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What's CCPs game plan on meta4?

Author
snake pies
Dixon Cox Butte Preservation Society
#1 - 2012-08-21 14:48:15 UTC
Many months ago, CCP increased the drop rate of meta4 modules. It probably happened around the time they removed the drop of manufacturable mods.

Now, nearly all meta4 modules have crashed hard meaning less profits for missioners and ratters. The important thing to keep in mind here is that those profits were not from an isk faucet, instead they moved around existing player isk, which is very good for the game.

Most meta4 modules except weapons are superior to their T2 counterpart in some way, and with the prices crashing, have encroached onto the T2 market.

So we have missioners, ratters, T2 module dealers and pvp loot cleaners making less profit of the good kind, the moving existing isk around kind.

What the hell was the point of that?
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2012-08-21 14:50:46 UTC
snake pies wrote:
Many months ago, CCP increased the drop rate of meta4 modules. It probably happened around the time they removed the drop of manufacturable mods.


No they didn't
corestwo
Goonfleet Investment Banking
#3 - 2012-08-21 15:05:08 UTC
snake pies wrote:
Most meta4 modules except weapons are superior to their T2 counterpart in some way, and with the prices crashing, have encroached onto the T2 market.


which is why most t2 modules except weapons have crashed in price right?

wait no they haven't. stop posting.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Totally Trustworthy
Doomheim
#4 - 2012-08-21 15:36:57 UTC
snake pies wrote:
What the hell was the point of that?

Did you know that meta modules are optional materials for invention that increase the success rate? Did you know that the drop in meta prices has lead to the more common use of them in the invention process? Had it occurred to you that this makes T2 mods cheaper (though tech prices obscure that)?
snake pies
Dixon Cox Butte Preservation Society
#5 - 2012-08-21 20:04:51 UTC
Do you not see the drastic supply increase in the market history graphs for the popular meta4 mods?
corestwo
Goonfleet Investment Banking
#6 - 2012-08-21 21:00:01 UTC
the only change they made to loot tables was to remove the meta 0 modules, and they replaced those 1:1 with metal scraps. the reason for the increased supply was former incursion runners going back to missions after they nerfed incursions.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Styth spiting
Brutor Tribe
Minmatar Republic
#7 - 2012-08-21 22:24:39 UTC
snake pies wrote:
Many months ago, CCP increased the drop rate of meta4 modules. It probably happened around the time they removed the drop of manufacturable mods.

Drop rates were not increased, meta 0 items were removed from dropping.

snake pies wrote:

Now, nearly all meta4 modules have crashed hard meaning less profits for missioners and ratters. The important thing to keep in mind here is that those profits were not from an isk faucet, instead they moved around existing player isk, which is very good for the game.

You think meta 4 items have dropped in price? Look at the prices of most T1 items that are made from manufacturing. It's basically worthless to waste time manufacturing most T1 modules these days.

As for the prices crashing its a simple matter of supply and demand. Meta 4 cost way more then most people are willing to pay for small boosts. Also by your own words if they increased the drop rate which lowered the value, the value would stay the same if they were more valuable but dropped less, again supply and demand. More dropping for mission runners at a lower value wouldn't change anything.

Also since meta 4 are only dropped from rats this simply means more people are mission running which, you guessed it, way more supply then what demands for the items.

snake pies wrote:

Most meta4 modules except weapons are superior to their T2 counterpart in some way, and with the prices crashing, have encroached onto the T2 market.

Most are almost or as good but at a price cost of 5x of their T2 variation, and are generally only used if you cannot fit a T2 version. Generally most people dont bother with Meta 4 if they can fit T2's because of the huge price difference.

Also the cheaper meta 4 items drop the cheaper T2 invention drops, meaning even if T2 prices drop the costs to manufacture them drop as well, so good.

snake pies wrote:

So we have missioners, ratters, T2 module dealers and pvp loot cleaners making less profit of the good kind, the moving existing isk around kind.



You have yourselves to blame. Meta 4 are dropped as loot. The more loot that is dropped the more that is sold the more prices drop. There isn't anything magical happening here.

