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new POSes and wormholes - what do w-space dwellers need?

First post
Author
Vassal Zeren
University of Caille
Gallente Federation
#441 - 2012-08-25 21:58:34 UTC
Afuran wrote:
I thought the whole wormhole space idea was supposed to be like a new frontier? I don't want docking or stations in frontier space. I don't want people to be able to hide from pvp any more than they can currently.

I also don't want markets or contracts or in-station environments to walk around in either. That should be the realm of K-space.

I want a frontier-like feel. I want challenges and difficulties so that I can work together with my corp to achieve goals we set ourselves.

Wormhole living should be hard, but fun. Defiantly not easy- living like k-space.

I understand that POS' as they are aren't exactly user-friendly and could use an update, but personally I don't want to see stations and large settlements in wormhole space. Smaller, more basic outposts would be a much better idea I think.

I think CCP need to be careful with what they do to POS design as they could make the mistake of making W-Space very similar to 0.0 and what would be the point in that?


Haven t you heard? CCP and the CSM WANT to make all space like 0.0. Barren, boring perforated only by extremely laggy cap fights.

A bad analogy is like a leaky screwdriver.

YuuKnow
The Scope
#442 - 2012-08-26 19:24:19 UTC  |  Edited by: YuuKnow
I've been introduced to WH space for about a month now and loving it. There are some things that even now I would definately *not* want to change.

In regards to the benefit of docking, personally, the 'absence' of those benefits is what makes WH space challenging. There is more to WH space than just No-Local and fluxuating entries. Difficult logistics promote corp cooperation and planning. The logistical challenges and minimalist atmosphere are exactly what gives WH space its pioneer/dangerous/risky feeling. Something that Eve lost sometime ago after all the galaxies 'regions' were all conquered and occupied. Lets NOT make WH space into just a small variation of Null Sec.

Another way of looking at it is that, as it stands now, WH's as they are now most closely represents "Ridley Scott Aliens" style of Sci-fi IMHO, pioneers far from 'civilization'. K-space is more and more resembaling a "George Lucas Star Wars: Attack of the Clones" style of universe with mega-empires, superhubs, overcrowded traderoutes, and easily/readily accessible 'civilization' at all times.

I would say that its important to keep WH space as logistically challenging as it is now. Markets, Clone bays, Contracts, etc should *NOT* be instituted. If a player wants those things, go to Null Sec.

*IF* those things are instituted in POS, then they should be restricted to Null-sec/Low-sec, POSs, with WH POS's left alone.
yk
YuuKnow
The Scope
#443 - 2012-08-26 19:35:16 UTC  |  Edited by: YuuKnow
Also, to frame the argument, I would like to remind CCP that's Eve's GREATEST success is that it has created MANY varieties of gameplay from Null Sec mega empires, to hi sec marketerss, to small maurading gang PvPers, to dedicated manufactures, to PvE kings, and lastly to the fringe 'pioneers' of WH space. Please do not forget that each of these play styles harbors its own fans and trying to decrease the play-style diversity by making WH space more like Hi-sec space (or Null sec space) only serves to *decrease* the playstyle diversity of Eve.


If POS changes are made, CCP should think hard to whether they should be applied to WH space as well. I would be in favor of leaving WH POSes largely unchanged in regards to abscence of markets, contracts, shields, etc.

yk
Barrak
The Painted Ones
#444 - 2012-08-27 08:59:01 UTC  |  Edited by: Barrak
Frothgar wrote:
What I want from the new system:

Better industrial services. Its kind of silly that many of the POS related industrial services have a massive material pentalty, they should be usable and make sense.

Better RnD services: Pos research should have the same inherent vulnerabilities of current POS research, but less opportunities for corp theft. Have it so the BPOs drop if the Pos goes boom, but make it more like outpost research.


Not to pick on your post, it's only that I have read this far.

I think we need to be careful else we will be viewed as the people that want their cake and to eat it......... which, whilst there is no problem wanting it that way, the reality is somewhere different.

So far I have read claims that we live on the edge of existences, in the furthest reaches of space etc etc, however then I read that we want perfect refining, we want perfect research facilities.......... well, to me that sounds like 'cake and eat it' time.

1. I'm not suggesting that these facilities are not available at all.... but perhaps they should be available at a very high cost. If you want perfect refining then its going to cost a metric ton of CPU/Power, this could be reduced through skills training (or no training and stick with what you have). It could even be at a point where you need L5 training to even fit it with nothing else. This would clearly need to be balanced with having defensive mods up too.......

2. How about scanning arrays to allow for perfect detection of mass and time remaining on HOME (STRICTLY) wormholes.

3. The usual and highlight listed things already - T3 fitting, packaging etc

4.
Quote:
CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays.
Two step pointed out that this system might be nice for docking as well, so that people can get some indication of how many people are active in a starbase, especially in w-space where there is no local chat.


Perhaps with this setup it could be a case of piloted ships are 'moored' whereas unpiloted ships are towed and stored (ie not moored or on grig).

