These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Is it worth the time for you? Probing and scanning for plexes, prisons, abandoned POS', etc...

Author
energypills
Federal Navy Academy
Gallente Federation
#1 - 2012-08-20 18:16:05 UTC  |  Edited by: energypills
I have been drawn to this game for a while and have enjoyed it from many different aspects. One question however I have always wanted to ask the community is in regards to probing/scanning. Is the time worth it for you?

I am pretty amazed that the thread I started regarding finding so many abandoned POS in most every wormholes has exploded a bit. This thread is somewhat related.

For those of you who like to scan down sites. How often do you find something you can't utilize? Say you find a Ladar Site but can't mine for crap or a hacking site but you have no hacking skills. Or say you have the skills for either but don't have skills to kill the rats so you can access the site. Not having the skills is one thing but I think the worst part of is (considering CCP will probably not nerf these so they are easier to use) that it there is probably hundreds of players in the game that have trained their one toon to be able to probe down sites and well... that is about all they can do.

They spend a good 30 min to an hour scanning down several signatures in a system and find some good ISK to be made.
BUT and I believe that this probably so frequently is the case for many players...

Once they have the sites scanned down they reach out to the corp/alliance and say "hey guys get in some tanky BC's I probed down a prison site. Lets try for the Vindicator blueprint"! Or an abandoned POS that you can well.. LOOK AT! Then leave the WH. And the case is more often than not: No response or there is not enough people on. Or perhaps even well I only have 30 minutes to play before I gotta go eat dinner or help my dad in the yard etc!

So you end up with all that time wasted when you could have been made instantly 1-250 mil richer. But um.. at least I have prober with 100 mil 'prospector implants' yay! I can go to bed happy knowing that! Riiiiggghhtt..
kopite
Fight Club Outfit
DammFam
#2 - 2012-08-20 18:30:15 UTC
Probing finds me things to make iskies when I need iskies and probing finds me things to explode the rest of the time.

So yes, for me the time is well worth it. Doesnt even take much time IMO.
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2012-08-20 18:32:43 UTC
Not sure if you are serious. In general if you are serious about wormholes there are certain minimum skills you are going want.

That being said I can scan very fast. Last C3 mag site I ran netted 165mil in sleeper loot and another 124mil from the cans. Took about 20 min to run and salvage.
Klarion Sythis
Caldari Provisions
Caldari State
#4 - 2012-08-20 18:34:11 UTC
If it takes you 30 minutes to an hour to scan down a few sites, you're doing it wrong.

If you're using probes to find POSes, you're also doing it wrong.
energypills
Federal Navy Academy
Gallente Federation
#5 - 2012-08-20 18:35:31 UTC
Klarion Sythis wrote:
If it takes you 30 minutes to an hour to scan down a few sites, you're doing it wrong.

If you're using probes to find POSes, you're also doing it wrong.



30 min to scan down say 6 sigs in a system?

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#6 - 2012-08-20 18:43:35 UTC
Scouts win wars. For PvP the answer is hell yes.

For PvE the answer is also hell yes. For chars straight out of the trial, highsec exploration is very profitable, and from there on there is a nice progression to more challenging environments trough lowsec to null and low class wormholes and from there to higher end holes or lowest truesec null complexes.

If you are too fresh of a char to be able to handle several types of sites in wormholes... Well, get an alt, or spend a few weeks to train for a drake or gas suckers or hacking modules or whatever. All of the involved skills are fairly quick to train so there is no excuse not to do so.
Markarian Aurelius
Caldari Provisions
Caldari State
#7 - 2012-08-20 18:49:45 UTC
energypills wrote:
Klarion Sythis wrote:
If it takes you 30 minutes to an hour to scan down a few sites, you're doing it wrong.

If you're using probes to find POSes, you're also doing it wrong.



30 min to scan down say 6 sigs in a system?



6 Sigs in a system should take you no more than 10min to scan down. They are almost always within 8AU of any planets. I at least scan them down to the point that I can tell where they are and disregard the ones I can't do/aren't interested in. Easy.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#8 - 2012-08-20 19:21:14 UTC
In w-space there is virtually always something of value to be probe scanned down. The least 'rewarding' scanning for me was always the stocktakes ... just bookmarking everything in system. But even then I was going to use those bookmarks shortly, just not right away.

30 minutes for just a few sites suggests not-so-good scanning skills more than anything - skillbook skill or / and ingame skill. Once you have the probes out it shouldn't be taking much more than a minute per site, with the mag and radar sites usually taking the longest.

Like Derath says - scanning = sites = isk, isk, isk.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

energypills
Federal Navy Academy
Gallente Federation
#9 - 2012-08-20 20:01:54 UTC
Substantia Nigra wrote:
In w-space there is virtually always something of value to be probe scanned down. The least 'rewarding' scanning for me was always the stocktakes ... just bookmarking everything in system. But even then I was going to use those bookmarks shortly, just not right away.

30 minutes for just a few sites suggests not-so-good scanning skills more than anything - skillbook skill or / and ingame skill. Once you have the probes out it shouldn't be taking much more than a minute per site, with the mag and radar sites usually taking the longest.

Like Derath says - scanning = sites = isk, isk, isk.



I must be doing something wrong then. My skills are pretty high. But for many new players, it should be extremely frustrating - I would think. Even to the point where they would stop playing eve.
Derath Ellecon
University of Caille
Gallente Federation
#10 - 2012-08-20 20:38:49 UTC
Yes takes practice

I typically can lock down sites in maybe 3 scans. Usually 8au 4 then 1. An additional scan at .25 for those tougher mags and radars. So in all honesty generally under a min per sig.

I got stuck in a c4 with a static c5 a couple weeks ago. In a non covert ops ship (protip don't get greedy with an empty system late at night and fall asleep)

I had to chain through I think 5-6 high end systems before finding a kspace exit. I think my best system I got through 35 sigs in 22 min.

Still it took me about 6 hours to finally get back to my home wh. That did include several hours of afk cloaking while being hunted by a T3 gang.

And even with those times I guarantee I am not the fastest scanner in these forums by a longshot
Doc Hollidai
V0LTA
OnlyFleets.
#11 - 2012-08-20 20:39:54 UTC
15 seconds to a minute, per sig, depending on skills and sig size.

I'm sure there are scanning videos out and about that will help explain.
Xen Solarus
Furious Destruction and Salvage
#12 - 2012-08-20 20:52:27 UTC
Why bother to scan down sites if you don't have the skills to do them?

And with practice, and perhaps better skills, you should be able to scan down sites in a fraction of the time!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

AdZc
Legio Prima Victrix
#13 - 2012-08-23 10:13:25 UTC
energypills wrote:
I must be doing something wrong then. My skills are pretty high. But for many new players, it should be extremely frustrating - I would think. Even to the point where they would stop playing eve.


New players? WHs are not really for brand new players, there is some planning involved and certain skills required etc. I would expect most newer players to be doing other things.

If they do go WH'in at an early stage they will probably assplode due to sleepers or a gang. Then giving it up, or researching it all a bit more.
But i dont think WHs have ever been a "New Players" side of the game at all.
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#14 - 2012-08-23 20:25:41 UTC
Every site in wormspace is a combat site first. If you don't have the skills or the ship to face sleepers at all, then there is a problem, but otherwise there is always something to do in every site. Gravs and Ladars, for example, are often an easier challenge for somebody in a weaker ship to kill the defense, salvage it and leave even if you don't intend to mine anything. Likewise radars and mags can be run like harder combat sites and the cans ignored if you can't open 'em. This has the advantage of being safer from attack by other players as they must first probe you down to find you.