LP. That right there pretty much eliminates the countless gunless farmer alts. It's true someone could plex with an alt in the opposite militia in system, but the payout would be less than other activities one can partake in with two characters. This would also give greater rewards to the small fleets that plex enemey home systems, as they will now be splitting a much bigger reward.

Once number of enemy militia becomes a factor in the amount of LP we can start giving LP for defensive plexing as well. There shouldn't be any difference in LP payouts between offensive and defensive plexing, both are helpful. Since you only get LP for plexing with enemy militia in system, you are only getting LP for defensively plexing when the enemy is actively plexing you.

There should be a cap placed on the multiplier of like 10 or 15. We don't want to incentivize militias to all locate in one system. We want different corps and alliances in the militia spread out over many systems, fighting in many systems in small gangs right? Hopefully putting a cap on the LP multiplier will help achieve this or at least not promote the opposite.

So what do you guys think? Simply by making LP a simple equation instead of a flat rate we get rid of the alt farmers well at the same time increasing payouts to those in militia doing it right.


Maybe you should start by explaining why these alts are so bad for faction warfare. It just looks like you're jealous that frigate flyers are getting space rich, and jealousy does not equate to a "bad thing"

In fact, providing money to new players while introducing them to d-scan, transversal velocity, purpose-built ship fitting, converting LP to ISK, etc, is a good thing. Lord knows I farmed a lot over the last three weeks and came up with enough money to buy a fully-fitted/rigged drake, a bunch of Blackbirds, and enough startup capital to actually play the market. I also have enough money to dabble in Blink, for what that may or may not be worth.

And if it makes you less jealous of my space riches, now I can participate in FW for realizes, I have implants to boost my training times, and I know I never want to plex a system again unless a FC is holding a space gun to my space head.

So tell me again why this is sooooooooo terrible, other than simple jealousy. Were you getting moar gudfights before or after Inferno?

I am not an alt of Chribba.

IbanezLaney
The Church of Awesome
#46 - 2012-08-28 23:53:07 UTC
Dan Carter Murray wrote:
Lucy Ferrr wrote:
I believe all of us that are really in Factional Warfare agree that the countless masses of farming alts in FW is a bad thing. I think we all agree that hundreds of gunless frigs speed tanking plexes brings nothing positive to the game. What we can't agree on is how to fix it. I've heard horrible ideas and then I have heard some bad ideas, but no real good ideas yet. Hopefully my idea is good, but I am not entirely sold on it yet. Right now I am just brainstorming, and hopefully collectively we can refine it into a good idea or agree that it's trash and move on.

So without further ado:
Change the LP handed out from plexes from a flat rate to a rate multiplied by the amount of wartargets in system. Currently for a major you get 25k LP, regardless if you are alone in system or there are 40 enemy militia members. I propose we change it so for a major you get something like 10,000(x) LP, where x = number of wartargets in system. So if there are zero wartargets in system to defend, then you get zero LP. That right there pretty much eliminates the countless gunless farmer alts. It's true someone could plex with an alt in the opposite militia in system, but the payout would be less than other activities one can partake in with two characters. This would also give greater rewards to the small fleets that plex enemey home systems, as they will now be splitting a much bigger reward.

Once number of enemy militia becomes a factor in the amount of LP we can start giving LP for defensive plexing as well. There shouldn't be any difference in LP payouts between offensive and defensive plexing, both are helpful. Since you only get LP for plexing with enemy militia in system, you are only getting LP for defensively plexing when the enemy is actively plexing you.

There should be a cap placed on the multiplier of like 10 or 15. We don't want to incentivize militias to all locate in one system. We want different corps and alliances in the militia spread out over many systems, fighting in many systems in small gangs right? Hopefully putting a cap on the LP multiplier will help achieve this or at least not promote the opposite.

So what do you guys think? Simply by making LP a simple equation instead of a flat rate we get rid of the alt farmers well at the same time increasing payouts to those in militia doing it right.


no.

one of the best "solutions" so far is to require all NPCs to be dead. farming = done.

of course, my solution is best.


Kill all rats is best idea so far to fix farming -I also think a decent sized warp bubble around plex buttons would also help.
Already can't warp within the plexes so a bubble would make things more consistent..
Cynthia Nezmor
Nezmor's Golden Griffins
#47 - 2012-08-30 11:18:32 UTC
No bubble. The tears from all the "pirate" corps with their shitfit AB frigates would flood the whole world. They can only shoot unarmed Merlin alts. Bear
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