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Lasers. Names. Changes. Please read before reaching for your weapons.

First post
Author
Buzzmong
Aliastra
Gallente Federation
#221 - 2012-08-20 21:33:54 UTC
Sturmwolke wrote:
Edit:
As for personal preference, I'd just use a simple :

Gatling Small Pulse Laser I
Afocal Gatling Small Pulse Laser
Modal Gatling Small Pulse Laser
Anode Gatling Small Pulse Laser
Modulated Gatling Small Pulse Laser
Gatling Small Pulse Laser II

Players will learn to associate "Modulated" as Meta4 for lasers if you keep the term unique to lasers only**. Also use the UI to denote visual clues on the Meta1-4.
** you'll need to solve the cross-over of terms between lasers and hybrids. One gets to keep it, the other will need a new creation.

Yes, I like that naming scheme.
Reppyk
The Black Shell
#222 - 2012-08-20 21:53:56 UTC
Sturmwolke wrote:
Tbh, I get an apoplexy looking at the shared terms that you're currently using for the prop mods, shield and armor mods etc. .... and you know what? I still bring up the detailed info page because I can never remember the differences between Upgraded vs Limited for example. The prop mods especially, were EASY to distinguish with the iconic Y-T8 and Y-S9 prefix (and the choice was limited to no more than 3 different meta) .... but no, someone at CCP decided they were clever and changed that to what it is now. What issue exactly were they trying to solve I wonder?
I got another idea.

Why not using the lexical order ?

Afocal Gatling Small Pulse Laser (m1)
Anode Gatling Small Pulse Laser (m2)
Modal Gatling Small Pulse Laser (m3)
Modulated Gatling Small Pulse Laser (m4)

It doesnt tell you if that module is meta4, but it's easy and fast to compare two meta modules.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Kethry Avenger
Ministry of War
Amarr Empire
#223 - 2012-08-20 22:21:46 UTC
CCP FoxFour wrote:
Implants have fluff, proper names, are easy to search, and have clear progression.


I like and support this bit.

CCP FoxFour wrote:

Gatling Small Pulse Laser I
GSPL-01 Afocal Gatling Small Pulse Laser
GSPL-02 Modal Gatling Small Pulse Laser
GSPL-03 Anode Gatling Small Pulse Laser
GSPL-04 Modulated Gatling Small Pulse Laser
Gatling Small Pulse Laser II


But I don't like how it actually is here. Its to much like implants.

I still like lasers going to a gigawatt or 2-GW, 3-GW or something progression because of its sci-fi feel.

CCP FoxFour wrote:

I would make Afocal/Modal/Anode/Modulated consistent throughout the Laser section, but it can then be different in the Hybrid section and still make sense.

The order of the words in the names have also been thought out a bit here.
If you know you want a small gatling laser you should be able to search for "gatling small"
If you know you want a small pulse laser you can search for "small pulse laser"
If you want a pulse laser, any size, you can search for "pulse laser"
Of course taking an "I" on the end of your search will give you tech 1 and tech 1 only, and "II" for tech 2.

/thinking more


Are some of the problems with the way search works on TQ and not just what the names are?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#224 - 2012-08-20 22:44:03 UTC
CCP FoxFour wrote:
Implants have fluff, proper names, are easy to search, and have clear progression.

Gatling Small Pulse Laser I
GSPL-01 Afocal Gatling Small Pulse Laser
GSPL-02 Modal Gatling Small Pulse Laser
GSPL-03 Anode Gatling Small Pulse Laser
GSPL-04 Modulated Gatling Small Pulse Laser
Gatling Small Pulse Laser II

I would make Afocal/Modal/Anode/Modulated consistent throughout the Laser section, but it can then be different in the Hybrid section and still make sense.

The order of the words in the names have also been thought out a bit here.
If you know you want a small gatling laser you should be able to search for "gatling small"
If you know you want a small pulse laser you can search for "small pulse laser"
If you want a pulse laser, any size, you can search for "pulse laser"
Of course taking an "I" on the end of your search will give you tech 1 and tech 1 only, and "II" for tech 2.

