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CSM Minutes: Offgrid boosting.

Author
Joa'har
Garoun Investment Bank
Gallente Federation
#141 - 2012-08-21 09:13:46 UTC
To me, it seems to be a reward vs risk problem. Even if you are just at a safe spot, the reality is that it takes time and focus to find it, and the person who's flying that OGB needs to be afk enough not to refresh his scanner for probes every thirty seconds or so.

The benefits of a max skill CS boosting is huge...ridiculous really.

So in my opinion, command ships should only give their boosts while on grid. To balance this their tank should be good enough, that if the opposing gang/fleet decide to go after it, it'd be a very hard choise, one that they would have to know they'd pay for in ships.

Of course, the dps that command ships do would have to be balanced so as to not to make them too powerful, but I'm sure a balance could be found.

Maybe make command ships get a huge boost to their resistances whenever command modules are active, but limit the range to on grid only, so that it's not unfeasable to bring a command ship in grid on a big fleet fight, but not impossible to kill them either.

Or maybe balance the amount of resistance increases the command ship gets be dependent on how many ships it's boosting, to make them harder to kill in big fleet fights, but so that they aren't unkllable in small gang fights either.

In any case, in my opinion, offgrid boosting is way too rewarding for the risk it involves. This should be fixed by either nerfing the reward or increasing the risk by forcing the booster to be in grid.
Tensou
Riemannian Manifold Torus
#142 - 2012-08-21 10:43:59 UTC  |  Edited by: Tensou
Off grid boostin under pos isnt fair cause you cant counter it. But i dont see why should we remove off grid t3 boosting completely. It can be countered with proper probing skills and some implants, or the blob can counter it if nobody laggs off the blob on jumps (in my corporation we say that if you dont jump with the others youre already dead), and ofcourse you can always train someone in your fleet to boosting and get a booster for yourself, thats a counter too. Ofcourse that means someone has to sacrafice his killmails and nearly half year traning in leadership and get a null tanked 600 mill isk cruiser. Yeah to me it seems whining on forums to remove the whole thing is a lot more easier than looking for ways to counter it....


NO off grid boosting under POS, agreed.
NO off grid boosting at all, totally disagree.
Off grid boosting needs to change? Maybe, but not that drastically, and change is not the same as nerf or buff.
TKL HUN
Jugis Modo Utopia
#143 - 2012-08-21 12:28:35 UTC
Tensou wrote:
Off grid boostin under pos isnt fair cause you cant counter it. But i dont see why should we remove off grid t3 boosting completely. It can be countered with proper probing skills and some implants, or the blob can counter it if nobody laggs off the blob on jumps (in my corporation we say that if you dont jump with the others youre already dead), and ofcourse you can always train someone in your fleet to boosting and get a booster for yourself, thats a counter too. Ofcourse that means someone has to sacrafice his killmails and nearly half year traning in leadership and get a null tanked 600 mill isk cruiser. Yeah to me it seems whining on forums to remove the whole thing is a lot more easier than looking for ways to counter it....


NO off grid boosting under POS, agreed.
NO off grid boosting at all, totally disagree.
Off grid boosting needs to change? Maybe, but not that drastically, and change is not the same as nerf or buff.


I totally have to disagree with nerfing the offgrid boost.

Thanks.
Lev Arturis
The Scope
Gallente Federation
#144 - 2012-08-21 12:35:18 UTC
Off-grid boosting needs to go. We didn't need those in all the years before to fight vs. the odds.
Diesel47
Deep Core Mining Inc.
Caldari State
#145 - 2012-08-21 12:45:41 UTC
Lev Arturis wrote:
Off-grid boosting needs to go. We didn't need those in all the years before to fight vs. the odds.


Learn to probe.
Cearain
Plus 10 NV
#146 - 2012-08-21 17:59:08 UTC
Diesel47 wrote:
Lev Arturis wrote:
Off-grid boosting needs to go. We didn't need those in all the years before to fight vs. the odds.


Learn to probe.



Yeah, dontcha know you need a probing alt to find the other guys boosting alt in "alts online."

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Vytone
Ganja Labs
Exodus.
#147 - 2012-08-21 20:32:38 UTC  |  Edited by: Vytone
Cearain wrote:
Diesel47 wrote:
Lev Arturis wrote:
Off-grid boosting needs to go. We didn't need those in all the years before to fight vs. the odds.


