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Warfare & Tactics

 
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I guess Amarr FW is dead, any takers with balls?

Author
Cearain
Plus 10 NV
#81 - 2012-08-21 15:05:35 UTC
X Gallentius wrote:
Cearain wrote:
For me a clear goal of winning the war is hitting tier 5. But there are other indicators. How exactly does one win the war in your book?
How does one win any war in Eve? Break the will of the opposing force.


Will to what? Orbit buttons with an army of alts? That will was never there to begin with.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Muad 'dib
State War Academy
Caldari State
#82 - 2012-08-21 15:10:07 UTC
i came for the pvp i stayed for the buttons

no wait thats not right

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Cearain
Plus 10 NV
#83 - 2012-08-21 15:10:17 UTC
X Gallentius wrote:
It's only important because we choose to make it important. .... It's only important if you make it important. ..


On that view fw was always fine. I realize that is your view. But most people recognize it was broken in that it could be much much better.

CCP tried to give some structure and goals to fw with inferno. The gameplay involved achieving those goals (alts playing "hide and plex") is horrible. The game should be fixed.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#84 - 2012-08-21 16:06:11 UTC  |  Edited by: X Gallentius
Cearain wrote:
X Gallentius wrote:
Cearain wrote:
For me a clear goal of winning the war is hitting tier 5. But there are other indicators. How exactly does one win the war in your book?
How does one win any war in Eve? Break the will of the opposing force.
Will to what? Orbit buttons with an army of alts? That will was never there to begin with.

Actually, you make them think that there are better things to do in Eve rather than fight for Amarr in FW. /troll

You could say the Amarr center of gravity was greed. With no prospect of future payouts they all went to greener pastures. So yea, plex like crazy and make them see it's pointless to fight back.

Note, if the Amarr center of gravity was really fights, then those Amarr alliances would not have left because there are plenty of fights available.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#85 - 2012-08-21 16:24:08 UTC
X Gallentius wrote:

Note, if the Amarr center of gravity was really fights, then those Amarr alliances would not have left because there are plenty of fights available.

So wrong, on so many levels.
X Gallentius
Black Eagle1
#86 - 2012-08-21 16:25:10 UTC
Pinky Feldman wrote:
X Gallentius wrote:

Note, if the Amarr center of gravity was really fights, then those Amarr alliances would not have left because there are plenty of fights available.

So wrong, on so many levels.

I know all I see are the massive numbers of kills on the killboards. So, they definitely left because there were no fights.
lucifers widow
Doomheim
#87 - 2012-08-21 16:30:40 UTC
X Gallentius wrote:


Note, if the Amarr center of gravity was really fights, then those Amarr alliances would not have left because there are plenty of fights available.


Also should be noted for those Amarr alliances you speak of Amarr was never a centre of gravity for them and the never were going to work as hard to keep Amarr systems as they did plexing and missioning on Minnie alts, a lot of it comes down to the fact a SFI kills a NOMEN and mods more useful making the LP store more desirable.
X Gallentius
Black Eagle1
#88 - 2012-08-21 16:36:47 UTC
lucifers widow wrote:
Also should be noted for those Amarr alliances you speak of Amarr was never a centre of gravity for them and the never were going to work as hard to keep Amarr systems as they did plexing and missioning on Minnie alts, a lot of it comes down to the fact a SFI kills a NOMEN and mods more useful making the LP store more desirable.

Agreed.
Jade Constantine
Jericho Fraction
The Star Fraction
#89 - 2012-08-21 16:40:55 UTC
X Gallentius wrote:
Cearain wrote:
For me a clear goal of winning the war is hitting tier 5. But there are other indicators. How exactly does one win the war in your book?
How does one win any war in Eve? Break the will of the opposing force.


This a thousand times.

Tier 5 is just a victory boon - its not the victory. There is no victory unless the enemy force is broken, disrupted, scattered and shattered of its morale and internal camaraderie.

What Inferno FW 2.0 actually brought to the table was a reason to utterly annihilate the enemy militia (reliable tier 5 riches) but that reason should not become the whole of your strategy. You Cearain appear to have forgotten that you need to defeat the enemy in detail before you can take his castle, drink his wine cellar and sleep with his wenches in peace.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Machiavelli's Nemesis
Angry Mustellid
#90 - 2012-08-21 16:41:10 UTC
confirming that the horde of AFK plexers was new to inferno.

Before that, we ALL had to sit and watch the timer constantly.

