These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why are people so butt hurt about ECM

Author
Ron Swanson III
Doomheim
#41 - 2012-08-26 17:21:04 UTC
ITT whiners gonna whine.
Halcyon Ingenium
Caldari Provisions
Caldari State
#42 - 2012-08-26 17:26:39 UTC
Tippia wrote:
Things


This is only an argument for buffing or adding an effect to ECCM, not an argument for nerfing ECM.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Ensign X
#43 - 2012-08-26 17:31:20 UTC
Misunderstood Genius wrote:
The much bigger issue are ECM-drones. Nearly anyone is using them and tbh you don't need a Falcon in this case. You face a small fleet of Hurricanes. They suck your cap to death and perma-jam your ship with EC-300's out of the fight easily. Bring a Falcon and you get smacked by these guys for sure.

The Falcon is dead. Long live the Falcon. Welcom to EVIL-Online.


^^ This.

ECM ships are fine. ECM drones are not. Remove ECM drones. Buff Sensor Boosters / Signal Amps to also increase Signature Strength with specialized scripts ala Range or Targeting Speed. Remove ECCM modules as they're terrible and far too specialized.
Cede Forster
Deep Core Mining Inc.
Caldari State
#44 - 2012-08-26 17:50:15 UTC  |  Edited by: Cede Forster
Ensign X wrote:
Misunderstood Genius wrote:
The much bigger issue are ECM-drones. Nearly anyone is using them and tbh you don't need a Falcon in this case. You face a small fleet of Hurricanes. They suck your cap to death and perma-jam your ship with EC-300's out of the fight easily. Bring a Falcon and you get smacked by these guys for sure.

The Falcon is dead. Long live the Falcon. Welcom to EVIL-Online.


^^ This.

ECM ships are fine. ECM drones are not. Remove ECM drones. Buff Sensor Boosters / Signal Amps to also increase Signature Strength with specialized scripts ala Range or Targeting Speed. Remove ECCM modules as they're terrible and far too specialized.


so to summarize that, eccm is too specialized because it just makes you harder to probe and harder to jam and you don't want to use a module slot for that?

oh that is so cute, how about "no" and also "too damn bad"
make a decision, commit to a fit, if you think you can fly without eccm, do not whine around, if you think you need it, do not complain if no one tries to jam you.

this is just .. really dumb, you want essentially that caldari ecm is nerfed by the means of implementing the counter function into something else so you can fit it without remorse


yea, so if its that good, bring it yourself, not like you have to reroll from mage to warlock and level to 80 Twisted

this entire ecm discussion is a great example of "nerf sissors, rock is fine", although the drone thing ~ might be worth a second look ... maybe
Ensign X
#45 - 2012-08-26 18:12:05 UTC
Cede Forster wrote:
so to summarize that, eccm is too specialized because it just makes you harder to probe and harder to jam and you don't want to use a module slot for that?

oh that is so cute, how about "no" and also "too damn bad"
make a decision, commit to a fit, if you think you can fly without eccm, do not whine around, if you think you need it, do not complain if no one tries to jam you.

this is just .. really dumb, you want essentially that caldari ecm is nerfed by the means of implementing the counter function into something else so you can fit it without remorse


yea, so if its that good, bring it yourself, not like you have to reroll from mage to warlock and level to 80 Twisted

this entire ecm discussion is a great example of "nerf sissors, rock is fine", although the drone thing ~ might be worth a second look ... maybe


When you get a chance, can you summarize whatever the hell it is you're trying to say? Or at least be more succinct and try to avoid references to World of Warcraft, whining, how cute I am and anything else that distracts from the point you're trying to get across. Application of some basic grammar to your reply will also go a long way to solidifying your "argument", whatever it is.
baltec1
Bat Country
Pandemic Horde
#46 - 2012-08-26 18:18:43 UTC
I once attacked a hulk in 0.0 in my bomber and got jumped by 2 falcons. They missed every jam and I killed the hulk and warped off. True story.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#47 - 2012-08-26 18:38:42 UTC
People whine about ECM because people think EVE is balanced around 1v1 and 2v2 and 5v5. I agree, in those situations it is probably quite overpowered. In EVE, no, it's fine.
Gillia Winddancer
Aliastra
Gallente Federation
#48 - 2012-08-26 18:55:15 UTC
Abdiel Kavash wrote:
People whine about ECM because people think EVE is balanced around 1v1 and 2v2 and 5v5. I agree, in those situations it is probably quite overpowered. In EVE, no, it's fine.


