These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] Revamped Semi-Customized Contract System (customized boilerplate)

Author
Erotica 1
Krypteia Operations
#1 - 2012-08-22 00:46:43 UTC

I was reading the latest minutes, particularly the part about kill contracts when the lightbulb hit me...

Revamp the Contracts by having CCP create a number of standardized agreements that players could select and drag into a blank contract. This would allow an "advanced" option to create unique contracts above and beyond what is current offered. In the US we call this boilerplate- standard terms, usually legal, that are used with certain items filled in the blanks. Think of those legal kits you can buy at office stores, or the company Legal Zoom.

For example, standard choices might include the following:

1. Pick up ____ and deliver to station ______
2. Acquire ____ and deliver to station ______
3. Kill _____ ___ times
4. Receive payment of ___ for completed contract
5. Receive ____ for each primary objective.
6. Receive _____ for each secondary objective.

There might be 100 or more such basic such terms, and could be dragged into a blank contract and filled in the empty spaces to look like this:

(example contract)

Primary Objectives

Kill player Boom Boom Longtime 1 time

Secondary Objectives

Acquire player Boom Boom Longtime's dog tags x1 and deliver to station Jita 4-4 Candari Navy

Receive 6 billion isk for each primary objective.

Receive 1 billion isk for each secondary objective.

Contract will be considered completed if all Primary objectives are completed.



Such a system would address MANY of the player suggestions for various sorts of contracts, and CCP could add and remove contract terms as needed. This type of system would dramatically open the doors of new types of agreements and provide an easy framework for CCP to update the contracts system in the future with very minimal additional coding. It also allows more types of agreements without completely screwing up people's existing mechanisms. You also still allow scammers to be very creative while still allowing everyone else to formalize many agreements within an Eve system.

Such a system on contracts could be used for:

Player Bounty contracts
Expanded Courier choices (such as 1 contract to pickup from multiple stations with a single destination)
POS Defense
Mercenary Services
Loans
Investment Contracts
Player Defense (like protect a miner from being killed for 24 hours to receive x isk etc)

and so much more....

The issues raises regarding blue/red status for the defense contracts could be addressed by allowing contracted players to attack aggressors who fire at a player or celestial object that is in the contract.


Please discuss!

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.