Funny, amarrians didn't seem to be whining back in the day when PERVS flipped most of metro using plexing alts and exploits. Shoe, other foot, sadface, hypocrisy. Lulz
Jade Constantine
Jericho Fraction
The Star Fraction
#91 - 2012-08-21 16:44:26 UTC
Cearain wrote:
Then shortly after this I heard nulli was going to cash out at tier 4! I was amazed at this. The areas I mention above easilly could have been added to our cashout. It was just taking some time because nulli wasn't even trying to plex there. They were just plexing vulnerable systems. But these systems were easy to plex in a merlin as there was no resistance.
So really you are criticizing the old amarr for not being able to control nulli.


I'll be blunt Cearain ... a child could control Nulli knowing what you did about their intentions.

When they started leaving systems vulnerable pending a push to tier 5 in a single night strategy you guys should simply have flipped those systems to prevent Nulli approaching their goal and told their leadership that you were prepared to go along with their plan only after they eradicated the minmatar stronghold systems.

There is nothing Nulli can do to stop you messing with their plan and eventually they'd either have to do what you asked or leave FW on a disappointing tier 2-3 outcome.

Same goes for any interfering nullsec power really.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#92 - 2012-08-21 16:46:19 UTC
Jade Constantine wrote:
What Inferno FW 2.0 actually brought to the table was a reason to utterly annihilate the enemy militia (reliable tier 5 riches)

What Inferno FW 2.0 actually brought to the table was a reason to join the winning faction, grind up a fucktonne of LP and wait for when it all goes T5 and then cash out, drop back to t4 and go back to grinding LP. Repeat ad nauseum.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bad Messenger
Rehabilitation Clinic
#93 - 2012-08-21 16:49:29 UTC
Machiavelli's Nemesis wrote:
confirming that the horde of AFK plexers was new to inferno.

Before that, we ALL had to sit and watch the timer constantly.

Funny, amarrians didn't seem to be whining back in the day when PERVS flipped most of metro using plexing alts and exploits. Shoe, other foot, sadface, hypocrisy. Lulz


they did whine, they were not willing to shoot bunkers anymore :(
Machiavelli's Nemesis
Angry Mustellid
#94 - 2012-08-21 16:52:11 UTC
Bad Messenger wrote:
Machiavelli's Nemesis wrote:
confirming that the horde of AFK plexers was new to inferno.

Before that, we ALL had to sit and watch the timer constantly.

Funny, amarrians didn't seem to be whining back in the day when PERVS flipped most of metro using plexing alts and exploits. Shoe, other foot, sadface, hypocrisy. Lulz


they did whine, they were not willing to shoot bunkers anymore :(


Textbook amarr militia "co-operation". :)
Jade Constantine
Jericho Fraction
The Star Fraction
#95 - 2012-08-21 16:54:00 UTC
Lord Zim wrote:
Jade Constantine wrote:
What Inferno FW 2.0 actually brought to the table was a reason to utterly annihilate the enemy militia (reliable tier 5 riches)

What Inferno FW 2.0 actually brought to the table was a reason to join the winning faction, grind up a fucktonne of LP and wait for when it all goes T5 and then cash out, drop back to t4 and go back to grinding LP. Repeat ad nauseum.


Frankly you are just annoyed that somebody else has a moon-goo scale cash printing mechanism in play (as a victory boon for winning faction war). But don't feel too bad - I do fully expect FW to get horrendously nerfed a year before your moon-wealth backbone is even looked at - I think the current developers are too scared of alienating their friends in 0.0 alliances to reform nullsec in any meaningful way.



The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lord Zim
Gallente Federation
#96 - 2012-08-21 16:57:09 UTC
Jade Constantine wrote:
Frankly you are just annoyed that somebody else has a moon-goo scale cash printing mechanism in play (as a victory boon for winning faction war).

Wrong.

Jade Constantine wrote:
But don't feel too bad - I do fully expect FW to get horrendously nerfed a year before your moon-wealth backbone is even looked at - I think the current developers are too scared of alienating their friends in 0.0 alliances to reform nullsec in any meaningful way.

Tinfoil some more.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#97 - 2012-08-21 17:02:53 UTC
Jade Constantine wrote:
I think the current developers are too scared of alienating their friends in 0.0 alliances to reform nullsec in any meaningful way.


And so they should be as from what I've read in the gaming press the Goons and co have been the best thing to ever happen to eve generating page after page of good press and bringing thousands of new players into the game and teaching them the ropes.
Cearain
Plus 10 NV
#98 - 2012-08-21 17:15:12 UTC
Jade Constantine wrote:
X Gallentius wrote:
Cearain wrote:
For me a clear goal of winning the war is hitting tier 5. But there are other indicators. How exactly does one win the war in your book?
How does one win any war in Eve? Break the will of the opposing force.


This a thousand times.


