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EVE would get so many more subs IF...?

First post
Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#101 - 2012-08-23 14:44:12 UTC
Sezdro wrote:
Make it to where our characters can actually hang out in stations. Doesn't have to be anything fancy at all, but adding that coffee shop element that people can burn hours on can increase player retention and get more players.


Somehow I think this idea would not succeed. What?
Bootleg Jack
ACME Mineral and Gas
#102 - 2012-08-23 15:51:09 UTC
This company keeps its vet happy by feeding it's new players to them as fodder, it is a no growth strategy.

I'm an American, English is my second language...

Ginger Barbarella
#103 - 2012-08-23 16:07:01 UTC
Frying Doom wrote:
Imagine if they brought in the big flash for lvl up into EvE for when you finished a skill, people would think you were attacking them with some weird AOE weapon Lol


Remember the first time you were attacked with a snowball/snowball launcher?!?!! Damn near lost my first Raven because of that!! P

"Blow it all on Quafe and strippers." --- Sorlac

Ginger Barbarella
#104 - 2012-08-23 16:08:01 UTC
James 315 wrote:
Sezdro wrote:
Make it to where our characters can actually hang out in stations. Doesn't have to be anything fancy at all, but adding that coffee shop element that people can burn hours on can increase player retention and get more players.


Somehow I think this idea would not succeed. What?


Yeah, if I wanted to play Second Life or WoW I would...

"Blow it all on Quafe and strippers." --- Sorlac

Riedle
Brutor Tribe
Minmatar Republic
#105 - 2012-08-23 16:16:14 UTC  |  Edited by: Riedle
A workable and fun Bounty Hunter system.

This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.

It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the ‘bad guys’ and, by extension, remove the “PVP is griefing” stigma so many newbs and carebears cling to.

I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.

If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as ‘bad’ would be a marketing coup.

Hire me CCP. You need me.
Anslo
Scope Works
#106 - 2012-08-23 16:17:59 UTC
Riedle wrote:
A workable and fun Bounty Hunter system.

This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.

It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the ‘bad guys’ and, by extension, remove the “PVP is griefing” stigma so many newbs and carebears cling to.

I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.

If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as ‘bad’ would be a marketing coup.

Hire me CCP. You need me.


How many people have said this though? How in the world could you even implement this?

[center]-_For the Proveldtariat_/-[/center]

Riedle
Brutor Tribe
Minmatar Republic
#107 - 2012-08-23 16:19:27 UTC
Bootleg Jack wrote:
This company keeps its vet happy by feeding it's new players to them as fodder, it is a no growth strategy.


And yet it has been growing for, what, 9 years now? unprecendented in MMO's.

So you were saying?

It is also a fallacy that a HUGE increase in subscribers would necessarily be a good thing.
Sometimes bigger is not better.

But I do think EVE should continue and maybe slightly accelerate subscription growth.
Riedle
Brutor Tribe
Minmatar Republic
#108 - 2012-08-23 16:20:33 UTC  |  Edited by: Riedle
Anslo wrote:
Riedle wrote:
A workable and fun Bounty Hunter system.

This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.

It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the ‘bad guys’ and, by extension, remove the “PVP is griefing” stigma so many newbs and carebears cling to.

I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.

If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as ‘bad’ would be a marketing coup.

Hire me CCP. You need me.


How many people have said this though? How in the world could you even implement this?


Quite easily really. There have been numerous well thought out threads on the subject that I could never hope to top.

Edit: Not the link I was looking for, but some interesting thoughts here, especially the last post.

There were more than a few very well thought out proposals on the old forum but my computer is acting quite slow and can't be arsed to look for them right now.
Yamaria Ube
State War Academy
Caldari State
#109 - 2012-08-23 16:46:09 UTC
OK, I've been playing for a few months, now, so maybe I can provide a little first hand experience.

I think the biggest downer for me to this point have been griefers. People whose only purpose seems to be to make the game not fun for someone else. Yeah, losing a ship sucks, but that's life. Having a group who has war dec'd you sit outside your hisec station for several hours, OTOH... sucks. Or having someone tip your cans and take your ore.. just because he can...

And I know that's not fixable. There's a balance between keeping players from using hisec as a safe haven and giving new players an opportunity to get acclimated.

I get and like the philosophy of the game as a long term strategy and fighting for resources and having many possible career paths where no one character can do them all. And the idea that teamwork is necessary to accomplish anything.

J'as Salarkin
Red Sky Morning
The Amarr Militia.
#110 - 2012-08-23 16:50:21 UTC  |  Edited by: J'as Salarkin
Perhaps it has already been suggested, but more "decent and fun" PvE that has a risk of PvP to them. PvE to get newbies (and oldies too I guess) to do them and PvP to keep the "hardcore" PvP players happy that they got new targets and the newbies an (somewhat involuntary) introduction to PvP.

