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[Proposal] New Player Help / Making use of Captains Quarters

Author
Alastar Frost
The Scope
Gallente Federation
#1 - 2012-08-04 22:27:26 UTC  |  Edited by: Alastar Frost
This post is a copy from my post in the Tutorial revamp thread, I think it better fits here.

Just a little idea for the tutorials:

Have NPCs that can show up in your captain quarters and tell you something about the game. What you can do with them:
1. Let them tell you what they have to say ("next" through the main dialogue)
2. Ask questions from a list (queries to a database, gives a random list from the available dialogues of that NPC.)
3. Send them to hell (Vote them down, they will never come back to you)
4. Add them to contacts (subscribe)

The nasty idea behind it: Have the players create those dialogues. Shocked

Points 3 and 4 are there to get a ranking of those NPCs. For point 1 and 2 we would need a convincing interface to build dialogues, but that shouldnt be too hard if it is text based. Making NPCs with the charakter editor is easy, that is already there. They just need a little script for coming into the room and leaving and some gesture while they talk.

Players can share their knowledge with noobies, do a bit of advertising for themsevles and their organization (which leads new guys to corps faster) and fluff out the universe.

Educational Corporations will add a great lot of helpfull stuff into such a system. And i think many people will love to make a cool/funny/whatever guy and put a lot of effort in it.

The downside is: I dont exactly know if the voting system is enough to prevent misuse by spammers and scammers. But wikis work, so why shouldnt this one work?

When this runs a while, you can go through the highly voted list and adapt some of the dialogues for the official help (have own npcs wich "cite" the player made ones. Give some credits Cool )



This would not only give players a new thing to explore, it would also add meaningful functionality to the captains quarters. Of course it also could be done in a com window like talking to an agent, but i think the captains quarters and the functionality of a scriptable NPC avatar (just have some emote tags in the dialogues when you create them which trigger animation) would be awesome.
Alastar Frost
The Scope
Gallente Federation
#2 - 2012-08-07 22:22:07 UTC
Unbelivable, noone has an opinion on that. I am not even getting trolled Shocked

Some feedback would be nice Big smile
Alastar Frost
The Scope
Gallente Federation
#3 - 2012-08-24 19:36:42 UTC
ill bump this up one last time, maybe someone gives a comment. Otherwise, well, it gets forgotten Sad
Tidurious
Blatant Alt Corp
#4 - 2012-08-25 03:35:44 UTC
Captains Quarters is completely useless and adds nothing to the game. It has no purpose, doesn't add any gameplay, and won't allow any additional interactions, so what is the point?

Remove CQ, stop wasting time on **** that doesn't affect the game, and get back to EVE as it's meant to be played - in a ship. Not as some d-bag walking around station jerking off.
Alastar Frost
The Scope
Gallente Federation
#5 - 2012-08-25 18:19:23 UTC
You are right, as it currently is, CQ does not add functionality, its only a different representation of the menu.

You are wrong if you underestimate the potential of the CQ and walking in stations in general. It can add a lot of flair, present lore and other information, allow social interaction like corp or allicance meetings, so it has great potential for all that not only look at the numbers on the killboard.

The proposal here allows to get a lot of content with relatively low workload for ccp, as the main part of the content will be created by players. You could do the same thing with just window based communication, but with CQ and probably some station environments to house the NPCs it is much cooler.

And if such things are added to the CQ, it becomes more than just a redundant different representation of the menu.