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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Aruken Marr
The Scope
Gallente Federation
#821 - 2012-08-23 01:09:33 UTC  |  Edited by: Aruken Marr
Alavaria Fera wrote:
Aruken Marr wrote:
The only thing I can come up with really is that ccp wish to relegate losec pvp into the "catch the ratter in the belt" game. While this becomes increasingly appealing with Isslers reassurance that carebears will indeed lap up happy happy adventure land losec, I seriously have my doubts whether they'll take this bait.

Hahaha, your doubts have a great deal of justification to them.

But you never know, maybe THIS time it'll happen.


You'd think maybe someone somewhere would realise making losec appear better for the players who dislike danger isnt going to work. Maybe improving rewards in losec for the players who enjoy the danger would actually make things better by, you know, actually giving players a reason to be there.
Alavaria Fera
GoonWaffe
#822 - 2012-08-23 01:33:03 UTC
Aruken Marr wrote:
You'd think maybe someone somewhere would realise making losec appear better for the players who dislike danger isnt going to work. Maybe improving rewards in losec for the players who enjoy the danger would actually make things better by, you know, actually giving players a reason to be there.

Well, I'm sure they think it'll make things safer. It's not as easy as just buffing CONCORD.

Like how FW was fine with its rewards but then opps, someone "accidentally LP" and you know...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

lollerwaffle
Perkone
Caldari State
#823 - 2012-08-23 01:37:06 UTC
Alavaria Fera wrote:
lollerwaffle wrote:
Myth 9: "More people would go into lowsec if they spawned randomly after jumping"
Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission item? It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too. Roll

Sorry for the wall of text, lunch meeting got canceled and I have nothing better to do at work for now.

... unlabelled gates that have to be probed out, that sounds kind of familiar.

Wormholes ?!


Wait wait, let's pull out the remove/delay/nerf local threads. Now for lowsec ~~~


No comment on the remove/delay/nerf local threads, since it's not such a big issue in lowsec vs. null.

However, what you seem to be forgetting is, wormholes spawn randomly, yes, but they are 'static' in the sense that unless the timer expires or enough mass goes through to collapse it, you won't need to probe it out again.

Scenario 1: Players spawn randomly when jumping in.
Result: No one gets caught during travel. No PVP occurs.

Scenario 2: Wormhole mechanism is put in place.
Result: That gets camped. This time with no sentries to help the gankee.

Scenario 3: Random spawn. No more WTZ to encourage PVP on the out-gate
Result: The whole travel BM fiasco all over again. More sniper gangs on out-gates
Chainsaw Plankton
FaDoyToy
#824 - 2012-08-23 01:44:32 UTC
between jump freighters and blockade runners lowsec cargo running is pretty safe. so what are you proposing by trading at stations? should people be bringing industrial or freighters safe to lowsec stations? assuming the gates are "safe" then surely the stations will also be "safe" as they have the same guns yes/no? and anyways for the most part just buying something at jita (or local trade hub) is easier/cheaper. and either way ganks will still happen.

in the belts, well lulz they die in a fire or dock up as soon as they see someone, and in null that is pretty boring game play, tbh the game doesn't need more of it. anoms/missions same thing.

the risk in lowsec is more or less already there because it is so porous, now if this gatecamp everywhere was anywhere near true lowsec wouldn't be very porous now would it? (but yes I suppose the risk would be there from all the gatecamps)

so what should be the reward?

@ChainsawPlankto on twitter

lollerwaffle
Perkone
Caldari State
#825 - 2012-08-23 02:20:20 UTC
Issler Dainze wrote:
Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.

And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.

I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.

Issler


My 2 cents:
I disagree with your views. Also, shouldn't someone who runs for election to represent the playerbase in communications with CCP, at least understand more of the game, and from more than 1 perspective? Also, if you do not know enough about a certain area, it wouldn't hurt to stay out of it, or at least read some of the posts and replies before coming up with blanket statements that hurt both your reputation and/or position.

In reply to your post:
1. Trade at stations, belt ratting/mining/whatever, anomalies, lowsec missions/
They can do that, but THE PROBLEM IS GETTING PAST GATECAMPS. WHICH WILL BE HARDER IF SOMETHING LIKE THIS IS IMPLEMENTED. 'GETTING PAST' WILL BE HARDER, GATECAMPING WILL BE EASIER. Sorry for the capitalization, this seems to be something that carebears like you can't seem to understand. (you may refer to my wall of text post a few pages back to help you with your understanding)

2. More 'carrots' in lowsec.
Increasing rewards will NOT have as much effects as you think. At what point do these rewards justify the risks? The truly 'risk averse' would STILL not go, even if high sec rewards were nerfed heavily, as ANY risk would still be too much risk for the. Plus the whining would reach epic proportions. The non-risk averse players are ALREADY currently in lowsec, doing their PVE/industry thing, and have enough understanding of game mechanics to know how to avoid gatecamps and pirates.

