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Ore Imbalance

Author
Cap James Tkirk
Baba Yagas
The Initiative.
#81 - 2012-08-21 21:53:36 UTC
Revolution Rising wrote:
Pipa Porto wrote:
Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.

The ISK still circulates, since you bought the mats from another player.

The 1% transaction costs aren't sizable enough to matter.


If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game.

Please tell me how that's not an isk sink ?

If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol



If you buy 200b in materials another player just made 200b so the isk stays in game it is not being taken out at all.
Revolution Rising
Last-Light Holdings
#82 - 2012-08-21 21:56:19 UTC
Cap James Tkirk wrote:
Revolution Rising wrote:
Pipa Porto wrote:
Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.

The ISK still circulates, since you bought the mats from another player.

The 1% transaction costs aren't sizable enough to matter.


If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game.

Please tell me how that's not an isk sink ?

If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol



If you buy 200b in materials another player just made 200b so the isk stays in game it is not being taken out at all.


So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.

Nice going dumbass.

.

Cap James Tkirk
Baba Yagas
The Initiative.
#83 - 2012-08-21 21:58:03 UTC

So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.

Nice going dumbass.
[/quote]


i think you will find that is a material sink i guess stupid is the new fashion you wear it well
Revolution Rising
Last-Light Holdings
#84 - 2012-08-21 21:59:17 UTC
http://www.youtube.com/watch?v=7MZD6-vGQms&list=PLDDA989F65CD6E98A&index=18&feature=plpp_video

Feel free to watch and learn.

As materials and isk are interchangable.... oh wait.

.

Cap James Tkirk
Baba Yagas
The Initiative.
#85 - 2012-08-21 22:00:19 UTC  |  Edited by: Cap James Tkirk
cannot watch youtube at work damn network security

EDIT* ill leave this for ya though

http://wiki.eveonline.com/en/wiki/ISK_sink
Valravin
Polaris Security Solutions
#86 - 2012-08-21 22:01:30 UTC
Blowing ships up is an ISK tap, not a sink. The money you paid for the ship is still in circulation, minus the 1% or so transaction tax, plus the insurance payout generates ISK out of nothing and gives it to you thereby increasing the amount of ISK sloshing around Eve's economy.
Cap James Tkirk
Baba Yagas
The Initiative.
#87 - 2012-08-21 22:02:31 UTC
Valravin wrote:
Blowing ships up is an ISK tap, not a sink. The money you paid for the ship is still in circulation, minus the 1% or so transaction tax, plus the insurance payout generates ISK out of nothing and gives it to you thereby increasing the amount of ISK sloshing around Eve's economy.



shhh he is being fashionable
La Nariz
Aliastra
Gallente Federation
#88 - 2012-08-21 22:21:22 UTC
Revolution Rising wrote:
La Nariz wrote:
This is another good point I had forgotten about that refining module. Highsec refineries should be capped at some number below that or have it work out to that being the max amount with the rest being taxed.


So, you're obviously NOT a miner.

Thanks for the clarification.

It's pretty obvious that CCP wishes to change POS to modular, Stations to destructible.

So why even have 2 different systems?

Why not have 1 structure, and have all the modules available to POS instead.
POS with offices.
POS with markets.
POS with refineries.
POS with clone facilities.
POS with proper refineries.
POS with laboratories and factories.
POS with refitting and repair services.

It is about time this happened.

It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed.

It would also allow CCP to have only *1* structure they need to develop instead of 2.

It could easily have low monetary amount to start off, but the modules cost more as you add more of them - so by the 3rd or 4th refinery module you're spending 5b a module instead of 500m that the first one cost you.


It's laughably easy to get max refines in highsec. The standings only take a day or so to get and refining 5 takes four days so about 5 days to get 100% refines. I'm not going to get in to outpost refineries, it's bad. The only thing I remember that module being used for was ice refines in highsec. The much needed pos revamp is a differen topi and I suggest you read up on isk sinks you clearly do not understand.

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Revolution Rising
Last-Light Holdings
#89 - 2012-08-21 22:30:39 UTC  |  Edited by: Revolution Rising
Let's restart, perhaps I just mislaid the plans and misled people.

In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.

But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install.
Let's say another 2b ?

This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.

Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.

But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something.

.

Cap James Tkirk
Baba Yagas
The Initiative.
#90 - 2012-08-21 22:48:16 UTC
Revolution Rising wrote:
Let's restart, perhaps I just mislaid the plans and misled people.