Got nothing to do with numbers as numbers does not matter too much. It is rather how modules function against one another. ECM is the oddball by a longshot in this regard as it is a do-or-die module. With other electronic warfare modules, it will merely put another player at a disadvantage in one way or another, usually which results in reduced or delayed DPS. ECM on the other hand totally removes a player from the action if successful rendering with said victim absolutely no way to do anything. Unlike the other modules, when it comes to ECM you cannot solve the problem by simply moving closer or using a module that reduces the negative effects. ECCM is a module that merely increases your odds of actually participating in a battle should you be targeted. Otherwise it's a dead-weight module.

And frankly the risks of failing an ECM hardly outweighs the advantage of totally removing a ship from the action for 20 seconds. Specially not since this can be done multiple times. In a long fight, those 20 seconds can stack up quite nicely, regardless if it is a big or a small fight.
Definitely beats having a reduced lock range/increased lock-time, cause you simply have to try and move closer or have a sensor booster, which normally gives you a longer than normal or stronger than normal sensor anyway. Which doesn't make it a dead-weight module.
Your turrets getting disrupted? Well, you can still shoot and hopefully dish out some DPS - which may be enough to win the fight. And you can always fit modules that boost your turrets, which also acts as a counter.
Getting cap drained? Same story here. Good thing that we have logistics, boosters and whatnot else against that. And even if you're drained you still have some limited capabilities at least until you're totally dry. And you can still shoot during the time you're being drained.


Milton Middleson
Rifterlings
#49 - 2012-08-26 18:57:06 UTC
What I learned from this thread: the people defending the current ECM mechanics are drooling imbeciles who can't assemble a coherent rebuttal to any of the arguments against ECM and resort to spewing out the same handful of replies ad nauseam.
Ensign X
#50 - 2012-08-26 19:21:12 UTC
Milton Middleson wrote:
What I learned from this thread: the people defending the current ECM mechanics are drooling imbeciles who can't assemble a coherent rebuttal to any of the arguments against ECM and resort to spewing out the same handful of replies ad nauseam.


What I learned from your post: you have provided no logical arguments or counterpoints that would benefit this discourse or lend any weight to the Anti-ECM whinefest; all the while resorting to ad hominem and personal attacks. You, sir, are a master debater. Roll
Raptors Mole
Deep Core Mining Inc.
Caldari State
#51 - 2012-08-26 19:21:19 UTC
The ECM whiners seem to be saying.

1. ECM is overpowered!

So why isn't everyone fitting an ECM module?

2. Falcons are overpowered!

So why isn't everyone flying them?

Because 1. It isn't 2. Situationaly very effective, but easy to kill if not.

3. There isn't a mod that defeats ECM.

True - but there are so many other ways to defeat it , many have been listed already in this thread. Simply pressing F1 can work.


So. Train ECM. Fly it. See for yourself.



Cheshirepus
Divinity Rising
#52 - 2012-08-26 19:29:00 UTC
Milton Middleson wrote:
What I learned from this thread: the people defending the current ECM mechanics are drooling imbeciles who can't assemble a coherent rebuttal to any of the arguments against ECM and resort to spewing out the same handful of replies ad nauseam.


Love the irony in the above statement, unless it was meant to be facetious, in which case, bravo for your wit and humor.

Will throw my own hat into the ring for a second though. I hate ECM. Can't stand it. It's about the most un-fair bullshit mechanic you could think of in this game. That being said, I trained up on ECM, bought that T1 Caldari ewar frigate and a Falcon and suddenly I don't hate ECM so much. As a matter of fact, I find it quite fun now and only think it's unfair when it's being used against me.
Tippia
Sunshine and Lollipops
#53 - 2012-08-26 20:20:07 UTC  |  Edited by: Tippia
Halcyon Ingenium wrote:
Tippia wrote:
Things
This is only an argument for buffing or adding an effect to ECCM, not an argument for nerfing ECM.
…and that's fine — if ECCM gave a buff that was good enough to fit to the same extent as ECM ships are used, the whole thing might balance itself out. As it is, though, they don't and that means that the whole “fit ECCM” argument is silly and doesn't actually answer anything. Fitting ECCM does indeed gimp your fit, which is what the argument in question was all about.

