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Missions & Complexes

 
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Lvl 3-4 missions setup

Author
Kabrona
Basher Inc
#1 - 2012-08-19 16:37:43 UTC
Hello:

I'm on the point where im making a decision on what ship to buy and start doing missions with it. I was told to level up missiles cause lasers were too time consuming, but i leveled up lasers (large pulse specialization is at level 1) and have ammar training on ships ( Battleship level2 atm). Would like any advice and if posible setup to start doing some missions and getting some isk. Btw i was away a long time from eve. I was told that the Mega Pulse Laser 2 is the way to go. Any advice would be very appreciated, thanks ahead of time.
Whitelightrr
Ministry of War
Amarr Empire
#2 - 2012-08-19 18:01:38 UTC
Harby is great for lv3s and Apoc is a great Amarr 'starter' BS. I havent messed with Amarr ships in a long time tho so I'll leave the fittings to someone a little more knowledgable on current setups
Zhilia Mann
Tide Way Out Productions
#3 - 2012-08-20 07:08:56 UTC
For L3s you indeed want a Harbinger. There are two basic ways to approach it. Pulse:


[Harbinger, L3]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Which has the advantage of slightly better defense but lacks damage projection (better upclose damage though).

Or beam:


[Harbinger, L3 beams]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Ancillary Current Router I

Which kites much better and is probably the better option overall.

For L4s, people quibble about which BS is best at which level, but I'd suggest an Apoc to start (get your Amarr BS level up to at least 4 though). If you want more tank this is an option:

[Apocalypse, basic semi-tanky mishin]
Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Medium Armor Repairer II

Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

If you're more comfortable you can move on to something like this:


[Apocalypse, ganky mishin]
Imperial Navy Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Armor Thermic Hardener
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Experimental 100MN Afterburner I
Tracking Computer II
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Capacitor Control Circuit I
Large Energy Locus Coordinator II
Large Processor Overclocking Unit I

If you stick with missions in Amarr boats long enough your ultimate aim is going to be either a Paladin or a Nightmare.
Nagamor
Imperial Academy
Amarr Empire
#4 - 2012-08-20 19:01:42 UTC  |  Edited by: Nagamor
Paladin is cheaper and questionably faster to train into. Since you're already in Amarr ships and theoretically trained into armor tanking it's probably the better choice. You can recycle anything you buy for your Apoc such as Faction or Dead modules.

Nightmare is a great ship but it mandates training into shield tanking skills and Caldari BS. The upside is you can use Nightmares in just about every Incursion that comes around.
Daniel Plain
Doomheim
#5 - 2012-08-20 19:41:45 UTC
frankly, i disagree with the statement that a nightmare has longer training time than a paladin. shield skills are not as important to train to 5 as armor skills and you can get by with amarr/caldari BS to 4; and even faction instead of T2 tachs. therefore, you can sit in it and run missions effectively long before you can even sit in a paladin. and then there is still the stupidly long training time of the marauders skill itself.

I should buy an Ishtar.

Dennis Gregs
The Scope
Gallente Federation
#6 - 2012-08-20 19:46:24 UTC
Daniel Plain wrote:
frankly, i disagree with the statement that a nightmare has longer training time than a paladin. shield skills are not as important to train to 5 as armor skills and you can get by with amarr/caldari BS to 4; and even faction instead of T2 tachs. therefore, you can sit in it and run missions effectively long before you can even sit in a paladin. and then there is still the stupidly long training time of the marauders skill itself.


I completely agree. Especially if you already have your laser skills trained.
Kaomi Zorbaz
Claint Industries
#7 - 2012-08-22 13:18:40 UTC
I ran a Harbinger with medium T2 pulse lasers. I suggest fitting an AB. lvl3s have cruisers and frigates that will get outside your reach. You have to chase them. And without an AB it will never happen.

For lvl4s I strongly suggest getting an Apoc until your skills are high enough. It is a very forgiving ship. I am currently finishing up my gunnery and BS skills. Then will refocus on getting my support skills up. Because of that, I would run my Apoc more tanked than optimal. But now my alt can run a logi dominix and it is smooth sailing again. Not sure where I am going once my support skills are up to par in a few months. Nightmare is what people talk about. I also like the navy issue geddon.

