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Sisi update - New font, ship spinning, new captains quarters etc.

First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#101 - 2011-10-09 08:51:04 UTC
Zendoren wrote:
Regarding the Capital Cyno Effect, Just an idea.

First, The jump in effect is a little off. It needs to be Flash -> De-cloak
Second, Reconsider the star trek Effect for the Cyno Jump out!
Third, Would be cool if the color of the Jump in/out flash would be dependent on the fuel that the ship uses.

ex. Hydrogen = Blue, Oxygen = Yellow, Nitrogen = inert (Pick a color? White?), Helium = Pink (ROFL!)

1) It would be cool.
2) Easy to see what type of capital ship is jumping in at a glance.
3) Would follow RL flame color of each fuel! We all know "EVE is Real" right?!

Great idea, but make it racial

Oxygen = Green
Nitrogen = Blue
Helium = Yellow
Hydrogen = Red

Dual Pane idea: Click!

CCP Please Implement

Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#102 - 2011-10-09 15:56:48 UTC
I like the idea for varying color cynos for different races.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#103 - 2011-10-13 18:51:14 UTC
When you dock, do you start in Ship Spinning and then disembark? or do you go avatar and then back to spinning?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Commissar Kate
Kesukka
#104 - 2011-10-13 19:20:20 UTC  |  Edited by: Commissar Kate
Apollo Gabriel wrote:
When you dock, do you start in Ship Spinning and then disembark? or do you go avatar and then back to spinning?


Well when it was on sisi it remembered your last setting if you were in the CQ, undocked then redocked you would come back to the CQ, if you undocked in the ship hanger you would come back to it when you docked again.

It basically operated like a toggle switch, you could turn the CQ on or off, but without having to go into the ESC menu.
Rommiee
Mercury Inc.
#105 - 2011-10-14 12:04:47 UTC
Illectroculus Defined wrote:
I notice that the 'Add As First Waypoint' option has gone missing from stargate's context menus, I really hope this is going to be restored since otherwise it'll make flying freighters a whole lot more annoying.


This....please fix it
Lipbite
Express Hauler
#106 - 2011-10-14 13:59:31 UTC
First thing I did after re-activation of account (I'm cheap and couldn't stand against $4.95 offer) - logged onto Sisi to check new Gallente captain quarters promised on first page of eveonline.com - just to find out CCP is still doing things ccp-way...
Lamthara Lachesis
Emporio Amarr
#107 - 2011-10-14 14:20:08 UTC
Lipbite wrote:
First thing I did after re-activation of account (I'm cheap and couldn't stand against $4.95 offer) - logged onto Sisi to check new Gallente captain quarters promised on first page of eveonline.com - just to find out CCP is still doing things ccp-way...


it was there... but no more Lol

now they are testing something else...
Rena Windor
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#108 - 2011-10-16 19:38:15 UTC  |  Edited by: Rena Windor
My bigest problem is that when I logged in to SiSi after the ship spinning was added, I was taken back to a previous build of my char. Before I had a Thanatos and the skills to fly it(crappy mind you) but now I have neither the thanatos or the skills.

[edit]I guess I should read the other posts prior to making a post about something.[/edit]
tommytdl
TheDarkLegion Inc
#109 - 2011-10-17 11:25:38 UTC
Can we have ship spining with ship in the middle of zoom area, ship should be center of zooming, not this land pad.