The argument why ECM needs to be fixed is a completely different (and much simpler) one: ECM in EVE obsoletes other ewar. This fact alone is reason enough why ECM needs to be completely removed and reimplemented. It does what RSDs and TDs do, only better, and the small detail of ECM being chance-based all the time (rather than just some of the time as with the other two) is not nearly enough to validate this massive overlap in functionality.

———— Long Tippia Rant™, skip if you hate these things ————

As much as I dislike real-world comparisons, it's actually a good thing to reference to see what the problem is. Real-world ECM essentially does three things: it makes a target harder to lock, harder to locate with any precision, and harder to track (as in “identify from one sweep to the next”, not as in EVE-mechanics tracking)… or, well… it does one thing, and those are the three broad effects. RSD simulates that first function — a noisy signal means you have to sort through more garbage returns before a positive lock can be established, or you have to move closer to get a better resolution on the signal. TDs simulate the second function — the fuzzy signal means your pin-pointing is off and your guns are pointing in the wrong direction, and you can't spot movement as well because it's just a big blob of weird returns.

ECM… doesn't simulate the third function, and that's kind of where it all goes wrong. It just causes you to no longer have any kind of targeting functionality at all. If you can't target anything to begin with, difficulties in getting a lock and in figuring out to the millimetre where the target is become inconsequential. ECM should be complementary to those other effects rather than invalidating and superseding them.

Exactly how difficulty in continuously identifying a target could be turned into EVE mechanics is a different discussion, but I'm fairly convinced that it's that kind of complete revamp that is needed — nerfing and patching and stitching the current mechanics will not suffice because the fundamental overlap is still around and it's the overlap that is the design flaw (and this flaw is further compounded by the player psychology and frustration in having stun effects, as described earlier). The incomplete stop-gap nature of ECCM is just one of those flawed patches, and if ECM actually did something drastically different, ECCM could in turn be given a more general and beneficial functionality.

———— …you can stop skipping now ————

Basically, ECM needs to work in completely different ways from what it does now and desperately needs to stop being a horribly designed stun attack. Make the overview go wonky; make people lose their target information; remove the 20-seconds-of-non-action cycle; reduce the max target number; whatever. There are plenty of ideas already and that pesky real life thing offers hints about where to look for more. The overlap and ridiculous disability it creates needs to go.
Milton Middleson
Rifterlings
#54 - 2012-08-26 20:26:21 UTC
Ensign X wrote:

What I learned from your post: you have provided no logical arguments or counterpoints that would benefit this discourse or lend any weight to the Anti-ECM whinefest; all the while resorting to ad hominem and personal attacks. You, sir, are a master debater. Roll


I could repeat the arguments about how ECM is, regardless of balance, a bad game mechanic because of how it is chance-based, heavily binary, and prevents people from playing the game. But someone already made that argument, and the only reply it got was "deal with it".

I could repeat the argument about how ECM is, regardless of balance, a bad game mechanic because it ruins small gang warfare. But someone already made that argument, and the reply was not terribly different from above.

I could repeat the argument about how ECM is imbalanced because it completely overshadows every other ewar in the game. I could repeat the argument about how ECM is imbalanced because the only countermeasures are either not terribly effective (implants) or require you to gimp your fit with a single-use module (in contrast all the other kinds of ewar). I could repeat the argument about how ECM is imbalanced because it has no stacking penalty, unlike every other kind of ewar except neuts (which have several effective countermeasures).

I could repeat all that. But it would be a waste of words, as no one has meaningfully addressed any of those points. it's awfully hard for a debate to move forward if one side refuses to make substantive arguments.

But, fine. Let's look at some of the justifications presented for the current ECM mechanics in this thread.