3. Acknowledgement of players liking the idea, or variations of it.
Do you mean the players that have posted about 'pirate tears', 'ganker tears' etc.? These players have, time and again, showed that they have no understanding of low security, being that their only exposure to it was losing their ship in an unscouted/no intel jump and/or NPC corp chat advice. Either that or they are being deliberately obtuse just to troll. For examples, see posts by Malphilos and Idris in this thread (quoted in my next post for your easy reference).

4. The real discussion is about how to improve low sec for everyone.
No. The real discussion IN THIS THREAD is the title of the thread and contents of the OP. Please learn to stay on topic. In any case, this does not improve lowsec for anyone but gatecampers.
lollerwaffle
Perkone
Caldari State
#826 - 2012-08-23 02:27:02 UTC
Malphilos wrote:
Sugar Kyle wrote:
Malphilos wrote:
Sugar Kyle wrote:
Hans stood up for our valid gamestyle ...


Jeebus, whatever happened to "adapt or die"?

You couldn't sound more carebear if you were discussing veldspar yields.


I don't gatecamp...


Oh, so when you say " our valid gamestyle" you're actually defending someone else's interests. Someone who obviously can't adapt and isn't available to post.

Fair enough.


Malphilos, while I know you are just trolling, slow day at work currently so w/e.

"Adapt or die", yes, if this change happens, I will stop looking for roaming PVP and adapt to focus exclusively on gatecamping since this change makes it easier, and the only feasible/practical method of lowsec PVP Roll. Still doesn't mean it's a good change.

"Defending someone else's lifestyle"
Do you even understand which 'gamestyle' you're referring to? Gatecamping? Lowsec roaming PVP? Hans stood up for the latter, the person you quoted thanked him for it, since he had the same gamestyle too.
Poetic Stanziel
The Scope
Gallente Federation
#827 - 2012-08-23 03:18:32 UTC
Issler Dainze wrote:
Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.

And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.

I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.

Issler
You are clueless.

Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps.

Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool.

You might want to start travelling into lowsec, Issler, before spouting off your nonsense.
psycho freak
Sebiestor Tribe
Minmatar Republic
#828 - 2012-08-23 03:38:07 UTC
Issler Dainze wrote:
Minmatar Citizen160812 wrote:
Issler Dainze wrote:
Singoth wrote:
Hello,

Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.

If you want to fight, start an actual roam, instead of camping gates 23,5/7.
And jump to an other gate from time to time.

This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS.


So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad.

Issler



I asked once before so I'll reword it and see if you have an answer this time.

Once past the gate what would carebears be able to do in space that wouldn't result in them being hunted down and killed? How would any change to sentries increase interest in low sec considering the answer to the first question is nothing?


Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.

And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.

I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.

Issler




Have you ever been to lo-sec becouse you dont seem to have a clue

1st it wont stop camping inty tckler with sniper dps

2nd it will kill solo pvp and small gang pvp in lo-sec most fights happen at gates

3rd it will not increase ppl liveing in lo-sec becouse industrial types dont like dieing and they will die if in belt like u suggested lmfao

these proposed changes are totaly unneeded

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

psycho freak
Sebiestor Tribe
Minmatar Republic
#829 - 2012-08-23 03:42:40 UTC
Didnt mean to quote all that lol just ment quote issla

damn phone lol

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Frying Doom
#830 - 2012-08-23 05:09:35 UTC
Poetic Stanziel wrote:


Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps.

Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool.

You might want to start travelling into lowsec, Issler, before spouting off your nonsense.

Gate camps, if there are about all I ever see in Lo-sec.

I have been on runs for over 20 lo-sec jumps and have only seen anyone else on the border to hi-sec.

What the gate gun fix will do long term, I have no idea but lo-sec really needs something to fix it up.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Roime
Mea Culpa.
Shadow Cartel
#831 - 2012-08-23 06:18:40 UTC  |  Edited by: Roime
I can't believe this discussion is still going after Hans' s post- the proposed changes are scrapped, as they obviously won't lead to intended results and pretty much only have negative effects.

Furthermore, look at the sides of the discussion:

1. People with relevant lowsec experience saying that there really aren't any gate camps outside a few well-known systems.

2. People with 0 lowsec experience saying that gate camps prevent bears from entering lowsec.


Solution to this is to fix NPC corps. Until CCP isolates and removes the root and cause of 99% of carebear contamination, which is the evernoob missioners destroying EVE from new players with bad advice and blatant lies, we players need to find ways to educate new players before they are ruined.

