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Cloak's and afk cloakers

Author
Orzo Torasson
Brutor Tribe
Minmatar Republic
#121 - 2012-08-22 07:03:37 UTC
Maggeridon Thoraz wrote:
[quote=Orzo Torasson]Personally as a nullsec resident I think that AFK cloaking means bugger all. It can be annoying, but it sure keeps you on your toes. Anyway, if you don't have at least one person you can call for help you are doing it very, very wrong.

I don't think removal of local is the solution though, but I think delayed local would be pretty good, or maybe some kind of thing where you disappear from local after not doing anything for a certain period of time, I don't know.

[quote=Chokichi Ozuwara]Then nerf Tech so that Goons have to earn their ships just like the rest of us.

you nullsec guys why do you fear so much the cloakies, you have all the best intel in the world with local. why not get backups or move to next systems if you scared so much about a cloaked ships.now you want even more intel if you find out if the cloaked ships is doing something or not. i think you should make the least isk in nullsec because there is no risk at all.


I'm not entirely sure which part of "I think that AFK cloaking means bugger all" you don't understand, but whatever part it was it must have been important since you have completely and utterly missed my point. But I'm glad I've enabled you to get all that pent up sperg out, do you feel better? Now you can go back to your highsec incursions while patting yourself on the back for doing something with just so much risk.
Mocam
Aliastra
Gallente Federation
#122 - 2012-08-22 08:32:06 UTC
Chatte Noire wrote:
As a pubbie, I have to ask: is this fuzz about afk-cloakers just about seeing a non-blue name in local and fearing that every second, this cloaker could come back to the keyboard and stalk you? Honest question.


AFK cloaking is mostly in nullsec but happens in highsec too. A highsec war: Pull your "valid wartarget" into a system and park there. The threat factor is there and it happens. (been there, done that in E-Uni)

It's a form of AFK PvP so if you like that style of play... Perhaps support some botting efforts that would enable less requirements to actively be involved in game-play might be in order.

After all, why come up with silly mechanics that make pilots actually have to fly their ships. It's a computer game and automation to alleviate boring activities like "hunting" to find targets... it should be acceptable, right?
Via Shivon
#123 - 2012-08-22 08:44:32 UTC
AFK Coak's is one of the last things in eve that are real bullshit...
Nothing in a game should work AFK, not even pissing of ratters, miners.

You should be able to scann them out, it should take x10 or x20 times longer but should be possible.
At the moment you cant do "nothing" against a cloaker if hes in the system on save.

- Fuel usage
- Cap usage increase per time
- Scan x10 or x20 more time to find them

Colonel Xaven
Perkone
Caldari State
#124 - 2012-08-22 09:41:51 UTC
Apo Lyptica wrote:
I think we pretty much agree that afk cloakers are a problem.


Sorry, but I stopped reading here your new and exciting topic.

www.facebook.com/RazorAlliance

Jint Hikaru
OffWorld Exploration Inc
#125 - 2012-08-22 09:42:13 UTC
Via Shivon wrote:
AFK Coak's is one of the last things in eve that are real bullshit...
Nothing in a game should work AFK, not even pissing of ratters, miners.

You should be able to scann them out, it should take x10 or x20 times longer but should be possible.
At the moment you cant do "nothing" against a cloaker if hes in the system on save.

- Fuel usage
- Cap usage increase per time
- Scan x10 or x20 more time to find them



Wow, well thought out solutions there.... Lets take them one by one.

- Fuel usage
Nerfs active cloakers who travel for long periods in 0sec or WHs.

- Cap usage increase per time
Nerfs active cloakers who travel cloaked.

- Scan x10 or x20 more time to find them
Well done, you have completely broken wormholes.

My question is, why is it that all the solutions from the people demanding nerfs, actually hurt active cloakers as well.
But if you suggest 'Remove cloakers from local' (which will remove the ability for AFK cloakers to scare the nullbears), all the nullbears start screaming about that. I guess they dont want to do any extra work to deffend 'their' system.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Frying Doom
#126 - 2012-08-22 09:44:50 UTC
Jint Hikaru wrote:

- Scan x10 or x20 more time to find them
Well done, you have completely broken wormholes.

