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Orca - NPC Corp Hangar Access

Author
Kris Cringle
Federal Navy Academy
Gallente Federation
#1 - 2012-08-23 22:29:52 UTC
I have been searching for details on this for the last hour and constantly conflicting information makes it impossible; so I have to ask here instead.

I just trained up the Orca on my alt to allow it to support my main, however since doing that I have noticed several issues;

- Upon clicking the "Allow Fleet member usage" check-box on the Orca, the corp hangar is able to be viewed; however, it's contents are empty even when there is something inside - The object has to be forcefully refreshed by dragging it out of the hangar and back in.

- Even though the "Allow Fleet Member usage" box is clicked, said members can only view tabs specifically set by their own corporation. Though this is a Corp hangar, should viewership not be set by the individual orca pilot rather than a ragtag set of rules based off fleet members corporations?

- When attempting to remove items from an NPC character's corp hangar, the steal item popup appears as shown below;
"You are about to steal items from [Player Name]. If you continue, [Player Name] and [Player Name]'s corporation will be free to attack you!
Are you sure you want to continue?"
Since I want to use this to mine, and thereby pick up ore I click yes; only to be greeted by the next nice message!
"You have been denied access for the following reason: This office does not belong to your corporation."

So I am forced to ask; are NPC corp Orca's completely useless now?
Marcus Gideon
Triglavian Assembly
#2 - 2012-08-24 04:19:57 UTC
(NPC Corp) Orca pilots have never been able to "share" their corp hangars.

Since there are no corp hangars in NPC corps, the space in the Orca only belongs to the pilot.

The major change is, now with the inventory trees and such, you get more error messages for trying to access the hangars.


Assuming you have 2 unaffiliated pilots working together, one mining and the other nearby in the Orca...

Have the miner attempt to open the corp hangars. Even if it gives an error message, it should still display the hangars in the inventory tree. As the miner gathers ore, drag and drop over the corp hangar. Don't hover over, or it will attempt to open and display, and trigger an error. Just drag and drop quickly.

If this doesn't work, just use a Jet Can as a go between.


On a side note, that little "Allow fleet use" box, only applies to the Ship maint array. Checking that allows for refitting, has nothing to do with corp hangar access.
Kris Cringle
Federal Navy Academy
Gallente Federation
#3 - 2012-08-24 04:56:04 UTC  |  Edited by: Kris Cringle
---This post bugged out for some reason. Actual post below.
Jorma Morkkis
State War Academy
Caldari State
#4 - 2012-08-24 04:58:11 UTC
Marcus Gideon wrote:
On a side note, that little "Allow fleet use" box, only applies to the Ship maint array. Checking that allows for refitting, has nothing to do with corp hangar access.


If you get other error messages other than "one way move" you are doing it wrong.

If you try to open corp hangars you will get error message saying it's not allowed. You check "allow fleet use" box it allows you to open corp hangars. It's been like this from day one.
Kris Cringle
Federal Navy Academy
Gallente Federation
#5 - 2012-08-24 04:59:15 UTC
Marcus Gideon wrote:
On a side note, that little "Allow fleet use" box, only applies to the Ship maint array. Checking that allows for refitting, has nothing to do with corp hangar access.

Thanks for the response; as disheartening as it is to read, a straight answer is good to read. The only reason I mention that is the window for corp hangar doesn't even appear without that box checked.

It's rather discouraging that such restrictions are in place to disallow any type of corp-exterior operations - kind of takes away from the MMO Sandbox by forcing us to only work with those in our immediate corporations...
Tsai Ashitaka
Caidin Global Academy
#6 - 2012-08-24 22:10:44 UTC
Kris Cringle wrote:
Marcus Gideon wrote:
On a side note, that little "Allow fleet use" box, only applies to the Ship maint array. Checking that allows for refitting, has nothing to do with corp hangar access.

Thanks for the response; as disheartening as it is to read, a straight answer is good to read. The only reason I mention that is the window for corp hangar doesn't even appear without that box checked.

It's rather discouraging that such restrictions are in place to disallow any type of corp-exterior operations - kind of takes away from the MMO Sandbox by forcing us to only work with those in our immediate corporations...