An example? Exploration in low and null sec. Pretty good as it is, but could for sure use a couple new sites and some more "randomness" to them. They do get boring and repetetive after a short while, the risk of PvP is what keeps them fun.

So for lowsec/null, just an update to the content of the exploration sites (an entire topic on its own).

For highsec I envision the introduction of a new kind of scannable (some by ship scanner and some requiring probes) ded spaces. There is no acceleration gates, just a local wormhole that lets the appropriate ships size through, jumping the ships 1 to 2 au away. The wormhole has no mass limit and no timelimit (it does disapear as a normal exploration site would) and warps you to an area in space where there is no concord, thus pvp is a possibility.

To warn players of a camping "hardcore" player on the other side the wormhole does state if another ship has passed through, but not if it is still on the other side of the hole. The wormhole also decloaks anyone within 10 km around the hole. Thus someone can still lay in wait, but has to do so just outside the 10km radius. As the ship approaches the wormhole it becomes visible on d-scan, thus the explorer will have a chance to warp away.

My 0.02 isk as you say...

Edit: Just to clarify: the new "ded" spaces would include combat, hacking, salvaging and mining sites and if CCP so wishes I would welcome them in low and null sec too.
Doc Severide
Doomheim
#111 - 2012-08-23 17:16:23 UTC
Anslo wrote:
No, I don't think I will. Anyone else want to offer a constructive idea?

Stop posting AND quit playing...
Shizuken
Venerated Stars
#112 - 2012-08-23 17:37:49 UTC
Anslo wrote:
[quote=Riedle]

How many people have said this though? How in the world could you even implement this?


This is where most MMOs reach an impasse that if overcome could take online gaming to the next level. All developers to date try and rely on hard and fast rules to control behavior. That does not work. Just like in real life rules can be gamed, like the margin trading scam or can flipping. What it takes is abstract thinking to make a qualified judgment that something nefarious is going on. That is why you have the judicial branch in real life. Without it the scammers would dominate society.

What CCP needs to do is have a GM staff that does more than "unstuck" people or ban accounts. Then need to have an administrative staff that makes qualified judgments about activity in the game using raw data and player reports. They could then issue a bounty on a player for some amount. That would then allow another player to accept that contract and make the kill.

This kind of system could also revolutionize missions. Make the agents faces for real CCP administrators that create mission contracts for players to accept and complete. This would make them more dynamic and complex. Missions would no longer have to rely on just having X in your inventory or killing Y at location Z.

A similar approach should also be used for ship and module design. Rather than just creating 4 of each new type of ship, one for each faction, they need to have 4 teams. They should be isolated from each other and should have limited resources and compete in an arms race. This would lead to a more organic design process and less "all of A ships have now been buffed/nerfed."

To make games more dynamic and playable developers will have to start using actual people administer realtime gameplay. If they don't, games will never get past the flat and machinelike feel they currently have.
Alpheias
Tactical Farmers.
Pandemic Horde
#113 - 2012-08-23 21:28:24 UTC
Yamaria Ube wrote:
OK, I've been playing for a few months, now, so maybe I can provide a little first hand experience.

I think the biggest downer for me to this point have been griefers. People whose only purpose seems to be to make the game not fun for someone else. Yeah, losing a ship sucks, but that's life. Having a group who has war dec'd you sit outside your hisec station for several hours, OTOH... sucks. Or having someone tip your cans and take your ore.. just because he can...

And I know that's not fixable. There's a balance between keeping players from using hisec as a safe haven and giving new players an opportunity to get acclimated.

I get and like the philosophy of the game as a long term strategy and fighting for resources and having many possible career paths where no one character can do them all. And the idea that teamwork is necessary to accomplish anything.



Go back to play whatever you were playing before.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Shizuken
Venerated Stars
#114 - 2012-08-23 21:52:20 UTC
Alpheias wrote:


Go back to play whatever you were playing before.


Read as, "I am a griefer and I enjoy irritating people for my own satisfaction and this is the only game that lets me do it all the time and I dont want that to change because I am a narcissist and an antisocial."

I wish you guys would just admit that you are unrepentant sociopaths in eve and grief for your own satisfaction. Give up the lame justification of "its part if the game" and "highsec mining should have risk for the reward."

I am not telling you to stop playing, just admit that you are dicks and abuse the system to irritate people.
arcca jeth
Dark Alliance
#115 - 2012-08-23 21:57:30 UTC
Riedle wrote:
A workable and fun Bounty Hunter system.

This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.

It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the ‘bad guys’ and, by extension, remove the “PVP is griefing” stigma so many newbs and carebears cling to.

I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.

If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as ‘bad’ would be a marketing coup.

Hire me CCP. You need me.


I agree that the Bounty system needs an overhaul. SWG had a a decent one before they crapped all over that game.

