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Eve - Hard on new players

Author
Lilith5
Sebiestor Tribe
Minmatar Republic
#1 - 2012-08-22 19:18:19 UTC
I've realized that being below the great 10 mill skill mark makes life in eve very difficult for a new player. Almost all of the best corporations are looking for pilots that can fly BC 'Your character must be 10+' is the standard reply. I was lucky that I found a corporation which did allow newer players to enter mind.

Things I have found are:
As a new player It is very hard to make isk, even in low sec. And PVP seems to be highly based on big expensive ships and lots of skills.

Its hard for me to understand why CCP does this to its new players. In most games there are fun things to do even as a new player and life is not so restricting. It could be that the current percentage of new player/veteran players has gotten a lot wider since I started trying eve. It is also hard to fit a good ship when items are much higher prices and sell for as much as -90% below market value?

I why doesn't CCP lower the sp needed to fly more powerful ships to their fullest. This would mean that a new player would be able to do the same things as a veteran player and eve would become more about the player than how long they have kept their subscription going for.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#2 - 2012-08-22 19:26:15 UTC
A 1day old alt can do fw plex's at 500mil+ per hour. A week of training and you can trade. As for being low sp fly tackle ships till you have better skills.
Azazel Shardani
Viziam
Amarr Empire
#3 - 2012-08-22 19:26:59 UTC
Because then Veteran players will complain they have committed a lot of time and possibly money to achieve what new players would get right away.
Besides, there is a lot of things you can do, you just want what you can not have.

Slavery is natural, embrace it. We Amarr aprove this message.

Velicitia
XS Tech
#4 - 2012-08-22 19:34:51 UTC
Corps (especially PvP corps, in my experience) want people to have X million SP, NOT because you can fly a specific ship ... but because it takes time to get there. So, that means you'll have a fair handle on the game, and mechanics ... so your new employer won't be needing to teach you everything about the game.

ISK isn't that hard to make ... you just have more of a grind than an older player ... but that's more because an older player can throw ISK at something and will generally get a fast return (e.g. if I was completely destitute, I could blitz L1-3 missions relatively easily to get into L4 again to make ISK ... not that I mission to make ISK).

The reason you're only able to sell things at "90% below market value" is because the market is wholly player driven. If I chose to set buy orders for mission trash in a L1 mission system, I would definitely set it on the "cheapskate" side because (in general) newbies don't know any better ... not to mention I have to make a profit after melting them down ...

As for "Less SP for bigger ships" ... no, for numerous reasons...
1. Lower SP means you'll (newbies in general) blitz to them even faster, losing more ISK than is necessary (protip --> bigger IS NOT necessarily better in EvE).
2. You need the SP because bigger ships require better support skills. Sure, you "can" get into a Caracal (for example) inside of 4 days ... but you're gonna be terribad at flying it.
3. Lower SP requirements will also bring on a surge of "it's not fair how expensive these ships are".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jim Era
#5 - 2012-08-22 19:37:02 UTC
because, whatever would benefit a new player, would be more easily exploited by a vet.
that and a lot in your OP just shows that you have been taught wrong.
You can PvP effectively from day 1. whether acting as a tackle, or even possibly a warp point for nearby fleet members, an extra body is always nice. Plus your ships cost nothing...so who cares if you die?

Wat™

Lilith5
Sebiestor Tribe
Minmatar Republic
#6 - 2012-08-22 19:58:22 UTC  |  Edited by: Lilith5
Katarina Reid wrote:
A 1day old alt can do fw plex's at 500mil+ per hour. A week of training and you can trade. As for being low sp fly tackle ships till you have better skills.


A 1 day old player couldn't fit enough tank to fly FW. It also takes at least a destroyer to fit the mods that are able to kill the 20 npc ships which spawn around these complexes. The player would also loose a lot of ships because they do not know which plexes to go to. The most expensive ships in the LP stores require you to spend over 5 mill isk to buy a ship and convert it into a faction ship.

