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Why are people so butt hurt about ECM

Author
Ensign X
#81 - 2012-08-26 23:51:23 UTC  |  Edited by: Ensign X
Spurty wrote:
If webs were like ECM, they would completely 0 your speed instantly and for 20 seconds
If damps were like ECM, they would 0 your liking range for 20 Seconds
If Nuets were like ECM, they would zero you cap and it can't recharge for 20 seconds

That's why ECM is dumb

Not so dumb version would be for ECM to straight up lower the number of lockable targets by 1 point (2 if in a recon ship)



So, what you're saying is, because ECM is different then other forms of EWAR, it's dumb? Well... that's just dumb.

Speaking of dumb, I hate to break it to you, but your idea is the epitome of dumb. "Oh no, I can only lock 4 targets now instead of 8! Whatever shall I do?"

Dumb. Dumb. Dumb.

What a great word. Big smile
Tippia
Sunshine and Lollipops
#82 - 2012-08-26 23:53:15 UTC
Osabojo wrote:
You are the one making the claim that ECM needs to be changed.
Yes, but not for the reasons you claim, and my reasons and demonstration of why it's a problem have already been presented. If you want to argue them, do so, or I can only conclude that you agree.
Commander Spurty
#83 - 2012-08-27 00:22:21 UTC
Ensign X wrote:
Spurty wrote:
If webs were like ECM, they would completely 0 your speed instantly and for 20 seconds
If damps were like ECM, they would 0 your liking range for 20 Seconds
If Nuets were like ECM, they would zero you cap and it can't recharge for 20 seconds

That's why ECM is dumb

Not so dumb version would be for ECM to straight up lower the number of lockable targets by 1 point (2 if in a recon ship)



So, what you're saying is, because ECM is different then other forms of EWAR, it's dumb? Well... that's just dumb.

Speaking of dumb, I hate to break it to you, but your idea is the epitome of dumb. "Oh no, I can only lock 4 targets now instead of 8! Whatever shall I do?"

Dumb. Dumb. Dumb.

What a great word. Big smile


You can stop looking, we've found the person with the hurt bottom.

Gosh the counter to you is so joyfully simple. But I'll take my time and draw out your misery

Logistics ships are primary targets of ECM

Guess how many ships logistics ships can lock at one time?

Wonder why it's so many? We can quite imagine that your mind just melted.

If only 2 targets per module isn't high enough, let's go to 3? That's 12 ships you can't lock.

Hammer away at your keyboard, viens popping from your forehead *thunk* *mash* *hammer*


There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Large Collidable Object
morons.
#84 - 2012-08-27 00:57:25 UTC
As opposed to all the other forms of Ewar, ECM is chance based, changing an actual fight into slot machine-like gameplay, rendering personal knowledge and skill meaningless to a large extent.

Basically that's the root of the problem.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Methesda
Sebiestor Tribe
Minmatar Republic
#85 - 2012-08-27 01:13:26 UTC
Gillia Winddancer wrote:
Since when does afterburners/MWD's prevent someone from using target painters, sensor dampeners, shooting from afar etc. ect?



Er, range?

Range can prevent someone from doing anything. Also, my sarcasm is just fine, thanks.

Also, I laugh at the people who are stating that 'chance based' ECM is game breaking. The joke is that back in the 'ol days, ECM was *not* chance based. It was simply who had the higher sensor strength. If you sensor strength was higher than the target you where trying to jam, then you perma-jammed them. End of story. Clearly non-chance based is the way to go!

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.

Mocam
Aliastra
Gallente Federation
#86 - 2012-08-27 02:07:12 UTC
Such discussions tend to be like "stun-locking" rogues from olden WoW days. It draws out those who use it and find nothing wrong with how it works to argue justifications for it along the same lines.
LilRemmy
Aliastra
Gallente Federation
#87 - 2012-08-27 02:18:17 UTC
Make the smallest ecm drones weaker than now and I am fine I think.
Garreth Vlox
Republic Military School
Minmatar Republic
#88 - 2012-08-27 02:22:37 UTC
Spurty wrote:
Ensign X wrote:
Spurty wrote:
If webs were like ECM, they would completely 0 your speed instantly and for 20 seconds
If damps were like ECM, they would 0 your liking range for 20 Seconds
If Nuets were like ECM, they would zero you cap and it can't recharge for 20 seconds

That's why ECM is dumb

Not so dumb version would be for ECM to straight up lower the number of lockable targets by 1 point (2 if in a recon ship)



So, what you're saying is, because ECM is different then other forms of EWAR, it's dumb? Well... that's just dumb.