5.
Two step wrote:
With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions).


IF, and I really hope not, station games make it into WH space, then I can't beleive that your own corp station wouldn't allow you to dock if you were aggressed.

6. On the point of 'stations', even if no one has said they will be here..... I still can't quite grasp how living on the edges of the known universe it would be acceptable to build a fully fledged staiton.

The more I read through this thread the greater the realisation is that this change isn't about Wormhole life, it's about POS changes in nullsec and despite the percentage growth of wormhole dwellers (numbers aren't that impressive though), we will get what Null get. Some suggestions may be incorporated, but if it goes to Null, it'll come to Wormholes.

We form such a small percentage of EvE players, it doesn't matter how loud we shout. All I think we can manage is getting some nice things in the change rather than trying to stop the change.


I'll finish reading the thread now and find answers to why my suggestions are terrible now :)

Regards

Barrak
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#445 - 2012-08-27 16:24:21 UTC
Just figured everyone might want to see this. Naturally, I am in the "same pos's for everyone, regardless of class", so here are some pos killing stats for you. Thanks to Two Step for providing these numbers.


Numbers from EVE-kill, jan-july of his year:

POS kills for C1
Total POSes killed: 151
Total POSes killed per system: 0.43390804597701
Average players on kill: 9.364238410596

POS kills for C2
Total POSes killed: 368
Total POSes killed per system: 0.70095238095238
Average players on kill: 14.663043478261

POS kills for C3
Total POSes killed: 248
Total POSes killed per system: 0.5010101010101
Average players on kill: 11.366935483871

POS kills for C4
Total POSes killed: 79
Total POSes killed per system: 0.15643564356436
Average players on kill: 10.683544303797

POS kills for C5
Total POSes killed: 365
Total POSes killed per system: 0.86698337292162
Average players on kill: 13.67397260274

POS kills for C6
Total POSes killed: 99
Total POSes killed per system: 0.87610619469027
Average players on kill: 14.868686868687

No trolling please

Meytal
Doomheim
#446 - 2012-08-27 17:07:34 UTC
Bane Nucleus wrote:
(the numbers)

Wait, so what you're saying is that there are more POSes taken down in C1 systems than in C6 systems? But.. but.. you can't bring Dreads into a C1! You can't even bring Battleships into a C1! It just doesn't make sense!

It sounds like C1 w-space is more dangerous to live in than C6 w-space. Maybe C6 space should be nerfed, and support for large towers taken out, so that it's easier for smaller groups to siege C6 towers. It looks like small groups are already able to siege C1 towers just fine.
Kibha
The Kronos Ritual
#447 - 2012-08-27 17:29:59 UTC
Wh pos's are a bit of a pain in the arse, but in asking to for some of that pain to be soothed, ccp looks like it brought out a club instead of a band-aid.

At this point, can't we brush it off and walk away? Do POS's need to be modified all or nothing? At this point, my vote is for nothing (leave things as they are).

Kibha
The Kronos Ritual
#448 - 2012-08-27 17:33:29 UTC
Bane Nucleus wrote:


There are three kinds of lies: lies, damned lies, and statistics.


Offlined vs onlined? well defended vs not? etc. Lol
corbexx
Sebiestor Tribe
Minmatar Republic
#449 - 2012-08-27 17:37:57 UTC
shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's
Ashimat
Clandestine Services
#450 - 2012-08-27 18:29:48 UTC
Meytal wrote:
Bane Nucleus wrote:
(the numbers)

Wait, so what you're saying is that there are more POSes taken down in C1 systems than in C6 systems? But.. but.. you can't bring Dreads into a C1! You can't even bring Battleships into a C1! It just doesn't make sense!

It sounds like C1 w-space is more dangerous to live in than C6 w-space. Maybe C6 space should be nerfed, and support for large towers taken out, so that it's easier for smaller groups to siege C6 towers. It looks like small groups are already able to siege C1 towers just fine.

Funny that you read it that way. I read it like this "the risk of getting a POS destroyed are twice as high in a C6 than a C1, in spite of the much more advanced logistics needed for the attackers and the fact they had to use 50% more manpower"

Cool

Got blog: http://thecloakedones.blogspot.com

Gnaw LF
Viziam
Amarr Empire
#451 - 2012-08-27 20:44:34 UTC
corbexx wrote:
shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's



C1s: 133
C6s: 113

20 less class 6 w-space systems then there are class 1 w-space system. You are correct. But not Technically correct, which is the best kind of correct.
Jack Miton
School of Applied Knowledge
Caldari State
#452 - 2012-08-27 21:24:37 UTC
Gnaw LF wrote:
corbexx wrote:
shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's



C1s: 133
C6s: 113

20 less class 6 w-space systems then there are class 1 w-space system. You are correct. But not Technically correct, which is the best kind of correct.


a better thing to look at is the POSs killed per system.
in this case it's double in C6s than C1s.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Wolvun
The Scope
Gallente Federation
#453 - 2012-08-27 21:49:34 UTC
Bane Nucleus wrote:
A lot of numbers


Seems to be fairly even across the board for POS killing, what seems to be the reason for the nerf then?

