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Command vs T3 Boost ships

Author
Barrak
The Painted Ones
#1 - 2012-08-24 12:02:06 UTC  |  Edited by: Barrak
Hi,

I am planning on moving my alt character into fleet support and I am a little confused about the benefits/cons of a Command Ship vs a Boosting T3.

I beleive the difference is that a T3 is more focused on one particular path of boosting whereas a Command Ship can boost many of the categories at the same time.

Is this correct?

Also.... could someone please post some typical setups for a Minnie command ship and T3?

Regards

Barrak

*edit*

Is there a good guide or manual on leadership/boosting?
Vilnius Zar
SDC Multi Ten
#2 - 2012-08-24 12:20:30 UTC  |  Edited by: Vilnius Zar
- T1 BCs (not tier 3) and Field Command Ships (Absolution, Nighthawk, Sleipnir and Astarte) can fit a single gang link but don't get bonuses for them
- Fleet command ships (Damnation, Vulture, Claymore, Eos) can fit 3 gang links and get 3% link strength bonus for their "racial gang link type" per CS skill level.
- T3 with command sub can fit 1 gang link and get 5% per lvl of sub system skill for their racial type

You can increase number of max gang links fitted by using a Command Processor, a mid slot module that uses tons of fitting.

Result is that only the fleet command ship can bring a bunch of gang links without messing up its fitting, the rest has to pile on command processors to do so. Note that for both armor as shield the "other two" links are only useful for active tanking or RR so in a simple setup a single BC or Field CS can add the armor/shield resists link and be done with it. For the T3 it means that, while it has the best bonuses, running (a bunch of) links results in having no room for tank fitting wise and is thus forever doomed to be an afk alt at a safespot or POS.

Now keep in mind that CCP is talking about "nerfing" gang links to become grid only and suddenly T3 gang link ships become a tad useless, they can't fit tons of links and still survive the fight, they can't even fit one and have a decent tank. Result, I'm not so sure that training up a gang link alt makes full sense atm, unless you are going to put him into an orca (mining) or Fleet Command Ship (combat).


Addendum:

Note that having a gang link Tengu or Legion alt (depending on tanking type) for your mission needs can be useful. It can help you with extra tank and can, with the right sub system, have increased tractorbeam range so it kinda acts as an on-grid Noctis that boosts your performance. While it's going to lack dps the increased tank means you have to devote less slots/cap to your main ship's tank meaning you can use that for more applied dps.
Barrak
The Painted Ones
#3 - 2012-08-24 12:55:46 UTC  |  Edited by: Barrak
Thanks for the detailed reply.

My alt already has the spec skills to 4, bar one which I forget currently (an oversite). So it was more of a case of deciding which ships to train for.

My alt only has BC2 currently for max harvesting, however I was considering getting him into the BC3's which would then make a move into Command ships a sensible move, however as we both live in a Wormhole, I love the idea of getting him into a Loki.

That said, I assume the principal of having to be uncloaked still applies to boosters? In which case, it may not be the best decision.


I've just a had a nosey at my old corps wiki page (Agony) which I remembered became public a whilst back and there was some good information in there, however it did raise one question, which I hope someone can answer:

It stated that providing the fleet is setup correctly the fleet commander will pass down his bonuses to the entire fleet, the wing commander will pass down his bonuses to the entire wing and the Squad commander the same to the his Squad.

1. It says that the strongest booster will be passed down, thus if I have a fleet commander with Information Spec 4 and have three wings, two of which have a leader, that amongst other things, has Information Spec 5, will those two wings get a L5 bonus whereas the remaining Wing will only get the L4 bonus from the fleet commander?

2. If say I have three wings, one of which is a repping wing, one is a fleet Inty wing and the last is a pure combat wing, will putting leaders at Wing Command, that have the relevant boosting skills, mean that their wings only will get boosted for their setup?

Or another way of putting it, if the fleet is setup correctly and the wing commanders (or Squad commanders) have superior Wing specific boosting skills (as listed above), will they pass them down?

3. If a fleet is setup with a strict Wing/Squad setup, as listed above, and the fleet commander isnt particular good at boosting skills, but as the relevant skills for putting the fleet together, is it considered a major drawback, even if the wing/squad commands are strong for their choosen task?

Apologies if the questions are a little unforum related.