In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.

But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install.
Let's say another 2b ?

This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.

Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.

But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something.



ahh so all the items will be NPC seeded instead of player seeded that is a huge difference thanks for clearing it up.....


now its a sink
Revolution Rising
Last-Light Holdings
#91 - 2012-08-21 23:02:20 UTC  |  Edited by: Revolution Rising
Cap James Tkirk wrote:
Revolution Rising wrote:
Let's restart, perhaps I just mislaid the plans and misled people.

In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.

But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install.
Let's say another 2b ?

This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.

Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.

But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something.



ahh so all the items will be NPC seeded instead of player seeded that is a huge difference thanks for clearing it up.....


now its a sink


No the players still make the module, but there's a cost at time of installation depending on the number of other modules of the same type.

Otherwise you end up with refinery bpo, refinery upgrade 2 bpo, refinery upgrade 3 bpo etc... I wouldn't want to do that to myself or anyone else personally . Plus consider you want to put up a 2nd pos and have some modules sitting around - they just arent the correct tier ? Not a good way to do things imo.

I'd imagine 50-75% of the total cost of a 200b isk POS to be isk related to these costs.

It was always a sink, just not a well explained sink ;)

.

Cap James Tkirk
Baba Yagas
The Initiative.
#92 - 2012-08-21 23:11:29 UTC
so what your saying is

1 players build the moduel
2 user pays for mod
3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed
4 at the phenominal pricing only the uber rich stand to be able to use pos

pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.

This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player

i see this being more of a detriment to eve then a boon


Revolution Rising
Last-Light Holdings
#93 - 2012-08-22 00:16:58 UTC
Cap James Tkirk wrote:
so what your saying is

1 players build the moduel
2 user pays for mod
3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed
4 at the phenominal pricing only the uber rich stand to be able to use pos

pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.

This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player

i see this being more of a detriment to eve then a boon




How is 1b phenomenal pricing ?

If you hadn't checked of late, CCP are also talking about POS being able to be anchored anywhere, and having multiple POS within sight of each other.

They also talk about allowing more than one station per system. This sounds more like POS to me.

How will it "kill industry" ?!?

This allows someone poor to set a pos up for a couple of billion, but over time add more to it, make cash from it and make the social connections along the way.

Take a POS in low-sec, you set one up, put up a repair, clone and office service for a reasonable price. A pirate corp comes along and makes it their home, some other guys jumping their caps through might also rent an office. Suddenly, you're making a few bucks and just hauling your fuel there each month. Then upgrade it later.

Anyone being able to do anything in eve is exactly the problem.

How many people actually GET TO RUN stations ? Not that many... like 1%.
This allows any POS to do exactly what a station does, stations are becoming redundant anyhow because they want to make them destructible.

I'm talking about lowering the barrier to entry on the station services by just putting those same modular pieces on POS instead.

It will happen anyhow, just a matter of time now.

If we have more than 1 station per system, and more than 1 pos per system, both are modular, both are destructible - why do we have 2 different types of building at all ?

.

La Nariz
Aliastra
Gallente Federation
#94 - 2012-08-22 16:49:56 UTC
Revolution Rising wrote:
Cap James Tkirk wrote:
so what your saying is

1 players build the moduel
2 user pays for mod
3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed
4 at the phenominal pricing only the uber rich stand to be able to use pos

pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.

This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player

i see this being more of a detriment to eve then a boon




How is 1b phenomenal pricing ?

If you hadn't checked of late, CCP are also talking about POS being able to be anchored anywhere, and having multiple POS within sight of each other.

They also talk about allowing more than one station per system. This sounds more like POS to me.

How will it "kill industry" ?!?

This allows someone poor to set a pos up for a couple of billion, but over time add more to it, make cash from it and make the social connections along the way.

Take a POS in low-sec, you set one up, put up a repair, clone and office service for a reasonable price. A pirate corp comes along and makes it their home, some other guys jumping their caps through might also rent an office. Suddenly, you're making a few bucks and just hauling your fuel there each month. Then upgrade it later.

Anyone being able to do anything in eve is exactly the problem.

How many people actually GET TO RUN stations ? Not that many... like 1%.
This allows any POS to do exactly what a station does, stations are becoming redundant anyhow because they want to make them destructible.

I'm talking about lowering the barrier to entry on the station services by just putting those same modular pieces on POS instead.