/thinking more

So since it seems light and heavy are officially out, does this mean at some point missile naming will be re-revisited to try to regain consistency?
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#225 - 2012-08-20 22:50:51 UTC  |  Edited by: RangerGord
After reading through a good bit of this discussion my main worry is that we will continue the trend at making module names into short sentences with redundant data that can be derived from some other info for the module.

I would like to be able to quickly and easily identify modules in my hangar as well as not having to expand the market screen to ginormous sizes just to see the full name of the module I am trying to buy.

For example medium projectile guns and shield hardeners aren't consistent and start to take up a lot of space:

http://i490.photobucket.com/albums/rr261/jn_photo/mod_names2.png

Once the names start getting that long with redundant info it becomes more difficult to identify modules:

http://i490.photobucket.com/albums/rr261/jn_photo/mod_names.png

Also on that point, all the guns and such that have the different sizes having their size stated in their names when there are several ways for you to identify that fact, including the large S, M, or L on the icon of the gun itself, to me seems excessively redundant.

Anyone else have thoughts like this? When people have to start using 4+ character shortened titles for the modules instead of trudging through the sentence of words that make up their names it seems like something should be adjusted.
Aaron Greil
Royal Amarr Institute
Amarr Empire
#226 - 2012-08-20 22:51:20 UTC
as an actual scientist and a dedicated amarr pilot, I would love if the naming scheme followed actual real life laser conventions. For all the other gun types, someone can simply punch in a number, like 425mm, or 800mm or 220mm, etc. to find the gun they're looking for. So, lets use the same for lasers! Since real life lasers are measured by their power output in watts, why not do the same thing. If a true class IV (can cause serious injury) laser is about 10 watts, then:
small lasers:
gatling --> 100 kW
dual light --> 200 kW
medium --> 500 kW

medium:
focused medium --> 1 MW
heavy --> 2 MW

heavy:
dual heavy --> 5 MW
Mega --> 10 MW

Or something similar. Then vary the numbers slightly such as 100kW for meta 1 gatling, and 107kW for meta 2, and so forth, or give brand names (like 'scout' or 'malkuth') for the meta levels. Potentially use different numbers for beam and pulse.

As far as the distinction between beam and pulse, the actual vernacular uses the word "pulse" but uses the term "steady-state" or "CW" (continuous wave) for beam lasers. Steady state lasers also have a distinct power difference to pulse, providing a convenient distinction for wattage numbers.

Then for beams:
small:
150 kW
300 kW

medium:
.55 MW
.9 MW
1.7 MW

Heavy:
3.8 MW
8 MW
16.6 MW (for tachyons :) me gusta)

these numbers are arbitrary of course, but show proper relations to true physics. Just my thoughts anyway.
Sturmwolke
#227 - 2012-08-21 13:03:05 UTC  |  Edited by: Sturmwolke
Reppyk wrote:

Why not using the lexical order ?


As suffixes to the name? It'll look/sound wierd and artificial. That part of the problem can easily be solved with visual UI clues - which is what really matters for most players.

CCP wants to go one step further by incorporating Meta1-4 marker into the name itself, and tbh, I have reservations for this approach as it'll EITHER unecessarily complicates the name OR you'd have to pare it down to simple terms which destroys the flavour. If you extend the same approach to all mods not yet affected, then you'd have a massive amount of either redundant fluff or homogenized simple terms .... neither of them good. Ultimately, this infantile hand-holding will be detrimental as players don't have to immerse themselves in the mystique of figuring out the names. Now, part of the game's allure is figuring things out for yourself. When it goes missing, you get a bland taste.

What this change DOES serve however, are the quick-gratifying crowd (however reluctant I am at repeating a cliche). The types that goes in and tries to do everything at once. This sort of playstyle is anti-thesis to what EVE is traditionally based on. In trying to expand away from that niche market, CCP dilutes its universe and playerbase. It's like Microsoft trying to be Apple, and vice-versa.

The more effective solution sits right infront of them unnoticed/ignored. We've been using the confusing terms for a number of years (and EVE subs steadily rose), it's certainly not a game breaking element. There should be no hurry to implement and plenty of time to get it right on the first round. One of the first thing they should have tried was to put in the visual clues in the UI for Meta1-4, why they didn't go for it first is mystifying. Even something as simple as adding an extra row to the items stats to clearly delineate the Meta level without players needing to switch tabs ... or doing an autosort with a Meta column in the item Variations tab.
Sturmwolke
#228 - 2012-08-21 13:16:34 UTC  |  Edited by: Sturmwolke
Aaron Greil wrote:
I would love if the naming scheme followed actual real life laser conventions.