Speaking of dumb, I hate to break it to you, but your idea is the epitome of dumb. "Oh no, I can only lock 4 targets now instead of 8! Whatever shall I do?"

Dumb. Dumb. Dumb.

What a great word. Big smile


You can stop looking, we've found the person with the hurt bottom.

Gosh the counter to you is so joyfully simple. But I'll take my time and draw out your misery

Logistics ships are primary targets of ECM

Guess how many ships logistics ships can lock at one time?

Wonder why it's so many? We can quite imagine that your mind just melted.

If only 2 targets per module isn't high enough, let's go to 3? That's 12 ships you can't lock.

Hammer away at your keyboard, viens popping from your forehead *thunk* *mash* *hammer*




ROFL

This is your solution to the ECM question? And you thought blobs were bad before? imagine the goons showing up with a alpha fleet and 200 scorps to back it cause now they can just make it so your 200-250 man gang just can't lock anything thanks to guaranteed jams that lower the number of ships you can lock.

Great plan bro.

The LULZ Boat.

Ensign X
#89 - 2012-08-27 02:48:47 UTC  |  Edited by: Ensign X
Spurty wrote:

You can stop looking, we've found the person with the hurt bottom.

Gosh the counter to you is so joyfully simple. But I'll take my time and draw out your misery

Logistics ships are primary targets of ECM

Guess how many ships logistics ships can lock at one time?

Wonder why it's so many? We can quite imagine that your mind just melted.

If only 2 targets per module isn't high enough, let's go to 3? That's 12 ships you can't lock.

Hammer away at your keyboard, viens popping from your forehead *thunk* *mash* *hammer*




Hold up. Your solution to "fixing ECM" is to balance it around how many targets a Logistics ship can lock? Holy ****, you're dumber than I thought.Lol
Alavaria Fera
GoonWaffe
#90 - 2012-08-27 02:54:48 UTC
Garreth Vlox wrote:
ROFL

This is your solution to the ECM question? And you thought blobs were bad before? imagine the goons showing up with a alpha fleet and 200 scorps to back it cause now they can just make it so your 200-250 man gang just can't lock anything thanks to guaranteed jams that lower the number of ships you can lock.

Great plan bro.

You're overthinking it.

Now Blackbirdfleet, that's different. We just need more newbies...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jimmy Gunsmythe
Sebiestor Tribe
#91 - 2012-08-27 04:52:30 UTC
Christine Peeveepeeski wrote:
Its because when I've locked and pointed something no other ECM can get that point off till I'm dead.

ECM can, and it can do it to 4 others if the ecm is from a falcon. It also now has me ****** because I'm pointed and now unable to control range because my web stops functioning.

In small gang ECM shuts everything down, other forms of EW do not. Sensor damps could do it but its hard to get a lock range down to within inside point range.


People like their combat to be nice and neat...no surprises, no unexpected issues, no chaos. ECM introduces chaos and disorder into a combat situation that otherwise might have been cut and dry. ECM is an x-factor, something that many people do not account for, or simply do not want the headache of accounting for. Some people cannot stand when a win has been snatched from their grasp, a victory that they believe they deserve before the battle is over.

I personally support all forms of ECM, even when they have been used against me (and they certainly have been used against me), because it keeps combat from becoming cookie cutter and otherwise predictable. With the presence of ECM, all wins must still be earned, even when ECM is not present. No one is entitled to anything, and those that think they are, ECM ruins that little mindset.

ECM is one of the things that makes Eve hard. Remove it at the risk of becoming more vanilla like so many other MMO's.

John Hancock

Soldarius
Dreddit
Test Alliance Please Ignore
#92 - 2012-08-27 05:16:55 UTC
As a recon 5 falcon pilot, I don't think many of the suggestions in this thread are worthy of serious consideration. But they should be addressed.

First, ECM is chance based, but only to a certain extent. If your jam strength is higher than the target's sensor strength, they are permajammed, and that is the only way. Chance to jam is jam str / sensor str per cycle. The maximum attainable jam strength on a Falcon is in the neighborhood of 15. BCs have sensor strengths in the range of 17-19. Logistics, recons, and T1 BS in the low 20s.