C5's where caps are used for POS killing have around the same amount where C2's have HS access for logistics.

Are C4's on par with C6 figures for the same logistic issue?

Again you cant still say lower Wh space evictions don't happen, all i have asked for is that if you want to take down a tower that has been set up correctly you should be required to put in some effort to do so. And it seems to me by those figures that there isn't a problem at all with evictions happening.
Two step
Aperture Harmonics
#454 - 2012-08-27 22:54:12 UTC
Gnaw LF wrote:
corbexx wrote:
shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's



C1s: 133
C6s: 113

20 less class 6 w-space systems then there are class 1 w-space system. You are correct. But not Technically correct, which is the best kind of correct.


Actually, you are not correct, technically or not. There are 348 C1 systems. I'd say that 3 times the number of c1s does qualify as "way less". Pretty sure he is the best kind of correct.

I'm not 100% sure the best way to figure out how many of those POSes were offline as well. I suppose I could look for pos mods that die shortly after the towers or something.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Klarion Sythis
Caldari Provisions
Caldari State
#455 - 2012-08-28 01:34:08 UTC
Wolvun wrote:
Bane Nucleus wrote:
A lot of numbers


Seems to be fairly even across the board for POS killing, what seems to be the reason for the nerf then?

I have no reason to weigh in on the low class wormhole issue, but by what metric could you possibly say they're "even across the board"? How are so many people reading these numbers in such bat **** crazy ways?
Wolvun
The Scope
Gallente Federation
#456 - 2012-08-28 01:59:57 UTC
Klarion Sythis wrote:
Wolvun wrote:
Bane Nucleus wrote:
A lot of numbers


Seems to be fairly even across the board for POS killing, what seems to be the reason for the nerf then?

I have no reason to weigh in on the low class wormhole issue, but by what metric could you possibly say they're "even across the board"? How are so many people reading these numbers in such bat **** crazy ways?


Way to elaborate... Roll
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#457 - 2012-08-28 02:29:17 UTC
Considering the number of C2s and C5s are almost equal, I am surprised to see the number so close to even.

No trolling please

Wolvun
The Scope
Gallente Federation
#458 - 2012-08-28 02:31:45 UTC
Bane Nucleus wrote:
Considering the number of C2s and C5s are almost equal, I am surprised to see the number so close to even.


And without cap fleets to do it, how do they get by........
Klarion Sythis
Caldari Provisions
Caldari State
#459 - 2012-08-28 03:07:13 UTC
Wolvun wrote:
Way to elaborate... Roll

In what way do I need to elaborate? "Across the board" the number of POSes killed varies significantly as does POSes killed per system. The only thing even close is the average number of people on each kill. So how are things fairly even across the board?

Another example?

Meytal wrote:

Wait, so what you're saying is that there are more POSes taken down in C1 systems than in C6 systems? But.. but.. you can't bring Dreads into a C1! You can't even bring Battleships into a C1! It just doesn't make sense!

It sounds like C1 w-space is more dangerous to live in than C6 w-space. Maybe C6 space should be nerfed, and support for large towers taken out, so that it's easier for smaller groups to siege C6 towers. It looks like small groups are already able to siege C1 towers just fine.

Meytal, who actually has some posts I like, is way off base here. There are considerably more C1's than C6's so this isn't an even comparison. Stats alone actually show C6's lose more POSes per system, not to mention the fact that C1's are more regularly populated than C6's (wouldn't be surprised if AHARM had stats to back this). I understand the argument not to nerf lower class wormholes with smaller POSes, but don't provide false arguments.

Bane Nucleus wrote:
Considering the number of C2s and C5s are almost equal, I am surprised to see the number so close to even.

Win. This is the kind of specific statement that is correct and reasonable based on the information given.

Overall, these stats are still like every other stat in that they simply cannot show the total picture. How many C5's are actively populated vs the number of C2's actually populated? If different (it is) then that means that a particular group's odds of being evicted are higher in one class vs another. What about the average number of POSes destroyed per eviction? What if 5 POSes are destroyed per eviction in a C5 vs 2 in a C2?

Stats are fun to look at, but let's not pretend this is a winning argument. There are plenty of better things to base the 'equal treatment of wormholes' argument on.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#460 - 2012-08-28 05:04:55 UTC
Having personally experienced life in both c5's and C2's, I can say that C2s tend to be far more populated. However, the quality of those occupations tends to be fairly poor. What I mean by this is one or two towers, ****** pos defenses, and typically small corps. Having smashed quite a few C2's, I can tell you what the most annoying thing is when it comes time to siege one:

Jams. Since we can't rely on capitals to lay waste to these pos's (and avoiding ECM while in siege mode), we have to rely on regular BS/T3 fleets with logi support for bashing. That means the jams more or less kill your dps, making the bashing a hell of a grind. If all they did was nerf the jams or limit the number you can put on a pos, bashing would happen a lot more often, in my opinion

No trolling please