It's a simple tradeoff. Arbitrary example.

150kW = Afocal
200kW = Anode
250kW = Modal
300kW = Modulated

Certain folks like looking at numbers but human memory doesn't work like that.
That's the reason why mnemonic memory tricks helps people remember.

Given the choice, I'd prefer words.

Edit:

When you extend the numerical concept to cover cruiser, BS and capital lasers, it becomes unwieldy.
Instead of 4 different terms (Afocal, Anode, Modal, Modulated) and an intuitive Small/Medium/Large (or Heavy) explicit denominator - you will have to deal with 12+6 distinct terms with vague denominator to indicate size.

150KW + Meta 0
200KW
250KW
300KW + T2

150MW + Meta 0
200MW
250MW
300MW + T2

150GW + Meta 0
200GW
250GW
300GW + T2

Anyone's eye will glaze over.
Yes, I know it mirrors the projectile naming scheme ... but that doesn't mean it's the best out there.
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#229 - 2012-08-21 14:44:53 UTC
Sturmwolke wrote:
Reppyk wrote:

Why not using the lexical order ?


As suffixes to the name? It'll look/sound wierd and artificial. That part of the problem can easily be solved with visual UI clues - which is what really matters for most players.

CCP wants to go one step further by incorporating Meta1-4 marker into the name itself, and tbh, I have reservations for this approach as it'll EITHER unecessarily complicates the name OR you'd have to pare it down to simple terms which destroys the flavour. If you extend the same approach to all mods not yet affected, then you'd have a massive amount of either redundant fluff or homogenized simple terms .... neither of them good. Ultimately, this infantile hand-holding will be detrimental as players don't have to immerse themselves in the mystique of figuring out the names. Now, part of the game's allure is figuring things out for yourself. When it goes missing, you get a bland taste.

What this change DOES serve however, are the quick-gratifying crowd (however reluctant I am at repeating a cliche). The types that goes in and tries to do everything at once. This sort of playstyle is anti-thesis to what EVE is traditionally based on. In trying to expand away from that niche market, CCP dilutes its universe and playerbase. It's like Microsoft trying to be Apple, and vice-versa.

The more effective solution sits right infront of them unnoticed/ignored. We've been using the confusing terms for a number of years (and EVE subs steadily rose), it's certainly not a game breaking element. There should be no hurry to implement and plenty of time to get it right on the first round. One of the first thing they should have tried was to put in the visual clues in the UI for Meta1-4, why they didn't go for it first is mystifying. Even something as simple as adding an extra row to the items stats to clearly delineate the Meta level without players needing to switch tabs ... or doing an autosort with a Meta column in the item Variations tab.


This! This is pretty much what I was trying to get at with my posts Smile

Another 'Like' for you sir!
Takeshi Yamato
Ministry of War
Amarr Empire
#230 - 2012-08-21 15:11:44 UTC
Aaron Greil wrote:
as an actual scientist and a dedicated amarr pilot, I would love if the naming scheme followed actual real life laser conventions. For all the other gun types, someone can simply punch in a number, like 425mm, or 800mm or 220mm, etc. to find the gun they're looking for. So, lets use the same for lasers! Since real life lasers are measured by their power output in watts, why not do the same thing. If a true class IV (can cause serious injury) laser is about 10 watts, then:
small lasers:
gatling --> 100 kW
dual light --> 200 kW
medium --> 500 kW

...


You can see the energy usage of lasers in its attributes tab. Even the smallest laser requires several GJ of energy each cycle.

In real life, roughly how efficient are lasers in converting input energy into an actual beam? That might help CCP finding appropriate watt numbers
CCP FoxFour
C C P
C C P Alliance
#231 - 2012-08-21 15:13:30 UTC
Takeshi Yamato wrote:
Aaron Greil wrote:
as an actual scientist and a dedicated amarr pilot, I would love if the naming scheme followed actual real life laser conventions. For all the other gun types, someone can simply punch in a number, like 425mm, or 800mm or 220mm, etc. to find the gun they're looking for. So, lets use the same for lasers! Since real life lasers are measured by their power output in watts, why not do the same thing. If a true class IV (can cause serious injury) laser is about 10 watts, then:
small lasers:
gatling --> 100 kW
dual light --> 200 kW
medium --> 500 kW

...