Regards

Barrak


*edit*

He does infact have pretty good mining boosting skills already and can fly an Orca (just can't afford one) as he started life out as a miner....... yawn.
Wingmate
Perkone
Caldari State
#4 - 2012-08-24 13:18:14 UTC  |  Edited by: Wingmate
cloaking doesn't affect boosting IIRC.

best boosts get passed alone piecemeal. therefore, if you've got a max tengu as fleet boss, a max loki as wing, and a max legion as squad, you get all sets for each. if you've got a max tengu at boss and a not-quite-max tengu as wing but with some different boosts, you still get whatever's the best from each one.

wing bosses only boost their wing, same with squads.

as long as you're getting boosts from someone, most people don't care what it is. it is nice to have the dude with Fleet Command IV or V to also have LV in most of the other skills, but that's up to you.

honestly, more important than getting that last level of specialist, Warfare Link Specialist V is the big skill to get. it allows you to fit command processors (more links), and it's a huge increase in boosts each level.

as a guy who is currently training a booster pilot, i would go for the T3, not the command ship. it's about the same amount of time to get into one, and while it does require WLS V to be able to fit multiple links, the 5% bonus per level of a L1 skill is way better than the 3% bonus per level for a L8 skill that takes 40-some days to max. not to mention that you can fit the T3 with cloaky offensive sub and nullified prop sub, so that you can ignore just about any enemies and dance through gatecamps if your fleet gets wiped.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Vilnius Zar
SDC Multi Ten
#5 - 2012-08-24 13:44:25 UTC
Gang links are active modules and as such don't run when cloaked

1) correct
2) yup, lets assume (as an easy example) you have both shield as armor tankers. So you then put the skirmish links on top as you all want those bonuses and then create 2 wings or squads (depending on fleet size) each one with their respective tanking type gang links. So everyone will get the skirmish gang links and only the selected ones will get their shield or armor gang link bonuses
3) the only "problem" is that the bonuses don't go up the chain so the FC himself won't get affected by the better bonuses. Thing is ofcourse that it's simply not logical to put someone on top who lacks good skills/bonuses, as such it's a bit of a non-issue
Barrak
The Painted Ones
#6 - 2012-08-24 13:53:45 UTC
Vilnius Zar wrote:
..........3) the only "problem" is that the bonuses don't go up the chain so the FC himself won't get affected by the better bonuses. Thing is ofcourse that it's simply not logical to put someone on top who lacks good skills/bonuses, as such it's a bit of a non-issue


Yeah.. thanks for that. I was aware that boosts didn't go up the chain, but thanks for clarifying the other points!!! I've found myself in a few fleets, fairly basic stuff, where their was a pilot that could put a fleet together but couldn't boost it well, but there were pilots with ALTs (like me I guess) where they didnt really need Fleet setup skills but had good subskills to boost their PvP or their PvE........


Wingmate wrote:
honestly, more important than getting that last level of specialist, Warfare Link Specialist V is the big skill to get. it allows you to fit command processors (more links), and it's a huge increase in boosts each level.

as a guy who is currently training a booster pilot, i would go for the T3, not the command ship. it's about the same amount of time to get into one, and while it does require WLS V to be able to fit multiple links, the 5% bonus per level of a L1 skill is way better than the 3% bonus per level for a L8 skill that takes 40-some days to max. not to mention that you can fit the T3 with cloaky offensive sub and nullified prop sub, so that you can ignore just about any enemies and dance through gatecamps if your fleet gets wiped.



I really hadn't appreciated the importance of this skill. Luckily I already have it to level 4, so I think getting it to 5 may very well become the priority over any ship training..... that said.... 31 days???? urgh........


Are 'ANY' boosts passed on when the booster is cloaked? I mean, for instance, if my alt could probe and was sitting on a wormhole wathcing it, would he give very basic boosts to the fleet?

Regards
Wingmate
Perkone
Caldari State
#7 - 2012-08-24 13:58:45 UTC
Vilnius Zar wrote:
Gang links are active modules and as such don't run when cloaked

deeeeeeeerp of course. you can cloak while they're running, but they shut off after the cycle's completed.

barrak, yes, passive boosts (shield, agility, armor, targeting range, scan res) are passed on automatically whether cloaked or not as long as the booster is in system and in space.

usually an OGB just warps to a safe, flies in a straight line, and cloaks up when someone comes near them.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Vilnius Zar
SDC Multi Ten
#8 - 2012-08-24 13:58:46 UTC  |  Edited by: Vilnius Zar
Just because it's an alt doesn't mean he can't be leading the fleet bonus wise, you can make some char a fleet/wing/squad booster while someone else still retains control over fleet warps etc.

when cloaked you'll pass on the normal passive bonuses, the ones that require active links (specialist skills) you ofcourse won't.
Lin-Young Borovskova
Doomheim
#9 - 2012-08-24 14:19:51 UTC
Vilnius Zar wrote:
- T1 BCs (not tier 3) and Field Command Ships (Absolution, Nighthawk, Sleipnir and Astarte) can fit a single gang link but don't get bonuses for them
- Fleet command ships (Damnation, Vulture, Claymore, Eos) can fit 3 gang links and get 3% link strength bonus for their "racial gang link type" per CS skill level.
- T3 with command sub can fit 1 gang link and get 5% per lvl of sub system skill for their racial type

You can increase number of max gang links fitted by using a Command Processor, a mid slot module that uses tons of fitting.

