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Running C4 Anomolies

Author
Mr Golliath
Caldari Provisions
Caldari State
#1 - 2012-08-28 00:31:18 UTC
What is the standard or minimum ships and types to run C4 anomolies.

What do you run C4 anomolies in?
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#2 - 2012-08-28 05:53:04 UTC
Minimum 1500 tank to deal with all anomaly waves. I'd suggest a minimum of 800 dps to make the sites worth it. You can solo it in an uber tengu but it takes too long to be worth it imo. The most efficient is a battleship gang supported by logi or a standard passive c5 tengu fit with large shield transporter as the only active mod.

I would say 3-8 pilot range keeps you earning good money. Fewer makes it difficult to clear enough sites, more stops increasing the number of sites completed per pilot.

If you're not quite ready for C5s it is a great class of wormhole to work in as a group. We run 3 tengus or 3 battleships 1 logi. Earns a little over 100 mil an hour per pilot. Split into squads if you have too many pilots and clear twice as many sites instead of only an additional 2-4.

Svo.

Director of Frozen Corpse Industries.

Angsty Teenager
Broski North
#3 - 2012-08-28 06:42:56 UTC
100mil an hour? Are you joking? Why aren't you in highsec running incursions. Safer, easier, roughly the same money, and no annoying logistics problems.

Run it with as few people as possible, 4 tengus should be your max if you want to have any hope of actually making decent money.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#4 - 2012-08-28 07:21:20 UTC  |  Edited by: Svodola Darkfury
Angsty Teenager wrote:
100mil an hour? Are you joking? Why aren't you in highsec running incursions. Safer, easier, roughly the same money, and no annoying logistics problems.

Run it with as few people as possible, 4 tengus should be your max if you want to have any hope of actually making decent money.



Because I make over 100 mil an hour [edit] PER PILOT easily, without using a pimped ship, and it's what I like to do. I could go do incursions in high-sec; but then I'm competing with other people for sites sometimes. You know what happens when I compete with people for sites in Wormholes? They die.

Oh, and that is such a 4 months ago argument... I doubt anybody but the absolutely pimped out fleets can earn 100 mil an hour right now; we used to do 10 mil a site every 3-6 minutes; you add in warp times, etc. and it's exhausting. I do wormholes at an easy pace, I sell my loot each day, and I come away happy. It also takes more people to do Incursions.

Believe it or not, it doesn't always come down to ISK; sometimes, people play the game because they LIKE it.

EDIT: I thought of a few more reasons: War-decs don't stop your income, you have easy access to PVP, you have something you can call your own, your income isn't partially dependent on LP, there's ACTUALLY risk which makes it more interesting... and you meet interesting people? Also, really, incursions? Boo that.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Pancake King
Deep Core Mining Inc.
Caldari State
#5 - 2012-08-28 09:05:38 UTC
Angsty Teenager wrote:
100mil an hour? Are you joking? Why aren't you in highsec running incursions. Safer, easier, roughly the same money, and no annoying logistics problems.

Run it with as few people as possible, 4 tengus should be your max if you want to have any hope of actually making decent money.


Because we like Wormholes.....
Archdaimon
Merchants of the Golden Goose
#6 - 2012-08-28 09:26:53 UTC
3 rr tengus should do the trick.

2 in cataclysmic variables.

Wormholes have the best accoustics. It's known. - Sing it for me -

Reya Starshine
DON'T DO IT DAD
#7 - 2012-08-28 10:43:38 UTC
3 tengus with local tank works aswell.
Mr Golliath
Caldari Provisions
Caldari State
#8 - 2012-08-28 14:41:44 UTC
Thanks for the input peeps, it’s about what I thought it to be.

Special thanks to Svodola Darkfury for educating the Teenager. Perhaps in the future leave isk values out of the equation, because you will always have people who think their “bleep” is bigger than yours.

Thanks to all! Fly Safe!
Dewayne Hicks
Alcohol Fueled Brutality
#9 - 2012-08-28 14:49:01 UTC  |  Edited by: Dewayne Hicks
Well the way I do it in my C4 for what it's worth...