You can see the energy usage of lasers in its attributes tab. Even the smallest laser requires several GJ of energy each cycle.

In real life, roughly how efficient are lasers in converting input energy into an actual beam? That might help CCP finding appropriate watt numbers


And my problem with using number for lasers is this attribute is adjusted by skills, ships, implants, and I think boosters.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Ravcharas
Infinite Point
Pandemic Horde
#232 - 2012-08-21 16:02:04 UTC
So use lens width or something then
MeBiatch
GRR GOONS
#233 - 2012-08-21 16:17:38 UTC  |  Edited by: MeBiatch
here is the wiki link for different types of lasers perhaps you can got some ideas of their uses and then use them as a standard for pluse and beam...

link

like for ultra close range pulse you could use this:

Spectroscopy, LIDAR, research. This material is often used in highly-tunable mode-locked infrared lasers to produce ultrashort pulses and in amplifier lasers to produce ultrashort and ultra-intense pulses.

so a lidar would be the close range pulse lasers for all the small to medium to large scale...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kethry Avenger
Ministry of War
Amarr Empire
#234 - 2012-08-21 16:55:56 UTC
CCP FoxFour wrote:

And my problem with using number for lasers is this attribute is adjusted by skills, ships, implants, and I think boosters.


Sure but they would only be named off the unbonused attributes, I don't that would be unclear.
Luh Windan
green fish hat bang bang
#235 - 2012-08-21 17:07:23 UTC
This is a good thing to be doing - I recently cross trained to lasers and they still confuse the whatnot out of me.

+1 for the wattage idea from Aaron Grell above - like the mm sizes on projectiles would let you quickly see what is what
Takeshi Yamato
Ministry of War
Amarr Empire
#236 - 2012-08-21 17:43:09 UTC  |  Edited by: Takeshi Yamato
CCP FoxFour wrote:
And my problem with using number for lasers is this attribute is adjusted by skills, ships, implants, and I think boosters.


True, however I've explained why this only appears to be a problem but isn't necessarily so with a bit of imagination.

1 GW = 1 GJ over 1 second.

2 GW = 1 GJ over 0.5 seconds.

3 GW = 1 GJ over 0.333 seconds.

etc.

Since the actual duration of the beam isn't specified anywhere (cycle time must include cooling time) there isn't any numerical contradiction.

As for actual capacitor usage changing it's also not necessarily a problem. With a standard crystal, cap usage is reduced by 50%. This would be the standard mode of operation. when a multifrequency crystal with 0% cap usage reduction is used, one could simply say that cycling through frequencies causes the beam to last twice as long - the wattage stays the same, energy input is doubled. Alternatively, that cycling through frequencies costs a lot of extra energy with increased destructive power coming from rapidly varying frequencies on the target, not increased wattage.

The effect of skills on laser energy could simply mean that the pilot is able to more effectively convert input energy into a laser beam. According to thermodynamics, transforming one form of energy into another always means losing energy in the process.

I'm sure there are other perfectly valid explanations.

Basically what I'm saying is that with a bit of imagination there isn't any problem. EVE has stuff that makes alot less sense than this.
Alystin Wyndyl
Night's Shadows
#237 - 2012-08-21 20:49:46 UTC
Takeshi Yamato wrote:
CCP FoxFour wrote:
And my problem with using number for lasers is this attribute is adjusted by skills, ships, implants, and I think boosters.


True, however I've explained why this only appears to be a problem but isn't necessarily so with a bit of imagination.

1 GW = 1 GJ over 1 second.

2 GW = 1 GJ over 0.5 seconds.

3 GW = 1 GJ over 0.333 seconds.

etc.

Since the actual duration of the beam isn't specified anywhere (cycle time must include cooling time) there isn't any numerical contradiction.