Stop spreading these lies.
Cameron Zero
Sebiestor Tribe
#7 - 2012-08-22 20:02:19 UTC  |  Edited by: Cameron Zero
There are plenty of PVP corps out there who are more than happy to take on a new player. For example, (shameless plug time) Red vs Blue has no/zero/zip/0 skill point requirements.

The reason "bigger ships take more SP" is because they take more skill to fly. I would caution everyone against believing that "bigger is better" in Eve Online, since I've seen battleships killed by frigates (solo).

Eve Online is "hard" because it doesn't vomit free stuff all over the new player and hold their hands for the first few "levels". On one hand, this is a good thing because Eve Online isn't like other games. It has a certain attraction and retains players because of that. On the other hand, it's a "hard" game to learn which turns away a lot of players who are more familiar with "theme park" games like World of Warcraft where the whole goal is to homogenize everything (so no one complains that one class gets something they don't), make everything simpler (so anyone with a heartbeat can understand it without having to do any sort of research or work), and make everything accessible (so even that one guy who doesn't know how to play his class and only logs in once a month can go into an end game raid).

Is it better this way? I dunno, I rather enjoy it. That said, we'd have a whole lot more players if it were more "theme park" ish, but what sort of players would they be? I remember WoW Trade Chat. While Jita is bad, it's not THAT bad.

Lilith5 wrote:
Katarina Reid wrote:
A 1day old alt can do fw plex's at 500mil+ per hour. A week of training and you can trade. As for being low sp fly tackle ships till you have better skills.


A 1 day old player couldn't fit enough tank to fly FW. It also takes at least a destroyer to fit the mods that are able to kill the 20 npc ships which spawn around these complexes. The player would also loose a lot of ships because they do not know which plexes to go to. The most expensive ships in the LP stores require you to spend over 5 mill isk to buy a ship and convert it into a faction ship.

Stop spreading these lies.


My guess is that 1-day old character isn't interested in killing things, and is tanking via speed & low signature, so wouldn't need a destroyer, at all. (A Slasher would actually be pretty good, no?)

I pay brand new characters looking for ISK to fit T1M0 frigates for me. Guess it all depends on who you know and where you end up. ;)

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Lilith5
Sebiestor Tribe
Minmatar Republic
#8 - 2012-08-22 20:10:44 UTC  |  Edited by: Lilith5
Cameron Zero wrote:

The reason "bigger ships take more SP" is because they take more skill to fly. I would caution everyone against believing that "bigger is better" in Eve Online, since I've seen battleships killed by frigates (solo).


I don't believe some thing like a rifter or even a Merlin could destroy a battle ship. It took me and 3 others more than 5 min to destroy a npc battle ship in low sec.


Cameron Zero wrote:

Is it better this way? I dunno, I rather enjoy it. That said, we'd have a whole lot more players if it were more "theme park" ish, but what sort of players would they be? I remember WoW Trade Chat. While Jita is bad, it's not THAT bad.


It seems like your saying that the game should be dumbed down, I'm not saying this at all. I'm saying that a very proficient player could be killed by a noob who bought a 20 mill skill points character and has 1 bill isk just because the noob player flys a t1 frigate which does 90 dps and the vet player is flying a t2 frigate that does 200 dps and has a perma tank. Does this sound like a difficult game?
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-08-22 20:18:37 UTC  |  Edited by: J'Poll
1.) New players can make lots of money. It's just that you have to find out HOW. Exploration can be very profitable, so is FW. Just level 1 missions and mining don't pay out good.

2.) You can PvP in just days. It's knowing what fights to take and what fights to run from.

3.) As for joining a corp. Skillpoints help, attitude matters. Even if you are below their minimum SP limit, great attitude usually bends rules.

Also, complain that new players can't make much ISK compared to older player. But you forget, they were once in the same situation. So just grind a bit and you will be rich soon.


But, HAAHAHAHAHAHAH 2010 char complaining EVE is hard for new players.

As for you don't believing that frigates can solo kill big ships:

https://forums.eveonline.com/default.aspx?g=posts&t=62323



To OP: If you find EVE hard, Unsub and leave.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

JonnyRandom
#10 - 2012-08-22 20:39:05 UTC
Why why why are there always rookies that get out trying to do everything that someone that's been playing for a 1+ year can do, hit a wall that they can't, then come back to complain that "waaah, I can't do everything from the start"? That's just simple purely NOT TRUE.