My question is, why is it that all the solutions from the people demanding nerfs, actually hurt active cloakers as well.
But if you suggest 'Remove cloakers from local' (which will remove the ability for AFK cloakers to scare the nullbears), all the nullbears start screaming about that. I guess they dont want to do any extra work to deffend 'their' system.

Personally I would like to see people disappear off local when they cloak, but have a dedicated cloak hunting ship, preferably a T2 destroyer subcategory.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lors Dornick
Kallisti Industries
#127 - 2012-08-22 09:57:18 UTC
Mocam wrote:
Chatte Noire wrote:
As a pubbie, I have to ask: is this fuzz about afk-cloakers just about seeing a non-blue name in local and fearing that every second, this cloaker could come back to the keyboard and stalk you? Honest question.


AFK cloaking is mostly in nullsec but happens in highsec too. A highsec war: Pull your "valid wartarget" into a system and park there. The threat factor is there and it happens. (been there, done that in E-Uni)

It's a form of AFK PvP so if you like that style of play... Perhaps support some botting efforts that would enable less requirements to actively be involved in game-play might be in order.

After all, why come up with silly mechanics that make pilots actually have to fly their ships. It's a computer game and automation to alleviate boring activities like "hunting" to find targets... it should be acceptable, right?


Well tracking one or more wartargets down to a station (or using locator agents) and then position yourself in a cloaked ship in some random spot but preferably on grid with the station (or POS) can be seen just a way to impose a threat to your enemy.

But it can also be seen as a way to gather information about the enemy and reporting back to your side.

Not to mention that the possibly 'AFK' cloaky might actually have some combat abilities and can be used to harass the enemy and make it harder for him to gather resources (or intel) in the ongoing war.

I'd say that threats, intel and harrasing enemy units are all valid parts of a war.

Esp if it wasn't even your side that started that war in the first place.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Michael1995
Lazerhawks
L A Z E R H A W K S
#128 - 2012-08-22 10:06:33 UTC
Turn local into constellation chat, make that poor lonely thing feel useful again.
Or just remove local entirely! Blink

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

admiral root
Red Galaxy
#129 - 2012-08-22 10:12:09 UTC
Victoria Dallocort wrote:
The whole idea of AFK cloaking, is the risk of a hotdrop when they get you. Thats the whole point of it. If you ignore the AFK cloaker, he can and likely will **** you up.


Please explain to the class how an AFK cloaker can do this.

No, your rights end in optimal+2*falloff

Roime
Mea Culpa.
Shadow Cartel
#130 - 2012-08-22 11:08:59 UTC
What's the argument against cloak fuel, manufactured from gas harvested only from lowsec?

Oh and I live in w-space and cloak _a lot_ on many toons.

Cloak fuel would just be a fun mechanic, adding excitement to cloaked hunting.

.

Rordan D'Kherr
Imperial Academy
Amarr Empire
#131 - 2012-08-22 11:11:39 UTC
Roime wrote:
What's the argument against cloak fuel, manufactured from gas harvested only from lowsec?

Oh and I live in w-space and cloak _a lot_ on many toons.

Cloak fuel would just be a fun mechanic, adding excitement to cloaked hunting.


Argument against cloak fuel is the same argument against fuel for active hardeners.

Don't be scared, because being afk is not a crime.

Roime
Mea Culpa.
Shadow Cartel
#132 - 2012-08-22 11:20:07 UTC
Cool, active hardeners actually use cap.

.

Mag's
Azn Empire
#133 - 2012-08-22 11:24:17 UTC
Marcus Caspius wrote:
Cloe Mitchell wrote:
Another thread about AFK cloakers? Isn't this the billionth thread about this? Deal with it, you risk averse nancy.



CCP has admitted that this needs attention but also said that it required Coding on the EvE Kernal code and therefore not a minor change.

Source?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rordan D'Kherr
Imperial Academy
Amarr Empire
#134 - 2012-08-22 11:42:05 UTC
Roime wrote:
Cool, active hardeners actually use cap.



Cap use for cloaks then? Fine by me.

Don't be scared, because being afk is not a crime.

Jint Hikaru
OffWorld Exploration Inc
#135 - 2012-08-22 11:45:37 UTC
Roime wrote:
What's the argument against cloak fuel, manufactured from gas harvested only from lowsec?

Oh and I live in w-space and cloak _a lot_ on many toons.

Cloak fuel would just be a fun mechanic, adding excitement to cloaked hunting.