Again break my will to multibox alts hiding in systems orbiting buttons? No such will ever existed to be broken.


Jade Constantine wrote:

Tier 5 is just a victory boon - its not the victory. There is no victory unless the enemy force is broken, disrupted, scattered and shattered of its morale and internal camaraderie.

What Inferno FW 2.0 actually brought to the table was a reason to utterly annihilate the enemy militia (reliable tier 5 riches) but that reason should not become the whole of your strategy. You Cearain appear to have forgotten that you need to defeat the enemy in detail before you can take his castle, drink his wine cellar and sleep with his wenches in peace.



Or so you imagine it - until you actually look at the rules of fw.

Jade I respect your opinion but so many things you are saying are pretty far seperated from the actual mechanics of this game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kuehnelt
Devoid Privateering
#99 - 2012-08-21 17:15:42 UTC
X Gallentius wrote:
You could say the Amarr center of gravity was greed.


You could, if you just wanted to **** continuously out of your mouth without even subjecting your words to the faintest of self-criticism.

X Gallentius wrote:
Actually, you make them think that there are better things to do in Eve rather than fight for Amarr in FW. /troll"


So there's tons of good pvp in FW, right? OK, well there's also isk in 3/4 of the militias. Would you rather have good pvp and also have a lot of money, or would you like to have that same good pvp and no money?

Or here: would you rather have delicious cake and also five dollars, or just the delicious cake? Let me know if you find that question a challenging one to answer.

Huh. When it's put it that way, maybe something will make people think this way without any contributions from Cearain.

And there's a negative way to put it: if what you have is pvp and no isk... why not drop militia? You lose no isk; you gain more pvp!

X Gallentius wrote:
You could say the Amarr center of gravity was greed


3/4 militias have pvp and isk. 3/4 militias can shut the **** up about how amazing they are for having chosen pvp over isk any day now. No, you haven't chosen between them, because you get them both. Given that pvp is an isk sink, I'd think that it wouldn't take long at all for you notice that this greed vs. pvp talk is ludicrous - that nobody can ever eschew isk-making to war-fighting with the tone that you keep hitting. You need one for the other. But maybe you don't even read what you type.

Meanwhile, as I cannot even buy ammo with FW LP, and as I've decided to be a chump and a fool instead of rolling a Minmatar alt, I'm doing L3s and L4s in nullsec for my income. That means jump-cloning there, then back to FW no earlier than 24 hours later, and sometimes ferrying stuff to empire to sell. This means that my maximum possible plexing efforts are cut 1/2-1/3. Of course I plex in pvp ships and roam around and try to get fights, so yeah just 1/4 what remains, making it 1/8-1/12 plexing efficiency from one Amarrian who actually halfway cares about occupancy warfare and seeing "Amarr" stamped onto systems. For a one of me, there are ten Minmatar militia, who do not need to divert their attention from the war just to make money, and who can run all-size plexes at high efficiency because they don't want to fight when they do this. So you can see how unimportant isk is - but only if you like to risk your ships in some kind of... activity, a player versus... something... I forget.

I mean no disrespect to the farmers, of course. At least tehy haven't failcascaded like Wolfsbrigade, whose love of money over pvp caused them to... uh, give themselves more targets, not even leave the warzone or have to spend time moving their stuff rather than pvping (or paying people to move their stuff rather than buying ammo), and also buy lots of stuff to pvp in... Well, I'm sure it makes sense to you.

That's long-winded. This is what I really want to say:

Gas this thread. Ban X Gallentius.
Xuixien
Solar Winds Security Solutions
#100 - 2012-08-21 17:16:07 UTC
Andre Vauban wrote:
Xuixien wrote:


Question: Do Minmatar character receive VP for plexing Caldari space? Something to consider.


No, they do not. However, you can look at the historical data and see Caldari earning vp at 3x the rate of all the other militias. The Minmatar, Gallente, and Amarr were about equal. After the Amarr flipped systems, you saw Minmatar numbers shoot up. My theory is all the plexers left caldari space to farm the much easier Amarr plexs. This would mean the Minmatar and Caldari have roughly equal plexing armies and the gallente have about 1/3 of that. The Amarr used to be on par with gallente, but have since dried up.



Yeah and that's what I was saying. There's a whole lot of "ghost plexing" taking place that doesn't get recorded as VP anywhere - it just ended up as vulnerable Caldari systems which got flipped. When all the Amarr systems become Minmatar systems, the Farmarr alts will have nowhere to go but Caldari space. So you will have straight Minmatar plus Farmarr alts plus Gallente farming Caldari space. I don't include the actual Amarr in this because they're trivial at the moment.

Epic Space Cat, Horsegirl, Philanthropist