And why are you trying to say as if Eve is the only game that's hard on rookies? Because what you've just complained about, would be the equivalent of you poasting on WoW's forums and saying "Hey why is WoW so hard on newbies? I want to raid but I can't cause I just started playing. I can't even do Arenas cause everyone says I have to be lvl 90 (or whatever) before I can any Arenas! Why can't I do anything fun as a new player waaah"

Unlike other games, Eve doesn't have an "end game" that starts at a particular "level". If you want to PvP, you can do it from day ONE. It'll take only a few hours to learn the skills needed to equip a tackler and then off you go. And it's not like a tackler is a useless throw-away meat for the cannon. No, you can really to become a good tackler and that is one of the most valuable assets of a fleet in the game. Not to mention that you'll learn so much useful information about the PvP in general that many "vets" that have played for years but never PvPed would never know.

Lilith5 wrote:
I've realized that being below the great 10 mill skill mark makes life in eve very difficult for a new player. Almost all of the best corporations are looking for pilots that can fly BC 'Your character must be 10+' is the standard reply. I was lucky that I found a corporation which did allow newer players to enter mind.


This is NOT true. If you're applying to corps that are specifically looking for experienced pilots what the heck kind of response are you expecting? Like the analogy I brought up above, it'd be the equivalent of you at level 1 asking to join a raiding guild. What kind of answer would you expect then?

Quote:

Things I have found are:
As a new player It is very hard to make isk, even in low sec.


This is also entirely not true. First of all, unfortunately with the current state that low-sec is, there is nothing more profitable in low-sec than in hi-sec apart from plexes or PI/moons. Don't go looking in low-sec for high profits. Secondly, what kind of isk are you trying to make? If you're looking to make a billion isk quickly so you can buy a faction battleship think about it a second. You're a rookie, and your expenses as a rookie are very low. The kind of ships you fly and equipment you use are dirt cheap - that's why the activities you are doing as a rookie don't pay out very much.
Now once you start climbing up the rungs, you'll start having a much higher expenses, but at the same time you'd be able to do activities that pay out a lot higher, too.

And this is if you don't use your brain. This is if you just do the obvious. Now if you want to use your brain, which is what this game is designed for, then you'll be able to figure out TONS of different ways that you can profit. NONE of them, however, will ever be "easy" nor "quick". Only hard work pays off in this game.


Quote:
And PVP seems to be highly based on big expensive ships and lots of skills.


Again, this is not true. What nonsense are you talking about? Vets fly T2 ships because it lets them DIVERSIFY. A T2 ship is in no way inherently better than a T1 ship. What skills let players do in this game is to simply do MORE. As a rookie you can become good at one thing, but a vet may be good at 3 things. And guess what? That vet? His skills don't allow him to be any BETTER at any one thing that you can with your skills. Lvl 5 skills do not offer any more than 2-3% advantage over level 4 skills. If you are both skilled into, for example, being a tackler, that vet is no more better at it than you are. Skill wise.
Now experience, that's a completely different issue. If you think you can buy a character with PLEX with high skills and take on people that have been PvPing for years then think again. You're just going to be like that "ebay character" stereotype that has high skills but hasn't a clue how to use them.

There was once this player that created a brand new character, learned some basic pvp skills, equipped his T1 rifter with T1 equipment and went pvping in null-sec. Just to prove that player's ability trumps any kind of in-game skill levels. He made videos of these and you can find them on youtube or use eve-search. He completely rips people apart that fly T2 ships or have tens of millions more SP than his character. In that video, some of his targets didn't even take him seriously until it was too late, thinking that what can this few-days old character in a T1 rifter do to my T2 Jaguar and my millions of skillpoints? Ha! Ha! And then it's too late for them.

JonnyRandom
#11 - 2012-08-22 20:39:12 UTC
Quote:
Its hard for me to understand why CCP does this to its new players. In most games there are fun things to do even as a new player and life is not so restricting.


