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Skill Discussions

 
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Leadership and You

Author
Nagamor
Imperial Academy
Amarr Empire
#1 - 2012-08-17 19:23:08 UTC
Unfortunately I can't find this documented anywhere. How small a fleet can I have before I gain/lose bonuses?

Do I get my own bonuses when in a fleet and do I have to have additional people or can I be a fleet of 1 with bonus?
Kosetzu
The Black Crow Bandits
Northern Coalition.
#2 - 2012-08-17 19:46:32 UTC
I believe you need to be 2 in the same system now to get the effects of leadership skills/implants.
Sable Moran
Moran Light Industries
#3 - 2012-08-18 06:15:41 UTC
In the same system, in space and relevant skills trained, that's how it has been for a very long time.

Also the 'chain of command' needs to be in place within the fleet but that should be on by default since a few patches ago.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2012-08-20 04:08:48 UTC  |  Edited by: Tau Cabalander
Smallest valid one booster fleet = 2 people:
* One Squad Commander (Leadership 1 or higher)
* One Squad Member

Smallest valid two booster fleet = 3 people:
* One Wing Commander (Wing Commander 1 or higher)
* One Squad Commander (Leadership 1 or higher)
* One Squad Member

Smallest valid three booster fleet = 4 people:
* Fleet Commander (Fleet Commander 1 or higher)
* One Wing Commander (Wing Commander 1 or higher)
* One Squad Commander (Leadership 1 or higher)
* One Squad Member



Build fleets from the bottom-up:

* You must have at least one squad member.

* You must have one Squad Commander (SC).

* Wing Commanders (WC) are optional, and only required if you want to have multiple squads (or 2 boosters). If you have a WC, you must have at least one SC.

* Fleet Commander (FC) is optional, and only required if you want to have multiple wings (or 3 boosters). If you have a FC, you must have at least one WC.

The people in command positions (SC / WC / FC) MUST have the skills to command the people under them, in order for the fleet to be valid and bonuses to be applied (green checkmark). Boosters DO NOT need command skills unless they are in a command position.

Anyone can be assigned the role of a booster, but the default is the FC / WC / SC positions. Right-click current booster to Revoke Booster, and then right-click the person you want to assign as booster.

The fleet booster boosts himself and the entire fleet. The wing booster boosts himself and all squads in his wing. The squad booster boosts himself and all members in his squad. (Wing Commanders don't receive FC boosts for some reason)

If boosters give the same type of boost, only the highest one is applied.
Obsidiana
Atrament Inc.
#5 - 2012-08-23 00:20:06 UTC
Make sure you have the hierarchical view rather than the flat view. That way you can see who is the fleet/wing/squad commander and booster. Right click with wing commander to make a new squad; right click the fleet commander to make a new wing.

I fleet with friends often. I often make two squads for the people working together. So if one group is mining, that is one squad. If the other is mission running, that is the other. I happen to have perfect leadership skills, so I often am the FC and fleet booster. Anyone in the same system as me has all of the basic leadership boosts.
Nagamor
Imperial Academy
Amarr Empire
#6 - 2012-08-23 15:56:39 UTC
Son of a .. I was trying to change that layout the other day. How do you set it to Hierarchy view? I had determined after five minutes of poking around that clearly there wasn't such a view..
Obsidiana
Atrament Inc.
#7 - 2012-08-24 14:13:34 UTC
It is in the, for lack of a better term, tab menu. That little button on the left of the tab for fleet control.