1 Chimera - 1 Large Shield Transfer, 1 Large Cap Transfer, 1 Capital Shield Transfer plus omni tank mods
1 Tengu - 5 Heavy Launcher II's, 1 Medium Shield Transfer, 10mn Ab II, Invulns, etc

Warp the carrier in then the Tengu, lock the the carrier, orbit the carrier at 2500km with ab and shield rep running. Lock the Tengu with the carrier with the Large Shield Rep and Large Cap Transfer running (this is for when the sleepers neut the life out of the Tengu, the carrier can handle it easily but without the ab running the Tengu has a bad day). Only use the Capital Shield Rep on the Tengu when it starts taking heavy damage from the higher end anom's otherwise you kill the carrier's cap, otherwise the Large Shield Rep is more than enough to handle any damage it takes.

As a side note, if you have multiple accounts and have a carrier and Tengu toon, I would advise training the Tengu pilot for analyzers and codebreakers, setup 2 interceptors with 2 modules each, which are the fastest way I have found to do the high end sites with. Also train the Tengu toon up for a Noctis for salvaging. Store the interceptors and Noctis in the carrier. This way you can run the anoms, then just swap out ships from the carrier's ship bay which saves alot of time warping to the pos and swapping.


Oh btw don't ever warp both toons out of the anom before hacking the sites otherwise they will disappear and you will not be a happy panda.

And Incursions vs Wormholes? Why would you want to deal with a bunch of empire bound mentally challenged people when you don't have to? Wormholes are better than 0.0 in my opinion, you get decent money and don't have to deal with the 0.0 immature politics. Only issue with the Wormholes in my opinion is having to haul the fuel in for the pos, the lack of local just makes it interesting.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#10 - 2012-08-28 18:44:47 UTC
Dewayne Hicks wrote:
Well the way I do it in my C4 for what it's worth...

1 Chimera - 1 Large Shield Transfer, 1 Large Cap Transfer, 1 Capital Shield Transfer plus omni tank mods
1 Tengu - 5 Heavy Launcher II's, 1 Medium Shield Transfer, 10mn Ab II, Invulns, etc

Warp the carrier in then the Tengu, lock the the carrier, orbit the carrier at 2500km with ab and shield rep running. Lock the Tengu with the carrier with the Large Shield Rep and Large Cap Transfer running (this is for when the sleepers neut the life out of the Tengu, the carrier can handle it easily but without the ab running the Tengu has a bad day). Only use the Capital Shield Rep on the Tengu when it starts taking heavy damage from the higher end anom's otherwise you kill the carrier's cap, otherwise the Large Shield Rep is more than enough to handle any damage it takes.

As a side note, if you have multiple accounts and have a carrier and Tengu toon, I would advise training the Tengu pilot for analyzers and codebreakers, setup 2 interceptors with 2 modules each, which are the fastest way I have found to do the high end sites with. Also train the Tengu toon up for a Noctis for salvaging. Store the interceptors and Noctis in the carrier. This way you can run the anoms, then just swap out ships from the carrier's ship bay which saves alot of time warping to the pos and swapping.


Oh btw don't ever warp both toons out of the anom before hacking the sites otherwise they will disappear and you will not be a happy panda.

And Incursions vs Wormholes? Why would you want to deal with a bunch of empire bound mentally challenged people when you don't have to? Wormholes are better than 0.0 in my opinion, you get decent money and don't have to deal with the 0.0 immature politics. Only issue with the Wormholes in my opinion is having to haul the fuel in for the pos, the lack of local just makes it interesting.



An excellent point: if you want to live in the C4 you can build IN a carrier, which can provide a LOT of extra damage and support. Just have to be careful with it, but really it's about the same cost as a nice Tengu (maybe a little more, but it's partially covered by base insurance).

Svo.

Director of Frozen Corpse Industries.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#11 - 2012-08-28 18:52:44 UTC
There are certain risks in running with capitals in low class wormholes:

http://eve-kill.net/?a=kill_related&kll_id=14411978
Robert Harrison
Ronin Interstellar Industries
#12 - 2012-08-28 20:38:28 UTC  |  Edited by: Robert Harrison
Svodola Darkfury wrote:
An excellent point: if you want to live in the C4 you can build IN a carrier, which can provide a LOT of extra damage and support. Just have to be careful with it, but really it's about the same cost as a nice Tengu (maybe a little more, but it's partially covered by base insurance).

Svo.




A counter point to that though is that the applied dps of a carrier to sleepers is pitiful.