Again as I've said, what are you considering fun? Do you think POS bashing in a Dreadnaught or supercaps is fun? Do you think supercap blob vs blob fleets are fun? Ask anyone that has to participate in these...

As a rookie player you have accessible to you SO much. Pretty much the whole game is accessible to you. The frigate class ship is just so versatile. You can do missions, you can do pvp, you can do exploration, you can mine, you can salvage, you can spy, you can do PI or Manufacturing or Trading. There is no other ship class in the game more versatile than frigates.
Now compare that to any other MMO where to even start to play you first have to reach the max level.

Quote:
It is also hard to fit a good ship when items are much higher prices and sell for as much as -90% below market value?


The Market in the game is entirely player driven. If you're trying to buy a piece of equipment in a system that is far away from a trade hub then you can bet your arse it's going to cost a lot more than in the trade hub. Imagine if you wanted to buy a motor for your harley davidson in a mountain village 300 miles away from the nearest city. If you were somehow able to find one for sale there, how much do you think they'd charge you for it?

Now with all that said it's true that the tutorial in the game does a ****-poor job of teaching the rookies about many aspects of the game. CCP are trying to re-work it, and the latest iteration is far far better than what was available before. However, this being the player-driven game that it is your best bet to learn the most about the game is from other players. There are tons of player corporations dedicated solely to teaching new rookies how to play the game.
Plaude Pollard
Aliastra
Gallente Federation
#12 - 2012-08-22 20:56:46 UTC
Lilith5 wrote:
Cameron Zero wrote:

The reason "bigger ships take more SP" is because they take more skill to fly. I would caution everyone against believing that "bigger is better" in Eve Online, since I've seen battleships killed by frigates (solo).


I don't believe some thing like a rifter or even a Merlin could destroy a battle ship. It took me and 3 others more than 5 min to destroy a npc battle ship in low sec.

It's true, whether you believe it or not. One newbie in a Rifter can kill a 5-year old character in a battleship, if the Rifter is flown and fitted properly. A Neutralizer goes a long way to wreak havoc on an active tank. All you need is to train the right skills, and you'll be able to kill battleships with no problem.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Lost Greybeard
Drunken Yordles
#13 - 2012-08-22 21:06:50 UTC
Lilith5 wrote:
I've realized that being below the great 10 mill skill mark makes life in eve very difficult for a new player. Almost all of the best corporations are looking for pilots that can fly BC 'Your character must be 10+' is the standard reply. I was lucky that I found a corporation which did allow newer players to enter mind.


Well, SP cost for a skill level is about 5.66^(n-1) * 250 * skill rank.

So 10 mil skill points can be represented as, to muck with the variables a bit, a pool of about 220 "rank points" (rp for convenience). One rp x multiplier buys you a rank 4 skill, and 6 rp (actually 5.66, but whatever) x multiplier buys you a rank 5 skill.

Necessary for BCs to do anything other than sit there and look ugly in PvP:

Rank 4 racial frigate (x2), Rank 4 Cruiser (soon) (x5), Spaceship command 4 (x1), Actual BC skill at least 4 (x6) -14 points from ship prereqs alone

Weapon Upgrades 5 (x2), Advanced 3 (x6), Small Turret 4 (x1), Medium Turret 4 (x3), Support skills (Trajectory x5, Surgical x4, Sharpshoot x2, Rapid fire x2, Motion Prediction x2, controlled burst x2 gunnery x1) all to 4 - there's 36 to not suck at shooting your weapons. Not to be good, just not to suck.

Engineering (x1), Energy management (x1), Energy Systems Operation (x1), electronics (x1), Mechanics (x1) all to 5, Hull upgrades (x2) to 4, Jury rigging (x3) to 3 - that's 33 points just to be able to basically fit things on your ship and not run out of cap every time you sneeze and so on.

