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[Winter] Support Frigates

First post First post
Author
Lili Lu
#201 - 2012-08-20 23:04:17 UTC  |  Edited by: Lili Lu
Marcel Devereux wrote:
Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's.

And this Fozzie. More current in-game mechanics that comibined with these new logi frigates will favor shield tanking even more, yet again. In a frig fight the frig shield logi will not care about the sig hit from their rigs. The mobility hits on armor frigs and frig armor logi will be heavily felt.

edit- and what time is it in Iceland atm? Seems you are at work sorta late. But I thank you for it.

Anyway, please consider that a lot of the rebalancing you are doing at this time does not appear to be fixing current imbalances brought about by racial straightjacket theories, and in fact may make the imbalances more pronounced. Armor and the armor races are in arather bad state atm. I recall hearing some talk about reducing or changing the penalties on plates and armor rigs. I'm wondering if you all care about the imbalances brought on by the new ASBs. Please don't just focus on ship stats/bonuses and remain cogniscent of how they interact with old and new mods in the game.
Liang Nuren
No Salvation
Divine Damnation
#202 - 2012-08-20 23:14:01 UTC
MJ Incognito wrote:

Are you so ******** as to say that 1 logistics is able to prevent an entire group of ships from dieing? no, 1 logistic can be killed, which is why my entire arguement surrounds scaling you ******** *******. My point about the tournament was how fights where the SOLO logistic wasn't targeted first showed massive tanking of 3 highly speced cr bs fits, or multiple command ships. Any normal fight won't see such ideal conditions for the offensive side as that tournament showed, and yet the logistics were still highly powerful.

The problem is, there's hardly a counter for logistics, and it wrecks combat to know that you can regularly design nearly unbreakable setups in this game. This game was far better off when logistics weren't so ******* retardedly strong.

Nobody in this game finds it fun when the other side is unbreakable... it just leads to fights that take way too long to decide, for hardly any real action.


No, that was my entire argument. That one logistics ship is not able to prevent an entire group of ships from dying. 1 Logistics ship does not negate 10-15 battleships worth of damage. That's why I pointed out that the minimum requirement for that to be true is 96% lowest resist and a fairly large EHP buffer.

Furthermore, your point about the tournament is entirely negated by the fact that the commentators were making statements like: "At the beginning of a fight with so many people on the field logistics and ASBs really don't matter. That's why it's a great choice that XXX team just started burning down battlecruisers." Go watch the tournament again.

Additionally, there are numerous counters to logistics. Jamming, damps, neuts, direct damage and more. Just because you don't like the fact that logistics/healing plays any role at all in combat doesn't mean that it shouldn't. And finally, there are ALWAYS ways to break unbreakable setups. I mean, logistics are hard countered by high alpha ships. I'm not even talking about Alphafleet - just enough to volley through shields/armor works fine.

And really, we're living in the age that people legitimately talk about volleying linked slaved deadspace fit Aeons with 17-18 titans and "Eh, not that many Titans".

-Liang

I'm an idiot, don't mind me.

Jori McKie
Hedion University
Amarr Empire
#203 - 2012-08-20 23:16:29 UTC
@Fozzie

You have to consider the repping power of 400DPS that is way to much.This is more than Sentries in lowsec apply and about the DPS of a CR or gank Dessi. Either scale the repping power down or give them a huge sig, like CR sig.

The major problem with these Fr are the disposal factor, cheap and easy to use on an alt account. Take 1xBC add 1xlogi Frig on your alt account and you are golden, warp the BC in, engage and warp in the Fr at 0km, turn the reps on your BC, fire up your AB and set close orbit. This Fr won't die in a long time (with a low sig) and if it die/neuted it won't matter as they are throwaway ships. The worst thing is this scales up to 2and2, 3and3 etc.

You will completly change the small scale PvP style, noone will ever fit a buffer tank again just up the resistances and DPS. You will see soon just gank fitted ships with uber resistances ready to be rr'ed by those Fr.

To balance it the logi Fr shouldn't have far more repping power than a T1 Fr can apply DPS. That is in the range of 110DPS so the logi Fr should at best rep about 220DPS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Ashterothi
The Order of Thelemic Ascension
The Invited
#204 - 2012-08-20 23:28:36 UTC
Michael Harari wrote:
aoeu Itonula wrote:
Michael Harari wrote:
Force multipliers as strong as logi should not be on throwaway disposable hulls

You mean like EAFs? Let's be frank here, with the cost of a full t2/deadspace fit, the difference between a fully fit t1 frig and fully fit t2 frig is negligible.

unlike eaf ewar remote reps stack infinitely.
There is no reason to not spam these ships and b
put every single new player in one


What are smart bombs, Alex.