A chimera, as the example given, only does 1000 dps at most with 10 fighters but fighters don't apply damage to frigates and cruisers very well, and dropping heavy or sentry drones lowers the dps to below 700. In reality that carrier pilot would be better used flying a tengu or even a battleship.


Though if you want to rat with your carrier, don't let me stop you, just watch for K162's. Cool
Rroff
Antagonistic Tendencies
#13 - 2012-08-28 21:07:23 UTC  |  Edited by: Rroff
Robert Harrison wrote:
Svodola Darkfury wrote:
An excellent point: if you want to live in the C4 you can build IN a carrier, which can provide a LOT of extra damage and support. Just have to be careful with it, but really it's about the same cost as a nice Tengu (maybe a little more, but it's partially covered by base insurance).

Svo.




A counter point to that though is that the applied dps of a carrier to sleepers is pitiful.

A chimera, as the example given, only does 1000 dps at most with 10 fighters but fighters don't apply damage to frigates and cruisers very well, and dropping heavy or sentry drones lowers the dps to below 700. In reality that carrier pilot would be better used flying a tengu or even a battleship.


Though if you want to rat with your carrier, don't let me stop you, just watch for K162's. Cool


If you have a loki supporting the carrier and use the right fighters - einherji hit sleepers a lot worse than the other fighters for some reason - then its not too bad and you can drop down to 10x light drones for frigs which gets through them pretty fast.

Not that I'd reccomend using a carrier in sites unless your using it for escalating and logistics in a C5/6.
Mr Golliath
Caldari Provisions
Caldari State
#14 - 2012-08-28 23:00:55 UTC
Robert Harrison wrote:
Svodola Darkfury wrote:
An excellent point: if you want to live in the C4 you can build IN a carrier, which can provide a LOT of extra damage and support. Just have to be careful with it, but really it's about the same cost as a nice Tengu (maybe a little more, but it's partially covered by base insurance).

Svo.




A counter point to that though is that the applied dps of a carrier to sleepers is pitiful.

A chimera, as the example given, only does 1000 dps at most with 10 fighters but fighters don't apply damage to frigates and cruisers very well, and dropping heavy or sentry drones lowers the dps to below 700. In reality that carrier pilot would be better used flying a tengu or even a battleship.


Though if you want to rat with your carrier, don't let me stop you, just watch for K162's. Cool



First of all if you can only field 10 drones you shouldnt be in one... Second i dont know a carrier pilot that uses fighters to kill frigates, that is hitious, that is what smart bombs are for. Third, i will agree to using a tengu over a carrier, but that is just my opinion.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#15 - 2012-08-29 04:10:59 UTC
I wouldn't personally use a carrier in a lower class wormhole, but there ARE people who do regularly, and I think that's fine as long as they're being safe (which usually they are).

Svo.

Director of Frozen Corpse Industries.

Dewayne Hicks
Alcohol Fueled Brutality
#16 - 2012-08-29 13:54:01 UTC  |  Edited by: Dewayne Hicks
Orge II's are the drones to use against the sleepers. Fighters are a complete waste of time imo. I should have specified the drones I use in the original post, sorry.
Rroff
Antagonistic Tendencies
#17 - 2012-08-29 14:22:19 UTC
Dewayne Hicks wrote:
Orge II's are the drones to use against the sleepers. Fighters are a complete waste of time imo. I should have specified the drones I use in the original post, sorry.


As mentioned above I disagree - problem is a lot of people use einherji which for whatever reason don't seem to apply dps the best against sleepers - firbolgs + some webbing support puts down decent amounts against sleeper BS and not too bad against cruisers.
Cap James Tkirk
Center for Advanced Studies
Gallente Federation
#18 - 2012-08-29 21:13:52 UTC
Reya Starshine wrote:
3 tengus with local tank works aswell.


also known as 3 dead tengus thanks to neuting
Ayeson
State War Academy
Caldari State
#19 - 2012-08-29 21:49:14 UTC
Reya Starshine
DON'T DO IT DAD
#20 - 2012-08-31 09:40:47 UTC  |  Edited by: Reya Starshine
Cap James Tkirk wrote:
Reya Starshine wrote:
3 tengus with local tank works aswell.


also known as 3 dead tengus thanks to neuting


Moving around and keep them at range, not running your booster all the time, killing them in the right order are just some options you have to not loose your ship. But if you don't do _anything_, the statement above is true.
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