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Missile flight time

Author
Caitlynn Askyra
Absolute Order
Absolute Honor
#1 - 2012-08-27 16:14:16 UTC
Hi, the missiles I use for missions are supposed to have a max range of 61km, however i cant shoot anything past 56km. What is causing this?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2012-08-27 16:16:17 UTC
Wiggly missiles.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#3 - 2012-08-27 16:17:10 UTC
Missile acceration, the rats acceleration, your acceleration, your mother's acceleration (back and forth)

Variables, variables everywhere.
Belthazor4011
Battle BV Redux
#4 - 2012-08-27 16:20:17 UTC
All of that yes, max missile range is never ever reached always count on a little less.
Caitlynn Askyra
Absolute Order
Absolute Honor
#5 - 2012-08-27 16:33:04 UTC
I understand now, thanks guys :)
stoicfaux
#6 - 2012-08-27 16:54:25 UTC
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1309024

Quote:
TRUE Missile Range

r = Range
v = Velocity of missile
f = Flight time of missile
m = Mass of missile
a = Agility of missile

Quote:
r = v*(f-(10^6/(m*a)))


It takes time for the missile to accelerate to full speed, so you lose a bit of range. 90% of flight time x max speed is a good rule of thumb.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Corina Jarr
en Welle Shipping Inc.
#7 - 2012-08-27 18:33:22 UTC
Also remember that if the target is flying away from you, the effective range is even less.
Zenos Ebeth
Brutor Tribe
Minmatar Republic
#8 - 2012-08-27 18:40:25 UTC
Just a though , but i assume the IG range is calculated using straight line trajectory , but what is the missile is taking a diagonal path , woudn't that reduce the range to ?

Bad posts are not welcome on these forums.  -CCP Falcon

Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2012-08-27 19:11:05 UTC
Is the diagonal path any less straight than the straight line you mentioned?
Caitlynn Askyra
Absolute Order
Absolute Honor
#10 - 2012-08-27 19:16:31 UTC
Riot Girl wrote:
Is the diagonal path any less straight than the straight line you mentioned?



I think he means in regards to having an enemy in perfect oribt around you, he doesn't get any further away but the missile ends up taking a curved trajectory or 'diagonal' to catch the target.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#11 - 2012-08-27 19:29:31 UTC
The range of the missile is limited by the amount of fuel it has. If it takes a longer path to reach its target, it will use more fuel. If it runs out of fuel, it expires.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#12 - 2012-08-27 19:44:33 UTC
stoicfaux wrote:
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1309024

Quote:
TRUE Missile Range

r = Range
v = Velocity of missile
f = Flight time of missile
m = Mass of missile
a = Agility of missile

Quote:
r = v*(f-(10^6/(m*a)))


It takes time for the missile to accelerate to full speed, so you lose a bit of range. 90% of flight time x max speed is a good rule of thumb.





Doubly good post, to add to this, missiles don't always fly in a straight line. Imagine a 10m rope, if it's 100% straight it will reach 10m, if it's bent it might only reach 8 or 9.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#13 - 2012-08-27 19:57:46 UTC
Missile range increases and decreases with:

Enemy approaching: More "effective" range if you are flying away (in terms of distance it will go to target)

Enemy flying away = shorter effective range, when you fire the missile they might be in range, but all the missile math goes from point of launch, not current distance to target.

Enemy Orbiting: Missile will take a curved path and will always try to aim straight for the target, causing it to have to fly further than the range the enemy orbits at.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#14 - 2012-08-27 20:53:49 UTC
Kosetzu wrote:
Enemy approaching: More "effective" range if you are flying away (in terms of distance it will go to target)

Missiles also do more damage to approaching enemies. Ideally when using missiles, you want your enemies to be trailing behind you so that your missiles can hit them head-on and force them to fly through the explosion. This effect is noticeable on smaller, more troublesome targets.
Paikis
Vapour Holdings
#15 - 2012-08-27 23:50:08 UTC
Riot Girl wrote:
Kosetzu wrote:
Enemy approaching: More "effective" range if you are flying away (in terms of distance it will go to target)

Missiles also do more damage to approaching enemies. Ideally when using missiles, you want your enemies to be trailing behind you so that your missiles can hit them head-on and force them to fly through the explosion. This effect is noticeable on smaller, more troublesome targets.


This is only partially true. Direction of travel has no effect on missile damage. Only speed of target and signature radius of target will have any effect on damage. Approaching targets often have MWDs running though, so their signature radius is much bigger, causing more damage.
Flurk Hellbron
Science and Trade Institute
Caldari State
#16 - 2012-08-28 00:42:09 UTC
How come ur missiles don't reach over 56 km? Mine go easily over 100 km?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#17 - 2012-08-28 05:01:26 UTC
Paikis wrote:
Riot Girl wrote:
Kosetzu wrote:
Enemy approaching: More "effective" range if you are flying away (in terms of distance it will go to target)

Missiles also do more damage to approaching enemies. Ideally when using missiles, you want your enemies to be trailing behind you so that your missiles can hit them head-on and force them to fly through the explosion. This effect is noticeable on smaller, more troublesome targets.


This is only partially true. Direction of travel has no effect on missile damage. Only speed of target and signature radius of target will have any effect on damage. Approaching targets often have MWDs running though, so their signature radius is much bigger, causing more damage.


Explosion velocity also has an effect on damage. I'm pretty sure a fast ship flying away from a slow explosion will take less damage than a fast ship flying directly into a slow explosion. This was a conclusion I came to after I witnessed the effect on NPCs.
Zhilia Mann
Tide Way Out Productions
#18 - 2012-08-28 05:07:46 UTC
Riot Girl wrote:
Explosion velocity also has an effect on damage. I'm pretty sure a fast ship flying away from a slow explosion will take less damage than a fast ship flying directly into a slow explosion. This was a conclusion I came to after I witnessed the effect on NPCs.


Nope. At least not according to the missile damage formula we all know and love. Which has also stood up to empirical test after empirical test.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#19 - 2012-08-28 06:03:02 UTC
Fair enough.
Alberik
Eusebius Corporation
#20 - 2012-08-28 16:07:00 UTC
doppler effect will jump in when the distance between you and you target changes .. but it translates to rate of fire and not to damage per hit.
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