Result is that only the fleet command ship can bring a bunch of gang links without messing up its fitting, the rest has to pile on command processors to do so. Note that for both armor as shield the "other two" links are only useful for active tanking or RR so in a simple setup a single BC or Field CS can add the armor/shield resists link and be done with it. For the T3 it means that, while it has the best bonuses, running (a bunch of) links results in having no room for tank fitting wise and is thus forever doomed to be an afk alt at a safespot or POS.

Now keep in mind that CCP is talking about "nerfing" gang links to become grid only and suddenly T3 gang link ships become a tad useless, they can't fit tons of links and still survive the fight, they can't even fit one and have a decent tank. Result, I'm not so sure that training up a gang link alt makes full sense atm, unless you are going to put him into an orca (mining) or Fleet Command Ship (combat).


Addendum:

Note that having a gang link Tengu or Legion alt (depending on tanking type) for your mission needs can be useful. It can help you with extra tank and can, with the right sub system, have increased tractorbeam range so it kinda acts as an on-grid Noctis that boosts your performance. While it's going to lack dps the increased tank means you have to devote less slots/cap to your main ship's tank meaning you can use that for more applied dps.



T3's are able to fit 1 link and still fit very decent tank/dps, thing is that because of that stupid +5% everyone fits as much as they can because off grid :easy-mode:

brb

Dinsdale Pirannha
Pirannha Corp
#10 - 2012-08-24 14:47:10 UTC
I think people overvalue the additional boosts that a T3 gives over a standard Fleet Command Ship.

Caveat: I am using EFT, and the numbers there match perfectly with what my Claymore boosts in game, but I have not flown a Loki booster, but assume EFT is accurate there also.

A perfectly skilled Claymore pilot with the mindlink implant, using T2 command links, generates a boost of 32.34% with T2 Rapid Deployment and Evasive Maneuvers links, and a 48.52% boost with the Interdiction Maneuvers link.

A perfectly skilled Loki pilot generates boosts of 35.16 and 52.73%, on the same respective links.

To put that in perspective, a Claymore boosts a T2 warp disruptor to 35,644 metres.
A Loki boosts the T2 warp disruptor to 36,656 metres.

36,656 / 35,644 = 1.028 = a 2.8% increase for a Loki over a Claymore.

For me, not enough to justify the far larger risks of flying a Loki command ship.
Unless of course, you are talking about throwing the covops module on the Loki and running that in some kind of Black Ops fleet. That I could envision as a useful booster, though the ship will be paper thin.
Vilnius Zar
SDC Multi Ten
#11 - 2012-08-24 14:56:29 UTC  |  Edited by: Vilnius Zar
Dinsdale Pirannha wrote:
I think people overvalue the additional boosts that a T3 gives over a standard Fleet Command Ship.

Caveat: I am using EFT, and the numbers there match perfectly with what my Claymore boosts in game, but I have not flown a Loki booster, but assume EFT is accurate there also.

A perfectly skilled Claymore pilot with the mindlink implant, using T2 command links, generates a boost of 32.34% with T2 Rapid Deployment and Evasive Maneuvers links, and a 48.52% boost with the Interdiction Maneuvers link.

A perfectly skilled Loki pilot generates boosts of 35.16 and 52.73%, on the same respective links.

To put that in perspective, a Claymore boosts a T2 warp disruptor to 35,644 metres.
A Loki boosts the T2 warp disruptor to 36,656 metres.

36,656 / 35,644 = 1.028 = a 2.8% increase for a Loki over a Claymore.

For me, not enough to justify the far larger risks of flying a Loki command ship.
Unless of course, you are talking about throwing the covops module on the Loki and running that in some kind of Black Ops fleet. That I could envision as a useful booster, though the ship will be paper thin.


It's a combination of things:

- best bonuses
- can be fit with covops cloak
- can be fit with nullifier
- leaderships skills are a pain to train and is mostly done on alts because of it

Thus a T3 version is a "drop alt at safespot and forget about it" and as such, if fitted correctly with ECCM, difficult to destroy. A Command ship is sluggish, can't fit a covert cloak has issues with bubbles and can be probed out easier so command ships tend to be in the actual fight, which generally means it'll be a main instead of an alt. The problem is that there it's in more danger being destroyed, while its added dps is secondary... at best.

But if the Gang link "nerfs" will happen (and they should) then you'll see more Damnations, Vulture and Claymores again. which works fine in smaller engagements but in big fleets fights (which I personally don't care about) they'll ofcourse be primaried each and every time.