The one big thing that has changed in the last month is that with mineral prices so high people were most likely re-processing all their loot drops and selling the minerals. Now that prices of minerals have been dropping people are instead selling the items instead of reprocessing. Less minerals in a couple of weeks means mineral prices will go up, people will reprocess items again and on and on.

It almost sounds like an economy doesn't it?!


snake pies wrote:

What the hell was the point of that?
Anya Ohaya
School of Applied Knowledge
Caldari State
#8 - 2012-08-22 10:46:28 UTC
snake pies wrote:
Many months ago, CCP increased the drop rate of meta4 modules.


I doubt it. My money's still on the main effect being the changes to the inventory. Lazy mission runners can now see which modules might be worth something. A lot of them were probably reprocessing everything.

You can see that the buy orders prices for many of these items have risen. To me it looks like market efficiency has improved, margins have narrowed, turnover has increased and most people are better off.

snake pies
Dixon Cox Butte Preservation Society
#9 - 2012-08-22 15:16:11 UTC
I don't buy the argument of incursioners doing missions now, because the price those mods pre-incursion was even higher.

I guess it is possible that people are reprocessing less, but to the extend of increasing supply two or four fold? I guess we could check to see if the supply increase coincides with the hangar value feature addition.

Supply changes are not announced.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#10 - 2012-08-22 18:05:14 UTC
The main reason for the drop in prices is that people can mouse over and see the est. value. However, you will see an uptick in prices in the long term as missioners are pathetically lazy, and I doubt they have the fortitude to actually get into trading on an active basis.

However margins will be squeezed as you will see higher buy prices from brokers...the wool has been removed from the eyes of the sheep, nothing can change that now.

Karash Amerius Operative, Sutoka

Ionisaattori
Honest and Ethical Fair Trade Yachting Corporation
#11 - 2012-08-25 20:54:47 UTC
Meta 4 modules market volume has doubled around the same time as we had the Incursion nerf, there was really no changes (to the opposite direction) to the meta 4 prices when Incursions were first introduced as far as I remember.

Most meta 4 modules were very stable in price for years, for example I used to have Fleeting Propulsion Inhibitor 4-5 years ago and the price hovered around 4-5mil, today its under 1mil and going lower. Downhill for them and all other meta 4 started in late April.

As well a lot of meta 3 used to be worth a decent amount, but these days all meta 3 sells around the price of metal scraps.

I don't think it was Incursions that destroyed the market, but as well I haven't been able to put my finger on what it might be. Seems like a stealth nerf by CCP, but they are denying it so we can only keep guessing.

It is sad that this happened it used to be rewarding getting meta 4 drops, now its almost like no drop at all.
Yabba Addict
Perkone
Caldari State
#12 - 2012-08-25 21:32:31 UTC
I've posted about this before, here before, and now after all this time the arguments given back then seem even less convincing. CCP has stated there was no loot changes, but the evidence is right before you. The Internal Force Field Array price crash was...huge
Rengerel en Distel
#13 - 2012-08-25 21:57:50 UTC
Yabba Addict wrote:
I've posted about this before, here before, and now after all this time the arguments given back then seem even less convincing. CCP has stated there was no loot changes, but the evidence is right before you. The Internal Force Field Array price crash was...huge


More modules making it to market is not evidence of more drops, only evidence of more modules making it to the market. Unless you can prove more modules are actually dropping, then we're going to go with CCP on it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Kara Books
Deal with IT.
#14 - 2012-08-26 00:11:05 UTC
Mission runners, ratting and deadspace hunterseeking have increased, the fitting requirements for T2 fittings have all but vanished.

Although the drop rate of Meta 3-4 items indeed, on most items surpasses drop rate to destruction rate considerably.

Some Meta 4 items still drop with extreme scarcity, like Meta 4 Webs for example.