I'll take inane complaints for 400...
Alice Katsuko
Perkone
Caldari State
#205 - 2012-08-21 00:03:05 UTC
Overall, these frigates look great. There are some issues as to fitting cost relative to hull cost, since a tech-1 frigate is very squishy and a Logistics ship will almost always be primaried first. A 28km remote repair range may be too short, but will have to see the ship in action before judging. Hope that they will make it to the test server soon.

I suspect that the deficiencies of these frigates: weak tank, weak sensor strength, low speed, and short repair range, are not at all a bad thing, since they leave room for tech-2 variants. But again, will have to see the final versions in action.

It may make sense to balance around tech-2/meta-4 as far as remote reppers go. For cruiser Logistics hulls, quite a bit of thought goes into whether to fit tech-2 or meta-4 reppers. But I am not familiar with the drop rates for small reppers.

I am not sure that remote armor repper cycle time will be a significant issue. A competent Logistics pilot can keep a frigate alive despite a five-second cycle time for remote reppers. If that does become an issue, one possible solution may be to give these ships an increased repper cycle time, with a proportional decrease in cap use.
Obsidiana
Atrament Inc.
#206 - 2012-08-21 00:19:42 UTC  |  Edited by: Obsidiana
CCP Fozzie wrote:
serras bang wrote:
wouldnt the logicl path here be to make the osprey and its counter parts into a full t1 logi criuser. ?
I completely agree.

I think everyone expects mining cruisers to go. The Osprey really did make sense in EVE's early age. The Raven, Scorpion, and Moa all had 4 turrets back then too. Caldari Cruiser 2 gave you 4.2 mining lasers with an 8 drone bay (pre-drone change). Now, with the Ferrox having recieved a 6th turret and the Rokh having 8, it doesn't make sense. The Osprey is a relic.

I just hope the the Exequor doesn't loose the cargo bay bonus. In fact, I wish each race had a uniquely bonused cruiser. All of this organization is also homoginization. The Exequor's bonus made it a great salvage ship. While it has be eclipsed by the Noctis, it still makes for a good trade vessel. For those that don't want to train industrials, the Exequor is a great alternative. Players find uses for ships like this.


Questions:

Have things like this come up in conversation with the CSM and other devs?

With ORE getting a frigate, everyone is already talking about ORE cruisers and even battleships. Is this something that you (just you or other devs) feel is worth considering? How would you feel about a mining Apoc/Domi love-child? >:}

CCP Fozzie wrote:
Khanid faction ships would be cool, maybe someday.
QFT
Terranid Meester
Tactical Assault and Recon Unit
#207 - 2012-08-21 00:27:56 UTC
Actually have a Navitas fitted with a joke set-up of remote reps.
Joke no more? :D
Mara Rinn
Cosmic Goo Convertor
#208 - 2012-08-21 00:40:53 UTC
I'd love to see reduced cycle time instead of increased repair amount on these things. Frigates are small, frigate fights are fast. No sense repairing 110% of my target's shields each cycle, know what I mean?
Gilbaron
The Scope
Gallente Federation
#209 - 2012-08-21 01:01:14 UTC
Jiska Ensa wrote:
Call me nostalgic but I would have loved to see the Navitas made into the drone boat. It just looks so awesome, especially alongside the Vexor, Myrmidon and Dominix. The Tristan never looked very Gallente to me. I don't suppose you're willing to swap the models around, but maintain the same stats? You did it once with the Helios :)


yes please
Hans Jagerblitzen
Ice Fire Warriors
#210 - 2012-08-21 01:06:26 UTC
Liang Nuren wrote:
CCP Fozzie wrote:
If we find that the range isn't enough it is open to possible changes after we roll out the testing. But I don't really want them to be able to sit so far away that catching them becomes extremely difficult.

Putting them right on the edge of longpoint and heavy neut range was intentional.


Putting them in heavy neut range without the slots for a cap booster is kinda mean. ;-)

-Liang


Yes it was. Good job Fozzie, smart thinking. :)

CPM0 Chairman / CSM7 Vice Secretary

Shegunna Blow
Imperial Shipment
Amarr Empire
#211 - 2012-08-21 01:07:23 UTC
I'm disappointed to see each race frigate have the same exact bonus'. I'd like to see something more diverse along the lines of the current logi ships.

This along with the recent "inty" style frigates that were just updated, feels like each ship is more or less the same but painted different colors. (minor differences in tank and turret/launcher choice aside)
Hans Jagerblitzen
Ice Fire Warriors
#212 - 2012-08-21 01:11:39 UTC
Marcel Devereux wrote:
Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's.


We need to do one better, we need to tweak the armor rigs so that things that aren't strapping steel onto your hull (trimarks) aren't slowing your ship down. So you're pumping some juice through your reps. Give it a sig bloom. But slowing down Gallente ships further with the rigs they need to do anything at all is silly.