Learn to probe.



Yeah, dontcha know you need a probing alt to find the other guys boosting alt in "alts online."




I thought we already agreed it should be "Whine on the forums because you can't cope till ccp change the mechanics for you online."


Carebear tears, best tears!
Cearain
Plus 10 NV
#148 - 2012-08-21 22:37:02 UTC
Vytone wrote:
Cearain wrote:
Diesel47 wrote:
Lev Arturis wrote:
Off-grid boosting needs to go. We didn't need those in all the years before to fight vs. the odds.


Learn to probe.



Yeah, dontcha know you need a probing alt to find the other guys boosting alt in "alts online."




I thought we already agreed it should be "Whine on the forums because you can't cope till ccp change the mechanics for you online."


Carebear tears, best tears!


Ah I see, because this mechanic is so bad you can't really defend it, you resort to name calling. Everyone who realizes this is a **** mechanic must just be a whiney carebear.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Large Collidable Object
morons.
#149 - 2012-08-21 22:43:01 UTC
Diesel47 wrote:


You can make up all the stories you want, but nobody uses OGBs in RvB fleets. Seeing as all the fights are pre-arranged between the FCs. But that just shows how much you know... not much.


Also, post with your main or gtfo.


Telling me to post with my main whereas any recent killboard records of yours show RvB kills only whilst you continuously claim you need an OGB to keep soloing all those evil 0.0 blobs hunting you is slightly schizophrenic.

It leaves room for two conclusions: Either, you're alt posting yourself or your stories about evening the odds vs. nullsec blobs are entirely made up.

The fact that you're naive enough to believe nobody uses OGBs in RvB and your obvious display of lacking first hand experience in all your posts however leads me to believe you're not capable to comprehend even such simple logic and the latter conclusion is the correct one.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Whar Target
Federal Navy Academy
Gallente Federation
#150 - 2012-08-21 23:51:45 UTC
To those who are so worried about POS boosting, what is the difference if people simply sit next to the POS bubble and boost? They'll still have a level of protection because of the POS modules. You won't be able to gank them without seriously risking your ship, assuming their POS has a decent defensive setup.
Vytone
Ganja Labs
Exodus.
#151 - 2012-08-22 00:01:21 UTC
Cearain wrote:
Vytone wrote:
Cearain wrote:
Diesel47 wrote:
Lev Arturis wrote:
Off-grid boosting needs to go. We didn't need those in all the years before to fight vs. the odds.


Learn to probe.



Yeah, dontcha know you need a probing alt to find the other guys boosting alt in "alts online."




I thought we already agreed it should be "Whine on the forums because you can't cope till ccp change the mechanics for you online."


Carebear tears, best tears!


Ah I see, because this mechanic is so bad you can't really defend it, you resort to name calling. Everyone who realizes this is a **** mechanic must just be a whiney carebear.





No offensive tactic is technically "defended". They are countered. And the counter to an OGB is either superior tactics or an OGB of your own.

Being titan bridged upon by a 100 man blob is a **** mechanic too but it works as intended, I'm not whining and complaining for ccp to change it because it can't be effectively countered. I expect it and prepare for it as it is part of the game. Sorry that YOU can't "defend" against certain tactics, but every tactic has a counter. But again your too lazy to figure it out so just call it unfair and beg ccp to change it for you. As far as the name calling goes, if the shoe fits.........
Hrett
The Scope
Gallente Federation
#152 - 2012-08-22 00:22:18 UTC
Armeggeda iscariah wrote:
So , after reading the CSM minutes (what i cared to read that wasnt Twostep being a ragey dumb ass.) I came across the ever so controversial topic of Offgrid links.

~~

So, In-light of what my opinions are what do you guys think ? And if Dev's give a **** to post (Not like you guys play your own game anyways so your uninformed as hell.) what do they think ?


Kill offgrid boosting.

And Armeggeda, since this is your thread and you bring up AlvachiUSA alot ( Blink ) then I will say this:

AlvachiUSA was very very very successful in BWF with an ON GRID boosting cloaky Ferox (I thinkt that is what it was?). Sometimes we caught it and killed it. Sometimes we didnt. But it was at risk, and that was the point. The offgrid stuff is just silly for the amount of bonuses it gives. Put it at risk on grid where it becomes a target and I have no real issue with it.