Cede Forster wrote:
ECCM increases your sensor strength and affects how easy you can be probed (signature radius / sensor strength = probe indicator size, wasn't it ?)
ECM is chance based, that has advantages and disadvantages for both sides. You can never be sure to jam a target, just increase the chance, you can never be sure to not get jammed,

Being mildly more difficult to probe is completely worthless in a fight, and is in fact completely worthless for pretty situation that doesn't involve hiding. So the countermeasure no additional benefit in a fight without ECM, unlike the countermeasures for every other kind of ewar (tracking enhancers/computers, sensor boosters, cap boosters, energy vamps, cap batteries, etc...). The other countermeasures might be a suboptimal use of a slot if the corresponding ewar does not appear on field, but the slot is not completely wasted.

(Halcyon Ingenium made a similar argument to the above quote, and the same response still applies).

Misunderstood Genius wrote:
ECM is meant to deal with numbers or logistics.

A fair enough point about the logi, but there are other ways of dealing with logi that aren't nearly so disruptive to the rest of the game. The numbers argument doesn't hold up, because if they outnumber you, they can bring more ECM and then kill your smaller gang while you're all jammed. Effective use of all kinds of ewar enables a weaker force to engage a stronger one by exploiting vulnerabilities in the stronger force's composition. It also enables a stronger force to crush a weaker one with even less effort than usual.

And that pretty much covers the vaguely substantive defenses of ECM in this thread. The rest has been the usual "l2p, htfu, eve isn't supposed to be fair" non-arguments.
Methesda
Sebiestor Tribe
Minmatar Republic
#55 - 2012-08-26 20:36:52 UTC
We should nerf after burners and MWD's, and Stasis webs. There is nothing like getting locked out of a fight because you are unable to control range. You just have to sit there and twiddle your thumbs while the other player beats on you. It's the definition of anti-fun; it's such a broken mechanic.

What makes it worse, is that none of my corp mates fit afterburners, or mwd, or webs, because it gimps our tank. How is it fair that one player with an afterburner can effectively remove 4 of us from a fight?

/sarcasm

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.

Sun Win
#56 - 2012-08-26 20:50:04 UTC  |  Edited by: Sun Win
Methesda wrote:
We should nerf after burners and MWD's, and Stasis webs. There is nothing like getting locked out of a fight because you are unable to control range. You just have to sit there and twiddle your thumbs while the other player beats on you. It's the definition of anti-fun; it's such a broken mechanic.


You do realise that nano ships are the most heavily and repeatedly nerfed ship fittings, yeah? CCP has been nerfing speed since the game first shipped.

You picked a terrible example for your terrible sarcasm.
Gillia Winddancer
Aliastra
Gallente Federation
#57 - 2012-08-26 20:50:42 UTC
Methesda wrote:
We should nerf after burners and MWD's, and Stasis webs. There is nothing like getting locked out of a fight because you are unable to control range. You just have to sit there and twiddle your thumbs while the other player beats on you. It's the definition of anti-fun; it's such a broken mechanic.

What makes it worse, is that none of my corp mates fit afterburners, or mwd, or webs, because it gimps our tank. How is it fair that one player with an afterburner can effectively remove 4 of us from a fight?

/sarcasm



Your sarcasm skills are poor. Practice more.

Since when does afterburners/MWD's prevent someone from using target painters, sensor dampeners, shooting from afar etc. ect?

Osabojo
Brutor Tribe
Minmatar Republic
#58 - 2012-08-26 21:26:43 UTC
If only there were some way to prevent ECM ships from locking in the first place. Some kind of counter-measure to their electronics.
Tippia
Sunshine and Lollipops
#59 - 2012-08-26 21:46:01 UTC
Osabojo wrote:
If only there were some way to prevent ECM ships from locking in the first place. Some kind of counter-measure to their electronics.
Too bad that there isn't one other than ECM itself, and that if “use X to counter X” is used as an argument, it's pretty much the final nail in the coffin since that's the quintessential proof that the X in question is completely out of whack.
Velarra
#60 - 2012-08-26 21:51:30 UTC
Osabojo wrote:
If only there were some way to prevent ECM ships from locking in the first place. Some kind of counter-measure to their electronics.


http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:ECM_Bursts

http://wiki.eveonline.com/en/wiki/Remote_ECM_Burst_I