A little micro tweaking here and there, on the highly prices Meta 4 items and Meta 4 items with extremely high volumes could do the trick, although, I don't think this would be an efficient expenditure of resources for CCP, personally I prefer actual game and graphics improvements over, market price tweaking which we can do all on our own.
Gillia Winddancer
Aliastra
Gallente Federation
#15 - 2012-08-26 09:15:39 UTC
I find it sad that most meta items are now totally worthless. Before incursion there was a delicate balance on whether to use meta items or T2. Granted, the prices for meta 4 were a bit too high, but now the pendulum has swung completely to the other side.

Any drop that you get with the exception of a few rare modules are more or less pointless now.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#16 - 2012-08-29 03:45:52 UTC
Its a nice thing you can make a neat filter that shows only under certain meta and certain price items ... I call mine the "Refine" filter.

When I put that on .. I can choose "select all" then refine the whole lot .. leaving only meta 4 behind.


Allso do remember the playerbase is getting older in terms of char age and SP ... do you honestly think they will rock with meta 4 items forever ? They are essentially a stepping stone while waiting for skills to use T2. The only thing in most cases the meta 4 has going for it is the easier fitting thats good for newguys.
Jori McKie
Hedion University
Amarr Empire
#17 - 2012-08-29 11:11:18 UTC  |  Edited by: Jori McKie
Cedo Nulli wrote:
Its a nice thing you can make a neat filter that shows only under certain meta and certain price items ... I call mine the "Refine" filter.

When I put that on .. I can choose "select all" then refine the whole lot .. leaving only meta 4 behind.


Allso do remember the playerbase is getting older in terms of char age and SP ... do you honestly think they will rock with meta 4 items forever ? They are essentially a stepping stone while waiting for skills to use T2. The only thing in most cases the meta 4 has going for it is the easier fitting thats good for newguys.


Not really, almost every meta 4 e-war item is better than it's T2 counterpart, scram, webs, dampner, painter etc. The RR and neut items are the second group and then you have random stuff like DC and the whole beta xxxxx energy group.
Many of them are used in PvP, especially the stuff with lower CPU requirements.

I bought enough of all meta 4 to fit for the next 2years ;), i was blown away by 2m Internal Force Fields I and 1m meta 4 scram, webs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Chahnka
Rubtech Equity Research Group
#18 - 2012-09-06 04:38:44 UTC
I think most of the above are valid reasons for the meta4 crash. But... Take a few minutes and look at the 6 month histories of affected items.

I don't believe supply and demand could account for multiple items dropping by 80% OVER 2 OR 3 DAYS in some cases. Simultaneous drops no less.

Odds are that a combination of factors is the cause but...

This started at the same time as an expansion, the Burn Jita event, the announcement of the technetium cartel, and the Goons declaring war on high sec.

Suppose someone with enough capital decided to drive down the cost of these items... And then one day buy up the market for pennies on the dollar.. Follow that with an announcement about what you just did. If the person(s) talking are credible enough prices would recover overnight. And the responsible parties make 30-40 times their money.

Crazy, and unlikely I agree. But I just can't get past the EXTREME price drops over literally 2 or 3 days in some cases. Supply and demand and market efficiency take far longer to affect prices. Not all items crashed immediately, some showed a normal down sloping curve.

Anyone have any thoughts on the suddenness of the price crash?
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#19 - 2012-09-06 05:01:42 UTC
Totally Trustworthy wrote:
snake pies wrote:
What the hell was the point of that?

Did you know that meta modules are optional materials for invention that increase the success rate? Did you know that the drop in meta prices has lead to the more common use of them in the invention process? Had it occurred to you that this makes T2 mods cheaper (though tech prices obscure that)?


Oh dear... I suppose that I should stop reprocessing everything from Meta 1 to Meta 3 then? I had no idea, sorry. If T2 manufacturers need them then we'll certainly keep them up for sale instead of scrapping them. More T2 makes everyone happy, after all.
Doddy
Excidium.
#20 - 2012-09-06 15:30:57 UTC
Even if the drop rate had increased (it hasn't) the ratter/missioner/looter would still get as much isk. They just need to move more mods.
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