IMHO.

spaceship, Spaceship, SPACESHIP!

Petrus Blackshell
Rifterlings
#153 - 2012-08-22 00:57:50 UTC  |  Edited by: Petrus Blackshell
Vytone wrote:

No offensive tactic is technically "defended". They are countered.

He was saying "defended" as in "defend the argument that OGB is fine". "OGBs have counters therefore they are fine" is a defense, so hey-o, it can be defended. Quit twisting words around.

"X has counter Y" is not always a proper argument for X being balanced. It also depends on Y's viability.

Suppose Falcons could cloak up so long as there was nothing within 1 km of them. Call it a super-cloak or something. No restrictions to cloaks from targeting or anything. The argument could be posited that it's balanced because you could have a dedicated speed frigate or prober with you that warps to 0 or runs at it and bumps it to keep it from cloaking. It has a counter via "superior tactics", therefore it is balanced, right? People would be instructed to HTFU and get a decloak alt that can fly a Rifter with a MWD, along with their own Falcon alt. This is balanced, right? Bullshit.

It could just run away before you get there. It could cloak up as you're approaching, and be already aligned by the time you decloak him. He could just be staying aligned to begin with, and cloak/warp on your approach. It is ridiculously easy to get away and be perfectly safe in this ship. Having to dedicate one or more fleet members for a slim chance of catching a ship that serves as a massive bonus to the other team is a poor "counter" -- on top of the fact that having such a ship doesn't really contribute to the fleet overall if the enemy does not have such a Falcon. This would be a broken mechanic/ship and people would be up in arms to nerf it.

Now, back to OGBs. How are they different? They:

  • Require less manual piloting than a Falcon to work at full effectiveness. Push the boosts, align, and you're gold.
  • Require less manual piloting to stay perfectly safe than a Falcon. Align, spam d-scan. See combat probes? Get ready to warp out. See anything on grid? Warp out (cloak if you have one, too; it's a T3!).
  • Can operate safely from inside (or on top of) a POS.
  • Are far more difficult to associate with your enemy. Is that Loki on scan the same neutral in local, and a booster for the enemy gang? Who knows? In hisec, he's untouchable. In lowsec, you have to GCC on him (and possibly take gate/station gun fire to attack him).
  • Do not have any viable counter in soloers / small gangs. Is every 5-man gang supposed to have a max-skilled and Virtue-setted prober with them?
  • Legitimately have "bring your own booster" as a counter. Remember the proliferation of supercapitals, and how they were balanced because the whiners were the ones without the cojones (or cash) to "bring their own"? Same idea.


So... OGBs are worse for small gangs, safer, and inspire more alt-play than a super-cloak Falcon would. A lot of people would call out the latter as unbalanced and call for nerfs, but... OGBs are somehow okay?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Vytone
Ganja Labs
Exodus.
#154 - 2012-08-22 02:34:20 UTC
I'm not twisting words around dude I'm just reading what he's writing and clearing it up for him. By the way, how do you know what he meant? I suppose you could assume whatever you want but I read the words and rebut like a proper human being does.
Petrus Blackshell
Rifterlings
#155 - 2012-08-22 02:48:31 UTC
Vytone wrote:
I'm not twisting words around dude I'm just reading what he's writing and clearing it up for him. By the way, how do you know what he meant? I suppose you could assume whatever you want but I read the words and rebut like a proper human being does.

http://www.merriam-webster.com/dictionary/defend

Quote:
1.
a : to drive danger or attack away from "defend our shores"
b (1) : to maintain or support in the face of argument or hostile criticism "defend a theory" (2) : to prove (as a doctoral thesis) valid by answering questions in an oral exam
c : to attempt to prevent an opponent from scoring at "elects to defend the south goal"

As this forum thread is basically the topic "what does the community have to say in defense of offgrid boosts", and since there is no particular one off-grid boosting ship in question, it is reasonable to assume he meant the bolded definition of "defend", and not defend as in remote rep or otherwise directly ensure a specific OGB doesn't get destroyed.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Smurfinator
Exodus Command
Exodus.
#156 - 2012-08-22 02:56:29 UTC
Make links raise your sig and make any ships running them probable, there fixed it. Move along now.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#157 - 2012-08-22 09:35:20 UTC  |  Edited by: Barrogh Habalu
Smurfinator wrote:
Make links raise your sig and make any ships running them probable, there fixed it. Move along now.

