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Ore Imbalance

Author
Gorn Arming
Deep Core Mining Inc.
Caldari State
#101 - 2012-08-24 01:48:46 UTC
In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem.

Revolution Rising wrote:
Let's restart, perhaps I just mislaid the plans and misled people.

No one was misled--you were just wrong and smug about it because you are a moron.
Pipa Porto
#102 - 2012-08-24 03:34:41 UTC
La Nariz wrote:
Cap James Tkirk wrote:
[quote=Joshua Lonestar]So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize
this^^^^^^^


Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.


Then quit mining in Null and mine in HS.

Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.

Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.

EvE: Everyone vs Everyone

-RubyPorto

Shizuken
Venerated Stars
#103 - 2012-08-24 04:31:34 UTC
Pipa Porto wrote:
Then quit mining in Null and mine in HS.

Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.

Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.


I tend to disagree with you on most things. But I liked your post because I actually agree with you on this one.
Herr Hammer Draken
#104 - 2012-08-24 05:26:01 UTC
Gorn Arming wrote:
In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem.

Revolution Rising wrote:
Let's restart, perhaps I just mislaid the plans and misled people.

No one was misled--you were just wrong and smug about it because you are a moron.


Why not just have the goons subsidize mining in null. They can pay for ganks in high. They have tons of cash so why not spend some on their own troops? This can have an added benefit as it only will pay for goons then to mine in null because of the subidy. But hey it is emergent game play for you guys to figure it out. I am sure you have enough smart people in the goons that they can make this a non issue for their own people in many different ways.

I do not agree with it being a long term problem. Supply and demand control the cost of minerals. As it should be, working as intended. Not broken. Given time with the new mining ships high sec ore will drop in value anyway. But mining is not even close to other methods of earning isk in eve. So I wonder why so many people want to make this an issue anyway. Mining is the minimum wage job in eve.

Herr Hammer Draken "The Amarr Prophet"

ashley Eoner
#105 - 2012-08-24 06:02:04 UTC  |  Edited by: ashley Eoner
La Nariz wrote:
Cap James Tkirk wrote:
[quote=Joshua Lonestar]So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize
this^^^^^^^


Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.
You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play!
Pipa Porto
#106 - 2012-08-24 08:34:41 UTC
Shizuken wrote:
Pipa Porto wrote:
Then quit mining in Null and mine in HS.

Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.

Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.


I tend to disagree with you on most things. But I liked your post because I actually agree with you on this one.


Actually, I just realized that I'm wrong on one point.

LS Mining's still going to be terrible, no matter how few miner's work there. Eh...

EvE: Everyone vs Everyone

-RubyPorto

Fluffi Flaffi
Royal Amarr Institute
Amarr Empire
#107 - 2012-08-24 08:46:05 UTC
Paikis wrote:
Inquisitor Tyr wrote:
Nullsec mining is significantly more risk, cost, and effort then empire Mining


I LOL'd so hard.


Me as well! Lol

Every Hulkageddon we read 12 million times: "Go to 0.0 for mining. It's more safe and easier than HiSec". And they are absolutely right with this! And now that a lot miners moved to 0.0 they cry about their own caused oversupply Roll
Idris Helion
Doomheim
#108 - 2012-08-24 13:01:12 UTC
I've been wondering if the barge/exhumer changes was CCP's subtle way of driving down the prices of low-end minerals. I'm seeing Retrievers and Macks all over the place in hisec now; even in out-of-the way systems, belts are getting completely mined out. I wonder if competition is pushing miners into lower-yield systems -- I've even seen miners going after Omber on a large scale, which until now has just been a waste of time.

It'll take a month or two for the barge changes to play out, but I suspect that the new flood of low-ends is already driving prices down some. Though Trit and Py are still crazy-high compared to what they used to be: Trit is running around 6.12 in Jita, and Py is running at 12.60. Py is down from its highs of 14+, though. (I'm also wondering how much of that pricing is due to the general inflation in New Eden, rather than a mineral imbalance.)

Once the novelty of the new barges wears off and the hobby-miners get bored and move on, we should be able to see what real impact the new barges are going to have on mining in EVE.
La Nariz
Aliastra
Gallente Federation
#109 - 2012-08-24 16:59:04 UTC
ashley Eoner wrote:
La Nariz wrote:
Cap James Tkirk wrote:
[quote=Joshua Lonestar]So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize
this^^^^^^^


Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.
You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play!