It will happen anyhow, just a matter of time now.

If we have more than 1 station per system, and more than 1 pos per system, both are modular, both are destructible - why do we have 2 different types of building at all ?


This is more of a POS revamp thing than a mining related thing. To humor you though not everyone should be able to control a station I know personally that it takes a lot of effort to even seize one, its a lot of risk to use the captured stations with no benefits compared to highsec stations, and if you are just another highsec dweller demanding something be basically handed to you instead of putting in the work to earn it then all I have to say is No.

To go back on topic here I think moving more ores from highsec to lowsec would be a good start in fixing the risk:reward dynamics for highsec mining. It solves a lot of the AFK mining problem but leaves the mining can be really really boring problem. I think it solves more problems than it causes though because it gives a much needed buff to lowsec and piracy without harming highsec to much, and it means the uneeded EHP buffs would actually be needed. Those who aren't willing to risk anything won't be rewarded as much and those who are willing to risk it will make tons of isk.

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Barakach
Caldari Provisions
Caldari State
#95 - 2012-08-22 17:32:13 UTC
Revolution Rising wrote:
Pipa Porto wrote:
Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.

The ISK still circulates, since you bought the mats from another player.

The 1% transaction costs aren't sizable enough to matter.


If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game.

Please tell me how that's not an isk sink ?

If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol


ISK sink Requires that the ISK is destroyed, not what you purchased. If you purchased minerals from another player and the minerals get destroyed, the ISK still lives.

Plex does not create ISK, it removes ISK in transaction costs.
Cap James Tkirk
Baba Yagas
The Initiative.
#96 - 2012-08-22 17:45:50 UTC  |  Edited by: Cap James Tkirk
A billion isk is not phenominal but now players have to pay to upgrade thier pos with little benefit that they could easily get from HS/LS/NULL hubs

a pos is something a smal group can afford at 1-1.5b setup and 500m monthly if it is a large POS you now what to multiply that cost by magnitudes and for what reason what is the extra gain from it?

The things you are proposing are frankly over priced and should really be considered as you stated it is a cost * # of mods installed as a base cost and if you add more mods the cost keeps going upwards this hinders small groups as the prices rise for a product like labs for example.

you initial proposal was to charge 200b but lets be nice and say 1b for a single mod how many mods do you need to replicate what current POS offers or even HS stations.

so if i wanted a research pos lets use a medium with 4 labs ( http://games.chruker.dk/eve_online/item.php?type_id=16216)
so thats
20x invention slots
12x ME/PE slots
5x copy slots

how many of your mods would it take to cover that lets say 4 and each mod installed has a climbing install cost lets say since it is replacing an out post your looking at 23 billion per upgrade ( http://wiki.eveonline.com/en/wiki/Outpost )
so even without your increasing cost that is 92b for a few research spots

let me know when your idea makes sense

again this is catering to the uber we have more space cash then you so you should not be allowed to play with the same space toy we are.

o and they can be poped right this is making sense now if you want player controlled stationsmove to null it works great out that way leave pos as they are

this idea should be gassed and put back in from where it came.

EDIT** HS & LS space as well as NPC NULL are OWNED by these faction thus the stations belong to them why should players compete with the NPC on something that is done hence the reason we have pos so players can setup small bases in HS space for private usage regardless of what it is

keep station building in null VoV
DarthNefarius
Minmatar Heavy Industries
#97 - 2012-08-22 21:50:57 UTC
Revolution Rising wrote:

So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.

Nice going dumbass.


If you would have actually listened to Dr E's last State of the Economy session you would have heard him scolding an audience member who much like yourself did not understand that ship destruction is not an ISK sink and he patiently explained why like many in this thread are not so patiently Blink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Joshua Lonestar
School of Applied Knowledge
Caldari State
#98 - 2012-08-23 19:18:47 UTC  |  Edited by: Joshua Lonestar
So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize high sec mining isnt a money tree, and that'd be that.
Cap James Tkirk
Baba Yagas
The Initiative.
#99 - 2012-08-23 21:07:43 UTC
Joshua Lonestar wrote:
So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize high sec mining isnt a money tree, and that'd be that.



this^^^^^^^
La Nariz
Aliastra
Gallente Federation
#100 - 2012-08-23 23:39:08 UTC
Cap James Tkirk wrote:
[quote=Joshua Lonestar]So come mine in high sec? Problem solved?

How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.

Or you'd realize
this^^^^^^^


Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.

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