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Need some help: Triexporter/Maya2012/etc

Author
CPPC Drone
Science and Trade Institute
Caldari State
#41 - 2012-07-01 08:46:06 UTC  |  Edited by: CPPC Drone
Xenuria wrote:
Another one bites the dust.

Maybe at some point people who actually have the information I seek will start posting in this thread. People like you just keep posting the same outdated information over and over again.


Xenuria...

Its not outdated information, I use it every day and have done for the last 6 years or so I've been playing (and not playing) eve. While the following aren't the best examples as they're not supposed to look like they do in the game, they were all done using the method I described earlier

http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda1.jpg
http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda2.jpg
http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda3.jpg
http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda4.jpg
http://i154.photobucket.com/albums/s260/MrOosterman/ponyclub.png
Grey Azorria
Federation Industries
#42 - 2012-07-01 10:26:00 UTC  |  Edited by: Grey Azorria
Xenuria wrote:
Another one bites the dust.

Maybe at some point people who actually have the information I seek will start posting in this thread. People like you just keep posting the same outdated information over and over again.

It's not outdated, THIS (made in 3ds Max 2012) was my first attempt at using a .red file as a guide, it took all of half an hour and I dare say it turned out fairly good (needs better lighting, but it was more of a proof of concept than anything else)

All I did was export the files, open them up in GIMP, flip them vertically, separate the channels and save the channels to separate files (diffuse, specular, bump etc. ) modify the colour of the diffuse maps as per the .red file, invert the mask that needs inverting, apply them to the model using a blend material and tweak the specular values until it looks right.

Is my method the best? No, not by a long, long way. But it is pretty simple and it works, and you know what? I figured most of it out by my self (once I actually learned what diffuse, specular, mask and all that actually meant Oops I really was -and still am- a total noob).

EDIT: Thanks to the others who have posted, some good stuff here.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

CPPC Drone
Science and Trade Institute
Caldari State
#43 - 2012-07-01 11:33:07 UTC  |  Edited by: CPPC Drone
Grey Azorria wrote:
Xenuria wrote:
Another one bites the dust.

Maybe at some point people who actually have the information I seek will start posting in this thread. People like you just keep posting the same outdated information over and over again.

It's not outdated, THIS (made in 3ds Max 2012) was my first attempt at using a .red file as a guide, it took all of half an hour and I dare say it turned out fairly good (needs better lighting, but it was more of a proof of concept than anything else)

All I did was export the files, open them up in GIMP, flip them vertically, separate the channels and save the channels to separate files (diffuse, specular, bump etc. ) modify the colour of the diffuse maps as per the .red file, invert the mask that needs inverting, apply them to the model using a blend material and tweak the specular values until it looks right.

Is my method the best? No, not by a long, long way. But it is pretty simple and it works, and you know what? I figured most of it out by my self (once I actually learned what diffuse, specular, mask and all that actually meant Oops I really was -and still am- a total noob).

EDIT: Thanks to the others who have posted, some good stuff here.


Use a composite map in 3dsmax for each of the texture effects you use (Diffuse, Specular, Gloss, Reflection), and create 3 layers in the composite map for the base (layer 1 or the layer right at the bottom), mask (layer 2 or the middle layer) and submask layers (layer 3 or the top most layer) and then add the relevant paint textures as masks on the right of each layer (apart from the base which has no mask of course). You can control the colours of each of the diffuse maps by clicking each diffuse map icon and then turning on manual colour correction down the bottom of the colour correction screen that pops up, and then inputing the rgb values (Times the values you find in the .red files by 100 to get the correct colours).

If you already do this then I apologise :) Also I'm terrible with words.

:)
TheBreadMuncher
Protus Correction Facility Inc.
#44 - 2012-07-01 14:03:59 UTC
Xenuria wrote:
Sorry, I was really stressed out when I typed that.
I am still really bummed out that I can't open .rpf files, but that is a separate issue. I may just have to change some of the content for my CSM 8 promotional videos if I can't get the max payne 3 models to extract.


You, uhh, you know my banned forum main has more chance of making a comeback than you getting voted in for CSM?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Xenuria
#45 - 2012-07-01 16:53:20 UTC
CPPC Drone wrote:
Xenuria wrote:
Another one bites the dust.

Maybe at some point people who actually have the information I seek will start posting in this thread. People like you just keep posting the same outdated information over and over again.


Xenuria...

Its not outdated information, I use it every day and have done for the last 6 years or so I've been playing (and not playing) eve. While the following aren't the best examples as they're not supposed to look like they do in the game, they were all done using the method I described earlier

http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda1.jpg
http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda2.jpg
http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda3.jpg
http://s154.photobucket.com/albums/s260/MrOosterman/facebookpropaganda4.jpg
http://i154.photobucket.com/albums/s260/MrOosterman/ponyclub.png


Listen, I appreciate you trying to help but I need to do this in MAYA 2013. Not 3dsmax, not poser, not blender, not unreal.
I am willing to use GIMP if photoshop CS 2 is not able to do what needs to be done. However I need to be able to do everything in MAYA.

Since you appear to be well skilled in this maybe you could help.
Qanthelas
Kockegg Industries
#46 - 2012-08-21 15:34:58 UTC
Trolling of Xenuria aside, this has been a very helpful thread but I feel like it isn't quite getting anywhere. Cries of "I can't get this to work" tend to be met with "Well, it works, so go make it work." I will freely admit that I'm a noob and not even remotely tied in to graphic design. I'd just like for us to get some guides together that are easy to follow (and don't require a deep knowledge of the software involved) and that requires updated guides. I'm sure that if you are very familiar with the various programs that you can go off the old guides with minimal issues because you know where to find the various specific things talked about in those guides, but I don't. I've got a new thread up to try to compile this type of information - please drop by my new thread if you have solutions or even if you can share things you have tried that used to work but don't any more or flat out don't work at all.
Xenuria
#47 - 2012-09-19 21:03:23 UTC
Maya is the industry standard and guides that do not take that into consideration are pretty much useless to serious graphic artists like myself.
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