Why should we have to adapt when we can whine on the forums and eventually CCP will change something so our incompetence can continue unhindered :smith:.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

ashley Eoner
#110 - 2012-08-24 20:10:44 UTC
La Nariz wrote:
ashley Eoner wrote:
La Nariz wrote:
Cap James Tkirk wrote:
[quote=Joshua Lonestar]So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize
this^^^^^^^


Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.
You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play!


Why should we have to adapt when we can whine on the forums and eventually CCP will change something so our incompetence can continue unhindered :smith:.
Indeed you have every right to cry all over the forums till you're handed even more riches!! I stand in solidarity with you and your fellow poor nullsec brothers who can't get a bone to save their life!.
Airto TLA
Acorn's Wonder Bars
#111 - 2012-08-28 16:00:03 UTC
I think part of the reason this imbalance occurs is there is not enough of certain minerals in the rocks in hi sec, there is in effect an infinite amount of ore in null sec as long as you cycle the grav sites, in hi sec you can easily pop all the scordite in a belt with one covetor in a small amount of time. THis means the there is a shortfall in total, since pyer is to bulky to ship out of null it does not help. There is also very litle scordite in missions, and no hi sec anomolies with scordite in it.

If there was a way to mine the scordite in low sec it may balance, but everyone knows that is not a long term economically viable way to make isk.

Basically if scordite was more available in hi sec, more would be mined, the pyer price would drop and most likley all other minerals would rise since pyer would lose its semi bottleneck position.
Allso, scord can be painful to mine (pops in 1 1/2 cycles) is spread out and generally not as avaialble especially in areas safe from can flipping. So even scodite is actually the sometimes 2-4th best rock per m3 it may actually yeild lower isk/hr due to incoveniance.
Frostys Virpio
State War Academy
Caldari State
#112 - 2012-08-28 23:30:42 UTC
Airto TLA wrote:
I think part of the reason this imbalance occurs is there is not enough of certain minerals in the rocks in hi sec, there is in effect an infinite amount of ore in null sec as long as you cycle the grav sites, in hi sec you can easily pop all the scordite in a belt with one covetor in a small amount of time. THis means the there is a shortfall in total, since pyer is to bulky to ship out of null it does not help. There is also very litle scordite in missions, and no hi sec anomolies with scordite in it.

If there was a way to mine the scordite in low sec it may balance, but everyone knows that is not a long term economically viable way to make isk.

Basically if scordite was more available in hi sec, more would be mined, the pyer price would drop and most likley all other minerals would rise since pyer would lose its semi bottleneck position.
Allso, scord can be painful to mine (pops in 1 1/2 cycles) is spread out and generally not as avaialble especially in areas safe from can flipping. So even scodite is actually the sometimes 2-4th best rock per m3 it may actually yeild lower isk/hr due to incoveniance.


There are systems which never gets mined or barely ever. The scordite in high sec is easyly available if people want to mine it. The "imbalance" really come from the stockpile of top minerals which need to dry up first. Once this stockpile is gone, then the miners will establish the new supply of minerals. If that supply is litterally just as high as it is now, the price of high ore will enver go up.

The reward of mining is currently imbalanced because the market is flooded with top minerals compared to what is used by industrialist. If the EvE economy consume 500k Morphyte per days and the miners produce 600k, the price will always go down untill some miners think it's not worth thier time to mine. The only way to raise the price back to have mining in null sec be worth more is by decresing the supply on the market. That means less miners or at just as many miners but thier minerals must NOT reach the market. Blowing up a freighter filled with morphyte effectively prevent ost of that morphyte from reaching the market. Blowing up a miner also prevent him from supplying the market with more morphyte.

The miners gettign blown up need to be from WH, low sec or null because the high sec miners actaully help the ratio to go back in favor of null mining. The price of trit is going down and it is definately not because people in null started mining veld. Mining veld in null has been proven to be the biggest hassle ever in this very thread. (On this, my excuse to some null resident for countering thier point as I admit I didn't know the scope of some problemss in null.)

Blowing up ships everywhere is not a solution either. Each ship gettign blown up require materials from high sec to be re-built at least as much as materials from null so while the price of null mats might go up if thousands of ship were to get blown up everyday non stop, the price of high sec would also raise because it require tons of trit and pyrite to rebuild it too.

TL DR : To raise the reward for null sec miners, less people need to profit from it becasue the market does not have an infinite demand to buy all those minerals.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#113 - 2012-08-29 13:42:29 UTC
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire
Pipa Porto
#114 - 2012-08-29 13:53:18 UTC
Lilan Kahn wrote:
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire



Not sure if serious.

