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Player Features and Ideas Discussion

 
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nerf interdiction nullifier

Author
Robert Caldera
Caldera Trading and Investment
#1 - 2012-08-24 17:54:48 UTC  |  Edited by: Robert Caldera
nothing should move nearly 100% safely through 0.0.
Interdiction nullifier + cloak is OP and should be nerfed, by adding a reaslistical chance to fail for example (5%).
Obsidiana
Atrament Inc.
#2 - 2012-08-24 18:21:41 UTC
Considering the T3 cost, SP loss, sacrafices of the module, and that you can be caught at gate, that is a lot to give up for chance. Something should be able to truly counter bubbles. This is how it works in lowsec, but you can still block cyno. Bubbles and jams should have been chance based to being with IMHO. A normal bubble should not counter a T3 ship... a T3 bubble/ship with some kind of tradeoff/drawback... maybe.
Nikk Narrel
Moonlit Bonsai
#3 - 2012-08-24 18:26:14 UTC
They can still be pointed, etc.

I would think that bubbles need to be flawed in exchange.

5% chance that the T3 nullifier doesn't work on any given occasion of use.

5% chance the bubble doesn't affect a ship at all on any given occasion of use.
Corina Jarr
en Welle Shipping Inc.
#4 - 2012-08-24 19:15:35 UTC
Nikk Narrel wrote:
They can still be pointed, etc.

I would think that bubbles need to be flawed in exchange.

5% chance that the T3 nullifier doesn't work on any given occasion of use.

5% chance the bubble doesn't affect a ship at all on any given occasion of use.

That would make the anti chance based folks really mad.Lol

I think it would be the best bit of trolling by CCP.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#5 - 2012-08-24 19:20:48 UTC
bubble noobs.
Suiken-user
The Nordic Associates
Insidious.
#6 - 2012-08-24 22:21:20 UTC
make bubbles applied only to supers. Or even better, make them possible only in deep null -1, while entry points to lowsec would be bubble free.

Kitt JT
True North.
#7 - 2012-08-24 23:03:33 UTC
Suiken-user wrote:
make bubbles applied only to supers. Or even better, make them possible only in deep null -1, while entry points to lowsec would be bubble free.



I love how little this makes sense. Think about what you're asking for. Think about it, and then ask it again. Hopefully you'll sound less stupid.
Suiken-user
The Nordic Associates
Insidious.
#8 - 2012-08-24 23:19:42 UTC
Kitt JT wrote:
Suiken-user wrote:
make bubbles applied only to supers. Or even better, make them possible only in deep null -1, while entry points to lowsec would be bubble free.



I love how little this makes sense. Think about what you're asking for. Think about it, and then ask it again. Hopefully you'll sound less stupid.


bubbles are huge fly catchers which makes life so much easier. There is no real way to avoid them without scout and even then it can be a hassle. What are you advising to do for lone pilot that has business in null? Until I got interdiction i had a hell of a time wasted on avoiding and waiting out camps/ganks.

Little bubble fanboys always like food served for them instead working for it.
Aglais
Ice-Storm
#9 - 2012-08-24 23:38:57 UTC  |  Edited by: Aglais
Making dangers entirely unavoidable, even if it's only during a small window of time set aside by a chance based mechanic, is an incredibly poor choice for making a game "better".

I'm not saying remove the danger entirely. It should be there and present, but you definitely should be able to, if you're awake, know what's going on and perceptive of the in-game surroundings, be able to dig yourself out of a really bad situation- That's something that an interdiction nullified T3 can do, which pretty much no other ship can. But it's still also not "nearly a hundred percent safe". If you have interceptors or what have you that are competent you can potentially lock down a T3 before it has a chance to cloak, and then kill it that way- It's fair, because it really isn't a wholly chance based loss.

It's like you're playing some kind of sidescrolling shooter game, and during the sixth level or what have you, there is a chance that at the point that you've been playing for three minutes, regardless of your HP, weapons, player skill, you will just be anchored to the ground by a specific kind of enemy and without any ability to really retaliate, die. That's in essence what it sounds like to me that you're proposing.