You also want to be able to target things and run basic propulsion if you're even gonna look sideways at PvP. Again, basic proficiency, so just 4s: Long Range Targeting (x2), Sig analysis (x1), Targeting (x1), Prop Jamming (x3), everything in navigation that doesn't involve jump drives (x16) -- so 23 just to be able to move around without tripping on your shoelaces

OK, we're up to 106 build points, 120 or so when you add in tank. So roughly 5 million sp, just to get the basics out of the way to operate your BC at the most basic functional level of not being the PvP equivalent of a Duck decoy made of cardboard.

Now, if you want to have a build that puts you on a level playing field we've got to get you T2 weapons. They're cheaper and give you better ammo selection than T1, so you're at a fairly big disadvantage there. This upgrades all your basic turret requirements to 5 (a x1 and x3 for small and medium) and adds four advanced specialty skills that you'll need to train to 4 (two x3 and two x5). So that's 36 more points, for a total of about 156, or 8/11 of the way to your 10m SP mark.

Note that along the way we've focused on only the basic stuff to be a grunt in a PvP fleet, there are loads of other things that aren't essential, but are useful: leadership skills. Astrometrics. Heavier tanking. Having your support skills at V instead of IV. Anchoring (for PoS defense).

What I'm saying here is that if you're a BC pilot with much under 10M sp, you're legitimately not capable of building a BC that can stand up to PvP in all likelihood. BC's aren't cruisers or frigates, you can't really make up for a lack of SP by flying more cleverly (though you can still get a well-built one killed by flying _poorly_, obviously). Stop whining and fly a Frig/cruiser instead for the first couple months or stick to PvE while your skills train, that's more or less the intended progression of the game.

Quote:

I don't believe some thing like a rifter or even a Merlin could destroy a battle ship. It took me and 3 others more than 5 min to destroy a npc battle ship in low sec.


This is because, as noted above, you don't have the slightest grasp of how pvp works. For one thing, many BSes do not equip active repair in PvP, buffer is much more viable in many high-dps situations so it's what you'll most frequently see.
J'Poll
School of Applied Knowledge
Caldari State
#14 - 2012-08-22 21:09:10 UTC
And yet I'm the only one who noticed this is a 2010 character.

So either:

1.) A fail troll

2.) A completely brainless MMO player who wants EVE to be WoW in space.

Either way, not bothered with you. Loads of genuine new players with genuine questions/problems to help.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

tgl3
The Scope
Gallente Federation
#15 - 2012-08-22 21:29:29 UTC  |  Edited by: tgl3
Lilith5 wrote:
Cameron Zero wrote:

The reason "bigger ships take more SP" is because they take more skill to fly. I would caution everyone against believing that "bigger is better" in Eve Online, since I've seen battleships killed by frigates (solo).


I don't believe some thing like a rifter or even a Merlin could destroy a battle ship. It took me and 3 others more than 5 min to destroy a npc battle ship in low sec.

inb4 Cameron Zero. http://eve-kill.net/?a=kill_detail&kll_id=10732876
Every ship is useful. Those that are not are currently being adjusted so they will be, regardless of SP.
EDIT: Quoting is hard
Cameron Zero
Sebiestor Tribe
#16 - 2012-08-22 21:31:36 UTC  |  Edited by: Cameron Zero



Bastard! :p

Yes, it's a Taranis. Yes, it's a combat interceptor (and T2). It's still a frigate. It still killed a battleship solo, which was my point. Bigger isn't always better.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

mkint
#17 - 2012-08-22 21:35:53 UTC
If you aren't having fun, that's your own fault. When your clone costs more than your ship and you have skills you've never even used before, and have 300+ people all relying on you to make good decisions, then complain how hard life is for a rookie.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Lilith5
Sebiestor Tribe
Minmatar Republic
#18 - 2012-08-22 22:32:18 UTC
J'Poll wrote:
And yet I'm the only one who noticed this is a 2010 character.

So either:

1.) A fail troll

2.) A completely brainless MMO player who wants EVE to be WoW in space.

Either way, not bothered with you. Loads of genuine new players with genuine questions/problems to help.


http://eveboard.com/pilot/Lilith5/ranks and my killboard just for lols

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Lilith5

2,377,462 sp Big smile I played eve for about a month in 2010 then joined again recently.