Most ECM ships do NOT focus jams on one ship, thus negating the whole multiple jammers issue because getting caught with no available jammers when enemy reinforcements arrive usually gets you or someone else popped. They cycle jammers until one hits, leaving the rest off. So let's not talk about focusing 4 jammers on one target.

ECM ships are notoriously easy to kill once you get dps on them. Get rid of their ECM defense and they would be pretty useless except as dps decoys.

Reducing the max lockable targets would be pointless. Even 1 lockable target is enough to put dps on the ecm ship. With the maximum lockable targets available to some players in certain ships, they would be completely immune to ECM. Frigates with only a couple targets would still get completely locked out. It wouldn't change anything that neesd to be changed while making certain ships immune to ECM. That would be bad game design.

Splitting scan res and range damping between Gallente and Caldari. There is a reason you don't see Arazu/Lachesis/Keres very much. Range damps are easily countered by speed fits, which are prolific due to speed mechanics reducing dps. Scan res damps are useless vs anything that is smaller than a BS. Also, damps are easily countered by the fairly common sebo, though that is not it's primary use.

Tippia made some interesting comparisons between RL ECM and Eve. Not bragging, but I work on ECM and ECCM for a living. We should be glad that eve ECM does not do some of the things that real ECM does. Otherwise we would have to dock for repairs everytime a strong ECM ship blasted our sensors at close range, thus completely burning them out.

As for how well eve ECM does replicate some RL effects, one method of jamming relies on overwhelming the target's sensors with sensor noise. This relies on knowing which type and frequency of noise to produce. Racial jammers simulate this well. There are lso broadband jammers that broadcast on many frequencies. Multifreqs do this well.

ECCM is an able approximation of boosting one's sensor strength. But if the opposing noise is greater than your ability to discern your signal from the noise, you're still screwed. And you can only broadcast with so much strength, and receive a certain level of signal before your transmitter or receiver burns out.

Another method focuses on providing an EWAR suite with false information. The simplest way of doing this would be a decoy system. Flares and/or chaff can confuse sensors and make you miss. They last for only a limited time. I'd be on board for that. But such systems rely on ammo, and are strictly defensive.

Electronically, there are countermeasures suites that do this as well. One need not burn out or even blind a receiver to make it miss or lose lock. Give it multiple targets and confuse it. This could be simulated by screwing with the overview as suggested. I wouldn't like to see things removed from the overview. That would be too much like cloaking. But adding things... that sounds interesting. Could create a lot of confusion. Can you imagine the comms?

"Primary is Falcon."

"Which one?"

"What do you mean? The ******* falcon!"

"There's 3 of them!"

"FFFUUUU!!!! Nerf Falcon!"

The easiest way to put a bit of nerf on ECM would be to make a skill that increases one's sensor strength. So easy, yet so effective. Call it "Sensor Integrity"

However, knowing what ECM and ECCM are capable of and why they do the thgns they do, I have to set myself in the HTFU section. ECM is supposed to be unfair. It is supposed to make ti so you cannot function while your enemies bend you over the barrel and ride your ass like a little *****. You are trying to kill your enemy. Why should combat be fair? There is no e-honoure in combat. Why should a simulation be any different? Fit your ECCM. Be glad you have anything at all.



http://youtu.be/YVkUvmDQ3HY

Pink Marshmellow
Caucasian Culture Club
#93 - 2012-08-27 05:20:27 UTC
If you do something to ECM, then you'll have to do something to logistic ships as well.

By current mechanics, other than blobbing the only true way to counter logistic ships is ECM.

Sensor Damps are gimped and are usually not worth using for the purpose.

Logistic ships are a force multiplier like ECM and can usually repair far more dps than an equal number of ships can bring.

Logistic ships like Guardians are very hard to neut and stop the chain unless you have all the logistic ships in neut range, which is most of the time unlikely.
Gillia Winddancer
Aliastra
Gallente Federation
#94 - 2012-08-27 08:10:40 UTC
Methesda wrote:
Gillia Winddancer wrote:
Since when does afterburners/MWD's prevent someone from using target painters, sensor dampeners, shooting from afar etc. ect?
Er, range? Range can prevent someone from doing anything. Also, my sarcasm is just fine, thanks. Also, I laugh at the people who are stating that 'chance based' ECM is game breaking. The joke is that back in the 'ol days, ECM was *not* chance based. It was simply who had the higher sensor strength. If you sensor strength was higher than the target you where trying to jam, then you perma-jammed them. End of story. Clearly non-chance based is the way to go!