Hilts Rads
V.E.I.
#8 - 2012-08-22 13:42:36 UTC
I’ve pretty much just been an industrial toon for the last few years but I do have decent combat skills to fly Amarr and Minmatar ships. Any input on possibly running the Legion as a level 4 mission ship? I’m personally not a huge fan of the Harbringer.
Daniel Plain
Doomheim
#9 - 2012-08-27 17:24:16 UTC
Hilts Rads wrote:
I’ve pretty much just been an industrial toon for the last few years but I do have decent combat skills to fly Amarr and Minmatar ships. Any input on possibly running the Legion as a level 4 mission ship? I’m personally not a huge fan of the Harbringer.


medium turrets do not bring the damage projection you need to run lvl4s efficiently (you really want >60km effective range). that's why almost all viable mission runners are battleship hulls. the only exception is the tengu, precisely because it can reach out to 100km with its HMLs.

that said, if you are not looking to optimize your isk/hour, the legion is an OK mission runner.

I should buy an Ishtar.

Lazlo Ho
Another Day Older
#10 - 2012-08-28 20:33:20 UTC
Daniel Plain wrote:
Hilts Rads wrote:
I’ve pretty much just been an industrial toon for the last few years but I do have decent combat skills to fly Amarr and Minmatar ships. Any input on possibly running the Legion as a level 4 mission ship? I’m personally not a huge fan of the Harbringer.


medium turrets do not bring the damage projection you need to run lvl4s efficiently (you really want >60km effective range). that's why almost all viable mission runners are battleship hulls. the only exception is the tengu, precisely because it can reach out to 100km with its HMLs.

that said, if you are not looking to optimize your isk/hour, the legion is an OK mission runner.


Eh, I ran them in a Sleipnir just to see what it was like. It was fully as fast as anything else I'd run them in and the medium guns made no difference in the end. That's what ABs and MWDs are for... I can't say how the Legion will work out but I don't think medium guns are a non-starter.
Daniel Plain
Doomheim
#11 - 2012-08-28 20:46:32 UTC
Lazlo Ho wrote:
Daniel Plain wrote:
Hilts Rads wrote:
I’ve pretty much just been an industrial toon for the last few years but I do have decent combat skills to fly Amarr and Minmatar ships. Any input on possibly running the Legion as a level 4 mission ship? I’m personally not a huge fan of the Harbringer.


medium turrets do not bring the damage projection you need to run lvl4s efficiently (you really want >60km effective range). that's why almost all viable mission runners are battleship hulls. the only exception is the tengu, precisely because it can reach out to 100km with its HMLs.

that said, if you are not looking to optimize your isk/hour, the legion is an OK mission runner.


Eh, I ran them in a Sleipnir just to see what it was like. It was fully as fast as anything else I'd run them in and the medium guns made no difference in the end. That's what ABs and MWDs are for... I can't say how the Legion will work out but I don't think medium guns are a non-starter.


every second you spend burning into gun range you are not earning money. a nightmare can usually start shooting as soon as it has locked the first target, no matter if it's 10km away or 90km. same for tengu. i highly doubt that a legion can project 700dps to 80+ km.

I should buy an Ishtar.

Zhilia Mann
Tide Way Out Productions
#12 - 2012-08-28 20:46:43 UTC
Lazlo Ho wrote:
Eh, I ran them in a Sleipnir just to see what it was like. It was fully as fast as anything else I'd run them in and the medium guns made no difference in the end. That's what ABs and MWDs are for... I can't say how the Legion will work out but I don't think medium guns are a non-starter.


Yes and no. I'd argue that after the Tengu (and Nighthawk; we're really talking about HM platforms here), the Sleipnir is the best medium ship in the game for L4s. It's ability to combine decent speed, agility, damage, and damage projection is actually pretty decent. So using that as your example skews things considerably.