Maybe CCP should do something similar:

The ability to take a bounty was based on skill. So 1st you had to have the skill, then depending on your skill level, determined the value of the bounty given. You could cycle through the list of names and bounty prices. When you accepted a bounty, it became a "mission" and you had to use agents to find the toon. Once you killed them you gained your pay.

BUT the only reason why this worked is because of the mechanics between the Bounty and Jedi system. So IF the jedi was killed the jedi lost experience. The experience lost was enough to make a jedi choose their battles carefully and they would flee if the odds were not in their favor.

I can see this style of system working in EVE. It certainly would keep people from putting 10k isk bounties on their heads from alts. And it would discourage people from collecting their own bounty if there were some experience consequences to the pilot that dies because they had a bounty on their head.

Of course this might require a wipe of all bounties below a certain isk amount when it's implemented.

So let's break it down:
1.) get book, skill up to 5 so you can take the largest bounties on the bounty market.
2.) only one bounty can be accepted at any given time
3.) Pilot with bounty on their head has a reason to not die because they do not wish to lose skillpoints
4.) bounty has to assess fight or flight

no more useless bounties. Also, one could make it that the bounty values are predetermined by the game mechanics. So the more crimes committed, the higher the bounty CONCORD puts on their head. Could make the system also have a maximum cap on the bounty IE: 1B

this is the only thing that I can think of that would make it actually worth doing.
Possum's Awesome
Foxtrot Uniform Charlie Kilo
#116 - 2012-08-23 22:14:57 UTC  |  Edited by: Possum's Awesome
Quote:
EVE would get so many more subs IF...?


Bring back the Quafe girls and pleasure hubs.

http://images.mmosite.com/news/2006/07/03/eve_plhub2.jpg

Yes kiddies, that is a girl's bare arse with her panties down to her thighs.



.


also: will be ironic if ISD removes that pic, since it was made by CCP and in public view in game for years. WHAT WILL YOU DO ISD? WHAT..WILL..YOU..DO?!
Samo Zuo
Brutor Tribe
Minmatar Republic
#117 - 2012-08-23 22:32:28 UTC  |  Edited by: Samo Zuo
I have an idea how to fix the bounty system...

The bounty should be paid out according to the value of destroyed (not dropped!) items, shared by all pilots who did damage.

For example:
Ebil Piwate has 100kk bounty on his head aaaaaaaaaand his ship is gone.

Lets say the value of his blown up ship (less insurance) and (destroyed) fittings is 70kk.
Joe TheCyberPolice did 50% damage so he gets 35kk etc.
At the same time the bounty on Ebil Piwate is reduced by 70kk paid to bounty hunters and now is only 30kk.

Pirate
drunk asfck
Doomheim
#118 - 2012-08-23 22:47:48 UTC
The qustion u should av asked is

wot kind players do ccp want

the type that play for 7-10 + years learn the game and adapt

or

the spoilt whineing fags that will quite once they are ganked / scamed / war deced or some other form unplesantrys that they cant take eve life expectancy 5 months to 1 year

Abel Merkabah
Caldari Provisions
Caldari State
#119 - 2012-08-23 23:19:42 UTC
Samo Zuo wrote:
I have an idea how to fix the bounty system...

The bounty should be paid out according to the value of destroyed (not dropped!) items, shared by all pilots who did damage.

For example:
Ebil Piwate has 100kk bounty on his head aaaaaaaaaand his ship is gone.

Lets say the value of his blown up ship (less insurance) and (destroyed) fittings is 70kk.
Joe TheCyberPolice did 50% damage so he gets 35kk etc.
At the same time the bounty on Ebil Piwate is reduced by 70kk paid to bounty hunters and now is only 30kk.

Pirate


The only problem I see with that is the goons FW LP scam based upon item value. For a large enough bounty, market manipulation on mostly low value unused mods, which would then be attached to the ship at an inflated value, only to be destroyed during bounty potentially making the destroyed ship worth more then it's actual market value. If the target of the bounty can get those mods high enough on a cheap enough ship, then they could still turn a profit.

IIRC CCP ruled that an exploit (I may be wrong on that) and developed a way that was supposed to stop that, but I'm not aware of what they did. If that is still possible, it could be a problem.

James315 for CSM 8!

Alpheias
Tactical Farmers.
Pandemic Horde
#120 - 2012-08-23 23:26:30 UTC
Shizuken wrote:
Alpheias wrote:


Go back to play whatever you were playing before.


Read as, "I am a griefer and I enjoy irritating people for my own satisfaction and this is the only game that lets me do it all the time and I dont want that to change because I am a narcissist and an antisocial."

I wish you guys would just admit that you are unrepentant sociopaths in eve and grief for your own satisfaction. Give up the lame justification of "its part if the game" and "highsec mining should have risk for the reward."

I am not telling you to stop playing, just admit that you are dicks and abuse the system to irritate people.


I am sorry. I speak only the truth.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.