And that will make on grid boosters more vulnerable (including field CS and BC which sometimes run links), which isn't the point of intended remake.

Ideally, the point is to make more roles suitable to actually play them, not run them with alts.

IMO the criteria is if you need to pilot ship in order to keep stuff going (or can you do anything else of value during this with this ship)? If no, then it could use a look. Examples would be mining, boosting. Not touching cynos here since the problem is really sensitive, but one should tanke into account how useless recon cyno bonuses are, so maybe something could be done there.
Dan Carter Murray
#158 - 2012-08-22 10:21:39 UTC
Schalac wrote:
To all the people that say to train probers to find your OGB, I say **** off. to all the people that think this will hurt CCP financially I say **** you. Off grid boosting is a sham and you will be dealt with, deal bitches. The only thing I want to come from this nerf is allow all command ships into all FW major sites. If it is a major site Tech II BC should be allowed into it.

T1 bc has fitting bonus to links.

Links aren't expensive.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Rixx Javixx
Deep Core Mining Inc.
Caldari State
#159 - 2012-08-22 11:03:22 UTC
if they nerf offgrid links, many people will sell their loki alts and cancel the subs on the account

i know i would.

ccp would lose ALOT of money
Darkstar Warrior
DarkstarRed
Elementium Alliance
#160 - 2012-08-22 11:30:04 UTC  |  Edited by: Darkstar Warrior
Speaking as someone who sunk over a year and a considerable amount of isk into making a combat booster alt, obviously I don't want to see off-grid boosting completely disappear.

Leadership skills take a decent chunk of time - the charisma attribute they use means you want to do them when you're mapped for them which means you might as well get them all done in one go. It's been suggested that perhaps instead of doing them ALL, everyone could do some. If fleet bonuses worked in a cumulative fashion - which they don't - then yes I could see that many BC/t3/CS running one or two links each, thus not completely gimping the ship for any other purpose (like defensive/offensive capabilities), would be useful and reduce the skills investment required. I haven't seen CCP suggest making boosts cumulative though.

Right now, say you had a loki with sirmish mindlink in FC, tengu with siege mindlink in WC and a bunch of folk with leadership 5 in squad command roles. The loki's skirmish bonuses would apply as would the tengu's siege bonuses and whichever of the two pilots had better skills would apply the bonuses from any armor/information links being run on those ships. This is NOT cumulative. Any seige links the loki was running or skirmish links the tengu had active would be completely superseded by the other pilot's superior bonuses, and thus not counted.

So we're back to a limited number of boosters running multiple links by pilots who've had a considerable amount of time invested in skills, and usually in fairly flimsy ships. Command ships are the least vulnerable because of t2 ship resists but they're slower than t3s and struggle to maintain pace with fleet; t3s give superior bonuses but are far pricier and far more likely to die when caught.

The other issue is one of dual-boxing. Most combat boosters are alts simply because of the time requirement on the skills - would you want to take 9 months out of your combat skillplan to train up t2 ganglinks and leadership skills? Me either. Regardless of the quality of your pc and how many monitors you have available, I would argue that dual-boxing two characters in a combat situation is extremely difficult and likely to lead to mistakes and the loss of one (or both) ships. This is where the 'off-grid' bit gets relevant.

But I do agree that boosters shouldn't be able to make such a valuable contribution in 'perfect' safety. I would fully support a change which meant you couldn't activate links inside a POS shield. And perhaps it's worth applying an effect whereby active links increased your sig radius or nerfed your speed - making you easier to probe down? Another possibility would be some form of visible effect on the ships being boosted so that anyone engaging knows they are not in fact just dealing with a solo rifter but a heavily boosted one. Thus indicating to you that there's a booster in space somewhere you might want to deal with ASAP.

There should be risk involved in providing boosts to combat fleets - but I strongly feel that taking these booster alts on-grid renders them totally unworkable. I for one, would be forced to either field my booster alt or my combat main - not both. Which begs the question of which account it's viable to keep paying for...

[If I've merely repeated what others have already said then I apologise. Wanted to throw my tuppence in but am already overloaded with info today and didn't read the entire thread. No disrespect intended. :) ]