Yes, but unlike ECM there are ways to deal with range. On top of that, keeping a longer range also means you reduce your own DPS by yielding long range weapons. If someone is using range then you have to either be able to shoot further, move faster or some such. You are in no way rendered unable to do anything. Oh, and like someone else mentioned: dont try and use your example as a specific 1vs1 situation.

Pink Marshmellow wrote:
If you do something to ECM, then you'll have to do something to logistic ships as well. By current mechanics, other than blobbing the only true way to counter logistic ships is ECM. Sensor Damps are gimped and are usually not worth using for the purpose. Logistic ships are a force multiplier like ECM and can usually repair far more dps than an equal number of ships can bring. Logistic ships like Guardians are very hard to neut and stop the chain unless you have all the logistic ships in neut range, which is most of the time unlikely.


My earlier suggestion to ECM wouldn't really change the situation with logistics much. If nothing else it would force them to use ECCM/remote ECCM more if they want to stay in the action.

As for the other electronic warfare, an easy way to buff them somewhat IF NEEDED would be to simply increase falloff range. It wouldn't be an overkill buff in any way, merely extending the operating range somewhat. Playing around with maximum range as well as strenght of effect at maximum range shouldn't be too hard I believe. Just require tons of testing to find a suitable sweet spot.
Mocam
Aliastra
Gallente Federation
#95 - 2012-08-27 08:31:59 UTC
Soldarius wrote:
As a recon 5 falcon pilot, I don't think many of the suggestions in this thread are worthy of serious consideration. But they should be addressed.

First, ECM is chance based, but only to a certain extent. If your jam strength is higher than the target's sensor strength, they are permajammed, and that is the only way. Chance to jam is jam str / sensor str per cycle. The maximum attainable jam strength on a Falcon is in the neighborhood of 15. BCs have sensor strengths in the range of 17-19. Logistics, recons, and T1 BS in the low 20s.

Most ECM ships do NOT focus jams on one ship, thus negating the whole multiple jammers issue because getting caught with no available jammers when enemy reinforcements arrive usually gets you or someone else popped. They cycle jammers until one hits, leaving the rest off. So let's not talk about focusing 4 jammers on one target.

ECM ships are notoriously easy to kill once you get dps on them. Get rid of their ECM defense and they would be pretty useless except as dps decoys.

Reducing the max lockable targets would be pointless. Even 1 lockable target is enough to put dps on the ecm ship. With the maximum lockable targets available to some players in certain ships, they would be completely immune to ECM. Frigates with only a couple targets would still get completely locked out. It wouldn't change anything that neesd to be changed while making certain ships immune to ECM. That would be bad game design.

Splitting scan res and range damping between Gallente and Caldari. There is a reason you don't see Arazu/Lachesis/Keres very much. Range damps are easily countered by speed fits, which are prolific due to speed mechanics reducing dps. Scan res damps are useless vs anything that is smaller than a BS. Also, damps are easily countered by the fairly common sebo, though that is not it's primary use.

Tippia made some interesting comparisons between RL ECM and Eve. Not bragging, but I work on ECM and ECCM for a living. We should be glad that eve ECM does not do some of the things that real ECM does. Otherwise we would have to dock for repairs everytime a strong ECM ship blasted our sensors at close range, thus completely burning them out.

As for how well eve ECM does replicate some RL effects, one method of jamming relies on overwhelming the target's sensors with sensor noise. This relies on knowing which type and frequency of noise to produce. Racial jammers simulate this well. There are lso broadband jammers that broadcast on many frequencies. Multifreqs do this well.

ECCM is an able approximation of boosting one's sensor strength. But if the opposing noise is greater than your ability to discern your signal from the noise, you're still screwed. And you can only broadcast with so much strength, and receive a certain level of signal before your transmitter or receiver burns out.

Another method focuses on providing an EWAR suite with false information. The simplest way of doing this would be a decoy system. Flares and/or chaff can confuse sensors and make you miss. They last for only a limited time. I'd be on board for that. But such systems rely on ammo, and are strictly defensive.

...