It's called a CORPORATE hangar. What the hell were you expecting?
Marcus Gideon
Triglavian Assembly
#7 - 2012-08-25 03:18:12 UTC
Jorma Morkkis wrote:
Marcus Gideon wrote:
On a side note, that little "Allow fleet use" box, only applies to the Ship maint array. Checking that allows for refitting, has nothing to do with corp hangar access.


If you get other error messages other than "one way move" you are doing it wrong.

If you try to open corp hangars you will get error message saying it's not allowed. You check "allow fleet use" box it allows you to open corp hangars. It's been like this from day one.

Quoting directly from the Configure Ship window ingame...

Tab: Ship Maintenance Bay
[ ] Allow fleet member usage

Note that this setting does not get saved and when you leave this solar system or dock in station, it will be reset.

max. concurrent access: 10 pilots
max. fitting range: 5000


So which part of that says "Grants random fleet members access to your Corporations Hangars" since Day 1?
Zyella Stormborn
Green Seekers
#8 - 2012-08-25 03:31:08 UTC  |  Edited by: Zyella Stormborn
Minus all the attitude being thrown at you by some apparently cranky posters tonight, you are right Kris, it is disheartening. Many people do agree with you too, your Orca hangars should be under your control. It is a semi-recurring thread subject.

I have no idea if CCP ever intends to address it, but we can always hope. Until then, its definitely inconvenient (a little more so since latest patch), but it can be worked around.

Depending on how many miners are in your fleet and how secure your system is, some use a tractor beam in place of a shield mod, and just have the miners jet can. With the ship buffs you can pull cans in from quite a good distance, and dont have to worry about the bays as much.

Just an idea. ;)

Congrats on your new Orca.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Kris Cringle
Federal Navy Academy
Gallente Federation
#9 - 2012-08-25 05:04:32 UTC
Marcus Gideon wrote:

...
So which part of that says "Grants random fleet members access to your Corporations Hangars" since Day 1?

Eve has Always been notorious for undocumented features; Rather than going solely by the text try testing them, you might be surprised how things in game actually act. In the current schema of things, fleet members (Outside of Corp) can only open the Corporation Hanger if that box is checked.

Zyella Stormborn wrote:
Minus all the attitude being thrown at you by some apparently cranky posters tonight, you are right Kris, it is disheartening.
Glad to know I am not alone in this thought; I simply want my elves to unload my sleigh - is that too much to ask?!?

On a more serious note, it may be a Corporation Hangar, but from any realistic standpoint - if you owned a ship, don't you think you would have some degree of control over it's functions? Additionally, how do you think the ship would pull the corporation hangar settings from each individual player in fleet's corporations? It uses THEIR privileges, regardless of what corp they are in, to decide which hangars are visible - Does that make any degree of sense from any logical standpoint?


Marcus Gideon
Triglavian Assembly
#10 - 2012-08-25 07:16:52 UTC
Kris Cringle wrote:
Marcus Gideon wrote:

...
So which part of that says "Grants random fleet members access to your Corporations Hangars" since Day 1?

Eve has Always been notorious for undocumented features; Rather than going solely by the text try testing them, you might be surprised how things in game actually act. In the current schema of things, fleet members (Outside of Corp) can only open the Corporation Hanger if that box is checked.

Zyella Stormborn wrote:
Minus all the attitude being thrown at you by some apparently cranky posters tonight, you are right Kris, it is disheartening.
Glad to know I am not alone in this thought; I simply want my elves to unload my sleigh - is that too much to ask?!?

On a more serious note, it may be a Corporation Hangar, but from any realistic standpoint - if you owned a ship, don't you think you would have some degree of control over it's functions? Additionally, how do you think the ship would pull the corporation hangar settings from each individual player in fleet's corporations? It uses THEIR privileges, regardless of what corp they are in, to decide which hangars are visible - Does that make any degree of sense from any logical standpoint?

Eve isn't logical, first off. =)
Don't try and rationalize game functions. Its not about "how would a real space ship function", it's about how the video game works.

The corp hangar is... just that. A corp hangar. And corp hangar access is determined for every corp member, by the permissions their corp assigns them.