EvE: Everyone vs Everyone

-RubyPorto

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#115 - 2012-08-29 17:40:11 UTC  |  Edited by: Lilan Kahn
Pipa Porto wrote:
Lilan Kahn wrote:
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire



Not sure if serious.



what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?
Ditra Vorthran
Caldari Imports and Exports
#116 - 2012-08-29 23:50:45 UTC
I think one thing that a lot of people are overlooking is the fact that 'risk vs. reward' in the case of mining doesn't necessarily mean 'risk vs. isk.' Technically, mining doesn't generate isk, so mining doesn't mean we're making money, just that we're adding value to the general economy once it's put up on market.

Also, CCP doesn't (directly) determine the price of minerals. The players do. So if ore (A) is more valuable than ore (B), then it's because the players have determined it is, regardless of where it came from.

Now according to a CCP statistic (can't find it right now) mining in 0.0 has increased drasticly. So we see two things: 1) players in 0.0 converting from other activities to mining, and 2) players moving from high/low to 0.0 space. This both depletes the supply of high sec ore and increases the supply of 0.0 ore, thus creating this inversion of prices between high sec ore and null sec ore.

This ultimately means that the current 'ore imbalance' isn't anything that hasn't existed before, it's just now, with the recent changes to the game, thrown the imbalance into sharp relief.

"Miners mine so I don't have to." ~Metal Icarus

Cap James Tkirk
Baba Yagas
The Initiative.
#117 - 2012-08-29 23:54:44 UTC  |  Edited by: Cap James Tkirk
lets use the risk vrs reward

null=0 risk due to blue firewalls
HS=Max risk due to dbaggery and splendid L33T pvp Roll

so working as intended move on
Pipa Porto
#118 - 2012-08-30 00:25:44 UTC
Lilan Kahn wrote:
Pipa Porto wrote:
Lilan Kahn wrote:
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire



Not sure if serious.



what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?


You don't quite understand what "Extra Materials" mean, do you?

EvE: Everyone vs Everyone

-RubyPorto

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#119 - 2012-08-30 11:03:27 UTC  |  Edited by: Lady Katherine Devonshire
I believe that I covered this before, but I will reiterate:

Once upon a time nullsec was new and vibrant. There were incredible riches in rare, hard to find minerals there that simply could not be found elsewhere. It was risky, because of the high tier rats and the potential for pirates, but that was all part of the whole "risk versus reward" thing that CCP is so big on.

Then ... players happened!

Nullsec was eventually conquered de facto in it's entirety even before sovereignty rules came into play. Today nullsec is saturated with massive fleets of Alliance mining bots running Alliance mining ships in Alliance ownded nullsec effectively at zero risk. Well, so long as you're in the particular Alliance controlling that particular patch of space, but that is irrelevant to the market.

The result of this is a massive saturation of high-end minerals. When a market becomes saturated the price drops. Formerly expensive minerals start becoming cheaper. Add in jump freighters and the cheapness spreads from nullsec back to hisec in the blink of an eye, because hisec is where you go to sell these ores. After all, nobody is going to come buy them in your Alliance space because, oh yeah, NBSI. If you want to sell morphite you have to move it back into Empire space. So you do. And so does everyone else who's cranking out the morphite. Price keeps dropping.

There is a term for this phenomenon, by the way, it's called "Risk vs Reward." Player Alliances eliminated all the risks and then acted shocked - shocked I tell you! - when the rewards started dropping as well.

Meanwhile... over in hisec...

Ganking has become the EvE national past-time even without Goon payoffs. Thus the amount of low-end ores on the market goes up down and the price goes up. Why? Risk vs Reward, kiddies! See how well that works out? Since hisec miners generally are not in gigantic multi-account using alliances running sixteen Hulks at once with macro-bots all day and night, the output of this anarchistic group of random independent miners doesn't even begin to compare to the sheer industrial might of the Alliance bot-fleets. So guess what happens when the player's collective harvesting of Megacyte starts to outstrip their harvesting of frakking Veldspar?

It all very simple: Risk vs Reward is still alive and well. The problem is that the players - not CCP, but the players themselves - have, through their own actions & gameplay, changed where the greater risk actually is. The reward part is simply starting to catch up.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#120 - 2012-08-30 11:55:23 UTC
Pipa Porto wrote:
Lilan Kahn wrote:
Pipa Porto wrote:
Lilan Kahn wrote:
how to mine and move minerals on the cheep and fast in 0.0.

MINE MINE MINE MINE

put up pos with ammo build arry and make bombs

move bombs to empire



Not sure if serious.



what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?


You don't quite understand what "Extra Materials" mean, do you?



i dont think you know how to build bombs so what ever bro.