The vicious cycle of carebearism will go on forever is something is not done: A new player starts EVE in a starter corp, and begins exploring New Eden. He asks things in corp chat, and gets answered by 2006 characters. Obviously he will believe these "vets", they have like Caldari Navy Ravens and can SOLO LEVEL 4 MISSIONS OMG so powerful, they must know the game so well. These professional scarebears tell the noob not to go in lowsec, because you will get instakilled by ebil piwates camping every lowsec gate 23/7, and better to be cap stable and save the damsel all day, erry day.

Poor noobs believes these lies, and become professional scarebears, who feed the same lies to other new players.

New players need protection from lies. They need factual advice about game mechanics. They need inspiration and encouragement to leave hisec, and experience EVE at it's finest, flying with buddies.

I also fell for the bear trap, and wasted game time I paid for because I believed their lies for many weeks. Scamming new players like this should be against the EULA. CCP should start moderating the NPC corp chats, and start handing out warnings to players that feed lies to new players. If the warnings are not enough, then temporary bans and finally booting them out of starter corps into the junkyards like Scope. There they can't do any damage among other rejects and failures.

Being able to hang forever in a starter corp is the most broken mechanic in EVE today.

.

Weed Probe
Dynaco Manufacturing
#832 - 2012-08-23 07:30:10 UTC
If you release this I'll kill the cat

Everyone trusts Weed.

Frying Doom
#833 - 2012-08-23 07:36:09 UTC
Weed Probe wrote:
If you release this I'll kill the cat

So you are in favor of this then? Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Butzewutze
Doomheim
#834 - 2012-08-23 10:18:10 UTC
Issler Dainze wrote:
Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec.
Issler


Why isnt that happening in lowsecsystems without any gatecamps now?
Tiberius Sunstealer
Caldari Provisions
Caldari State
#835 - 2012-08-23 10:27:30 UTC
Butzewutze wrote:
Why isnt that happening in lowsecsystems without any gatecamps now?

Don't ask Issler to explain herself. It's just rude to ask someone to explain themselves when they obviously have no idea.
Aruken Marr
The Scope
Gallente Federation
#836 - 2012-08-23 10:47:33 UTC
I'm considering posting a live stream of me jumping in out and out of lowsec repeatedly.
Butzewutze
Doomheim
#837 - 2012-08-23 11:12:30 UTC  |  Edited by: Butzewutze
Tiberius Sunstealer wrote:
Butzewutze wrote:
Why isnt that happening in lowsecsystems without any gatecamps now?

Don't ask Issler to explain herself. It's just rude to ask someone to explain themselves when they obviously have no idea.


Seriously, who voted this guy into csm? Don't u need some kind of minimum qualifications for that? Maybe i should run for csm cancelor myself because i also don't know ****. XD
Malphilos
State War Academy
Caldari State
#838 - 2012-08-23 11:33:24 UTC
Roime wrote:
I can't believe this discussion is still going after Hans' s post- the proposed changes are scrapped, as they obviously won't lead to intended results and pretty much only have negative effects.

Furthermore, look at the sides of the discussion:

1. People with relevant lowsec experience saying that there really aren't any gate camps outside a few well-known systems.


This is just bizarre.

Here, from the OP (which is a good place to start if you plan to try and represent "the discussion"):

Isalone wrote:
I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates.
(emphasis added)

Now I realize the discussion has morphed from that idea to the current conceit that very few fleet/gang fights in low take place at gates, but that's got more to do with creating a story than representing reality.
dethleffs
Immortalis Inc.
Shadow Cartel
#839 - 2012-08-23 12:00:39 UTC
Malphilos wrote:
Now I realize the discussion has morphed from that idea to the current conceit that very few fleet/gang fights in low take place at gates, but that's got more to do with creating a story than representing reality.



No, skirmishes take place at gates, nobody is saying otherwise. Peeps are just saying that the percieved threat of camps is unjustified.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#840 - 2012-08-23 17:13:07 UTC
Malphilos wrote:
Roime wrote:
I can't believe this discussion is still going after Hans' s post- the proposed changes are scrapped, as they obviously won't lead to intended results and pretty much only have negative effects.

Furthermore, look at the sides of the discussion:

1. People with relevant lowsec experience saying that there really aren't any gate camps outside a few well-known systems.


This is just bizarre.

Here, from the OP (which is a good place to start if you plan to try and represent "the discussion"):

Isalone wrote:
I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates.
(emphasis added)

Now I realize the discussion has morphed from that idea to the current conceit that very few fleet/gang fights in low take place at gates, but that's got more to do with creating a story than representing reality.

You realise a gang fight and a gatecamp are not the same thing right?? No-one has ever tried to deny that the majority of fights take place on gates or stations, in fact its a primary reason why most of us think this idea was moronic.

What people are trying to hammer through is the fact that the impression of lowsec as a gate camp infested deathhole is completely wrong and making gameplay changes based on that wrong impression is dumb.

Pirates - The Invisible Fist of Darwin

you're welcome