Lin-Young Borovskova wrote:
T3's are able to fit 1 link and still fit very decent tank/dps, thing is that because of that stupid +5% everyone fits as much as they can because off grid :easy-mode:


It's not very logical to do so, you still lose tank and a gang link uses tons of fitting meaning you have to compromise left and right, so it doesn't make a whole lot of sense. There's ofcourse always fringe scenarios where it will but on average it's not really an option.
Barrak
The Painted Ones
#12 - 2012-08-24 15:02:29 UTC  |  Edited by: Barrak
Vilnius Zar wrote:
........ if fitted correctly with ECCM, difficult to destroy. A Command ship is sluggish, can't fit a covert cloak has issues with bubbles and can be probed out easier so command ships tend to be in the actual fight, which generally means it'll be a main instead of an alt. The problem is that there it's in more danger being destroyed, while its added dps is secondary... at best.


Does fitting lots of ECCM make them difficult to probe down? If so, what is the setup? Is it ECCM far greater than sensor strength?


Vilnius Zar wrote:
....But if the Gang link "nerfs" will happen (and they should) then you'll see more Damnations, Vulture and Claymores again. which works fine in smaller engagements but in big fleets fights (which I personally don't care about) they'll ofcourse be primaried each and every time.



They'll have to do something with fleet bonus ships then.... maybe a huge huge tank, but NO offensive weapons????????
Dinsdale Pirannha
Pirannha Corp
#13 - 2012-08-24 15:35:31 UTC
Barrak wrote:
Vilnius Zar wrote:
........ if fitted correctly with ECCM, difficult to destroy. A Command ship is sluggish, can't fit a covert cloak has issues with bubbles and can be probed out easier so command ships tend to be in the actual fight, which generally means it'll be a main instead of an alt. The problem is that there it's in more danger being destroyed, while its added dps is secondary... at best.


Does fitting lots of ECCM make them difficult to probe down? If so, what is the setup? Is it ECCM far greater than sensor strength?


Theoretically, before the buff to scanning / nerf to hiding ships, it was possible to jam a ton of ECCM's and 2 command processors in the mids of a Loki, and the thing was unscannable. The sensor strength would be larger than the sig of the ship, once the Loki's own boosts were applied.

Now, if I am correct (as I have said, not flown one) it is just really difficult to scan one down.
You can set up a T3 that will zip along at over 1000 m/s forever. Now imagine that in some deep safe spot where it is really tough to scan down in the first place.

Once you scan it down, and warp to that location, the Loki has moved quite some distance from that location.
As long as the Loki pilot is not an idiot and completely afk, by the time you are in position to tackle it, the Loki can warp off to a new safe spot.

The fit below is a hypothetical T3 3 link booster.
Like I said, I have never flown a Loki booster (that 22K EHP goes poofy way too fast), but do love my Claymore, both the shield and armour version (75K tank and lots of glorious mids to RSB and Remote ECCM tacklers and logi's)

[Loki, Booster]
Federation Navy Co-Processor
Federation Navy Co-Processor
Damage Control II
Nanofiber Internal Structure II

Command Processor I
Command Processor I
Domination 10MN Afterburner
Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I

Skirmish Warfare Link - Rapid Deployment II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Evasive Maneuvers II
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I
[empty high slot]

Medium Processor Overclocking Unit I

Loki Defensive - Warfare Processor
Loki Engineering - Supplemental Coolant Injector
Loki Electronics - Emergent Locus Analyzer
Loki Offensive - Covert Reconfiguration
Loki Propulsion - Fuel Catalyst

Vilnius Zar
SDC Multi Ten
#14 - 2012-08-24 16:29:57 UTC
Use the Dissolution sub system for better Sensor strength. Also fit a 4th gang link just because you can.

[Loki, Booster]
Caldari Navy Co-Processor
Caldari Navy Co-Processor
Caldari Navy Co-Processor
Nanofiber Internal Structure II

Command Processor I
Command Processor I
Command Processor I
Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I

Covert Ops Cloaking Device II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Siege Warfare Link - Shield Harmonizing II
[empty high slot]

Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Medium Processor Overclocking Unit I

Loki Defensive - Warfare Processor
Loki Engineering - Capacitor Regeneration Matrix
Loki Electronics - Dissolution Sequencer
Loki Offensive - Covert Reconfiguration
Loki Propulsion - Interdiction Nullifier

Diesel47
Deep Core Mining Inc.
Caldari State
#15 - 2012-08-25 13:40:24 UTC
T3 gives better boosts, but to give 3 boosts it can't really entire combat without getting instafucked.

CS gives lesser boosts, but can give them without having to gimp fit completely.
Lili Lu
#16 - 2012-08-25 13:53:55 UTC
Tech III boosting is slated for a nerf and Command Ship boosting a buff (although tbh they could just do the former as the latter is not really needed). Also, off grid boosting is slated for destruction. Has been for a long time, but apparently it has been difficult for them to code and implement. So, you may want to consider that in your choice.

Regardless, these changes could take another year or more so carry on I supposeStraight