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[Proposal] Lowsec patch

Author
Terminator56
Deep Core Mining Inc.
Caldari State
#21 - 2012-08-07 17:27:08 UTC
+1, this would really help lowsec thrive and bring more people into it.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#22 - 2012-08-08 14:42:15 UTC
Rico Minali wrote:

1: YES

2: YES

3: YES

4: YES

5:YES.

6: Don't see the point tbh?

7: Yes?

8: Don't see the point tbh?

9: Requires some... itteration.. But i do hate caps?

10: Yes



Just because pirates aren't unified and loud we have been ignored for way to long. Piracy should be a real option, not just a hobby for hardcore pvpers.

I love pretty much all the ideas suggested there except i think pirate ships should be ******* shot down in high sec.. I'm sick of seeing people grinding missions in pirate ships >_>

BYDI recruitment closed-ish

Cavalira
Habemus
#23 - 2012-08-08 14:50:05 UTC
Overlords of the lowsec system could get access to certain missions in that system.

Black markets should have taxation. The tax should go to the overlord.

I dislike the Pleasure hub idea.

Cyno jam - NO. The only way of moving caps around is by using lowsec systems, unless you want to jump into hostile nullsec space. If every lowsec system, with an overlord, gets cyno jammed... how are we going to move our caps around?

Cav
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#24 - 2012-08-12 10:53:04 UTC
Wardeccing a system would be nice. Basically claiming ownership so that you could do as much piracy as you wanted with no gains within that system. Or some way to gain sovereignty which means you don't loose standings.

Locking all combat capital ships out of lowsec completely. If you wanna move caps around do it in 0.0 with an army supporting you. The way they were intended to be moved.
Lera Shadow
House Shadow applied asset Exchange Incorporated
#25 - 2012-08-12 15:30:15 UTC  |  Edited by: Lera Shadow
I like a lot of the ideas here. Only issues I see is the separate black market being a little problematic.

However the biggest issue in this is the Overlord idea. It looks good on paper but what will happen is large null sec alliances will move their fleets in to low sec systems near them to take control of them. So that way it will ether:
1. hinder enemy cap travel
2. adds an extra level of income for the alliance.
3. Provides a slightly better safety net in the event of fail cascade.

The overlord Idea would be pulling Nullsec alliances to low sec. Instead of new people from high sec. Roll This can ether be good or bad depending on your opinion of player owned null sec.

Edit: I can already hear the goons broke Overlord lowsec system complaints now.
Rico Minali
Federal Navy Academy
Gallente Federation
#26 - 2012-08-24 09:19:55 UTC
This is getting likes but what it really needs is more ideas and fedabck, it needs to be where CCP can see it.

Trust me, I almost know what I'm doing.

Phox Jorkarzul
Deep Void Merc Syndicate
#27 - 2012-08-24 12:05:11 UTC
I living in low sec for the better part of a year, and I really did like it. I hope that Low gets a boost of some kind cause it does need it very bad. so i'll +1 this

Blasters for life

https://neverpheedthetroll.blogspot.com

Blastil
Aideron Robotics
Aideron Robotics.
#28 - 2012-08-24 21:41:02 UTC

1: Criminal underworld,

agree, sort of. I think it shouldn't be related at all to sov like stuff, but rather sec status. Pirates should be allowed to lower sec status by killing people with positive sec status. Anti pirates raise sec by killing pirates. Higher sec gates have more guns. the lower the sec, the better the criminal market and such is. Anti pirates can then kick pirates where it hurts by lowering the illegal profitability of lowsec by raising the sec status.

2: Criminal Faction agents for missions.
Tie system sec status to agents. .4, no agents, .3 l1 agents, .2 l2 agents, .1 l3 agents. Pirates and anti pirates can now fight over this.

3: The BlackMarket, have a market that can ONLY be accessed when in lowsec,

Disagree.

4: Pirate faction ships and items become illegal in hisec,

VERY MUCH disagree. just owning a vigilant doesn't make me a criminal. It means I killed a serpentis rat and he dropped a bpc...

5: Make better smuggling oportunities, with these illegal items, make a smuggling proffesion more viable.

Agree, simple enough

6: crooked cops,

disagree. Seems gimicy. Gimicky systems are easy to abuse/avoid.

7: Have lowsec borders between all the empires,

will only strengthen the need for, and the power of jump logistics by JF and carrier both. Disagree

8: New pos modules such as pleasure hubs and so on, could be you need to supply it with drugs/food/alcahol etc and in return it earns money. Would need to be limited to like 1 or 2 per pos though to avoid large pos 'super brothels' being built en-mass in systems to make huge isk. This income should be small in comparison to moon mining etc.

sounds interesting, maybe again if linked to sec status.

9: Some form of cyno jamming as in 0.0, lowsec is becoming blobbed with caps... possibly only the system that an alliance has 'godfather' status could be cyno jammed... Would be part of the upgrades available to system overlords.

disagree. low sec and caps are very much needed to work together. Without this 0.0 would shrivel up and die like an 80 year old set of testicles.

10: Better ore, better missions etc, to keep the isk warriors coming in despite the risk.

I'd have to see the end proposal for this, tenative agreement.

over all, a +1, lowsec MUST be reviewed.
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