All that to say, speeding up the Navitas is a band-aid. CCP needs to revist changing the penalty on a few select rigs to not cripple a racial fleet style just for the sake of having a pattern in rigs.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#213 - 2012-08-21 01:13:58 UTC
Jori McKie wrote:
@Fozzie

You have to consider the repping power of 400DPS that is way to much. This is more than Sentries in lowsec apply ....


OH HO HO HO HO. Twisted

Merry Christmas.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#214 - 2012-08-21 01:19:22 UTC
Mara Rinn wrote:
I'd love to see reduced cycle time instead of increased repair amount on these things. Frigates are small, frigate fights are fast. No sense repairing 110% of my target's shields each cycle, know what I mean?


I do actually agree with this one, speed makes more sense that strength, ESPECIALLY with armor reps. There will be much work to be in testing, I'll be flying these myself alongside you guys once they're on SiSi. If they need some extra love to get functioning just right, that speed may be it. This makes a lot of sense when coupled with the cap bonus that many of you are questioning the existence of. Zippier reps need more cap to keep up the same amount of HP / s.

CPM0 Chairman / CSM7 Vice Secretary

Lelob
Republic Military School
Minmatar Republic
#215 - 2012-08-21 01:38:32 UTC
Why the inquisitor exactly? It's the only amarr rocket ship. Hopefully another amarr frig gets rockets instead.
CobaltSixty
Fawkes' Loyal Professionals
#216 - 2012-08-21 01:41:04 UTC
CCP Fozzie, the Tormentor should be in the Inquisitor's spot. There's really no shame in admitting that the first, inexplicably early revision of one of the least used hulls in the game was incorrect. I'm still 100% expecting a missile Inquisitor that doesn't suck, so fix it. Besides, "Tormentor" is a much more appropriate name for something that prevents you from killing someone.

Also, I fully agree with switching the rep amount bonus to a cycle time bonus so armor is not as gimped with late reps. The remote repair capacitor reduction will have to be increased to support quicker cycles. Shouldn't really be a big deal, just switch the range and amount bonuses.

Example Bantam
Frigate skill bonuses:
100% bonus to the range of shield transporters per level
15% bonus to shield transporter capacitor use per level
Role bonus:
33% reduction in shield transporter duration

Instead of getting better repair performance as the pilot's frigate skill improves, they gain additional range. Thoughts?
Hans Jagerblitzen
Ice Fire Warriors
#217 - 2012-08-21 01:48:08 UTC
CobaltSixty wrote:
CCP Fozzie, the Tormentor should be in the Inquisitor's spot. There's really no shame in admitting that the first, inexplicably early revision of one of the least used hulls in the game was incorrect. I'm still 100% expecting a missile Inquisitor that doesn't suck, so fix it. Besides, "Tormentor" is a much more appropriate name for something that prevents you from killing someone.


All the ridiculous sense of entitlement aside, he does make a good point at the end about the name :)

CPM0 Chairman / CSM7 Vice Secretary

MeBiatch
GRR GOONS
#218 - 2012-08-21 02:00:48 UTC  |  Edited by: MeBiatch
Hans Jagerblitzen wrote:
Marcel Devereux wrote:
Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's.


We need to do one better, we need to tweak the armor rigs so that things that aren't strapping steel onto your hull (trimarks) aren't slowing your ship down. So you're pumping some juice through your reps. Give it a sig bloom. But slowing down Gallente ships further with the rigs they need to do anything at all is silly.

All that to say, speeding up the Navitas is a band-aid. CCP needs to revist changing the penalty on a few select rigs to not cripple a racial fleet style just for the sake of having a pattern in rigs.



they tried to do this a few months ago and got trolled pretty hard by the community... i think they need to rethink all rig penalties in the first place...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mors Sanctitatis
Death of Virtue
#219 - 2012-08-21 02:15:36 UTC
CCP Fozzie wrote:
Mizhir wrote:
Michael Harari wrote:
how does this not make solo pvp exponentially harder?

I doubt Kil2 will like this.


I expect I would get an earful from him and Kovorix if it wasn't for the fact that he completely ignores frigates. Smile

Yes any change that extends the length of fights and makes killing key ships quickly harder makes soloing harder, and that's something we knew going into this. In the end we believe that the options this gives small gangs and new pilots outweighs the downsides.

We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


So, anything planned to improve the outlook for solo PVP pilots? The massively reduced ability to fight solo (over years of changes) is one of the key reasons I've cancelled all of my accounts.
Linna Excel
Center for Advanced Studies
Gallente Federation
#220 - 2012-08-21 02:26:30 UTC
Logi frigates? What's logi? Wasn't he the fire dude in das rhinegold?


I can see why CCP is doing this, but these seem very specialized for a frigate class.