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L4 Hisec ISK/hour

Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#41 - 2011-10-13 15:53:38 UTC
Quote:
That would be good, but honestly the only way you're going to get accurate data on L4 isk/hr is by doing LOTS of missions in bulk, this is how it works with any sort of parsing.


I agree for the most part. The data is very accurate, what you mean is the only way I will get accurate averages... All I can really say about that is this was never meant to be a "brag sheet". This topic has been gone over before, and it was always presented as the very top of the line missions, rushed, for absolute maximum LP, with no time consideration for how long it takes to sell the LP. That is why I chose to sell to buy orders. When I ran the missions, the data that did not make it was +/- 10% at most. This is just a guide to how much one could expect to make per mission.

And that's the really important data IMHO. In all but about 2 of the summaries it gives the total ISK earned counting LP. That way anybody can look at the total isk earned and use their own mission completion time to find their own ratio. Some people will complete faster, some slower.

internet spaceships

are serious business sir.

and don't forget it

Derkata
#42 - 2011-10-13 16:03:45 UTC  |  Edited by: Derkata
Desudes wrote:
Cipher Jones wrote:


Quote:
How many missions did you run to get your data to input? Just the bits you put in the first post (8 missions if I read that right?).


I had the intention of posting a lot more data points Eves Notepad ate them and I didn't notice. I plan on putting more up when work is less hectic.


That would be good, but honestly the only way you're going to get accurate data on L4 isk/hr is by doing LOTS of missions in bulk, this is how it works with any sort of parsing.

I could claim to make nearly 70mil an hour with passive shield tanked ishtar with t1 sentries and no drone rigs/omnidirectionals (300dps...) if I wanted to but anyone that delved deeper would have noticed it was 2 lucky missions of lots of perfect sized rats for my dps and meta 4s out the ass: the next mission netted me 5mil and took 45 minutes, woohoo.

Set your timer, start missioning and just go flat out for 5+ hours a few times and you could give great feedback to devs, players and whatnot. There's a reason people parsing in games like EQ don't even look at parses under 10 hours.


Anyway, just my 2cents.



Also: can devs put L5s in high sec so people in 1bil+ fits have something to do by themselves?



You can't post "data" about most WoW raids without 100+ hours. Really you need 1000+ hours to start making significant data about something. Running a mission once in 10 minutes and then saying you can make 80 mil an hour is absolutely silly. You aren't including warp times, turning in missions, getting the new one, any traveling you might have to do and the discrepency of drops that simply cannot be account for without a tremendous amount of samples.

Basically, this information is cool to look at and is a nice starting point for how quickly you can finish some of these missions but it can't be used due to such an incredibly small sample size.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#43 - 2011-10-13 16:36:26 UTC
Quote:
You aren't including warp times, turning in missions, getting the new one, any traveling you might have to do...


Including all of that and mentioned it several times.

internet spaceships

are serious business sir.

and don't forget it

stoicfaux
#44 - 2011-10-13 16:56:16 UTC
Derkata wrote:

You can't post "data" about most WoW raids without 100+ hours. Really you need 1000+ hours to start making significant data about something. Running a mission once in 10 minutes and then saying you can make 80 mil an hour is absolutely silly. You aren't including warp times, turning in missions, getting the new one, any traveling you might have to do and the discrepency of drops that simply cannot be account for without a tremendous amount of samples.

Basically, this information is cool to look at and is a nice starting point for how quickly you can finish some of these missions but it can't be used due to such an incredibly small sample size.

"Times start with accepting the mission and end after the salvage/loot is sold, or when 'rushing' is over."

Sample size isn't terribly relevant except for loot. With high end missioning ships, experience, and guides such as eve-survival you can expect pretty consistent mission times. Plus, a lot of folks make their money on the LP store using conversion rates better than 1,000 isk/lp, so variable loot and salvage amounts is even less of a consideration.

Missions are much, much, much simpler, easier, and predictable than WoW raids.

The "80 mil an hour" is just a way to normalize the profitability of missions to make it easier to determine which ones to cherry pick. For example, Cipher got 35.6M/hour for Intercept the Saboteurs, which was at the low end of the profitability for the mission stats he posted. In the future, he would decline that mission, since he'll make more isk running a different mission.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

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