The easiest way to put a bit of nerf on ECM would be to make a skill that increases one's sensor strength. So easy, yet so effective. Call it "Sensor Integrity"

However, knowing what ECM and ECCM are capable of and why they do the thgns they do, I have to set myself in the HTFU section. ECM is supposed to be unfair. It is supposed to make ti so you cannot function while your enemies bend you over the barrel and ride your ass like a little *****. You are trying to kill your enemy. Why should combat be fair? There is no e-honoure in combat. Why should a simulation be any different? Fit your ECCM. Be glad you have anything at all.





It's a /facepalm logic chain you and Tippia like to follow - very "blinder" style logic.

Do you realize where some of the best "hardened" equipment came from? NASA -among other things, to reduce the redundancies of systems used to keep spacecraft and satellites operating. They developed hardened chipsets, resistant to radiation damage and electromagnetic effects cause by such things as solar-flares. The backup systems were needed for when primaries failed - not *IF* but when they failed.

IRL we don't have ships designed to be safely shielded from all the effects of space; nor do our ships pass through wormhole powered gates without messing up systems. Any ECM comparison from our day and age would be like the fears of tank crews against spearmen of the stone age - "ohh... careful of the pointy sticks!!!".

Simple fact: EVE's ECM doesn 't effect smaller, less shielded items like missiles and small drones - if these are protected, then why the hell wouldn't those "cheap systems" be put into *ALL* ships?

As for ECM vs other EW - well, the same "defenses" response to those technologies work under ECM effects - except CCP added "stacking penalties" to them because they were seen as "overpowered" - after that is when ECM took the lime-light -- lack of proper BALANCING.

Fixes?
- Remove the stacking penalties from other EW - we can have "staring matches" in space as SD's go "god mode".
-- OR --
- Drop the effect duration to 10s while keeping the cycle duration 20s. ECM drones? they don't coordinate firing times. Ships would *NEED* more than 1 specific mod to keep the jam going by cycling the timing correctly. Actual skills? *gasp!*
-- OR --
- Block targeting of anything *EXCEPT* the ECM controlling ship. *pop* goes the EW! ...

Like the fixes?

The first one puts it back towards "weakest" EW in the game. The second requires multiple modules to keep a target jammed. The last gets your ECM EW ships relegated to the "disposable ships" category.

It is messed up and your "justifications" for the imbalances... Yup; we're talking with ECM users alright.
Halcyon Ingenium
Caldari Provisions
Caldari State
#96 - 2012-08-27 10:15:10 UTC
Osabojo wrote:
But it's not its only counter, is it? I know you are smart enough to know that, so you are probably just being dishonest, here.


The old Tip is being absolutely dishonest here, there is more then one way to counter, Tippia knows this, and is misrepresenting the situation.

Osabojo wrote:
ECM is a great way for lower SP players to pee in the Cheerios of higher SP players, and that's what these gripe threads are all about, end of story.


But, but... the higher SP players put all that time in, they should be able to beat and wail on the newer players without fear of reprisal, because, because... WELL JUST BECAUSE DAMMIT!

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Halcyon Ingenium
Caldari Provisions
Caldari State
#97 - 2012-08-27 10:17:18 UTC
Tippia wrote:
Osabojo wrote:
You are the one making the claim that ECM needs to be changed.
Yes, but not for the reasons you claim, and my reasons and demonstration of why it's a problem have already been presented. If you want to argue them, do so, or I can only conclude that you agree.


It has been presented and we have rejected your claim that it is a problem. YOU have failed to convince us, please provide further, better, arguments or go find someone gullible enough to buy into the ones you already have.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

pussnheels
Viziam
#98 - 2012-08-27 10:30:56 UTC
Osabojo wrote:
If only there were some way to prevent ECM ships from locking in the first place. Some kind of counter-measure to their electronics.

already exist, i think it is called a ECM dedicated ship

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

TheBreadMuncher
Protus Correction Facility Inc.
#99 - 2012-08-27 11:02:19 UTC  |  Edited by: TheBreadMuncher
Soldarius wrote:
The maximum attainable jam strength on a Falcon is in the neighborhood of 15.


DOH HO HO THAT SLAPS ME ON ZE KNEE. That was a silly thing to say - you can get much stronger falcons.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Just Lilly
#100 - 2012-08-27 11:33:11 UTC
People just rather die and refit another ship then giving up those Tank/DPS slots.

I don't know how good the FoF's are, but probably not good enough to save your butt.
If they were, there would have been posts on the forum about how OP the FoF's are and
falcons crying out for FoF nerfage. Blink
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