Do you live in a POS in w-space?

If so you can have a resupply source in your home.

What your 'cloak fuel' does nerf is the person stalking you in your WH (great advantage for you there), or spending weeks 'behind enemy lines' gathering intel.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Gothikia
Le Goobers
#136 - 2012-08-22 11:47:51 UTC
Apo Lyptica wrote:
I think we pretty much agree that afk cloakers are a problem. So how about this-

Compounding capacitor use per cycle.

Example- 100, 150, 200, 250, 300, 350, 400, 450 cap use

Now you ask what about ships who are supposed to use cloaks? Add in a bonus, either flat or per t2 skill. But at the same time, balance it out so a ship that is SUPPOSED to cloak can do so for about an 1.5 hours with out specialized fitting.

Sound good?


No.

<3 Gothie

Roime
Mea Culpa.
Shadow Cartel
#137 - 2012-08-22 11:51:01 UTC  |  Edited by: Roime
@ Jint,

Yes of course, but I do have alts gathering intel in other systems, and I think it would be interesting gameplay to have to supply them "behind enemy lines", while also subjecting them to counteraction.

Read: more opportunities for pew is never bad, is it? Cool

.

Josef Djugashvilis
#138 - 2012-08-22 11:55:07 UTC
Apo Lyptica wrote:
I think we pretty much agree that afk cloakers are a problem. So how about this-

Compounding capacitor use per cycle.

Example- 100, 150, 200, 250, 300, 350, 400, 450 cap use

Now you ask what about ships who are supposed to use cloaks? Add in a bonus, either flat or per t2 skill. But at the same time, balance it out so a ship that is SUPPOSED to cloak can do so for about an 1.5 hours with out specialized fitting.

Sound good?


It amuses me that folk think I am afk in my cloaky ship.

Fools.

This is not a signature.

Darius Brinn
The Scope
Gallente Federation
#139 - 2012-08-22 11:59:19 UTC
Apo Lyptica wrote:
I think we pretty much agree that afk cloakers are a problem


I don't remember agreeing to any bull**** like this.


Annie Freemont
Doomheim
#140 - 2012-08-22 12:32:06 UTC
Jint Hikaru wrote:
Via Shivon wrote:
AFK Coak's is one of the last things in eve that are real bullshit...
Nothing in a game should work AFK, not even pissing of ratters, miners.

You should be able to scann them out, it should take x10 or x20 times longer but should be possible.
At the moment you cant do "nothing" against a cloaker if hes in the system on save.

- Fuel usage
- Cap usage increase per time
- Scan x10 or x20 more time to find them



Wow, well thought out solutions there.... Lets take them one by one.

- Fuel usage
Nerfs active cloakers who travel for long periods in 0sec or WHs.

- Cap usage increase per time
Nerfs active cloakers who travel cloaked.

- Scan x10 or x20 more time to find them
Well done, you have completely broken wormholes.

My question is, why is it that all the solutions from the people demanding nerfs, actually hurt active cloakers as well.
But if you suggest 'Remove cloakers from local' (which will remove the ability for AFK cloakers to scare the nullbears), all the nullbears start screaming about that. I guess they dont want to do any extra work to deffend 'their' system.



Fuel usage - For active cloakers resets each jump

Cap usage - For active cloakers resets each jump

Scan X 10 or X20 more time to find them - I think he was referring to scanning down an afk cloaker who's out cutting grass or in a board meeting and not actually at his/her desk playing Eve actively. I don't think he was saying that we make it harder for said cloaker to find a wormhole.

Once again we have the loud minority (GD forum warriors) dictating policy for the majority of people who do not read or post in GD.

What's wrong with being able to scan down a cloaker? What's wrong with saying that once someone has been in a system for one hour without launching probes, or running a d-scan, or warping to various locations (all of course identified activities while looking for WH's and the like) that they can't be scanned down.

In essence, a truly afk cloaker becomes a bot. CCP does not want we the players using bots to gain an advantage while not at their computers. An afk cloaker is no longer actively involved in the game, but he or his corp/alliance gains an advantage while said player is no longer at his computer. No matter what you may say after reading this, it is a truth that cannot be denied.

The easiest fix for this is a simple log off mechanic like that found in other MMO's. When the client detects no input after a set amount of time the game simply disconnects. Bingo, problem solved.

Yes, I am an alt.