The pilot has access to every compartment, because its his ship. But anyone outside, is looking at a corp hangar. And the game uses very straight forward rules for handling that. What should they see (tab labels) and what can they access (permissions).

Would it make sense, that a mining foreman could delegate access to his ship, to the miners under his command? Perhaps... but that's not how the game works. If you want to simplify matters, go on Corp mining ops.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#11 - 2012-08-25 08:40:36 UTC
Anyone complaining about anything while abusing a mechanic to may themselves undec-able has little ground to stand on in my opinion. I dont think NPC corps were intended for anything other than the first few weeks of play, kind of ruins the sandbox i think.
Beta Stryker
Yet Another Holding Corporation
#12 - 2012-08-25 08:55:06 UTC
Zyella Stormborn wrote:
Depending on how many miners are in your fleet and how secure your system is, some use a tractor beam in place of a shield mod, and just have the miners jet can.


Tractors are high, shield is medium slots......?
non judgement
Without Fear
Flying Burning Ships Alliance
#13 - 2012-08-25 09:20:12 UTC  |  Edited by: non judgement
Beta Stryker wrote:
Zyella Stormborn wrote:
Depending on how many miners are in your fleet and how secure your system is, some use a tractor beam in place of a shield mod, and just have the miners jet can.


Tractors are high, shield is medium slots......?

They probably mean a remote shield transporter/repairer module?

to the OP:
For a long time everyone could access the corp hanger of these ships when you were in fleet and the box was ticked. It was sort of recently changed and people complained about the change. I believe it was mainly a change to the way capital ships corp hangers worked firstly, and they changed the industrial capitals while they were at it, so they were only for corp members. You might be able to find the thread where they talk about the change in the "test server feedback" part of the forum. Mostly people just changed how they did fleet mining ops with out of corp miners.

There might have been some people taking advantage of the corp hanger in ways that CCP didn't like.
Eg. Any kind of capital fleet of with a mix of alliances and corps. Someone in the fleet being able to take stuff from your titan/carrier/etc corp hanger without asking.

At the least its nice that members of your alliance have an easy way to put ore in to your orca without joining your corp, when mining.
Pinky Denmark
The Cursed Navy
#14 - 2012-08-25 14:22:40 UTC
NPC players doesn't deserve anything but a repeated podding... It's enough that player corporations cannot wardec you while you fly around in shiney stuff the rest of us cannot afford Shocked

Obviously Im kidding - or am I? At least I'm smiling so don't get offended :-)
Good weekend
Kris Cringle
Federal Navy Academy
Gallente Federation
#15 - 2012-08-25 14:29:44 UTC
IHaveCandyGetInTheVan69 wrote:
Anyone complaining about anything while abusing a mechanic to may themselves undec-able has little ground to stand on in my opinion. I dont think NPC corps were intended for anything other than the first few weeks of play, kind of ruins the sandbox i think.

Politics are what I want to avoid, Wars themselves actually have merit. Frankly, there is far more than enough Politics in reality, and the fact that assassination has no real effect in EVE Politics truly makes me want no part in them.

Part of the politics I want to avoid is only being able to mine with an individual corp/alliance. I want to be able to form a fleet with any group of ships regardless of what corp they are in, and mine with minimal issue.

non judgement wrote:

For a long time everyone could access the corp hanger of these ships when you were in fleet and the box was ticked. It was sort of recently changed and people complained about the change. I believe it was mainly a change to the way capital ships corp hangers worked firstly, and they changed the industrial capitals while they were at it, so they were only for corp members. You might be able to find the thread where they talk about the change in the "test server feedback" part of the forum. Mostly people just changed how they did fleet mining ops with out of corp miners.

There might have been some people taking advantage of the corp hanger in ways that CCP didn't like.
Eg. Any kind of capital fleet of with a mix of alliances and corps. Someone in the fleet being able to take stuff from your titan/carrier/etc corp hanger without asking.

At the least its nice that members of your alliance have an easy way to put ore in to your orca without joining your corp, when mining.

That certainly explains all the contradictory nature of the existing posts I've read; Realistically that is ideal for Orcas/Rorquals, but it makes sense to change it to the current for the remaining capital ships. That is certainly regrettable, but at least it is a full explanation why things said do not match up. Thanks.