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EVE New Citizens Q&A

 
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New Player (just over a month) question

Author
K177j0y
Native Freshfood
Minmatar Republic
#1 - 2011-10-13 20:09:57 UTC
How can i possibly survive a trip from high sec to null sec to plant a jump clone without getting podded?
Xercodo
Cruor Angelicus
#2 - 2011-10-13 20:12:50 UTC
-Have friends
-Have a scout
-Go the long way around the gate camps
-Use the in-game map and/or DOTLAN (google it) to get an idea which system to avoid
-Use a ship that can use covert ops cloaks

The Drake is a Lie

Cathy Drall
Royal Amarr Institute
Amarr Empire
#3 - 2011-10-13 21:02:57 UTC
Lowsec shouldn't be a problem with any frigate or shuttle.

Nulsec is trickier with interdictor bubbles, as Xercodo said. Cloaks can help, you may also want to pick a time at which less people play, like early afternoon Euro time/early morning US time.
rampro
The Scope
Gallente Federation
#4 - 2011-10-13 21:23:31 UTC
Right after downtime if u cant use a covops cloak, use a frig with an mwd and that has a few speed mods nanos ect and an meduim sheild ex.

If the gate is camped when u jump in, hold your session change (30 secs should do it) and burn back to gate, jump out and pick another route.Dont burn back before 30 secs you will bounce off gate and die.

If u jump in to a busy system and u cant see the out gate warp to a close celestial allign to it and face your camera in the same direction as the gate , put d-scan on 30 degress turn off overveiw settings on the scanner and hit scan, youl get a reading of what is on the gate .
KrakizBad
Section 8.
#5 - 2011-10-14 02:32:04 UTC
I'd also like to point out that you should make sure you actually CAN plant a jump clone in null sec. If you're going to an NPC station, you need high standings with that faction/corp.

If you're going to sovereign (sov) space owned by a 0.0 alliance, you must be part of or friends with that alliance to dock and use their services. If you're only 1 month old, it's unlikely you have the standings to make a jump clone in NPC 0.0, so double check.
Sir Substance
Sebiestor Tribe
Minmatar Republic
#6 - 2011-10-14 05:45:48 UTC
If you know someone with a black ops they could bridge you over the inital camps.

I'd do it in a stealhbomber.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Aston Bradley
Aliastra
Gallente Federation
#7 - 2011-10-14 06:56:24 UTC
Xercodo wrote:
-Have friends
-Have a scout
-Go the long way around the gate camps
-Use the in-game map and/or DOTLAN (google it) to get an idea which system to avoid
-Use a ship that can use covert ops cloaks


True but for a JC, he might just take a shuttle. It's too fast for most gate gangs to catch and not worth the effort anyway. Never got caught in a shuttle on lowsec.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Xercodo
Cruor Angelicus
#8 - 2011-10-14 07:06:46 UTC
Aston Bradley wrote:
Xercodo wrote:
-Have friends
-Have a scout
-Go the long way around the gate camps
-Use the in-game map and/or DOTLAN (google it) to get an idea which system to avoid
-Use a ship that can use covert ops cloaks


True but for a JC, he might just take a shuttle. It's too fast for most gate gangs to catch and not worth the effort anyway. Never got caught in a shuttle on lowsec.


Low sec doesn't have bubbles, shuttle will have to burn out at the base 500-ish m/s it has and by then it gets triple webbed and isn't going anywhere....same for the pod

The Drake is a Lie

Aston Bradley
Aliastra
Gallente Federation
#9 - 2011-10-14 08:51:03 UTC  |  Edited by: Aston Bradley
Xercodo wrote:
Aston Bradley wrote:
Xercodo wrote:
-Have friends
-Have a scout
-Go the long way around the gate camps
-Use the in-game map and/or DOTLAN (google it) to get an idea which system to avoid
-Use a ship that can use covert ops cloaks


True but for a JC, he might just take a shuttle. It's too fast for most gate gangs to catch and not worth the effort anyway. Never got caught in a shuttle on lowsec.


Low sec doesn't have bubbles, shuttle will have to burn out at the base 500-ish m/s it has and by then it gets triple webbed and isn't going anywhere....same for the pod



Yes that is true. Still very unlikely to happen if you ask me. I travel into lowsec with shuttles all the time, and i do come accross gate camps now and then. 9/10 of time i am just being ignored. I think i have been targeted twice and i got away each timebefore i could be locked. Still a ship with a very fast targeting speed and speed boost could lock and web me before i wrap. But unless you have a bounty or very bad reputation i don't see a fleet going in all this trouble for a shuttle kill.

Worst case scenario you loose a shuttle (Well they could pod kill you with a bomb but that is very extreme).

Personaly, i wouldn't go with all the trouble of asking a friend to scout for me for that little of a risk. I would still use the map to check gate activity and kills though.

In null sec, with wrap bubbles that is a different story, but in low i would rather risk a financially meaningless shuttle than asking a friend to waste time scouting for me just to get to a JC station. But i only use a friend scout if i fly a cruiser or bigger.

I am not arguing on your advice, that is the safest way to travel and i do follow those very steps. But for what the OP intends do in lowsec, you don't need to go that far when you can just limit the risk to 20.000 isks.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Major Trant
Brutor Tribe
Minmatar Republic
#10 - 2011-10-14 09:49:09 UTC
There is a bigger difference between low and null sec than just bubbles!

