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A little help with my ship fit (CNR)

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#21 - 2012-08-21 18:07:31 UTC  |  Edited by: Tau Cabalander
The Pith C-Type X-Large Shield Booster boosts 10% more per cycle for the same capacitor usage, and is slightly cheaper (-34m) than a DG or CN one, though it is harder to fit (I have Elite fitting cert plus Launcher Rigging 5). Make sure to compare prices and capabilities before buying!

Note the rigs: you'll want a flare instead of 3 rigors.

[Raven Navy Issue, Current]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Caldari Navy EM Ward Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type 100MN Afterburner
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster

Small Tractor Beam II
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Hobgoblin II x5
Hammerhead II x5
Warrior II x5


EDIT: Updated with correct shield booster.
Aamrr
#22 - 2012-08-21 19:04:15 UTC
Alright. Let's say I'm off on the capacitor count. I do missions pretty efficiently, and rats don't get a chance to do much damage to me. Let's say I'm off by an ORDER OF MAGNITUDE. 50 charges per mission. I think that's absurd, but sure, let's make the assumption.

You now have to do an additional mission every 30 missions to make up the difference. The horror.
Tau Cabalander
Retirement Retreat
Working Stiffs
#23 - 2012-08-21 20:29:20 UTC  |  Edited by: Tau Cabalander
Aamrr wrote:
Alright. Let's say I'm off on the capacitor count. I do missions pretty efficiently, and rats don't get a chance to do much damage to me. Let's say I'm off by an ORDER OF MAGNITUDE. 50 charges per mission. I think that's absurd, but sure, let's make the assumption.

You now have to do an additional mission every 30 missions to make up the difference. The horror.

I use 15 charges in the cargohold, and 5 in the module. This lasts 4-8 missions depending on the missions. I usually have to get more cruise missiles or change damage type before I need more cap charges.

I kite missions, so the only time I take damage is when I warp in and get auto-agro. At about 90 km, mission NPC cannot hit you, so I stay at 105 km (plan it so that last NPC pops as I reach the next gate). I usually turn-off my hardeners when at range. However one cannot kite Angels, but the movement still greatly decreases incoming damage compared to standing still. I usually pull entire rooms, ignoring triggers, but I don't recommend that until you learn how to kite!

You can build charges while doing a mission, or after you are done for the next session (recommended). Requires Industry 1 (a rank 1 skill you probably already have). You don't need other skills or even a researched BPO (though that helps); it will usually still cost less than buying charges. More convenient too, as you don't have to haul them.
Vilnius Zar
SDC Multi Ten
#24 - 2012-08-21 21:49:43 UTC
Aamrr wrote:
Alright. Let's say I'm off on the capacitor count. I do missions pretty efficiently, and rats don't get a chance to do much damage to me. Let's say I'm off by an ORDER OF MAGNITUDE. 50 charges per mission. I think that's absurd, but sure, let's make the assumption.

You now have to do an additional mission every 30 missions to make up the difference. The horror.


So you'll add a 4th BCS because getting 5% more overall dps makes sense (and it does) but at the same time you agree to losing 5-10% of your income per mission wasted on cap boosters. Using ASB's doesn't help you do missions faster (unlike faction ammo&damage mods) therefore increasing your running cost by using them doesn't help you. It's just not logical :)
Aamrr
#25 - 2012-08-21 22:01:47 UTC  |  Edited by: Aamrr
How does 1/30 (a gross overestimate) = 5-10%?

And it absolutely helps, because it lets you trim off damage mods and makes you less of a loot pinata.

These expenses are utterly inconsequential relative to ammunition costs. I can't believe we're actually discussing them.
Vilnius Zar
SDC Multi Ten
#26 - 2012-08-21 23:28:18 UTC
Aamrr wrote:
How does 1/30 (a gross overestimate) = 5-10%?

And it absolutely helps, because it lets you trim off damage mods and makes you less of a loot pinata.

These expenses are utterly inconsequential relative to ammunition costs. I can't believe we're actually discussing them.


Because it invalidates your fitting idea. Also not all missions pay that well so 5-10% sounds about right.
Tau Cabalander
Retirement Retreat
Working Stiffs
#27 - 2012-08-22 02:28:25 UTC
I updated my fit above.

Turns out I was wrong: I am using a Pith C-Type X-Large Shield Booster, and it is 34m less than a CN!
Vilnius Zar
SDC Multi Ten
#28 - 2012-08-22 07:06:31 UTC  |  Edited by: Vilnius Zar
Tau Cabalander wrote:
I updated my fit above.

Turns out I was wrong: I am using a Pith C-Type X-Large Shield Booster, and it is 34m less than a CN!


Would you use Fury ammo then you're always better off with 3 rigors over 2 rigor +1 flare. And yup, the Pith-C types are mostly forgotten by people, hence they're very cheap and actually very good.
Tau Cabalander
Retirement Retreat
Working Stiffs
#29 - 2012-08-22 20:50:15 UTC
Vilnius Zar wrote:
Would you use Fury ammo then you're always better off with 3 rigors over 2 rigor +1 flare.

I use T2 Fury on battleships and battlecruisers, and T1 on everything else (sometimes I splurge and use Navy instead).

I don't use T2 Precision as I like to kite.
Zhilia Mann
Tide Way Out Productions
#30 - 2012-08-22 21:10:43 UTC
Vilnius Zar wrote:
Aamrr wrote:
How does 1/30 (a gross overestimate) = 5-10%?

And it absolutely helps, because it lets you trim off damage mods and makes you less of a loot pinata.

These expenses are utterly inconsequential relative to ammunition costs. I can't believe we're actually discussing them.


Because it invalidates your fitting idea. Also not all missions pay that well so 5-10% sounds about right.


5% would meaning somehow blowing through 100,000 ISK in boosters on a mission with a very poor payout of 2,000,000 ISK. I can't even think of a mission that pays that low when accounting for completion, time bonus, and bounties and I certainly can't think of one that would require that many cap boosters.

Seriously, I'm not sold on the idea of blowing cap boosters on missions -- but that's mainly for logistics reasons. The numbers definitely support the idea and come nowhere near the 10% number you seem to have made up.
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