Lost Greybeard thanks for your long response, I'm currently training to be able to fly a cruiser effectively , it should take me about a month. So I'm not just sitting around complaining.
ShahFluffers
Ice Fire Warriors
#19 - 2012-08-22 23:34:21 UTC  |  Edited by: ShahFluffers
Lilith5 wrote:
A 1 day old player couldn't fit enough tank to fly FW. It also takes at least a destroyer to fit the mods that are able to kill the 20 npc ships which spawn around these complexes. The player would also loose a lot of ships because they do not know which plexes to go to. The most expensive ships in the LP stores require you to spend over 5 mill isk to buy a ship and convert it into a faction ship.

Stop spreading these lies.

Pro-tip: you don't need a tank. You don't even need to kill any of the NPCs. You just orbit the button going really, really fast with an afterburner-fitted frigate. Nothing will hit you once you settle into a nice orbit.

And 5 million ISK is one or two level 3 missions. Easy money.


Quote:
I don't believe some thing like a rifter or even a Merlin could destroy a battle ship. It took me and 3 others more than 5 min to destroy a npc battle ship in low sec.

http://eve-kill.net/?a=kill_related&kll_id=12566220

95 ships... mostly frigates (half are assault frigates... but still)... killed a small battleship fleet WITH repair support and a capital ship.
That's not a fluke. That's teamwork.

Another example: Veteran in a noob ship kills a noob in a battlecruiser

Quote:
I've realized that being below the great 10 mill skill mark makes life in eve very difficult for a new player. Almost all of the best corporations are looking for pilots that can fly BC 'Your character must be 10+' is the standard reply. I was lucky that I found a corporation which did allow newer players to enter mind.

I will echo what I have said in many other threads. Ignore the SP requirement. It's to scare people off.

Contact whoever runs the show and show the person that you are willing, patient, can work for the team, and have balls bigger than your brain.

Speaking purely for myself... given a choice between a bitter old player with lots of support skills and can field lots of useful stuff... and a drunken newbie who says he/she looking for a good time and wants to know how to do things better... I'll take the newbie.
Not only is he/she more malleable but the chances he/she will cause BS drama are slimmer.

Quote:
And PVP seems to be highly based on big expensive ships and lots of skills.

You need to get around more. I and many others on the front lines of Faction Warfare have 30+ million skillpoints each... and have all been buying, using, and dying in Thrashers (T1 Minmitar destroyers) in record numbers.



Now as for your complaint that bigger ships and skill points... allow me copy-paste my standard response...

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower level skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.

- Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related. He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.

- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4, you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.

- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (because it's faster).

- Ships and weapons have been balanced against one another.
Ex: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor every 24 second... in which case the frigate could use a Small Nosferatu that sucks out capacitor every 3 seconds... etc. etc.


tl;dr...
- the point of the skill system is to force you to learn the game's mechanics and nuances in cheaper equipment and ships... that way when you DO gain access to more expensive equipment and ships, you know HOW to use them properly.

- more SP is not indicative of a pilot's ability. It just means that the pilot has more options in what he/she can do.

- no one ship is superior to everything in the game. Even Titans, the largest ship in the game, has its Achilles heel; smaller ships.
galenwade
Aliastra
Gallente Federation
#20 - 2012-08-22 23:58:59 UTC  |  Edited by: Galenwade
Lilith5 wrote:
J'Poll wrote:
And yet I'm the only one who noticed this is a 2010 character.

So either:

1.) A fail troll

2.) A completely brainless MMO player who wants EVE to be WoW in space.

Either way, not bothered with you. Loads of genuine new players with genuine questions/problems to help.


http://eveboard.com/pilot/Lilith5/ranks and my killboard just for lols

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Lilith5

2,377,462 sp Big smile I played eve for about a month in 2010 then joined again recently.

Lost Greybeard thanks for your long response, I'm currently training to be able to fly a cruiser effectively , it should take me about a month. So I'm not just sitting around complaining.



Some of the people in our Noobfleet section have less Skill points than you , and they get into fights and win. Brains,flying and ship fitting can over come Skillpoints.


This isn't to say you are not going to get seriously splatted sometimesBig smile
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