The reason why a shuttle is usually ignored in low sec is because killing one results in a security hit and the gate guns start firing on the assailant. This requires some sort of tank on the assailant. Thus, ships that can lock and tackle a shuttle fast enough, can't tank the gate guns, while others that can tank the guns can't lock a shuttle fast enough. Even then it's not worth the hassle of even trying, because after engaging they would have to warp off and wait out their aggression counter for 15 minutes before they can return to the gate. Then spend an hour or so ratting back their security status. In addition to all that, not all low sec gate camps are populated by pirates. A lot of them are run by Faction Warfare, only trying to catch opposing militia players. A neutral shuttle probable won't even appear on their overview.

In null sec there are no gate guns and there is no security hit for shooting at, destroying ships or podding anything. Anyone camping a gate is going to try for anyone and anything, without a shadow of a doubt (unless it is friendly). Those fast locking interceptors that wouldn't even bother trying to camp a low sec gate are going to be there and will get you. There will be bubbles up requiring you to stay on grid while you burn out of the bubble and 500-625 m/s that you can get in a shuttle is not fast enough.

However, a lot of the time you will get through anyway, null isn't bubble camped nearly as much as people think, but if it is, it really isn't feasible to expect that you will make it through in a shuttle. Use a covops ship and if you can't get in one of them, get in a Slasher or Condor, with a MWD and a Prototype cloaking device and learn the 'Break gate cloak/Align, MWD on, cloak, Uncloak, Warp' trick.
Malcanis
Vanishing Point.
The Initiative.
#11 - 2011-10-14 10:10:33 UTC
K177j0y wrote:
How can i possibly survive a trip from high sec to null sec to plant a jump clone without getting podded?


Supertaxi Vigil:

Prototype Cloak
Meta 1 MWD, EM resist amp, thermal resist amp
2x Warp core stabilisers, overdrive Injector

Rigs: 2x low friction nozzle joint 1x polycarbon

Vigils are ridiculously fast (you can out pace many interceptors in one). The only thing you need to worry about in one of these is jumping in to a camped bubble. If you do, then hold cloak until your session timer is about to expire and burn back to the gate and jump through. You can make your session timer visible in the ESC Menu options; it shows up as a little clock timer symbol thing in the top left of your screen; mouse-over the symbol to see the time remaining.

If there are hostiles in the system, never warp directly to the outgate; warp to a random moon and then to a point from which you can scan the outgate.

Make safespots. Also make bookmarks from which you can scan gates, especially gates that are more than 14AU from any celestial. This is so that if you have to make the journey again, you'll do better the next time.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ras Blumin
A Cross The Universe
#12 - 2011-10-14 10:38:37 UTC  |  Edited by: Ras Blumin
I assume all your jump clones have implants and all your available jump clone slots are filled?

If not: Go to a medical facility; move clone to target station; self-destruct the pod.

Your corp (or the noob corp you started in) needs to have an office at the station.

That can be expensive if it's an old character, but it's the 2nd fastest way of travel (the fastest being jump clones).
Sir Substance
Sebiestor Tribe
Minmatar Republic
#13 - 2011-10-14 13:03:21 UTC
Ras Blumin wrote:
I assume all your jump clones have implants and all your available jump clone slots are filled?

If not: Go to a medical facility; move clone to target station; self-destruct the pod.

Your corp (or the noob corp you started in) needs to have an office at the station.

That can be expensive if it's an old character, but it's the 2nd fastest way of travel (the fastest being jump clones).


Remember to update your clone when you catch the pod express.

Toot toot!

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Bloodpetal
Tir Capital Management Group
#14 - 2011-10-14 17:47:48 UTC



Make sure you know that your final destination allows you to create jump clones.


Other than that, there are Player corporations that offer free jump clone service such as Estel Arador almost anywhere in high security.


Where I am.

Anshio Tamark
Caldari Provisions
Caldari State
#15 - 2011-10-14 20:41:41 UTC
I've done it without scouts, back-up or dotlan-maps to help me. The only thing I had was my Buzzard with a covert cloak and 2 Warp Core Stabilizers, because I was sent to do some intel gathering on a system we didn't go to anyway. Lost the Buzzard on the way back, though. My pod got back to high-sec, thanksfully.
Cyprus Black
School of Applied Knowledge
Caldari State
#16 - 2011-10-16 06:41:01 UTC  |  Edited by: Cyprus Black
K177j0y wrote:
How can i possibly survive a trip from high sec to null sec to plant a jump clone without getting podded?
Would it surprise you to learn that the majority of 0.0 space is empty? Sure it may be claimed by this or that alliance, but they don't have the people nor the resources to keep it occupied and guarded 24/7. Not even those mega alliances.

You'll eventually see through experience that some systems are hotspots for gatecamps whereas other systems are constant ghost towns. Your corp/alliance mates should already be savvy as to which is which.

I've autopiloted with a rookie ship through 47 jumps of low and nullsec on a bet that I wouldn't make it.

I won.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

J'Poll
School of Applied Knowledge
Caldari State
#17 - 2011-10-16 11:34:18 UTC
K177j0y wrote:
How can i possibly survive a trip from high sec to null sec to plant a jump clone without getting podded?


I would say, cheap fast frigate and do it right after DT for maximum change of making it.

Keep in mind most (if not all) null-sec outpost are player controlled and you won't likely have docking rights to it. So good chance you can't even dock there.

On NPC null, those stations are NPC, but for them again you need the 8.0 standing like with any NPC corp.

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