As for actual capacitor usage changing it's also not necessarily a problem. With a standard crystal, cap usage is reduced by 50%. This would be the standard mode of operation. when a multifrequency crystal with 0% cap usage reduction is used, one could simply say that cycling through frequencies causes the beam to last twice as long - the wattage stays the same, energy input is doubled. Alternatively, that cycling through frequencies costs a lot of extra energy with increased destructive power coming from rapidly varying frequencies on the target, not increased wattage.

The effect of skills on laser energy could simply mean that the pilot is able to more effectively convert input energy into a laser beam. According to thermodynamics, transforming one form of energy into another always means losing energy in the process.

I'm sure there are other perfectly valid explanations.

Basically what I'm saying is that with a bit of imagination there isn't any problem. EVE has stuff that makes alot less sense than this.


Another point to be made here is that if you were to use Gigawatt Numbers for the lasers they would be simply a CLASS notation, not an actual output. The skills, implants, ships, etc, that modify a laser can be said to be improving the output beam power be tuning, clarifying etc, beyond what the base class of power output is. With lasers, it's not all about power output, it's about better optics, and making the beam more coherent, right? So you could indeed use GW numerical designations, they would be the class of laser, and essentially represent what those lasers would output on an NPC's ship. As for our capsuleer supermen/superwomen, we make all sorts of things work better than the average human.
Denidil
Cascades Mountain Operatives
#238 - 2012-08-21 21:27:46 UTC
CCP FoxFour wrote:
Takeshi Yamato wrote:
Aaron Greil wrote:
as an actual scientist and a dedicated amarr pilot, I would love if the naming scheme followed actual real life laser conventions. For all the other gun types, someone can simply punch in a number, like 425mm, or 800mm or 220mm, etc. to find the gun they're looking for. So, lets use the same for lasers! Since real life lasers are measured by their power output in watts, why not do the same thing. If a true class IV (can cause serious injury) laser is about 10 watts, then:
small lasers:
gatling --> 100 kW
dual light --> 200 kW
medium --> 500 kW

...


You can see the energy usage of lasers in its attributes tab. Even the smallest laser requires several GJ of energy each cycle.

In real life, roughly how efficient are lasers in converting input energy into an actual beam? That might help CCP finding appropriate watt numbers


And my problem with using number for lasers is this attribute is adjusted by skills, ships, implants, and I think boosters.


as i pointed out previously - those are just affecting how efficiently your lasers are converting the input energy into output energy.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Sudelle
Tir Asleen
#239 - 2012-08-21 21:33:59 UTC
Denidil wrote:
CCP FoxFour wrote:
Takeshi Yamato wrote:
Aaron Greil wrote:
as an actual scientist and a dedicated amarr pilot, I would love if the naming scheme followed actual real life laser conventions. For all the other gun types, someone can simply punch in a number, like 425mm, or 800mm or 220mm, etc. to find the gun they're looking for. So, lets use the same for lasers! Since real life lasers are measured by their power output in watts, why not do the same thing. If a true class IV (can cause serious injury) laser is about 10 watts, then:
small lasers:
gatling --> 100 kW
dual light --> 200 kW
medium --> 500 kW

...


You can see the energy usage of lasers in its attributes tab. Even the smallest laser requires several GJ of energy each cycle.

In real life, roughly how efficient are lasers in converting input energy into an actual beam? That might help CCP finding appropriate watt numbers


And my problem with using number for lasers is this attribute is adjusted by skills, ships, implants, and I think boosters.


as i pointed out previously - those are just affecting how efficiently your lasers are converting the input energy into output energy.



She doesn't like it. So what? Let it go... I'm not getting upset that she didn't even really comment on my religious naming convention for the lasers (although I want to - lol) Personally I think the kW or GW with a number is extremely sterile myself.
Denidil
Cascades Mountain Operatives
#240 - 2012-08-21 22:13:43 UTC
Sudelle wrote:
Denidil wrote:


as i pointed out previously - those are just affecting how efficiently your lasers are converting the input energy into output energy.



She doesn't like it. So what? Let it go... I'm not getting upset that she didn't even really comment on my religious naming convention for the lasers (although I want to - lol) Personally I think the kW or GW with a number is extremely sterile myself.


she doesn't like it BECAUSE SHE FAILED PHYSICS CLASS.

(i'm kidding of course.. but she is making a physics error)

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.